OH NO! The fatal "New and Improved" sign. Can it really be both. If it's improved, it's an old product improved. If it's new, it can't have been improved!
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OH NO! The fatal "New and Improved" sign. Can it really be both. If it's improved, it's an old product improved. If it's new, it can't have been improved!
At 10/30/06 06:40 PM, Luis wrote: I sure hope to see some sort of photos tmrw
Lets draw ourselves or someone else.
or Luis.
At 10/30/06 07:11 PM, Masterswordman wrote: Lets draw ourselves or someone else.
...and everyone leaves.
Great...
At 10/30/06 04:16 PM, The-Super-Flash-Bros wrote: I used:
xd = _root["shell" + i]._x - _root["enemy" + i]._x;
yd = _root["shell" + i]._y - _root["enemy" + i]._y;
if(_root["shell" + i]._x * _root["shell" + i]._x + _root["shell" + i]._y * _root["shell" + i]._y < 90){
// Nothing
}
Tom~
I really don't understand this. You square the x position, square the y position, add together (making it the square of the distance from the origin) and compare to 90. How's that a hitTest?
Did you mean to square xd and yd instead?
:::Electric Earth Collab:::::::::Review Request Club:::::::::NG Calendar:::::::::Life is a playground so get out and play.:::
At 10/30/06 07:36 PM, Bezman wrote: I really don't understand this. You square the x position, square the y position, add together (making it the square of the distance from the origin) and compare to 90. How's that a hitTest?
Did you mean to square xd and yd instead?
Oops, ignore the first two lines, they weren't in there.
Where the // nothing is is where you would put your real hitTest, so that it only checks a hitTest when you're in range, meaning it'll check less often and speed things up. Hopefully.
At 10/30/06 07:11 PM, Masterswordman wrote: Lets draw ourselves or someone else.
or Luis.
I drew Luis... IN AS!!!
_root.createEmptyMovieClip("luis", 1);
luis.lineStyle(2, 0x000000);
luis.beginFill(0xA68F37, 100);
luis.moveTo(100, 100);
luis.curveTo(115, 150, 150, 150);
luis.curveTo(185, 150, 200, 100);
luis.lineTo(100, 100);
luis.beginFill(0x332E1A, 100);
luis.curveTo(105, 50, 150, 50);
luis.curveTo(195, 50, 200, 100);
luis.endFill();
luis.moveTo(170, 105);
luis.lineTo(150, 115);
luis.lineTo(130, 105);
luis.moveTo(135, 120);
luis.lineTo(145, 120);
luis.moveTo(138, 122);
luis.lineTo(142, 122);
luis.moveTo(165, 120);
luis.lineTo(155, 120);
luis.moveTo(162, 122);
luis.lineTo(158, 122);
luis.moveTo(130, 135);
luis.curveTo(150, 125, 170, 135);
Tom~
At 10/30/06 07:48 PM, The-Super-Flash-Bros wrote: I drew Luis... IN AS!!!
That's fantastic.
I like how you went with the frowning expression.
At 10/30/06 07:53 PM, Conan-OBrien wrote:At 10/30/06 07:48 PM, The-Super-Flash-Bros wrote: I drew Luis... IN AS!!!That's fantastic.
I like how you went with the frowning expression.
Yeah, the frowning face was pro! XD
Good job, but I've seen better from you, like the walking stick figure and the awesome sunset.
At 10/30/06 07:48 PM, The-Super-Flash-Bros wrote:At 10/30/06 07:36 PM, Bezman wrote: I really don't understand this. You square the x position, square the y position, add together (making it the square of the distance from the origin) and compare to 90. How's that a hitTest?Oops, ignore the first two lines, they weren't in there.
Did you mean to square xd and yd instead?
Where the // nothing is is where you would put your real hitTest, so that it only checks a hitTest when you're in range, meaning it'll check less often and speed things up. Hopefully.
I still don't understand... if you're just adding _xsquared and _ysquared, then it's just the distance from the origin.
We're trying to get an idea of the vague distance from the other object? So it seems squaring xd and yd would do that.
I'm confused.
So all the other rectangular hitTest methods are also just a 'check' to run befor doing proper hitTesting?
I drew Luis... IN AS!!!
I need to upgrade.
AS graphics are in there from MX onwards, right?
:::Electric Earth Collab:::::::::Review Request Club:::::::::NG Calendar:::::::::Life is a playground so get out and play.:::
LOL luis in AS...
I am taking this computer course at school where were programming. The program were using is called Turing, ever heard of it?
And it normally goes for I think 60$ and the teacher is offering it to us for 5$, so I think I will buy it just because its a deal, otherwise I'm not sure its actually a useful programming tool. Unless of course someone knows about it and knows a use.
At 10/30/06 07:48 PM, The-Super-Flash-Bros wrote: I drew Luis... IN AS!!!
COOL. I like that you used that skin tone.
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im sure frank/pako will kick my ass but i had to share it. He is the most unlikely looking emo ever. its hilarious.
None
I've got Neg.
_x = Stage.width/2;
_y = Stage.height/2;
lineStyle(2, 0x000000, 100);
beginFill(0xF2BA76, 100);
moveTo(1, -41);
curveTo(39, -39, 40, 0);
curveTo(31, 63, 2, 61);
curveTo(-29, 64, -39, 2);
curveTo(-39, -41, 1, -41);
endFill();
lineStyle(2, 0x000000, 100);
beginFill(0x503A38, 100);
moveTo(7, 6);
curveTo(29, -10, 30, 0);
curveTo(23, 0, 7, 6);
endFill();
lineStyle(2, 0x000000, 100);
beginFill(0x503A38, 100);
moveTo(-27, 0);
curveTo(-23, -12, -7, 4);
curveTo(-27, -5, -27, 0);
endFill();
lineStyle(2, 0x000000, 100);
beginFill(0x503A38, 100);
moveTo(-52, -3);
curveTo(20, -40, 5, -7);
curveTo(29, -24, 47, -2);
curveTo(55, -27, 13, -34);
curveTo(33, -38, 51, -20);
curveTo(36, -53, -3, -43);
curveTo(-16, -59, -53, -27);
curveTo(-13, -39, -7, -34);
curveTo(-50, -38, -52, -3);
endFill();
lineStyle(2, 0x000000, 100);
beginFill(0x181818, 100);
moveTo(10, 6);
curveTo(16, 3, 24, 2);
curveTo(19, 16, 12, 6);
curveTo(14, 7, 10, 6);
endFill();
lineStyle(2, 0x000000, 100);
beginFill(0x181818, 100);
moveTo(-23, -2);
curveTo(-16, -3, -12, 4);
curveTo(-23, 14, -23, -2);
endFill();
lineStyle(2, 0x000000, 100);
beginFill(0xEED165, 100);
moveTo(3, 10);
curveTo(10, 32, -6, 26);
curveTo(9, 33, 3, 10);
endFill();
lineStyle(2, 0x000000, 100);
beginFill(0xEED165, 0);
moveTo(-13, 42);
curveTo(8, 42, 16, 38);
curveTo(0, 45, -13, 42);
endFill();
Hi there!
At 10/30/06 08:25 PM, jmtb02 wrote: I've got Neg.
I like the hair :) There's a striking resemblance.
At 10/30/06 02:55 PM, KaynSlamdyke wrote: For god's sake, don't stop rendering because of me... I'll be killed by the CPU-Cycle Conservation Society... ;_;
LOLOLOL TOO LATE. I already deleted every image that was rendered (about 600), and I added A SHITLOAD OF CUBES WITH SEMI-WINDOW-LOOKING TEXTURES LOL.
Now I'm going to redo all the renders. LOL
UH OH WATCH OUT FOR THE CPU-CCS! YOU GONNA GET RAPED
At 10/30/06 08:21 PM, Luis wrote: im sure frank/pako will kick my ass but i had to share it. He is the most unlikely looking emo ever. its hilarious.
That is a monsterous septum loop he has in his head.
This sig is 100% effective protection from all hexes, curses, evil spirits and bad karma. Guaranteed.
How are you guys drawing stuff in AS? Are you actually having to find every single point and enter the coordinates in? Or is there an easier way than finding and entering all the points manually?
At 10/30/06 09:23 PM, orb wrote: How are you guys drawing stuff in AS? Are you actually having to find every single point and enter the coordinates in? Or is there an easier way than finding and entering all the points manually?
yup. find the points and connect accordingly.
Taking a peek in the Reg Lounge.
I'm probably unwanted but I gotta say this one thing....
Countdown for Halloween [my area :D]
-2 Hours 19 Minutes <3
I hate halloween oddly enough.
My feet ache, my costume sucks..
I have no costume.
i'm being the kid that got surgery! :D
Hah, I'm such a loser. I need help...indeed.
Happy mischief night >:D
I'm off in a couple of hours to go cause some hell with a few friends.
