Well u have obviously never seen my Uber Ms Paint opening skills now have u lol jk. But i am really good on art
Well u have obviously never seen my Uber Ms Paint opening skills now have u lol jk. But i am really good on art
I think today originality is only in character, story lines are pretty much the same, and as for actual gameplay, include something special in your game to set it apart from others in the genre. Thats what gamers are looking for nowadays, why should I get this shooter over this shooter?
At 10/29/06 04:22 AM, Cybex wrote: Paint's so crap, i could make it. (Spray can and fill tool is what i'm most proud of).
Exceedingly impressive!
Although the paintbucket's so laggy that one time I had the 'stop all scripts?' dialogue come up 2x. I think it waits 20s each time, so that's 40s!
But... bloody hell. Impressive.
At 10/29/06 06:55 AM, KaynSlamdyke wrote: Most of our games don't even have genres. They have parent games. There's a lot of original stuff out there (Yay for Zuma
Zuma is a direct rip-off of 90's arcade game Puzz Loop. Mechanics and rules are all identical (though some power ups were added).
At 10/29/06 07:06 AM, Paranoia wrote:At 10/29/06 06:55 AM, KaynSlamdyke wrote: Maybe some of us will take more risks with our games to see if we can make something totally original.Making something original isn't really a risk. If anything it's a safety net. Sure, a game you set out to make as original probably won't play as well as one that's 'a bit like that other game', but you'll make up for it in the brownie points that you get for appearing to be creative.
I dunno. If you try and copy something that isn't 'you', then it's not gonna turn out as good. If you can find a concept that you're passionate about, then you're gonna want to put in the work and effort to make it play well.
If I were making a 2D platform-shooter, regardless of the fact that it's more complex, I'd just be bored, making only small changes to the plethora of 2d platform-shooters out there.
Speaking of which... does anyone here have a microphone and at least a passable
pronounciation of basic japanese syllables?
:::Electric Earth Collab:::::::::Review Request Club:::::::::NG Calendar:::::::::Life is a playground so get out and play.:::
Ugh! some people need to get a life! my game for armorgames has been downvoted by .03 and that just so far today! yesterday it went down as well. This is annoying :(
At 10/29/06 11:50 AM, Mogly wrote: Here's where i'm up to right now. Have a look through if you're bored. It's intresting to read about
Link
I disagree with an awful lot of those definitions.
The Megagenres seems just a sloppy way of describing advances in cinematography, and give the impression it's only One Or The Other - where would films like "Who Framed Roger Rabbit?" (which does Animation and Live Action), "Wizard of Oz" (between B&W and Colour) or Kill Bill (which slips between Black and White, Color, Animated and Live Action for stylistic effects) fit into those megagenres? Can "unrated films" be classed as a genre completely seperate to ones categorised by an industry body, and why would it be that all rated films would be in a genre all to themselves?
As for the genre lists themselves, they seem either to cross over all the same ground (what, preytell, does Adventure have that Action doesn't? Surely Adventure would be a specific type of action focussing on exploration), completely removes what are thought to be standard genres from the list (Romance is a SUB-Genre?! ) or creates genres out of settings (surely War and Science Fiction and Film Noir are simply settings with specific feels, rather than genre?).
Everyone can disagree or agree with lists of thier choosing. Personally, I believe there is a setting, a genre, an underlying story (it's been said there is only a limited number of stories you can tell - though that limited number differs from person to person), the technology used to create the film.
BTW Mog, are you more of an arty type than a coder? I don't regularily check people's profiles for thier work any more...
At 10/29/06 12:53 PM, Bezman wrote: Zuma is a direct rip-off of 90's arcade game Puzz Loop. Mechanics and rules are all identical (though some power ups were added).
Oh good. Theres even LESS originality out there than I thought... :/
...
Okay, everyone's talking about how the new update will have such and such features, it'll have those features, it'll have these features.
I feel horribly out of the loop. Can someone either link me to where all these features have been unveiled, or at least tell me when we're expecting this update?
At 10/29/06 02:12 PM, orb wrote: I feel horribly out of the loop. Can someone either link me to where all these features have been unveiled, or at least tell me when we're expecting this update?
Well, I don't go to General much so i'm not so sure about what's in the update. Apparently, each user has their own little blog-esque page where they can post updates and stuff. I've seen a pic of the NG Mag front page and that looks pretty cool. The site is going to be alot faster due to all the pages being redone in CSS. And that's about all I know.
As far as release, all I know is that they're hoping to unveil it before the end of the year.
