At 8/10/07 08:38 PM, edit-undo wrote:
Don't you hate it when...
You've worked really hard on coding a game for weeks, and then it all craps out at the last hour and nothing in it seems to work. I coded a mission selection screen which was working perfectly until yesterday, and now it's completely screwed up the main story mode. The worst part is, I hadn't even touched the code when it stopped working, and there's no logical reason for it. And i've been trying for hours to fix it, but no can do. Has this happened to anyone else? It makes me want to bash my face into the keyboard until I have YTREWQ imprinted into my skull.
Well, the good thing about something like that is that you've probably made an error with one or two variables which you should be able to fix fairly easily once you work out what it is :P Stay away a bit, get a good night's sleep, then when you wake up run a few traces and possibly the debugger to find out what's going on.
RE: Flash sites
Actually, has anyone been on the Homestar Runner site? That's probably about the only example I can think of of a Flash site which works. It's cool and impressive while at the same time being failry easy to navigate and straightforward, since everything's on its own seperate page and you don't have to wait for hours for the whole thing to load. There's also a small bit of HTML navigation at the bottom. Good stuff.
Flash Hates Part III
The V-Cam.
I know this discussion has been done to death already, but bleh.
OK, first of all there's the mythology surrounding it. The V-Cam is not some magical cloud of mystery which isn't going to lag or bug out or anything. It's a chunk of code just like any other, executing its own instructions. It may well dent your frame rate slightly more, since traditional movement doesn't involve the level of variables or calculations you see with it.
Secondly, it's a tool for animators! Why people insist on recommending it for games I don't know. The actual code in it isn't all that hard to understand, not to mention the fact that if you don't have the scripting knowledge to understand it you're going to have a load of issues as far as your stationary UI moving about is concerned. If you do have that kind of scripting knowledge, why the hell can't you code your own scrolling? You're making a game, for Christ's sake! Don't you think it's a good idea to have the understanding of how your scrolling's working which can only come from making something yourself? It's got to the stage where the first response in help threads is like 'ok stick this coed in the vcam...' even if no mention of the V-Cam was made in the orginal post. Comeon people! Work out stuff for yourselves!
So yeah, is there still so much bullshit surrounding the V-Cam, or am I a year out of date here?