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Reviews for "Amorphous"

not the best

if you ask me here somethings that you should or should had put in the game

-better swords
-more enemys(come on dude gloopies)
-better music
-health and magic items
-long range weapons

you know give it that more medivil feeling in stead of killing peaces of slime

Quite nice... I like the gameplay.

Although there are some things that can be improved upon. 1st, the music. It is somewhat inappropriate. 2nd, if possible to add a storyline or upgrades, that should give it more color. 3rd. What's the last monster, it's hard to fight the high level monster (fire, ice, horror, anagram, etc) all at the same time. Needless to say, I died the moment they came into play.

All that I have left to kill is the frosty and the last one of which I haven't seen yet.

innocuousGames responds:

I agree the music is a little different. I chose it because of it's sort of techno-jazzy sound that was both interesting but easy to listen to. Some of the songs are kind of gentle and don't go that well with the action, but I liked them so much I just couldn't leave them out.

I was going for a very Arcade feel for the game on the whole, so I went for something you could play a little bit, get the idea, and move on if you wanted to, but added in some really tough stuff for the people that stuck with it and played with it for a good while. The high level enemies are tough (very tough in some cases) and not always easy to expose. The best way to see the rarer stuff is to play a Bounty Run with the game length set to Short - this will bring everything out pretty fast. If you last long enough (and get lucky) you'll probably see everything. Some of the critters take some experimenting to figure out how to defeat.

And for anyone spending some significant time with the game, even when you think you've seen everything, you probably haven't.

needs a pause

really needs a pause...and a way to shut off the music

innocuousGames responds:

I did consider implementing a pause, but I didn't find a way to do it reliably without a ton of work (although I may have missed something). I agree it would have been nice to have.

There is an option (the bottom one I think) in the Options Menu to turn off the music. Sorry I didn't make that more obvious, I probably should have included it in the Instructions page.

Great

It would be better if you make the character invincable in practace mode, or come back to life when he dies, rather than game over when you die in practace, Becouse its not the actual game.

innocuousGames responds:

That was actually my original intention, to have a "respawn timer" in practice mode rather than the usual retry/quit dialogue, but I actually found that just clicking retry restarted quickly enough that it wasn't really necessary.

If you were invincible in practice mode you wouldn't be able to tell what would have killed you, and thus couldn't really hone your skill. The purpose of practice mode is to allow the player to control which types of enemies are spawning so that he/she can experiment with a specific one.

I see where you're coming from, though, and I guess I could have made that an option. Thanks for the suggestion.

a great game but (to me) get a lil boring

overall this is a great game but not so interesting after a while on this game. great game but next time try 2 make it a lil more interesting