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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2007-10-19 22:26:04


At 10/19/07 09:37 PM, Skeik-Sprite wrote:
Also, try http://www.dabontv.com, if you haven't already. It took me a month to find a sponsor for my game; don't give up just yet.

Thankies. ^^

WTF? Dreams can come true??? Or are at least possible...

'Kay since I was a brat I've always wanted to make/test video games. Lately me and my friends have been making lots of plans and talkin' 'bout the future. What we realized is we all have dreams that revolve around one thing... Video Games. Some of us want to be animators, some testers, some programmers, some storybourders/script-dudes, etc. We realized that between all of us we have a ton of knowledge and resources. We already know/have some needed programs and between us all we have 4 high-tech computers and 3 crappy ones.
Anyway the main thing here is we realized our dreams could come true. We could all start/become a Video Game Development team/company.
It's like this..... This summer we're all movin' in. Bunking and stuff. We got decent full-time jobs to pay the rent. And here's the big one. I got $50,000 in the bank. I can use that as fall-back and open my own business with business loans and etc. Start up our thing and get going. Make a few game documents and pick one to actually spend hundreds of hours of free time/time away from work/sleep working on it. Finish is and go to Sony, Microsoft, or Nintendo with it.

Now I know that may seemed far-fetch and near impossible. Six game-loving dudes making a full-out video game? With only a $50,000 budget? But the main thing is this is the closet any of us have ever been to our dream. This is the first time in our lives we've been passionate about something. It feels great. To actual see your dream infront of you. It's a small chance but, we are all thinking hard on how we can make it a definite possibility.

I don't know... I may sound like some stupid kid that just is daydreamin'.... You guys ever been close to a dream? Or have pulled a Tom Fulp and made two of your life dreams come true?
I'm jumpin' in the shower right now...(I need one). I left ya'll with a good topic to discuse and more random info about me. :P


www.DuderEntertainment.com/ | Makin' Laughs and Kickin' Ass! >:3

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Response to The Flash 'Reg' Lounge 2007-10-19 23:22:53


At 10/19/07 10:26 PM, TheCriminalDuder wrote: I don't know... I may sound like some stupid kid that just is daydreamin'.... You guys ever been close to a dream? Or have pulled a Tom Fulp and made two of your life dreams come true?
I'm jumpin' in the shower right now...(I need one). I left ya'll with a good topic to discuse and more random info about me. :P

Dreams can come true

I've read about people who believed and dreamed about stuff they wanted to do enough, that it came true. Just keep believing and it will come true for you too.


:U

Response to The Flash 'Reg' Lounge 2007-10-19 23:39:37


At 10/19/07 10:26 PM, TheCriminalDuder wrote: I don't know... I may sound like some stupid kid that just is daydreamin'.... You guys ever been close to a dream? Or have pulled a Tom Fulp and made two of your life dreams come true?
I'm jumpin' in the shower right now...(I need one). I left ya'll with a good topic to discuse and more random info about me. :P

People have made professional games on a salary of 0$. You guys have the ambition and the resources to start a small indy development studio and make something great :P

Response to The Flash 'Reg' Lounge 2007-10-20 00:01:06


At 10/19/07 07:40 PM, TheCriminalDuder wrote: CHOCOLATE CRAVING!!!

I'm preparing myself for the onslaught of chocolate pickle mullet man toons and spinoffs that are sure to hit the portal in the next couple weeks.

Response to The Flash 'Reg' Lounge 2007-10-20 00:40:28


At 10/20/07 12:01 AM, Siggy0501 wrote:
I'm preparing myself for the onslaught of chocolate pickle mullet man toons and spinoffs that are sure to hit the portal in the next couple weeks.

No...... Just no.

Let me finish a game first.


www.DuderEntertainment.com/ | Makin' Laughs and Kickin' Ass! >:3

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Response to The Flash 'Reg' Lounge 2007-10-20 02:04:45


..::dreams, chocolate, grindhouse, birthdays, everything that is not munny related::..

Shut up and go away.

..::munny::..

What is that thing made out of? Is it solid? What does it feel like? Are you using the official Munny markers? What are you going to do about the little knob tail thing? Is it bendable/pose able?

It looks awesome, I'm sure it will only improve in awesomeness as you finish it.


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Response to The Flash 'Reg' Lounge 2007-10-20 02:28:47


Munny

All I know is that I want one =P

25 bucks seems a little much for a little porcelain(?) doll thing though... are they washable I'd hate to stick with the same design for more than a little while =P...


I'm cool now... Right guys?... Guys?

Art Thread So I don't Lose It >:(

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Response to The Flash 'Reg' Lounge 2007-10-20 04:20:10


At 10/20/07 02:04 AM, BlackmarketKraig wrote: ..::munny::..

What is that thing made out of? Is it solid? What does it feel like? Are you using the official Munny markers? What are you going to do about the little knob tail thing? Is it bendable/pose able?

Cmon, couldn't you find it out yourself?

Response to The Flash 'Reg' Lounge 2007-10-20 04:38:20


RE: Dreams can come true

At 10/19/07 10:26 PM, TheCriminalDuder wrote: blah

Whatever happens, don't even think of giving an equal share to the story writers and testers :)

What's stopping you from starting in Flash, though?


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Response to The Flash 'Reg' Lounge 2007-10-20 05:12:45


At 10/20/07 04:38 AM, Paranoia wrote: RE: Dreams can come true

At 10/19/07 10:26 PM, TheCriminalDuder wrote: blah
Whatever happens, don't even think of giving an equal share to the story writers and testers :)

What's stopping you from starting in Flash, though?

How do you even go about making consol games, anyway?

Response to The Flash 'Reg' Lounge 2007-10-20 05:29:23


At 10/20/07 05:12 AM, trig1 wrote: How do you even go about making console games, anyway?

After some digging, I found WiiWare (which I knew about, but forgot) which I'm really hyped about; and XNA for the Xbox.

Response to The Flash 'Reg' Lounge 2007-10-20 06:58:20


The Soul Eating Creature That is the Games Industry

At 10/20/07 05:12 AM, trig1 wrote: How do you even go about making console games, anyway?

I'm not bitter about not getting into it after graduating. Honest. I'm really happy for the friend who got into Midway and I don't speak to any more. Honest.

Short notice for the UK people. But the London Game Career Fair takes place on Tuesday and has developers from around the world turning up. Go there, get some advice if you're serious about the games industry.


...

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Response to The Flash 'Reg' Lounge 2007-10-20 09:34:31


At 10/20/07 04:38 AM, Paranoia wrote:
Whatever happens, don't even think of giving an equal share to the story writers and testers :)

What's stopping you from starting in Flash, though?

Actually me and a few friends already have a Game Design Document almost done for a big Side Scrolling adventure game with 10+ levels. Just your basic walk around avoid that, shoot this, collect stuff, kill the bosses, etc.
I forced myself over the summer to learn AS by making a standard (somewhat half-assed) side-scroller. I already have most of the programming knowledge for it. Just have been experimenting with bullets and bosses.
Also: Nah, I'm too much of a nice guy at heart. I'd give every equal shares. :)
After all, I gave a few buds of mine $10 each just for doing volenter voice acting for some toons. lol Sort of a token of my appreciation.

At 10/20/07 ????AM, trig1 wrote:

:How do you even go about making consol games, anyway?

I've always been interested in the VG biz since I was a brat. So I've done a few years of research online and junk. I even did it as a career research project in school once. Their is also an Electronic Arts, EB Games Canada, and Volt Entertainment offices around my parts. I always hung around them and talked with some of the dudes that work there on their lunchbreaks and stuff.

Their is also a lot of helpful things out there that let you screw around with stuff at home.

-3dgamestudio
-Video Game Job Oppertunity Search Engines.
-Links to the Game Industry & Game Design Websites.

