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The Flash 'Reg' Lounge

3,084,007 Views | 60,186 Replies
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Response to The Flash 'Reg' Lounge 2006-10-11 15:43:47


At 10/11/06 03:23 PM, Glaiel-Gamer wrote: no definately not. As I said before, it is much easier for one programmer to do everything.

I don't see how though? For a worms game, all the different parts don't need to be intertwined. I agree that it would be hard getting more than 1 person all working on the main engine, but i think it would be quite easy for different weapons.

There would be a few variables that they have to work with like gravity and wind, and then they just program how you control the weapon and stuff. Yeah, it may be better for 1 person o program it all, but that wouldn't be fun, would it?

And also, i can do destructable terrains if its needed (press space to drop TNT).

Response to The Flash 'Reg' Lounge 2006-10-11 15:46:51


Does anybody know a easy, but decent way of animating somebody reacting to a punch?


AAAAAAAAAAAAAAAAAAAAAH!!!

Response to The Flash 'Reg' Lounge 2006-10-11 15:50:34


At 10/11/06 03:46 PM, KTHonFire wrote: Does anybody know a easy, but decent way of animating somebody reacting to a punch?

Get your friend to punch you in the face an record it, then trace it.

Or trial and error. Just use stick figures and do it how you think it should look. Then decide what looks weird about it and change each frame. Spend ages on it and when you're happy with the stick version, trace over it with your character.

Response to The Flash 'Reg' Lounge 2006-10-11 15:57:06


At 10/11/06 03:50 PM, Cybex wrote: Get your friend to punch you in the face an record it, then trace it.

Thats what the pro's do. I usually have people punch me in the mouth so that my blood splashes on my waacom pad, then i just trace the blood droplets for perfectly authentic blobs of blood.

-L


None

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Response to The Flash 'Reg' Lounge 2006-10-11 15:58:36


At 10/11/06 03:50 PM, Cybex wrote:
At 10/11/06 03:46 PM, KTHonFire wrote: Does anybody know a easy, but decent way of animating somebody reacting to a punch?
Get your friend to punch you in the face an record it, then trace it.

Or trial and error. Just use stick figures and do it how you think it should look. Then decide what looks weird about it and change each frame. Spend ages on it and when you're happy with the stick version, trace over it with your character.

Lol, I tried the first option......it seems like I forgot to press record.....fucking cell-phone......Second Idea I tried and I got this http://denvish.net/u..0_Transformation.php


AAAAAAAAAAAAAAAAAAAAAH!!!

Response to The Flash 'Reg' Lounge 2006-10-11 16:01:08


At 10/11/06 03:57 PM, Luis wrote: Thats what the pro's do. I usually have people punch me in the mouth so that my blood splashes on my waacom pad, then i just trace the blood droplets for perfectly authentic blobs of blood.

How do you go about getting to be one of those select people?

Response to The Flash 'Reg' Lounge 2006-10-11 16:26:55


At 10/11/06 04:01 PM, DFox wrote:
At 10/11/06 03:57 PM, Luis wrote: Thats what the pro's do. I usually have people punch me in the mouth so that my blood splashes on my waacom pad, then i just trace the blood droplets for perfectly authentic blobs of blood.
How do you go about getting to be one of those select people?

Yes, yes. Please do tell. Does it pay well? Shit I'll do it for free :D


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2006-10-11 16:46:54


At 10/11/06 04:48 AM, Toast wrote: HELLO

Hello!

At 10/11/06 02:11 PM, Luis wrote: i like the worms idea.. i think if we can have an actionscript wiz take leadership of that end of things then ill take leadership of managing the art people and we can set the thread up on friday and see where it goes.
Let me know who wants to be my boyfriend!

-L

Huzzah! This idea I brought up seems like it might happen!
Though if this does happen the game might be uber big in filesize making dial up users mad and angry.

This thread made me lol twelve times too!

Response to The Flash 'Reg' Lounge 2006-10-11 16:57:00


At 10/11/06 04:46 PM, skooj-lik-chaah wrote: Huzzah! This idea I brought up seems like it might happen!
Though if this does happen the game might be uber big in filesize making dial up users mad and angry.

Idea you brought up? You said we should make a game with everyone. I said i was already thinking that and i had the idea of a worms game or lemmings game. I've been thinking of this idea for the past week :P

Response to The Flash 'Reg' Lounge 2006-10-11 16:59:28


At 10/11/06 04:57 PM, Cybex wrote: Idea you brought up? You said we should make a game with everyone. I said i was already thinking that and i had the idea of a worms game or lemmings game. I've been thinking of this idea for the past week :P

I think Welsh Dragon thought the idea up a few weeks before as well. No idea how that penned out...


...

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Response to The Flash 'Reg' Lounge 2006-10-11 17:03:45


At 10/11/06 04:59 PM, KaynSlamdyke wrote: I think Welsh Dragon thought the idea up a few weeks before as well. No idea how that penned out...

