Gods of mount Olimpus, punish the non-believer above me with all of your might. Non-believers who refuse to worship your greatness shall perish!
HO HO HOPE you become a Newgrounds Supporter this year!
We're working hard to give you the best site possible, but we have bills to pay and community support is vital to keep things going and growing. Thank you for considering!
Gods of mount Olimpus, punish the non-believer above me with all of your might. Non-believers who refuse to worship your greatness shall perish!
At 5/13/09 05:36 PM, knugen wrote: I take pride in this combo breakage.
You should of waited till I got to add something :(.
Narnia?! Man its happenin!
At 5/13/09 05:36 PM, knugen wrote: Ehm.. I've finally started using FlashDevelop. Love it :)
GOOD. FlashDevelop is the best free AS development tool by far, and when combined with the free Flex compiler/sdk, you can be coding flash stuff for free!
FDT is still a lot better, but really, who has EU600 spare kicking around?
Tom-
Why are you awake at ten past two in the morning Tom?
And hows it going. You've not been here for a while.
...
Just submitted our latest game, which at once is the reason I've not been around, and the reason I'm here right now. Been buuuusy with the game and life and stuff. I miss my internets
Tom-
At 5/13/09 09:08 PM, The-Super-Flash-Bros wrote: Been buuuusy with the game and life and stuff. I miss my internets
Awww! Don't you hate it when life gets in the way of the internets :P
POKÉMON
I am now up to ep 130 of pokémon, i am so cool.
This is after watching the entire Dragonball and Dragonbal Z series
At 5/14/09 04:08 AM, dELtaluca wrote: WE'RE ON SHROOOOOMS *yeeee yeeeee* WE'RE ON SHRRROOOOOooOOOMS *yeeeeeeee, yeee yeee yeyeye eee yee yeyeye yeyeeeeeeeeeeeee yeyeyeyeeeeeeeeeeeee, yeeeeeeeeee yeyeyeye yeee ye yeyeyeye yeeeeeeeeeeeee yeyeyeeeeeeeeeeeee*
POKÉMON
I am now up to ep 130 of pokémon, i am so cool.
This is after watching the entire Dragonball and Dragonbal Z series
I want what he's smoking.
Flash Develop
What advantages has it got over normal flash? I'm guessing it's more programming orientated.
At 5/14/09 07:32 AM, Depredation wrote: Flash Develop
What advantages has it got over normal flash? I'm guessing it's more programming orientated.
It's programming only. The idea is, you can use flash for your art/animation, then use flashdevelop to do the coding, switching back to flash to test the movie, compiling your code files in. You can even compile your graphics from flash into a swc, then compile the code and the swc together from flashdevelop with the flex compiler!
In terms of coding, flash just can't do it properly. The actions panel hasn't changed since flash 5. Pretty much any external code editor is better, even ones that aren't platform specific like TextPad. Flashdevelop just happens to be the best of the free ones
Tom-
At 5/14/09 07:32 AM, Depredation wrote: What advantages has it got over normal flash? I'm guessing it's more programming orientated.
Flashdevelop is just a fancy text editor. Flash is a graphical tool that sucks at every other function.
Therefore develop graphics in Flash and programming NOT in Flash.
At 5/14/09 07:52 AM, The-Super-Flash-Bros wrote: In terms of coding, flash just can't do it properly. The actions panel hasn't changed since flash 5. Pretty much any external code editor is better, even ones that aren't platform specific like TextPad. Flashdevelop just happens to be the best of the free ones
I've pretty much moved to doing all my AS3 work solely in FD. I can do without the IDE now that I know how to make Flex's SDK do what I need it to do (and hey, if I ever need animation I'll just [Embed] an swf...). Thanks for showing it off to me last summer at the meetup. I can't do without it any more.
Plotting, Scheming...
A few people on my MSN list have ended up hearing my rants about sponsorship, and I'm working out an unorthodox model.
One of the games I'm planning to make with that tile engine I've been whoring out for the past month is a future bloodsports game and figure the best way to capture the glorious corporate sponsorship of sports television would be to actually get corporate sponsorships. From you lot.
Heres the plan. A single pound sterling (less than the price of a bottle of cola nowadays) gets a permenant advert display in the game. The advert is displayed on the wall and sits there with your message or image, proudly advertising whatever it is you wanted to advertise. Just part of the scenary.
Double the price and you get a clickable advert and it pops up in the level loading screen as "Words from Our Sponsors". Pay a tenner and you get an entire subsection of the game sponsored by you - with the colours of the enemies and the decor created to match your needs. Pay twenty quid and the entire level of the game is named after your product - trophy sponsorship, half time shows, people in the crowd holding placards with your name on it... whatever.
The idea of getting money from a hundred smaller sources rather than one massive souce appeals to me somewhat even at the cost of not potentially raising as much money from it (when did we all get so mercenary anyway?). Especially since that way it's the adverts and sponsors *i* want to display rather than whatever gets foisted on me from interstatial ads.
...
I'm sorry but those prices sound too british for me to comprehend
At 5/14/09 08:13 AM, Glaiel-Gamer wrote: I'm sorry but those prices sound too british for me to comprehend
Bottle of Cola - Permenant Wall Advert
Party Bag of Crisps - TV Advert
A Large Pizza from Dominos - Level Sponsorship
...
At 5/14/09 08:11 AM, KaynSlamdyke wrote: Plotting, Scheming...
Awesome; that sounds like quite a novel idea.
I would totally go for it!
...Apart from I don't have a webpage...
...Except for my Newgrounds account page...
...Which gets ad revenue...
HMM...
But seriously, it sounds like a great idea. Remind me to pass you a pound or two if we ever meet.
Make sure to get the message out when you've nearly finished making the game though.
@Kayn
I would probably be interested, It's a good idea. The downside is that it is a lot of effort from both sides whereas one big sponsor would just ask you to stick an advert it at the start and end.
At 5/14/09 10:05 AM, SweetSkater wrote: The downside is that it is a lot of effort from both sides whereas one big sponsor would just ask you to stick an advert it at the start and end.
I totally agree with that. Having multiple ad sources does make it quite unorganized/complicated, doesn't it?
heh I made a program that scans in text files you pass it, then generates a block of text based on it.
Scanned in the odyssey, tucker max, a cave story faq, and a pokemon fanfic and told it to generate 3500 words
http://spamtheweb.com/ul/upload/140509/4 7130_pokemaxcaveodyssey.txt
I should use this for my essays
At 5/14/09 01:07 PM, Glaiel-Gamer wrote: heh I made a program that scans in text files you pass it, then generates a block of text based on it.
If it's not a fake, that's so awesome.
At 5/14/09 01:07 PM, Glaiel-Gamer wrote: Stuff not related to closure for once...
Not sure I believe it's real but if so show us some more.
I just moved into a new house with some friend for at least the next year or so. I live in Philadelphia. I'm trying to decide which internet provider I should go with. I've heard only bad things from Comcast (jmtb02) but they're the biggest and cheapest (i think) so probably the most ' reliable'. But if anyone know of any other type of service that is better or cheaper. Please let me know. Thanks!
At 5/14/09 01:17 PM, Deadclever23 wrote:At 5/14/09 01:07 PM, Glaiel-Gamer wrote: Stuff not related to closure for once...Not sure I believe it's real but if so show us some more.
