Hey guys I'm giving up programming forever to become an animator. I'm 1-upping luis and his mouse drawings by using a trackpad.
Hey guys I'm giving up programming forever to become an animator. I'm 1-upping luis and his mouse drawings by using a trackpad.
At 5/8/09 10:25 PM, Glaiel-Gamer wrote: Hey guys I'm giving up programming forever to become an animator. I'm 1-upping luis and his mouse drawings by using a trackpad.
My attempt of getting animation to hijack this lounge again is working!
I decided to try a more original style.
His name is Voltaire and he's angry.
At 5/8/09 04:55 PM, Duchednier wrote: I agree with you man, Disney has the most fantastic 2D animations. Look into buying "Richard Williams Animator Survival Guide" Its fantastic, written by the director of animation from "who framed roger rabbit"
it will be your bible (as it is mine)
I'd really go with "drawn to life" it is more advanced than most books, it immediatly assumes you know animation before buying it. It's all about how to make your characters look human. I saw it at a forum and it looks incredible!
At 5/8/09 10:52 PM, Zyphonee wrote:
I'd really go with "drawn to life" it is more advanced than most books, it immediatly assumes you know animation before buying it. It's all about how to make your characters look human. I saw it at a forum and it looks incredible!
I'll check it out, but i still highly reccomend Richard Williams Survival Guide, its everything a disney animator from the 80's knows, and REALLY impressive.
Together they're probably an ultimate weapon :P
Also Glaiel, i'm loving the new animation characters :P
At 5/8/09 10:43 PM, Glaiel-Gamer wrote: I decided to try a more original style.
His name is Voltaire and he's angry.
I like how you decided to forego tracing the gun, and decided to slap an imported image of it right in there. Your style is like, so original too.
Guys i did a weird thing...and i'm preparing to be spammed :P
Essentially newgrounds is undergoing a stage where Fulp and the crew are proving a point by putting Brawl taunts 3 and brawl funnies 1 and 3 up on frontpage. For anybody who watched them, you know that they failed miserably and deserve to be burned.
But brawl funnies 3 proves a point, the entire reason i gave it a 10 is because the authors comment is a long writeup about how flashes are beginning to fail more and more and be shit.
And yet, so many people have been spamming it saying "omg why is this frontpaged its so bad wtf honestly D:" without even glancing at the authors comments.
So, doing what any respectable duchednier would do, i spammed them back :P Telling them to read the authors comments and to settle the fuck down. (well.. i didn't say that.. but i provided explanation and what not, because i'm BORED! THATS WHY!!!!. . . )
*braces self*
I got braid a couple of weeks ago and I was curious to know if I could make a similar game in flash, just like some guys on NG made a flash version of Portal. As some of you know, I'm probably one of the most unproductive members of the reg lounge, having gone through a bajillion of unfinished projects for 4 years. Hopefully the unproductiveness is over. It took a lot of time to polish up, I think there's still one rare bug in the ground's position when going back in time, so let me know if you see anything weird.
I didn't bother looking for an artist yet, but I'm gona need one because a 5 year old can draw better than me. So far there's just a small fraction of a level because I mainly focused on the programming up to now.
Let me what you think. I was pretty happy when I got the whole time travel thing to work without bugs.
At 5/9/09 01:32 AM, Duchednier wrote: And yet, so many people have been spamming it saying "omg why is this frontpaged its so bad wtf honestly D:" without even glancing at the authors comments.
They're fanboys, it's to be expected. Why stoop their level and spam back?
At 5/9/09 02:56 AM, Toast wrote: Braid in flash
Let me what you think. I was pretty happy when I got the whole time travel thing to work without bugs.
Is it processor heavy the amount that you set the 'remembering' to?
None
At 5/9/09 03:43 AM, Luis wrote:At 5/9/09 02:56 AM, Toast wrote: Braid in flashIs it processor heavy the amount that you set the 'remembering' to?
Let me what you think. I was pretty happy when I got the whole time travel thing to work without bugs.
As for now there's no limit for the amount of time it remembers, so if you leave the game open in your browser for 2 hours it will probably make your internt browser crash. Theoretically, a normal PC with 2GB or 4GB RAM should be able to store very large amounts of data. 1 GB is a million kilobytes, and a few variables should be less than 100 bytes, but then again flash is lousy so I don't know exactly how it works.
The game itself isn't processor heavy at all though, just a normal platformer. Maybe it's RAM heavy, I need people with older PC's to tell me how it works.