At 10/30/06 09:41 PM, Rudy wrote: Taking a peek in the Reg Lounge.
I'm probably unwanted but I gotta say this one thing....
Why would you be unwanted?
At 10/30/06 09:44 PM, Conan-OBrien wrote:At 10/30/06 09:41 PM, Rudy wrote: Taking a peek in the Reg Lounge.Why would you be unwanted?
I'm probably unwanted but I gotta say this one thing....
...ahh I got my reasons... Luis hates me =[
And besides; ..uhm.. I'm discriminated since I'm.......a uhm.....14 1/2 year old kid...
ineededtoaddthathalf =]
At 10/30/06 09:46 PM, Rudy wrote: ...ahh I got my reasons... Luis hates me =[
And besides; ..uhm.. I'm discriminated since I'm.......a uhm.....14 1/2 year old kid...
Just suck it up. I don't think he really means it when he says certain things about people.
I'm 16 and I don't think Luis is particularly fond of me... But who cares? You don't need everyone to love you. Don't let that stop you from posting in here... Lu's picky with his BBS children. He can't love us all :)
At 10/30/06 09:24 PM, 23450 wrote: yup. find the points and connect accordingly.
Well in some ways that's a relief. I've been working on one for two hours (no where near done yet) with that method, and if there had been a quick and easy way and i had done all that work, i'd be pissed :D
<3
At 10/30/06 10:15 PM, orb wrote:At 10/30/06 09:24 PM, 23450 wrote: yup. find the points and connect accordingly.Well in some ways that's a relief. I've been working on one for two hours (no where near done yet) with that method, and if there had been a quick and easy way and i had done all that work, i'd be pissed :D
<3
Denvish did make an API conversion tool some time ago, where you draw in the program and it spits out a code for you to paste in your .fla.
This sig is 100% effective protection from all hexes, curses, evil spirits and bad karma. Guaranteed.
At 10/30/06 09:49 PM, Conan-OBrien wrote:At 10/30/06 09:46 PM, Rudy wrote: ...ahh I got my reasons... Luis hates me =[Just suck it up. I don't think he really means it when he says certain things about people.
And besides; ..uhm.. I'm discriminated since I'm.......a uhm.....14 1/2 year old kid...
I'm 16 and I don't think Luis is particularly fond of me... But who cares? You don't need everyone to love you. Don't let that stop you from posting in here... Lu's picky with his BBS children. He can't love us all :)
Yeah I understand. But Luis and I were close for a while than he just did a 180 and turned against me...And blocked me..cutting all communication...hiding? Pretty much..Avoiding...Ignoring I believe so.
Ahh whatever. I gotta just ignore it. As soon as I thought he'd come around...he goes away again.
So who wants to have a quote in my sig? Just for the hell of it :P
Well I DIDN'T USE DENVISH'S TOOL ON THIS. :D
HEY DIM. DIM. DIM. HEY DIM. DIM, YEAH DIM HEY. CHRISTMAS COME EARLY.
you think he'll see? heh
"Perfect PSP"
_root.createEmptyMovieClip("dim", 1);
dim.lineStyle(1, 0x000000);
dim.moveTo(192,181.4);
dim.curveTo(199,185,206,181.4);
dim.lineTo(217,172.4);
dim.lineTo(226,153.4);
dim.lineTo(229,141.4);
dim.curveTo(223,126.4,209,122.4);
dim.curveTo(210,118.4,207,115.4);
dim.curveTo(209,112.4,208,110.4);
dim.lineTo(210,108.4);
dim.lineTo(211,104.4);
dim.lineTo(199,103.4);
dim.lineTo(196,106.4);
dim.lineTo(188,110.4);
dim.curveTo(170,144.4,167,188.4);
