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Reviews for "Pandemic: EoM"

Proof that game developers shouldn't rush sequels.

I've had the sequel to my Proximity game in the works for over a year now, after yet another year of sitting on the idea and letting it percolate in my mind on what could make the game a better experience. I have actually waited too long, as people are starting to forget the original game.

However, making (and releasing!) a sequel only a month after the original obviously is too short of a time to wait. This game suffered from fuzzy graphics, making things more complicated for the sake of being more complication than actually adding a better game experience, making things even more reliant on chance, and a modified GUI that obstructs part of the playing field. Letting this game sit for a little while and taking a look at it every day without actually doing anything to it before releasing it would have revealed that these are obvious problems interfering with people's enjoyment of the game.

I highly suggest to the game author to have more than one series in the works, so that he can alternate between them (and ocassionally add a new series) before working on the sequels to one of his earlier games, that way his mind can work subconsciously on the problem of what needs to be done to improve the game instead of just immediately latching on to whatever suggestion sounded appealling in the reviews left on the previous game.

The demand for the game will still be there after the wait, and you'll still get a good amount of sponsorship money (if that's what you're worried about) once you actually get around to making the game. In fact, you might even get more money for the game, and you don't risk ruining the reputation the series has made in the process.

Two years can be too long in the web game world (although not necessarily). Nine months is probably a good time to wait, though, and get it out after a year. Just imagine, if you put out a sequel to this game year after year, every year, the game would end up having about 20 more sequels than even the most prolific commercial game series get. You don't need to rush yourself that much.

meh.

really not as good as the last one, i must say...

the counties start researching cures waaaayyy too fast, the entirety of western civilization is blocked out by the news break thing, and the overal gameplay is just slower and not as fun as the last one.

and one other thing:
about every second or third time i would replay the game, when it would start, i couldn't select anything but the modify screen, and even after that, i couldn't end my turn, and thus, could not move on.

the game is mediocre at best.

disappointed

it lookes like its virtually impossible to win the game. right off the bat the countries start researching and the upgrades are extremely slow. the "instructions" didnt help. actually when i started listening to the instructions and increased my drug resistence, the whole human race was immune right after the first day.

One improvement

Nice game, a better version of the original.

One thing that would be a HUGE help in this game, is a statistic for the options. I'm not sure if I said that right, let me explain.

Like if I put my mouse over the "infect airport" option, a percentage would come up saying my odds of infecting the airport.

I think that would help because the user wouldn't waste their time trying to do something with a low probability of triggering.

Hmph

I read over a few of the other reviews before playing and hoped they would be wrong. However, I must agree that this game does not add up to the first. It's far more. . tedious. And much less enjoyable. In the first there was a way to play it smart, work around obstacles. This seems to keep the player sprinting from country to country hoping they'll get enough points next turn.

Even the graphics seem to have taken a step backwards with fuzzy country outlines and a cluttered screen. The western world is blocked out by a newscast? What?