At 10/29/06 01:17 PM, monsterMunchy wrote: Ugh! some people need to get a life! my game for armorgames has been downvoted by .03 and that just so far today! yesterday it went down as well. This is annoying :(
Omg! what will you ever do! Like, oh no!
:(
>:/
2 Kayn
In your first paragraph you mentioned alot of films that don't fit into these genres. You're right, these are hybrids. What 'genres' are in this definition are codes & conventions that make up simillar movies. They're not strict rules or guidelines.
ATM i'm having a hard time defining why Mean streets is a good example of a modern Crime/Gangster movie. I'm focusing it on Scorsese and how he was an opening for modern crime. Mean streets was a break from the norm, crime films where censored at the time and mean streets was real.
I'm an 'artsy type' btw.
At 10/29/06 01:17 PM, monsterMunchy wrote: Ugh! some people need to get a life! my game for armorgames has been downvoted by .03 and that just so far today! yesterday it went down as well. This is annoying :(
Bastards >:o !!!
At 10/29/06 02:36 PM, Mogly wrote: Omg! what will you ever do! Like, oh no!
(>:/
Sit in a corner and cry :(
At 10/29/06 02:18 PM, Nick wrote: As far as release, all I know is that they're hoping to unveil it before the end of the year.
Tom said late november right? That'd be good :). An early christmas present for all :O.
Deathredation :D, whadya think of my sig?
At 10/29/06 02:49 PM, Deathredation wrote: Tom said late november right? That'd be good :). An early christmas present for all :O.
they are behind schedual. it wont be out in november.
At 10/29/06 02:36 PM, Mogly wrote:At 10/29/06 01:17 PM, monsterMunchy wrote: Ugh! some people need to get a life! my game for armorgames has been downvoted by .03 and that just so far today! yesterday it went down as well. This is annoying :(Omg! what will you ever do! Like, oh no!
(>:/
2 KaynIn your first paragraph you mentioned alot of films that don't fit into these genres. You're right, these are hybrids. What 'genres' are in this definition are codes & conventions that make up simillar movies. They're not strict rules or guidelines.
It's funny, isn't it? We and the rest of the human race love to categorise everything we see so that it matches up with our currently existing mindset (hence why Genres, Stereotyping and most of modern science exists), but when it comes down to stating exactly where something we've created artistically fits into our own categories, we can't even agree on what the categories should be...
I'm an 'artsy type' btw.
Tempted to write up a game design document on a semi-original game that might get your interest (I remember you were into journalism... specifically the kind that's on the quasi-legal and gonzo side). Just one of the many ideas that's floating around my head, but if I get anything written up about it, I'll let you know
...
At 10/29/06 02:58 PM, 23450 wrote: they are behind schedual. it wont be out in november.
Crap, must have missed that post :(. Or forgotten, lol. Will it be up before Christmas though?
If you know :O.
At 10/29/06 03:24 PM, Deathredation wrote:At 10/29/06 02:58 PM, 23450 wrote: they are behind schedual. it wont be out in november.Crap, must have missed that post :(. Or forgotten, lol. Will it be up before Christmas though?
They're desperately trying to get it up by the end of the year.
Deathredation :D, whadya think of my sig?
Likin it mister ;)
At 10/29/06 03:33 PM, Cybex wrote: They're desperately trying to get it up by the end of the year.
Ah, cool. It'll be nice to see a new Newgrounds, The pic Stmaper posted looks awsome, so i'm looking forward to it :).
At 10/29/06 02:18 PM, Nick wrote: The site is going to be alot faster due to all the pages being redone in CSS.
That's impossible, this is the fastest site on the planet. When I click my newgrounds taskbar button thing, it the entire page is loaded in a fraction of a second, not like most sites in which each picture loads separately, even if they load quickly.
At 10/29/06 04:10 PM, orb wrote:At 10/29/06 02:18 PM, Nick wrote: The site is going to be alot faster due to all the pages being redone in CSS.That's impossible, this is the fastest site on the planet. When I click my newgrounds taskbar button thing, it the entire page is loaded in a fraction of a second, not like most sites in which each picture loads separately, even if they load quickly.
Same for me, but apparently it's very slow compared to other sites. 96% of other sites are faster.
Source: http://www.alexa.com/data/details/main?q=& url=www.newgrounds.com
At 10/29/06 02:36 PM, Mogly wrote:At 10/29/06 01:17 PM, monsterMunchy wrote: Ugh! some people need to get a life! my game for armorgames has been downvoted by .03 and that just so far today! yesterday it went down as well. This is annoying :(Omg! what will you ever do! Like, oh no!
(>:/
cry.
I wonder what score it would have got had it not been part of the armorgames contest.