At 5/9/09 03:50 AM, Toast wrote: Stuff
Impressive! That's very well done, I hope you follow through with it.
My friend and I were discussing our how we see things further away that are in different times than us, kinda.. basically with stars we're seeing their light from hundreds of years ago or whatever because of the amount of time it takes for the light to travel to us.. well that could be made into a gameplay element, things closer to you are moving in the same time frame as you, things further away are older than they appear.. so when you approach them things may be different than perceived. Fun idea, but it'd be incredibly hard to do + make fun xD
Sup, bitches :)
wouldn't really be that hard to do at all, everything would be advanced through time as normal, but when rendering you'd render what objects looked like 'x' frames ago, with a maximum number of frames you can go back dependant on screen size/whatever.
ofcourse, this is basicly just rendering things based on the speed of light being very small, so if you really wanted to render things properly, you'd have to perform length contraction/red shift etc aswell, and you'd have to render things per-pixel to have it really good looking :P
At 5/9/09 04:43 AM, dELtaluca wrote: ofcourse, this is basicly just rendering things based on the speed of light being very small, so if you really wanted to render things properly, you'd have to perform length contraction/red shift etc aswell, and you'd have to render things per-pixel to have it really good looking :P
Or you know, do it with a shader to distort geometry dynamically.
(not a huge fan of this game but play it anyway, if you're interested in the time distortion view http://hcsoftware.sourceforge.net/passag e/)
Best web game I've ever played. Z to pick things up, X to throw :D
Sup, bitches :)
At 5/9/09 04:57 AM, Glaiel-Gamer wrote: (not a huge fan of this game but play it anyway, if you're interested in the time distortion view http://hcsoftware.sourceforge.net/passag e/)
I played that game a few months ago, I thought the idea was quite novel. It's not one of those games where the aim is to win or get a lot of points; a bizzare mechanic, but I think it was quite interesting none-the-less.
Clint Hocking, of Ubisoft's Far Cry 2 and Splinter Cell fame, allegedly made it the focus of a Game Developers Conference talk, commenting that the game made him cry because it is more like art than a game.
Yes, I realise you can get art and gameplay together (Closure springs to mind and weakens my point somewhat), but I thought it was a nice game to look at regardless.
/pointless opinion
At 5/9/09 05:00 AM, liaaaam wrote: Best web game I've ever played.
Wow. They really pulled that off well. It reminds me of the Katamari games.
I may test again later, but can the mountain be picked up easily before the end?
At 5/9/09 02:56 AM, Toast wrote: Braid in flash
That's rather impressive. Nice work!
Small issue: on downward slopes, you can't make a running jump. E.g. on the final platform before the end, with the locked door on it, if you try running back and jumping over where the red key originally was, you won't be able to. You can jump on most of the platform, but not if you're running left along the 'dip' on its left.
I think Portal was easier to make as a Flash version, since changing it from £D to 2D made for a new style of game, almost. With Braid, it might be really hard to make something different enough so that it's not just a poor brother of braid.
Just for the sake of throwing in some ideas, how about basing it off a vertically scrolling shooter rather than a platformer, whilst keeping the time travel stuff? Assuming you keep the stuff unaffected by time travel as red, an early situation might be a narrow passage you need to go through, but first need to shoot a few red blocks that cause a chain reaction to open up the passage. Or some red and normal unshootable stuff scrolling horizontally, which you need to de-synch giving you enough space to fly through.
I was thinking that more could be done mixing Braid's purple/green elements and letting you interact with yourself. But then you'd just have something similar to Chronotron.
There should be more time-travel-based games, I feel.
:::Electric Earth Collab:::::::::Review Request Club:::::::::NG Calendar:::::::::Life is a playground so get out and play.:::
Dunno how many of you have a cintiq but i was wondering if its possible to have a 3 monitor setup with it. I was talking to swain and utah the other day and they were doing a good sales job. Anyway I wouldnt want to get rid of my two monitor setup though. So im wondering if its at all possible to have my 2 monitor setup and just use the cintiq as its own dedicated drawing area monitor?
None
At 5/9/09 09:47 AM, Bezman wrote: Small issue: on downward slopes, you can't make a running jump. E.g. on the final platform before the end, with the locked door on it, if you try running back and jumping over where the red key originally was, you won't be able to. You can jump on most of the platform, but not if you're running left along the 'dip' on its left.