I've learned a lot of things. For example: Being a tester isn't as fun as it seems. Sure playing a game for 10 hours striaght is normally awesome but, try having to walk into every wall in an area making sure you can't phase through it, landing in every deathtrap making sure it works, and letting the AI kill you different ways, you also got to look out for Bugs. And theirs a whole index of 'em. "A" Bugs, "B" Bugs, "C" Bugs... etc. Then once your done all that you have to write a report one what you found and what worked and what didn't. Then talk amoungst your peers and put all your findings together then present them to the boss. Touph and annoying work. Simular to repeatably testing out flash games after evert little code alteration.


www.DuderEntertainment.com/ | Makin' Laughs and Kickin' Ass! >:3

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Response to The Flash 'Reg' Lounge 2007-10-20 10:35:53


At 10/20/07 09:34 AM, TheCriminalDuder wrote: I've learned a lot of things. For example: Being a tester isn't as fun as it seems.

Still beats actually making the game. :-P

I always dream of making a video game. Not as a job pumping them out, but just a game or two every once in a while when a good idea pops up. Kinda like what The Behemoth does.


:U

Response to The Flash 'Reg' Lounge 2007-10-20 10:44:55


At 10/20/07 10:35 AM, Masterswordman wrote:
I always dream of making a video game. Not as a job pumping them out, but just a game or two every once in a while when a good idea pops up. Kinda like what The Behemoth does.

The Behemoth is really somethin' to look up too. It's really impressive what Tom and they all have done considering Tom works on NG daily and their not the biggest team.

Write every idea down. A friend of mine named Kyle Theissen wrote all his ideas down for a good year. Then got them all together and made an epic RPG game on RPG maker and managed to sell the game somehow to SquareEnix for just over $200. Not much of a profite but considering somewhere out in the world a copy of his game is on a shelf.

Now back to a very important topic... MUNNIES!

Who else is planning to get one now? :3


www.DuderEntertainment.com/ | Makin' Laughs and Kickin' Ass! >:3

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Response to The Flash 'Reg' Lounge 2007-10-20 11:11:37


Firefox addons

I'm gunna go make me some o' these badboys.

...

Response to The Flash 'Reg' Lounge 2007-10-20 11:30:26


RE: The Soul Eating Creature That is the Games Industry

At 10/20/07 06:58 AM, KaynSlamdyke wrote: Short notice for the UK people. But the London Game Career Fair takes place on Tuesday and has developers from around the world turning up. Go there, get some advice if you're serious about the games industry.

Plus I'll be there. So if you go it'll be win-win ;)


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2007-10-20 13:15:25


Retarded Answers to Difficult Problems.

I'm working on a game at the moment thats a platformer. The game is going to have a v-cam in it, but as many know, it causes a lot of problems. Most problems I can fix, but this game is tile based, so the v-cam would cause a lot of snagging on the space where the tiles intersect. I thought this problem was unavoidable, so I went on and built a time based hitTest and all that jazz. I've been working on this time release hittest thing for about 4-5 hours; WHICH WORKED VERY HORRIBLY >:( ; until I thought a little deeper.

When you put the code for a HUD movement under the V-Cam movement, the HUD lags behind the camera, much like in this game.
http://www.newgrounds.com/portal/view/35 8628
So maybe the tiles were lagging behind the camera and thus fucking up the hitTest with the actual tiles. The fix? I just made the layer with the camera on it the bottom most layers, and my problems were solved. And now I'm kind of mad at myself because I didn't figure that out sooner, seeing as I've been having this snagging problem for months now.

Sometimes when I'm working on things such unexplained and STUPID errors happen. And I most of these stupid errors I try to work around. I end up making dozens of lines of code for something that probably only needed 5 or 6. It's like devising a search pattern to find your keys you lost when they're sitting right on your desk.

Response to The Flash 'Reg' Lounge 2007-10-20 14:00:08


Anyone know XUL? No websites I've been to (and theres been lots) want to even reveal how to create variables >:(. Siriously, I cant find a bloody thing.

Response to The Flash 'Reg' Lounge 2007-10-20 14:27:28


At 10/20/07 10:44 AM, TheCriminalDuder wrote: Write every idea down. A friend of mine named Kyle Theissen wrote all his ideas down for a good year. Then got them all together and made an epic RPG game on RPG maker and managed to sell the game somehow to SquareEnix for just over $200. Not much of a profite but considering somewhere out in the world a copy of his game is on a shelf.

I'm very skeptical of your friend's story. If I were part of possibly the most renowned RPG developers, I would not attempt to look at the inevitable slew of fanfare and impotent job applications that came in the form of an RPG creation utility that requires no actual programming or art expertise. Not saying it's unlikely that your friend has good ideas, just seems like SE would waste a lot of time sifting through all those sorts of submissions they get.

Team Fortress 2
Anyone else got it? We could set up a reg rumble slightly more exciting than iSketch.


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Response to The Flash 'Reg' Lounge 2007-10-20 15:02:14


At 10/20/07 02:27 PM, NegativeONE wrote: Team Fortress 2
Anyone else got it? We could set up a reg rumble slightly more exciting than iSketch.

I has it. That would be fun :D Even if I'm not really a reg.


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Response to The Flash 'Reg' Lounge 2007-10-20 15:37:41


At 10/20/07 03:19 PM, DarkMana wrote: RE: Team Fortress 2

I'm up.

What the fuck is it?

And if it's free, I'll look into it.

but I won't lie, drawing penises on everything in iSketch IS fun :3

Response to The Flash 'Reg' Lounge 2007-10-20 15:47:20


At 10/20/07 03:37 PM, Radioactive24 wrote: And if it's free, I'll look into it.

Why do people keep saying that? Shit ain't free.

but I won't lie, drawing penises on everything in iSketch IS fun :3

Yeah, my favorite part is when everyone gets bored of seeing it and leaves.


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Response to The Flash 'Reg' Lounge 2007-10-20 20:13:32


At 10/20/07 04:20 AM, trig1 wrote:
At 10/20/07 02:04 AM, BlackmarketKraig wrote: ..::munny::..

What is that thing made out of? Is it solid? What does it feel like? Are you using the official Munny markers? What are you going to do about the little knob tail thing? Is it bendable/pose able?
Cmon, couldn't you find it out yourself?

Yeah, I researched it a bit, the official Munny page doesn't tell you shit, and obviously your Wikipedia link has zero info, so I'm still very curious.


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Response to The Flash 'Reg' Lounge 2007-10-20 20:45:00


level++;
Level 26, what a shitty icon.


========|| WWWWWWWW>[-[Blog] - [Audio] - [Userpage] - [Flash] - [Last.fm]-]<WWWWWWWW ||========

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Response to The Flash 'Reg' Lounge 2007-10-20 20:52:51


At 10/20/07 08:45 PM, Vengeance wrote: level++;
Level 26, what a shitty icon.

Yeah, mine sucks too. I really should have stopped depositing on the nunchucks...


This sig is 100% effective protection from all hexes, curses, evil spirits and bad karma. Guaranteed.

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Response to The Flash 'Reg' Lounge 2007-10-20 20:56:47


At 10/20/07 08:45 PM, Vengeance wrote: level++;
Level 26, what a shitty icon.

I leveled up just the other day, I really like this icon :) The level 26 icon should be degraded at least 10 levels imo though..

Response to The Flash 'Reg' Lounge 2007-10-20 20:57:07


At 10/20/07 08:52 PM, BlackmarketKraig wrote: Yeah, mine sucks too. I really should have stopped depositing on the nunchucks...

Yeah, I'm thinking of stopping at 27. But once you pass 30 they're all great.


========|| WWWWWWWW>[-[Blog] - [Audio] - [Userpage] - [Flash] - [Last.fm]-]<WWWWWWWW ||========

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Response to The Flash 'Reg' Lounge 2007-10-20 21:27:38


Levels
I always liked the lvl 15(or 16?) one. The whip. Made me feel kinky. :3
My fav. is lvl 21. The crowbar is so me. But I don't care too much 'bout 'em. I try to deposite everyday. Not sure why..... Maybe because it's just a fun daily thing to do for me... Sort of has become a hobby.

Anyway... Breasts.


www.DuderEntertainment.com/ | Makin' Laughs and Kickin' Ass! >:3

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Response to The Flash 'Reg' Lounge 2007-10-20 21:35:44


New art project

I thought i'd post it here cause theres some fairly talented people here.. im doing another sketchbook tourish type of project.. more info here

btw i finished my munny check my userpage i dont want to spam up this thread .


None

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