dim.curveTo(170,184.4,173,180.4);
dim.moveTo(175,184.4);
dim.curveTo(170,169.3,178,135.4);
dim.moveTo(167,203.4);
dim.curveTo(177,192.4,177,171.4);
dim.lineTo(176,138.4);
dim.moveTo(167,203.4);
dim.curveTo(172,202,175,197.4);
dim.moveTo(174,204.4);
dim.lineTo(179,183.4);
dim.lineTo(178.2,152.3);
dim.curveTo(178,113,208,110.4);
dim.moveTo(196,106.4);
dim.curveTo(210,104.4,210,108.4);
dim.moveTo(174,204.4);
dim.curveTo(193,195.4,186.7,155.7);
dim.curveTo(185,133.4,197,123.4);
dim.lineTo(209,122.4);
dim.moveTo(182,190.4);
dim.curveTo(186.7,177.3,182,157.4);
dim.curveTo(178,130.4,198,116.4);
dim.lineTo(207,115.4);
dim.moveTo(192,181.4);
dim.lineTo(188.7,176.3);
dim.moveTo(182,190.4);
dim.curveTo(190,179.4,187,163.4);
dim.moveTo(186,189.4);
dim.lineTo(192,195.4);
dim.lineTo(184,194.4);
dim.moveTo(193.1,148);
dim.curveTo(184,143.4,195.3,141.7);
dim.curveTo(205,147.4,193.1,148);
dim.moveTo(213.3,152.2);
dim.curveTo(204,147.4,216.2,147);
dim.curveTo(226,152.4,213.3,152.2);
dim.moveTo(197,154.4);
dim.curveTo(195,156.4,197,159.4);
dim.moveTo(200,159.4);
dim.lineTo(205,161.4);
dim.moveTo(206,162.4);
dim.curveTo(209,161.4,208,158.9);
dim.moveTo(191,163.4);
dim.lineTo(203,167.4);
dim.curveTo(209,175,201,173.4);
dim.lineTo(191,168.4);
dim.moveTo(198,174.4);
dim.lineTo(195,172.4);
dim.moveTo(217,172.4);
dim.lineTo(212,196.4);
dim.curveTo(202,207.4,180,200.4);
dim.moveTo(192,164.4);
dim.lineTo(192,168.4);
dim.moveTo(212,196.4);
dim.lineTo(215,189.4);
dim.lineTo(215,202.4);
dim.lineTo(219,191.4);
dim.curveTo(222,199.4,219,203.4);
dim.curveTo(228,192.4,227,180.4);
dim.moveTo(229,141.4);
dim.lineTo(229,154.4);
dim.curveTo(220,182.5,237,189.4);
dim.curveTo(223,182.5,233,152.4);
dim.curveTo(238,115.4,207,115.4);
dim.lineTo(211,112.4);
dim.curveTo(238,115.4,238,153.4);
dim.curveTo(236,194.4,248,199.4);
dim.curveTo(235.3,197.5,233,187.4);
dim.moveTo(211,106.4);
dim.curveTo(223,103,228,114.4);
dim.moveTo(210,108.4);
dim.lineTo(218,108.4);
dim.curveTo(246,123,243,161.4);
dim.lineTo(243,174.4);
dim.lineTo(248,190.4);
dim.curveTo(255,208.4,235,210.4);
dim.curveTo(242.1,205.3,242,199.4);
dim.moveTo(243,174.4);
dim.curveTo(265.8,204.4,240,212.4);
dim.lineTo(243,208);
dim.lineStyle(3, 0x000000);
dim.moveTo(187,138.4);
dim.curveTo(195,137.4,201,142.4);
dim.moveTo(210,145.4);
dim.curveTo(220,142.4,224,146.4);
dim.lineStyle(5, 0x000000);
dim.moveTo(198.5,144.5);
dim.lineTo(196.8,146);
dim.moveTo(218.8,148.5);
dim.lineTo(218,151.5);
_root.createEmptyMovieClip("psp", 2);
psp.lineStyle(1, 0x000000);
psp.moveTo(366.1,244.8);
psp.lineTo(416.8,210.5);
psp.curveTo(419.4,190.4,397.5,184.4);
psp.lineTo(348.3,218.5);
psp.curveTo(346.7,238.5,366.1,244.8);
psp.moveTo(371.8,235);
psp.lineTo(407.3,211);
psp.lineTo(393.1,190.3);
psp.lineTo(357.6,214.3);
psp.lineTo(371.8,235);
psp.moveTo(363.8,243);
psp.lineTo(369,239.3);
psp.moveTo(350.2,221.3);
psp.lineTo(355.4,217.6);
psp.moveTo(400.6,186.3);
psp.lineTo(395.4,190);
psp.moveTo(416.3,208.3);
psp.lineTo(411.1,212);
psp.moveTo(386.1,228);
psp.lineTo(395.6,222.3);
At 10/30/06 11:09 PM, orb wrote: Well I DIDN'T USE DENVISH'S TOOL ON THIS. :D
I can do better....
_root.iloveyou
I'm horrible at actionscript =]
enough of the actionscript drawings.. like most things on ng .. its done to success the first few times and then its just beaten to death. end.
None