Very much appreciated, thanks. I never would've found it. I fixed it now.
Just for the sake of throwing in some ideas, how about basing it off a vertically scrolling shooter rather than a platformer, whilst keeping the time travel stuff? Assuming you keep the stuff unaffected by time travel as red, an early situation might be a narrow passage you need to go through, but first need to shoot a few red blocks that cause a chain reaction to open up the passage. Or some red and normal unshootable stuff scrolling horizontally, which you need to de-synch giving you enough space to fly through.
I'm keeping this one a platformer because of the work I already put in it, but it's interesting to see how a game based on killing enemies (instead of puzzle solving like braid) would work with time travel - because essentially you can't die, so you can't really lose. I'm guessing the objectives would have to be different; for example, instead of simply trying to survive waves of enemies, you could have objectives like you must get somewhere before the time runs out, or you only have a limited amount of time to travel. I agree there should be more games based on time travel, it's surprising that Braid is the first one to truly popuralize the concept. Newgrounds lacks of games that have an original twist, like glaiel's game where what you can't see doesn't exist. Too many games are just "shoot the bad guys and get to the end of the level".
At 5/9/09 02:56 AM, Toast wrote: Let me what you think. I was pretty happy when I got the whole time travel thing to work without bugs.
I managed to get the enemies inside the terrain by screwing around with time travel :P That's the only bug I found though.
Fraid
Looks very nice so far, if you got the braid sprites, i'm not sure i could tell the difference. Didn't find any new glitches, the time reversal worked perfectly, and even that short demo was good to play. Could you explain how you managed that? I'm guessing it's just an array with the x,y,direction, etc in, but i've always been interested in how you'd do it without lag.
At 5/9/09 03:34 AM, Nakoruru wrote:At 5/9/09 01:32 AM, Duchednier wrote: And yet, so many people have been spamming it saying "omg why is this frontpaged its so bad wtf honestly D:" without even glancing at the authors comments.They're fanboys, it's to be expected. Why stoop their level and spam back?
Because i'm freaking awesome, so far only 1 out of like 20 ppl have replied, but this is what he said.
My apologies. I have read the comments and you are absolutely right. Now that I saw the flash again, i found the reason behind it. Actually, I laughed my ass off because I know it was basically making fun of it. Again, I apoligize for the completely shitty review, but I do see your point. I do alot of reading for work and only read the first paragraph on the comment and ignored the rest. I read the whole this time.
At 5/9/09 10:49 AM, Paranoia wrote:At 5/9/09 02:56 AM, Toast wrote: Let me what you think. I was pretty happy when I got the whole time travel thing to work without bugs.I managed to get the enemies inside the terrain by screwing around with time travel :P That's the only bug I found though.
Yea that's the one I was talking about in my first post. I know what I can do to probably stop it but I don't know why it happens. I wrote some "cheap" code to make the game more easy on the RAM, where it doesnt need to record the positions of the objects that dont move by themselves (doors, ground, platforms, ladders etc) on every frame - objects that only move through the scrolling. But I guess something got a little messy and it sometimes misscalculates the scrolling done in the past.
Thanks for all the feedback so far.
At 5/9/09 11:35 AM, Toast wrote: Time travel is possible!
That is fucking amazing, your a great artist <3
WILL MARIO RLY B THA MAIN GUY IN IT?
At 5/8/09 10:25 PM, Glaiel-Gamer wrote: Hey guys I'm giving up programming forever to become an animator. I'm 1-upping luis and his mouse drawings by using a trackpad.
What a coincidence, Luis is giving up art to become a programmer.
Why don't you to collab on something? :)
At 5/9/09 05:00 AM, liaaaam wrote: Best web game I've ever played. Z to pick things up, X to throw :D
I didn't think much of the camera angles at first, but man was that satisfying! Nothing beats getting strong enough throwing a bloody mountain around over the course of ten minutes!
When did Luis become a mod again? Do I have an old cache or something?
Hi there!
At 5/9/09 01:24 PM, jmtb02 wrote: When did Luis become a mod again? Do I have an old cache or something?
He's always been a mod in our hearts. :P
At 5/9/09 02:56 AM, Toast wrote:
I didn't bother looking for an artist yet, but I'm gona need one because a 5 year old can draw better than me. So far there's just a small fraction of a level because I mainly focused on the programming up to now.
OOO OOO! i want to do art for your game!
please please please pretty please let me :D
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix