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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2007-05-25 15:21:12


At 5/25/07 03:17 PM, pixelz wrote:
And yo I'll add your friend codes, my DS needs to be charged, we should set some time to face off though.

Yeah my ds is on charge and i dont have wireless set up at my dads, all though i could since we have it....
Yeah we should set a time/day

Response to The Flash 'Reg' Lounge 2007-05-25 15:30:30


Re:Mercenaryism

At 5/25/07 03:16 PM, Radioactive24 wrote: Mercenaryism

I haven't seen too much of that. I even got rtil to do a part for AFD6, and he literally lives off of contests and commission work.

When people say literally they usually dont mean literally so the sentence above confused me.

"It was literally like a scene fromthe wizard of Oz!."

Charlie brooker represent

Ive noticed this KaynSlamsDykes. But, I dont think its such a big thing to think about. Its just as you said sponsoring taking off over the last two years or so and therefore everyones taken that on. However NOT triggering, 'Hang on, I could be making here!', moreso that that is just the norm and part of their ideology now.

---

My Gamer tag is MoglyTon add me.


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BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

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Response to The Flash 'Reg' Lounge 2007-05-25 15:51:20


It's better to use shape tweens.
I'm sure the creator of Perfect Kirby has used a ton of shape tweens to get that 3D look to his characters.
I used shape tweens for the hair and grass in my white n' nerdy collab part.
Used a masked shape tween for my Beer Collab part where the guy pukes.

Response to The Flash 'Reg' Lounge 2007-05-25 16:36:09


Reg Lounges

What was the first one?


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Response to The Flash 'Reg' Lounge 2007-05-25 16:38:58


At 5/25/07 04:36 PM, crushy wrote: Reg Lounges

What was the first one?

Link. It wasnt as popular or shit as this one.


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BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

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Response to The Flash 'Reg' Lounge 2007-05-25 16:40:08


Lounges
There used to be a flash reg lounge that got locked around '04. Then Luis made this one around '06 i think. Around the time of the first lounge there was also the Programming Lounge and I believe there is a C&C lounge, regulars club or something, lol. I'm not too sure about Art and Audio seeing as I don't go in there.

Response to The Flash 'Reg' Lounge 2007-05-25 16:41:13


At 5/25/07 04:38 PM, Mogly wrote:
At 5/25/07 04:36 PM, crushy wrote: Reg Lounges

What was the first one?
Link. It wasnt as popular or shit as this one.

That wasn't the first one..that was made like...................a couple weeks ago o.o


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Response to The Flash 'Reg' Lounge 2007-05-25 16:45:20


At 5/25/07 04:41 PM, Rudy wrote:
At 5/25/07 04:38 PM, Mogly wrote:
At 5/25/07 04:36 PM, crushy wrote: Reg Lounges

What was the first one?
Link. It wasnt as popular or shit as this one.
That wasn't the first one..that was made like...................a couple weeks ago o.o

Oh right, thanks for telling me because I did not know. Atall.


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

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Response to The Flash 'Reg' Lounge 2007-05-25 16:46:06


DS

How do you connect to a wireless network?

I have a Wireless-G network in my house but I don't know how to connect to one on a DS.

Response to The Flash 'Reg' Lounge 2007-05-25 16:56:29


At 5/25/07 04:45 PM, Mogly wrote: Oh right, thanks for telling me because I did not know. Atall.

sarcasm? I ..can't quite tell :[ I feel like a dumbass right now.


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Response to The Flash 'Reg' Lounge 2007-05-25 17:02:28


Because I don't have enough to complain about... ^_^

Welcoming Newbies
So when someone makes a first post on this forum, which takes a lot of courage for some folk, saying that they're new to Flash - what's your response (if any) ?. Is it a to the business, two line elitist comment that you'd dish out to anyone regardless of age, or do you actually try to welcome them to the forums and hope they'll turn out well rounded and less trollish?

I know which one I am. And I don't like seeing my nice flowery intro posts end up three posts down the tree because some yutzes give the most spartan response they can to newbies who probably aren't even sure what the Timeline or Library are yet...

Re: Mercenaryism
Regarding the "not seen too much of it" line of reasoning, next time someone on the forum suggests an idea for the "next big thing", watch the first responses. The first one from a saneish Reg will be "Can we see samples of your work?" whilst the first one from someone less adjusted will be "How much can you pay?". Both are motivated, at heart, by a desire to not waste time on a project, and possibly to earn some reimbursement for time wasted.

Regarding the "It's time I could have spent working on paying Flash work" line, that's fair enough - provided you work on Flash 24/7 and never do a personal project of your own. Because even if you work freelance, the stuff you'd be working on from the Forums or from other Newgrounds related work would be stuff you'd do in your spare time, away from the corporate climate, picky clients and paymasters. I could easily say "It's time I could have spent playing Guitar Hero / reading a book / watching TV / drawing / Painting that Eldar army I bought and still can't assemble the Wave Serpent for" and be just as justified. For me it just ended up that the thing I spend my 9-5 doing happens to be one of my hobbies as well, and I have the desire to keep them seperate.

I'm not saying I'm above the Mercenaryism myself. I've not submitted anything to the Portal in years, I've dropped out of collabs and partnerships because I saw them going down the pan in advance or felt my name wouldn't stand out amongst the crowd, all from a desire to have my name in fairly impressive Front Page lights. And I always perk my ears up whenever a seasonal AG contest comes around just to see how much money I could make out of it (and normally try to make a game out of it as well... normally failing). But I've started to notice just how bad I am and just how pronounced it is on, well, a lot of people.


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Response to The Flash 'Reg' Lounge 2007-05-25 17:10:19


At 5/25/07 05:02 PM, KaynSlamdyke wrote: Welcoming Newbies
do you actually try to welcome them to the forums and hope they'll turn out well rounded and less trollish?

I'm so happy you bring this up. There are a couple of regs in the forums that make a sport out of bashing new people or people with few posts. Granted, half these new guys write an entire post without grammar problems, managed to post into the right forum, and made a decent post. People need to welcome new guys. It shouldn't have to be a Flash forum hazing of bitterness to be a reg here in the Flash forum.


Hi there!

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Response to The Flash 'Reg' Lounge 2007-05-25 17:57:56


At 5/25/07 05:41 PM, ShortMonkey wrote:

Re: Welcoming Newbies


It used to be hard for me to welcome them nicely but I've gotten used to welcoming them - The problem with Newgrounds posting is people judge people usually by post count or experience points

Well just to solidify this topic i would like to say hello.

Hello.

Browser Effects

I was just wondering how much does each browser effect flash? I've noticed that in opera (my personal fave) Flash has an anoying tndancy to freeze and become unreliable. Is there any given ratio that say: Firefox is X times faster than, Opera. I dont really need this information i just thought it would be interesting. :D


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Response to The Flash 'Reg' Lounge 2007-05-25 18:24:30


mom and son collab?

http://www.newgrounds.com/bbs/topic.php?id=70 6701

am i missing something here? is the OP krinkles?

is it some sorta joke we're not getting? i understand luis would of locked it if J hadn't psoted already ( though he posted a random joke post)..

or is this thread just another sign of the flash forum mods losing their minds...

oh the humanity.

Response to The Flash 'Reg' Lounge 2007-05-25 18:26:56


At 5/25/07 06:24 PM, Lord-Sonx wrote: mom and son collab?
is it some sorta joke we're not getting? i understand luis would of locked it if J hadn't psoted already ( though he posted a random joke post)..

Look at Jamrocks movies. Who's style does it remind you of?


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Response to The Flash 'Reg' Lounge 2007-05-25 18:29:50


At 5/25/07 05:41 PM, ShortMonkey wrote: I didn't go on NG forums until I was like level 8 or 7

Hey, same here. I just didn't think the BBS would be very exciting.

boy was I wrong :P

Response to The Flash 'Reg' Lounge 2007-05-25 18:36:46


At 5/25/07 06:32 PM, ShortMonkey wrote:
At 5/25/07 06:26 PM, RedHotPoker wrote: Look at Jamrocks movies. Who's style does it remind you of?
I saw the Luis doing the coal walk one... I don't know, looks a bit like Luis' style than any other that I've seen - Also had good character FBF animation. :)

LMAO. He stole that from Lu.. you can find it on Brainwash Studios somewere. He may be an idiot but he is an idiot with a decompiler atleast.


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

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Response to The Flash 'Reg' Lounge 2007-05-25 18:41:13


At 5/25/07 06:36 PM, Mogly wrote: LMAO. He stole that from Lu.. you can find it on Brainwash Studios somewere. He may be an idiot but he is an idiot with a decompiler atleast.

Quick. Get Luis to IP Ban that user's computer to stop him posting ever again...


...

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Response to The Flash 'Reg' Lounge 2007-05-25 18:44:54


At 5/25/07 06:36 PM, Mogly wrote:
LMAO. He stole that from Lu.. you can find it on Brainwash Studios somewere. He may be an idiot but he is an idiot with a decompiler atleast.

Darn tootin.

3-D is the future!!!!!!!!

Well thats what the major companys seem to think. And after seeing some stuff like this. water I do find it hard to argue with them. The effects are simply amazing and the overall flow of the water is astounding.

But is it really animation? They simply set up a physics engine and let the water have its fun. In my eyes programing a computer is not animation and will never be.


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Response to The Flash 'Reg' Lounge 2007-05-25 18:49:57


At 5/25/07 06:44 PM, RedHotPoker wrote: But is it really animation? They simply set up a physics engine and let the water have its fun. In my eyes programing a computer is not animation and will never be.

