At 10/24/06 12:06 PM, jmtb02 wrote:
Which leaves me at this... how much original Flash is there to be developed on the internet, given the insane production of Flash games over the past 5 years? Is there actually original content anymore? Is it going to be faded games being reushered into a new light of gaming, only to become a popular game again? What do you think?
There's PLENTY of original ideas to be made, just tapping them the right way is key.
I'm making a sequal to paths as most of you know, i still consider it original even though it's a sequal cause well i made the first one and that was original. They cant say i'm ripping off my own game now can they? Same with magnetism.
A neat way to come up with an original game is to start with an existing one.
For paths, i said "Mouse avoider games suxs, i should make a new one with a twist"
So i came up with "draw a line" and have the ball follow it.
Now, alone, that would seem very much like a mouse avoider with a twist, but i added some more ideas after that like what if the player could control moving objects and rotating ones, etc.
In the end, it still has it's roots in mouse avoiders but is nothing like one anymore.
You can do the same with virtually any popular genre of game. For example (i'm doing this off the top of my head):
Platformer game (art based)
Now, the first twist is something like... instead of downward gravity, have a point so it's like a strange planet, everything falls to one point (or perhaps more than one), a central gravity force. Perhaps rotate the camera so that point happens to always be facing down for a neat view of the world.
So one twist, although a large one, still makes it seem like just a platformer with a twist. Next thing you need is some small twists to work it out of the generic platformer, get X coins, get to the exit, etc goal. So what if now, you made yourself able to destroy the terrain on the planet. And perhaps have a jet pack and "fuelling stations". Maybe add vehicles. Have the goal be something original, such as fueling up a ship so you can go to the next planet.
You don't need to invent a genre to create an original game. Just tweak existing genres, combine more than one genre together, and add twists to it. There's millions of combinations out there that can make something original. Some will work and be a blast to play, some won't. It's all a matter of sort of "unlocking" a new idea.
I always try to add twists to my games, even if not meant to be original, I like twists. When making a game, I think "What seperates this game from the rest of the games in this category? Why should people play this one when they can just play that one?"
And of course, how well you make the game is also a big factor in the success rate of it. You could have the most original idea in the world, but if you dont have the skills to complete the project and make it good, dont. Write the idea down and come back to it later when you have the skills to make it awesome.
But remember, if you have an idea (I'll use paths as an example, cause it's recent), don't hesitate to make it. Just make it decent and quickly. Nothing's worse than working on a project and see someone else submit the same idea to the portal (it happened when i started making blockslide 2, so now my theory for that is just make it better than all the others). Make it quickly, then spend time on the sequal. If you made #1, #2 will still be original, despite it being a sequal. You won't get people saying "This is a complete ripoff of the first one."
That's my 2¢, think about it.