Do it yourself damnit
put this in a file called shuffle.cpp
compile it (g++ shuffle.cpp -o shuffle[.exe on windows] )
then make a story like so
[unix:] ./shuffle 1500 blah.txt blah1.txt > mystory.txt
[windows] shuffle 1500 blah.txt blah2.txt blah4.txt > mystory.txt
number is how many words to generate, followed by a list of text files
#include <iostream>
#include <fstream>
#include <map>
#include <string>
#include <iomanip>
#include <cmath>
bool ws(char c){
return c == ' ' || c == '\n' || c == '\t';
}
int main (int argc, char *argv[]){
if(argc <= 2) return 0;
srand(atoi(argv[1]));
typedef std::map<std::string, int> probmap;
typedef std::map<std::string, probmap> dbmap;
dbmap database;
std::string cur;
for(int i = 2; i<argc; i++){
// open file
std::ifstream infile(argv[i]);
if(infile.is_open()){
// process words into database
// read in 2 words
std::string current;
std::string next;
infile >> current;
if(i == 2) cur = current;
while(!infile.eof()){
next = "";
while(next == "" && !infile.eof()){
char c = ' ';
infile.get(c);
while(!(ws(c) && !ws(infile.peek())) && !infile.eof()){
if(c != ' ') next += c;
infile.get(c);
}
if(c != ' ') next += c;
}
if(current == "" || next == "") break;
database[current][next]++;
current = next;
next = "";
}
infile.close();
}
}
std::cout << cur << " ";
for(int i = 0; i < atoi(argv[1]) || !(*(--cur.end()) == '\n' || *(--cur.end()) == '\t'); i++){
// eval probabilities
int totalprob = 0;
probmap * pmap = &database[cur];
for(probmap::iterator it = pmap->begin(); it != pmap->end(); ++it){
totalprob += it->second;
}
unsigned int r = std::rand() % totalprob + 1;
totalprob = 0;
for(probmap::iterator it = pmap->begin(); it != pmap->end(); ++it){
totalprob += it->second;
if(totalprob >= r){
cur = it->first;
break;
}
}
std::cout << cur;
if(!(*(--cur.end()) == '\n' || *(--cur.end()) == '\t')) std::cout << " ";
}
std::cout << std::endl;
return 0;
}
Well I hope this thread is a ghost town over the summer and instead you guys are working on something for that power of 3 post Tom just made.
Too many talented folks here to be talkin bout nonsense like time travel.
None
At 5/14/09 01:58 PM, Luis wrote: Well I hope this thread is a ghost town over the summer and instead you guys are working on something for that power of 3 post Tom just made.
Too many talented folks here to be talkin bout nonsense like time travel.
Luis, I don't believe we've ever managed to complete a project together besides the sketchbook
wanna try again? we just need a 3rd person
The Power of Three collab (I was gonna say contest but it's more of a collab event I guess) sounds great. It lets Newgrounds influence people into making teams with specific talents rather than just someone making a game and halfway down the line asking for an animator/programmer; plus the exposure should be phenomenal. A tonne of great games by NGs finest being released in succession? Genius idea.
The console port thing intrigued me (in that it was a weird plug) but I think it may have been to entice people into wanting to join more, as if guaranteed publicity wasn't a good enough reason.
Anyway, since I have nothing to do over the summer I'm definitely gonna try do something for this, if anyone wants to chat bout teaming up, PM me. I hazz skills in the AS3 & AS2.
Sup, bitches :)
At 5/14/09 02:01 PM, Glaiel-Gamer wrote: wanna try again? we just need a 3rd person
lets mate and then our child can be the third?
He'll have the eyebrows I've always drawn myself with but never had :(
None
At 5/14/09 02:13 PM, Luis wrote:At 5/14/09 02:01 PM, Glaiel-Gamer wrote: wanna try again? we just need a 3rd personlets mate and then our child can be the third?
He'll have the eyebrows I've always drawn myself with but never had :(
mebbe i could help? maybe i could do some boss designs or additional art or sumthin.
i mean, you need three people, and i'm not THAT bad...
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
More than ever Newgrounds needs a Collab forum.
Hi there!
modified a bit, bible + 4 erotic stories
At 5/14/09 03:17 PM, Glaiel-Gamer wrote: http://spamtheweb.com/ul/upload/140509/5 4569_sexbible.txt
What the shit did i just read. Not a complaint, just an observation.
Collab Forum
At 5/14/09 03:15 PM, jmtb02 wrote: More than ever Newgrounds needs a Collab forum.
That'd be great for the ones that get made every 2 hours, but the ones that people have put a lot of work into would just get washed away and forgotten amongst the sea of piss. I think the rules need to be tighter, not sure how, but it's gonna get out of control over the summer.
hey guys! i just read toms post about the 3 thing and i thought it was an awesome idea!!!
now, what i was thinking was that i come up with the ideas and you guys do the code bit! im really good with stories and i was thinking about making a shooter game apart from i wont be making it. you will! lololol
Yeah, expect some of these posts in the near future.
Collab Forum
It would be a little empty, considering we only get so many collabs going on. We could allow it so anyone could make a collab/team, but then we would get layer upon layer of filth being posted every day.
Maybe there would be some way of separating those collabs which meet the requirements (or are chosen by a mod) from those which don't, while keeping them in the same forum (we don't want collabs all over the place, or people won't know where to look/start one).
What makes you bring it up; Tom's post?