In some people's eyes, moving shapes around a screen is not animation and never will be. But that's what the argument is between Motiontweening and FBF...

You've got to say though that someone had to design and create the water's behaviour and tell it what it could and couldn't do. That in itself is pretty beautiful. If you start saying that computer generated works are not animation or shouldnt be on the same level of standards as animation, where does that leave people who use Actionscript to animate particles? Or to procedurally generate thier characters? Or use a physics engine to define thier character's shape AND movement?

Sometimes what a computer does after a tiny bit of coding is more beautiful than most of the Modern art out there. Fractals and Particles are just as fantastic a medium as ink and paint.


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Response to The Flash 'Reg' Lounge 2007-05-25 18:55:59


3D

water is not animation, it's a particle effect.

though it looks great ( figth scene i the rain fomr TMNT looks amazing) it's not really animation, it's just eyecandy...

:P

Response to The Flash 'Reg' Lounge 2007-05-25 19:02:44


At 5/25/07 06:49 PM, KaynSlamdyke wrote:
You've got to say though that someone had to design and create the water's behaviour and tell it what it could and couldn't do. That in itself is pretty beautiful.

That is true. An i suppose that animating is the bringing to life of objects through humans actions. But still animation is more to do with art than codeing.

If you start saying that computer generated works are not animation or shouldnt be on the same level of standards as animation, where does that leave people who use Actionscript to animate particles? Or to procedurally generate thier characters? Or use a physics engine to define thier character's shape AND movement?

I suppose coding particals could be considered animation but using a physics engine im afraid isnt. Animation is a pre desighned series of thinks that the "artist" determins will happen and must happen if they are to achieve his works potential. Using a physics engine would mean that there is a chance that the character would react differently to teh way you intend. So id it is balanced on a razor thin edge there is a chance that it could fall either way. Animation is prediffined.

Sometimes what a computer does after a tiny bit of coding is more beautiful than most of the Modern art out there. Fractals and Particles are just as fantastic a medium as ink and paint.

That is true. Modern art is complete shit really. Boxes? Whats that all about?


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Response to The Flash 'Reg' Lounge 2007-05-25 19:14:21


Tau'ri

http://www.youtube.com/watch?v=o2QheciKSes

a little 30 second gameplay video.

Response to The Flash 'Reg' Lounge 2007-05-25 19:17:32


That is true. An i suppose that animating is the bringing to life of objects through humans actions. But still animation is more to do with art than codeing.

Flash CS3 have given us the option to copy motion tweens as AS3.0... ^_^


That is true. Modern art is complete shit really. Boxes? Whats that all about?

Well Mondrian's work is actually a piece highlighting composition over content - the lines in his most famous works (that of a red, blue and yellow square surrounded by straight lines) are actually in the exact mathmatically perfect areas to show proper composition. You could draw a piece over it using these guidelines and it'd look correct.

I suppose coding particals could be considered animation but using a physics engine im afraid isnt.

Physics engines just happen to be very, very complicated collections of very complicated particles... Most physics engines don't try to simulate waves yet.

Using a physics engine would mean that there is a chance that the character would react differently to teh way you intend.

Not really. Final year had me animating an entire piece using the Havok Reactor physics plug in for 3ds Max. We had to make a Rube Goldberg device like Mousetrap. At first I too thought it was overkill and uncontrollable, but soon I spotted just how useful it was - I could pretty much compose my piece how I wanted, get the result I wanted, and then the engine would take care of the stuff I didn't want to do. I could express artistically AND short cut - and it'd look better than if I keyframed those points myself in Max.

Wouldn't have had a flying egg, or a newtons cradle made out of kitchen utensils, or a pile of plates collapsing, or ropes and pulleys in it if it wasn't physics simulated.

Physics engines are great for animating things we can't animate ourselves that a computer can't do in half the time. It gives us a wider canvas for expression because the comptuer can animate our explosions, our ragdolls, our Rube Goldberg devices, our water, our reflections, our lighting, whatever we wish, and we can still retain total control over it if needs be. What's wrong with using the computer to further our animation?


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Response to The Flash 'Reg' Lounge 2007-05-25 19:19:37


At 5/25/07 07:02 PM, RedHotPoker wrote: That is true. Modern art is complete shit really. Boxes? Whats that all about?

What have you got against boxes?! But I know what you mean, pretty much all main stream contemporary art sucks... I was at the museum of modern art the other day and I have to say every piece there sucks. They all had shit meaning and inastheticly pleasing.

Response to The Flash 'Reg' Lounge 2007-05-25 19:30:17


At 5/25/07 07:17 PM, KaynSlamdyke wrote: Flash CS3 have given us the option to copy motion tweens as AS3.0... ^_^

Fair enough. :D

Exact mathmatically perfect areas to show proper composition.

