At 10/24/06 12:22 PM, jmtb02 wrote:
But even today, we are still seeing the platfomers and racing games that we have seen 20 years ago, and not only in Flash, but in next-gen consoles. Sure, we have a "3rd dimension" and better sound, but the gameplay still works on the same prototype, as many games still do.
Fewer and fewer original concepts are being developed, and it is shrinking even further.
On the consoles, it's a symptom of every game being made on a budget of millions and not as many chances being taken.
Generally, I think it's a result of there being a finite number of distinct permutations of any finite system.
At 10/24/06 03:26 PM, pirateemoninja wrote:
Add too many extra twists, and your players may feel lost. This is the problem with creativity in games - people like easy fitting genres. They like to be able to say "That's a platformer", or "that's a GTA Clone" or "That's an FPS" when describing the game thier playing. They don't want to have to think about that answer - if it's rocket science, then it's no longer a game.
I was thinking about originality in older games... there was certainly more variety in the concepts on the spectrum (with crazy stuff like lawnmower games) but even then, there was a ridiculous number of clones I think. Thing is, with the simpler stuff, a clone is more obvious - fewer variables exist to tweak (though as a result, I think each single element plays a more important role).
As the complexity of games increases though, I think changing details can bring about a great amount of diversity. The story, art, nuances of control, setting... maybe it's not that less is being changed in modern games - just that those changes form a smaller portion of the full package?
Another obstacle on the road to greater diversity is almost certainly the lust after realism. An element of realism does obviously help in instantly explaining to the player certain facts implied by the context. Rules don't all have to be explained. We know a car shouldn't crash. We know an enemy firing a gun must be stopped.
But any game constraining itself to a realistic setting is inherently limiting itself more than one set in a more abstract world.
Try any brainshatteringly original game, like Siboot, Façade or Game of Life
I don't know those. Format? Era?
At 10/24/06 07:00 PM, AloneInTheDark wrote:
I dont really think completely 'original' exists.
I'd totally agree. Basically every idea comes from an existing concept. It's all about taking elements and combining, or placing in a new context... cutting and pasting basically. Like a collage.
'Originality' is just cutting the original material into smaller pieces before you put it back together and combining in ways others may not instantly think of.