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Reviews for "Overrun II"

Whoa

You gave this entry a 4, lowering its score from 4.8004 to 4.7275!
If this game is protected you will get a PROTECTION point!

I think it's awesome when I can give something a 4 while it's still in judgement, and actually lower its score. Great job!

Denvish responds:

Yeah, thanks for the four. Don't really see how you could have possibly played the game in like 1 minute, but it's all good =)

nice

much better than the original

Denvish responds:

I would hope so, considering it took 4 times as long to make 8) Glad you liked the game...

A Worthy Sequel

This game seems like a huge improvement over its predecessor. Everything looks more polished.

Unfortunately, with everything else looking so good, the stick figures look rather out of place, but even they look better now; I hope their updated look is a step toward more detailed characters in the future.

By the way, I loaded Overrun II and De-Animator (/portal/view/237765) at the same time and at first, I thought your menu music was coming from De-Animator; it worked very well with that game too. Which music was that?

Denvish responds:

Hmmm? I thought the sticks looked cool. I dunno, my Swift skills have certainly moved on, but there's always the filesize (and CPU usage) in the back of my mind, so I really can't make things too complex. The menu music is... erm... dropkickpikachu, check the whole track out on the Audio Portal.

Neato!

The makers should totally start building a complete game. I'd pay for this. Maybe in the next one... try using some locational movement for the player, maybe even have a 2nd player move it! This was great though, 8 thumbs up! (make another one or I'll burn your face)

Denvish responds:

Maker, not makers =). Yes, locational movement would be nice, but sooooo tricky to code. And please don't burn my face if I don't make a sequel... I'm not really considering it as an option for my next Flash.

Decent game

Only complaint I have is that it starts to lag when you're getting swarmed.