At 10/11/06 08:39 PM, Luis wrote:
the real question is why are you all so interested in punching me. im gonna start banning you all. im very disappointed.
Oh you know we all luff you.
ANYWAY.
Why making Flash games is like a flight on an airplane
So I've been working on a game for about 3 months now, and when I look at the whole creation process, it reminds me of a flight. Everything about it.
First, you have the idea for the game. When you have the idea, you have to ask yourself:
Will this idea make a fun game? Will people want to play it? Do I have a good idea of where I'm going with game play and design?
That's the pre-flight checklist. It's important for a successful and productive (no crashing) flight. So, after the pre-flight check list, you have take off. That's the phase where you actually start designing the game. Maybe some initial character design.
Then comes the long part, the actual flight. The flight is the period where you work on your game. Now, there may be a lot of turbulence sometimes, but planes are strong, and you'll get through it in one piece. You can just maneuver around it or go right through it, either way works.
Then, you have in my opinion the most important flight phase. The pre-landing checklist. That is all the checks you do before you release a game. This is important because you will need to work out all the small kinks and usability issues before the landing, the release.
The landing is usually the most fun part. You know you've made it, and you get to relax. Spread your game around, and watch it become viral media.
OK, I have no idea why I just wrote this, but it popped into my head.
Thoughts? Hates? Loves?