That man had to much time on his hands really :P And as you state further down he didn't really need to do that, what with computers and such. He could have done it far easier. But then again the point of him doing it was that he could..... (shit that also means that you "could use a computer to animate for you........... FUCK)

Physics engines just happen to be very, very complicated collections of very complicated particles... Most physics engines don't try to simulate waves yet.

Well im not just talking about waves im on about all animation. Mr Coo #4 has some of the best water animation in history and it is far more beutiful for the fact it is hand drawn not computer created.

Using a physics engine would mean that there is a chance that the character would react differently to teh way you intend.
Not really. Final year had me animating an entire piece using the Havok Reactor physics plug in for 3ds Max. We had to make a Rube Goldberg device like Mousetrap. At first I too thought it was overkill and uncontrollable, but soon I spotted just how useful it was - I could pretty much compose my piece how I wanted, get the result I wanted, and then the engine would take care of the stuff I didn't want to do. I could express artistically AND short cut - and it'd look better than if I keyframed those points myself in Max.

Cool! All this i didn'y know about.(i'm far to poor for havoc engines and the like(Blender for the win lol)) Well you've proved me wrong then:)


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Response to The Flash 'Reg' Lounge 2007-05-25 19:42:32


At 5/25/07 07:30 PM, RedHotPoker wrote: He could have done it far easier. But then again the point of him doing it was that he could..... (shit that also means that you "could use a computer to animate for you........... FUCK)

He also drew over his failed paintings when his conventional stuff didn't sell...


Physics engines just happen to be very, very complicated collections of very complicated particles... Most physics engines don't try to simulate waves yet.
Well im not just talking about waves im on about all animation. Mr Coo #4 has some of the best water animation in history and it is far more beutiful for the fact it is hand drawn not computer created.

By waves I meant sound and light. The complex waves, rather than the fairly simple ones you see inn the real world.
When someone works out how to get a computer to mathmatically create sounds without using a reference library, I'll be impressed... :)

Cool! All this i didn'y know about.(i'm far to poor for havoc engines and the like(Blender for the win lol)) Well you've proved me wrong then:)

Naa. It's proving you different. That's all. There's no right or wrong here. A lot of computer animation is done just plain badly nowadays - a lot of studios just haven't improved since ReBoot or Toy Story in terms of quality (some can't even match that quality yet). It's just a different medium, no more worthy or no less worthy than its rivals.

Having said that, anyone who can't do 3D animation shouldn't think about doing art for the mainstream games industry.


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Response to The Flash 'Reg' Lounge 2007-05-25 19:57:11


At 5/25/07 07:42 PM, KaynSlamdyke wrote:
He also drew over his failed paintings when his conventional stuff didn't sell...

Cos he's hard. XD

By waves I meant sound and light. The complex waves, rather than the fairly simple ones you see inn the real world.
When someone works out how to get a computer to mathmatically create sounds without using a reference library, I'll be impressed... :)

That would be amazing. i suppose with a Synthasyser and a gestural recognition software you could. Like one of those things from the seventies that made really high pitched noises. But then again there really quite shit lol. :D

ReBoot or Toy Story in terms of quality (some can't even match that quality yet). It's just a different medium, no more worthy or no less worthy than its rivals.

I used love reboot so much. One year i asked santa for the DVD..... He couldn't find it sadly. Man i've gotta go out and find a copy of that it was so awsome.

Having said that, anyone who can't do 3D animation shouldn't think about doing art for the mainstream games industry.

Very tru although some interviews ive read said that they first look for 2d ability then 3d as with 2d you get a good grasp of movement and weight. Also body formations.


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Response to The Flash 'Reg' Lounge 2007-05-25 19:57:31


Tau'ri

At 5/25/07 07:14 PM, dELtaluca wrote: a little 30 second gameplay video.

looks nice lol, left your curser over the vidoe but nontheless..

physics seem a little off but still awesome.. see whta happens if you make two fo that blob and make it boobs.. lol

Response to The Flash 'Reg' Lounge 2007-05-25 20:04:29


At 5/25/07 07:02 PM, RedHotPoker wrote: Using a physics engine would mean that there is a chance that the character would react differently to teh way you intend. So id it is balanced on a razor thin edge there is a chance that it could fall either way.

Not really, as long as your physics engine doesnt involve any random factors or variables, the end result will always be the same, providing the starting conditions/variables are the same every time you run it. That's why Jmtb02's AS wars worked, each battle always turned out exactly the same result as there was no randomness. Sure, it wasn't animation, but there was still a decent amount of drama and tension to it.
Also, it's possible to 'animate' using API coding, defining where lines and fills should be drawn. I've seen it done. Nothing is actually drawn by hand, and yet the end result is clearly an animation, surely?

I have dried blood on one of my fingers and I'm not sure why.


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