Also what pic did stamper post? im excited but hopless at remembering things/finding things
I'm not really into Journalism, just Gonzo so much as reading Fear and Loathing and liking it. I'm into films.
Maybe genre for films and genre for games don't run the same way. Genre for games is more easily definable (in a 'what type of game is it?' way (FPS, Side scoller etc)) But there is something else to it, style, narrative, setting, type(as in the 'genre as I said above). These all make up what genre it is.
I'm really forgetting what I was talking about. I gotta get back to my assignment soon.. I'm currently downloading Bernard Herrmann scores for the hell of it.
At 10/29/06 12:53 PM, Bezman wrote: Speaking of which... does anyone here have a microphone and at least a passable
pronounciation of basic japanese syllables?
Yeah, I speak Japanese and have a professional quality mic :) PM me with details
Tom~
At 10/29/06 06:12 PM, The-Super-Flash-Bros wrote: Yeah, I speak Japanese and have a professional quality mic :) PM me with details
Tom~
thats friggin sweet. only language i ever got the chance to learn was french...and i did not have much interest in that at all. my brother knows german and might learn japanese as well, how long did it take you?
Haha, I didn't say I speak very much. Just basic conversational stuff. But I had a japanese woman teach me to start off with, so I'm told my pronounciation is very good :)
I'd highly recommend the 'Japanese for busy people' range of books, and the Linguaphone 'Japanese in action' dvd, both are great
Tom~
At 10/29/06 06:16 PM, The-Super-Flash-Bros wrote: Haha, I didn't say I speak very much. Just basic conversational stuff. But I had a japanese woman teach me to start off with, so I'm told my pronounciation is very good :)
My friend failed Japanese. Learning those vowel tables for his writing (no idea which of the three languages it was) did him in.
At 10/29/06 04:22 PM, Mogly wrote: I'm not really into Journalism, just Gonzo so much as reading Fear and Loathing and liking it. I'm into films.
No matter... still got you in mind for the project. I want something that ends up being similar to Beyond Good and Evil - but having never played the game, I'm throwing as many of my own ideas into a paparazzi/ gonzo cyberpunk game as I can think of without falling back on an already existing game for it's core mechanics...
...
At 10/29/06 06:16 PM, The-Super-Flash-Bros wrote: I'd highly recommend the 'Japanese for busy people' range of books, and the Linguaphone 'Japanese in action' dvd, both are great
Tom~
my brother lives not to far from the japanese embasy in canada, and they give free japanese classes. but hell, i might pick up some of that stuff some day. its a very interesting country/language/culture.
At 10/29/06 06:21 PM, KaynSlamdyke wrote: I'm throwing as many of my own ideas into a paparazzi/ gonzo cyberpunk game as I can think of without falling back on an already existing game for it's core mechanics...
You're blatantly ripping off my game, coz it has a camera in >:(
Tom~
damn paparazzi... :P
At 10/29/06 06:29 PM, The-Super-Flash-Bros wrote: You're blatantly ripping off my game, coz it has a camera in >:(
Tom~
If I said that being shown that screenshots can be saved in Flash inspired me to make a game where that became the focus, would that be held against me as "blatantly ripping you off"? ^_^;;
It's only one of a few ideas in my brain at the moment. That Evolution Warfare and Peace Protesting one are currently most prominent - Cyberninja Photographers can wait...
...
Beyond good and evil is actually a really cool game, it should've been reckognized more. And whilst The Super Flash Bros incorperated a camera in their game, a flash game like good and evil would be cool whereas a more focus and more intereactive camera is used.
Remember My Evo that I finished a couple days ago?
Well I've been working crazy hard over the weekend on an animation of two evos racing.
It's more of a test animation than anything else, because I didn't have a city to put it in so it's kind of in the middle of no where, which is why I'm not treating it like a complete animation, but I will (or hope to) submit it to NG, so I decided I'll show you guys a preview.
I finished all the animation/special effects/lighting/etc.
I did 18 camera angles so far, and I'm about half way though it, maybe more (it's a little over 60 seconds by default, except that some parts are in slow motion, so I don't know how long the actual rendered version will be (aka i'm too lazy to calculate it lol)), and I've started light rendering of some of the camera angles I set up.
Here's a test render for your amusement.
At 10/29/06 09:17 PM, orb wrote:
Here's a test render for your amusement.
Thanks for that, I was running short of amuse-juice. =)
The render and the original pic you posted are pretty amazing. How long have you been working with 3-d, anyway?
This sig is 100% effective protection from all hexes, curses, evil spirits and bad karma. Guaranteed.