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Reviews for "Overrun II"

Masterful

This is an absolute stunning mix of so many well-polished skills. Technical flash skill, actionscripting, 3-d modeling, animation, music creation, and game design. Denvish sir I do believe you can do it all. You're a virtual one-man game creation studio.

A fun game that you can jump right in and shoot stuff, or go hardcore and play on crazy mode (haha, didn't quite get to that myself :p) I love the small touches that make this all the better. Your hovering scroll bars, music volume adjust, multiple save files, high scores, the list goes on

Here's hoping this gets to top 50 and stays there for a while, because you earned it =)

Denvish responds:

Thanks Afro, that means a lot coming from you. It's been a culmination of 5 years learning of Flash and other programs, and I'm very happy with the result, and the response it's recieved. I have a feeling that the score is going to steadily drop from here on in, but so long as it stays above 4.30 by tonight, I should have my first top 50'er. Unfortunately I can't hope to compete with your Weekly User's Choice (the competition has been TOUGH this week), but I really have no reason to complain.
Thanks for the review, man, and I'll see you on the BBS.

Wonderful!

I liked it how you used a lot of talented audio portal artists, and I also liked how great this game was. Keep up the Superb work!

Denvish responds:

Thank you. Yes, one of my main aims was to showcase as much of NG's audio talent as possible - it's just a shame I had to hack 20-30 second loops out of 3-4 minute creations to cram them all into the filesize.

A Worthy Sequel

This game seems like a huge improvement over its predecessor. Everything looks more polished.

Unfortunately, with everything else looking so good, the stick figures look rather out of place, but even they look better now; I hope their updated look is a step toward more detailed characters in the future.

By the way, I loaded Overrun II and De-Animator (/portal/view/237765) at the same time and at first, I thought your menu music was coming from De-Animator; it worked very well with that game too. Which music was that?

Denvish responds:

Hmmm? I thought the sticks looked cool. I dunno, my Swift skills have certainly moved on, but there's always the filesize (and CPU usage) in the back of my mind, so I really can't make things too complex. The menu music is... erm... dropkickpikachu, check the whole track out on the Audio Portal.

nice

much better than the original

Denvish responds:

I would hope so, considering it took 4 times as long to make 8) Glad you liked the game...

Awesome game.

Not really my thing though. On hard mode, I got 119458, and my arm really hurts now. Beware, that Level 9 there is a huge jump in difficulty.
The level just lasts forever.
-AnacondaHL

Denvish responds:

Heheh, yeah, I haven't actually finished the game on Hard yet. And yeah, the levels are long.. but it all means more scoring opportunities... Sorry about your arm, here, have an e-icepack...