Oh yeah :(

Response to The Flash 'Reg' Lounge 2006-10-11 17:08:46


At 10/11/06 04:57 PM, Cybex wrote:
At 10/11/06 04:46 PM, skooj-lik-chaah wrote: Huzzah! This idea I brought up seems like it might happen!
Though if this does happen the game might be uber big in filesize making dial up users mad and angry.
Idea you brought up? You said we should make a game with everyone. I said i was already thinking that and i had the idea of a worms game or lemmings game. I've been thinking of this idea for the past week :P

I brought it up, I wasn't necessarrily the one who came up with the idea first but I brought it up in this thread then you talked about Lemmings and Worms then Luis liked it and the last 20 posts has been about it.

Response to The Flash 'Reg' Lounge 2006-10-11 17:55:08


At 10/11/06 03:57 PM, Luis wrote:
At 10/11/06 03:50 PM, Cybex wrote: Get your friend to punch you in the face an record it, then trace it.
Thats what the pro's do. I usually have people punch me in the mouth so that my blood splashes on my waacom pad, then i just trace the blood droplets for perfectly authentic blobs of blood.

-L

Sorry for the double post but since when did you have/start using a tablet?

Response to The Flash 'Reg' Lounge 2006-10-11 18:36:17


What is your average time between submissions, and what do you think your average SHOULD be, considering you kept going with some dead projects or something.

I for one only get an average of 2 submissions a year. This year, only 1. But, this new project im almost finished will be well worth my time.

But if i finished the projects i got close to completing, i would probably have 3-4 a year. and that does not count ones barely started, i mean ones that put a few months of work in, only had less then a month of work left, and gave up. damn me and my givy-upy-ness.


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Response to The Flash 'Reg' Lounge 2006-10-11 18:37:41


I know exactly how you feel. I give up on long-worked-on submissions all the time.


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2006-10-11 18:38:09


At least one a month, depending on my mood. Sometimes I can crank 2 in a week like I did for Parachute Retrospect and Ellipsis.


Hi there!

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Response to The Flash 'Reg' Lounge 2006-10-11 18:38:53


At 10/11/06 06:38 PM, jmtb02 wrote: At least one a month, depending on my mood. Sometimes I can crank 2 in a week like I did for Parachute Retrospect and Ellipsis.

i hate you. > : (

plz dont banzor me!!??!!

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Response to The Flash 'Reg' Lounge 2006-10-11 18:41:35


At 10/11/06 03:23 PM, Glaiel-Gamer wrote: no definately not. As I said before, it is much easier for one programmer to do everything.

I hate to rain on the parade, but as an actionscripter I have to totally agree with Glaiel. This sort of project would require a TON of time from a "main" actionscripter. There might be some small peripheral tasks that other actionscripters do but not much.

At 10/11/06 02:09 AM, Cybex wrote: For example, if we chose to make a fully workjing worms game, different people would be working on these jobs:
- Destrucable terrain
-The movement of the worms
- each weapon could have a different person working on it.
- the speed and angle that a worm flies back when hit in certain places.
- a weapon select system

The way programming works all of those have to be intertwined. How will the person who programs the movement of the worms know how to interact with the terrain. Pre-Flash 8 when I expiremented with destructable terrain I ended up accomplishing it by duplicating movieclips onto mask and then doing a sort of inverse hit test to see where the player was allowed to go rather than where he couldn't go. That could make one actionscripters work totally worthless if they hadn't talked about it ahead of time. The same sort of thing happesn with the worms flying around after they get hit. The weapon select system might be able to be self sufficient enough to be able to work with other code but the person who designed the engine would have to know how to interface with it.

So, long story short, unless you get an experienced actionscripter to specifically lay out what each person should do and how they should do it I don't think a worms type game would work. Plus if it did it's not the sort of group effort that I thoughth we were aiming for where it really was a collaborative effort rather than one programmer who had a bunch of animators.

Now, I think a game similar to mario party would be much better suited for this. Each randomlly paired artist/actionscripter would have the freedom to make a minigame of their choosing. There would have to be a specific way to report back to the main game the result of the minigame but that has been done succesfully before, such as the four second fad series. There would need to be a "main" team that did the board game or whatever derivation of it they wanted to do but it would not be as centralized as a worms game would.

Anyway, that's my opinion on the last couple pages. Depending on what ends up happening I'll probably try to do a part.

Response to The Flash 'Reg' Lounge 2006-10-11 18:48:37


At 10/11/06 06:41 PM, BleeBlap wrote: Now, I think a game similar to mario party would be much better suited for this. Each randomlly paired artist/actionscripter would have the freedom to make a minigame of their choosing. There would have to be a specific way to report back to the main game the result of the minigame but that has been done succesfully before, such as the four second fad series. There would need to be a "main" team that did the board game or whatever derivation of it they wanted to do but it would not be as centralized as a worms game would.

Gasp your right, each artist can make a sprite set for the enenmies, players and items and several artists can work on the title and levels.

Response to The Flash 'Reg' Lounge 2006-10-11 19:17:45


At 10/11/06 06:48 PM, skooj-lik-chaah wrote: Gasp your right, each artist can make a sprite set for the enenmies, players and items and several artists can work on the title and levels.

Don't make me do levels. Ask Glaiel. I'm not bad at making them, but if I'm on that team, you can expect it done a couple years from now.


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2006-10-11 19:26:02


At 10/11/06 07:17 PM, orb wrote: couple years from now.

That's ok, i can wait. :D

<3

Well anyway... i like the worms idea, but i also like the mario party styled idea. PLZ somebody tell me we're gonna reach something FINAL. I can't wait.

Response to The Flash 'Reg' Lounge 2006-10-11 19:49:14


At 10/11/06 07:26 PM, Blaze wrote:
At 10/11/06 07:17 PM, orb wrote: couple years from now.
That's ok, i can wait. :D
<3
Well anyway... i like the worms idea, but i also like the mario party styled idea. PLZ somebody tell me we're gonna reach something FINAL. I can't wait.

Well BleeBlap did have a good point with Worms and Lemmings is similar Worms.
Mario Party would be good to do, but we do need to get this all organized...
If it where Mario party style what would it be? Would their be a theme or would the sprite sets just be whatever character the artist craps out? What would be the name of it?

Response to The Flash 'Reg' Lounge 2006-10-11 19:53:33


At 10/11/06 07:49 PM, skooj-lik-chaah wrote: If it where Mario party style what would it be? Would their be a theme or would the sprite sets just be whatever character the artist craps out? What would be the name of it?

I have a couple of ideas...

First being, isometric. Every artist makes out a character in four views, and walking cycles for each. The character they should create could be a representation of their own person. That way, it would give a unique "Flash regs" style. For each of the minigames, the animations could be different, again, by each character creator.

Second, still isometric, but using famous NG characters. EX: Pico, Bitey, etc. I do have to say i like the first one more.

Response to The Flash 'Reg' Lounge 2006-10-11 20:06:12


At 10/11/06 07:53 PM, Blaze wrote:
At 10/11/06 07:49 PM, skooj-lik-chaah wrote: If it where Mario party style what would it be? Would their be a theme or would the sprite sets just be whatever character the artist craps out? What would be the name of it?
I have a couple of ideas...

First being, isometric. Every artist makes out a character in four views, and walking cycles for each. The character they should create could be a representation of their own person. That way, it would give a unique "Flash regs" style. For each of the minigames, the animations could be different, again, by each character creator.

Second, still isometric, but using famous NG characters. EX: Pico, Bitey, etc. I do have to say i like the first one more.

Yeah, the second idea would get complaints that we did a bad job at Bitey and Pico.
The first one sounds good cause I wanna do this guy(done in GIMP)...But what about the multiplayer experience of Mario Party? Have mini-games and the controls for Player1 are WASD, for Player2 IJKL and for Player3 up,down,left and right? We could make it online but that might be going a little too far.

Response to The Flash 'Reg' Lounge 2006-10-11 20:39:12


the real question is why are you all so interested in punching me. im gonna start banning you all. im very disappointed.


None

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Response to The Flash 'Reg' Lounge 2006-10-11 20:41:19


At 10/11/06 08:39 PM, Luis wrote: the real question is why are you all so interested in punching me.

and here i was thinking i was the only one.


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Response to The Flash 'Reg' Lounge 2006-10-11 20:43:42


LUIS!! WE SHOULD MAKE BABIES TO HAVE CYBER MINI ROBOTIC LUIS'S THAT ARE CONSTANTLY WATCHING THE BBS!

Response to The Flash 'Reg' Lounge 2006-10-11 20:45:31


At 10/11/06 08:39 PM, Luis wrote: the real question is why are you all so interested in punching me.

Because Luis comes from the latin word Luisium meaning "punching device"

FUCK

The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2006-10-11 20:55:51


lol, who found that out?

Response to The Flash 'Reg' Lounge 2006-10-11 21:06:56


At 10/11/06 08:39 PM, Luis wrote: the real question is why are you all so interested in punching me. im gonna start banning you all. im very disappointed.

Oh you know we all luff you.

ANYWAY.

Why making Flash games is like a flight on an airplane

So I've been working on a game for about 3 months now, and when I look at the whole creation process, it reminds me of a flight. Everything about it.

First, you have the idea for the game. When you have the idea, you have to ask yourself:
Will this idea make a fun game? Will people want to play it? Do I have a good idea of where I'm going with game play and design?

That's the pre-flight checklist. It's important for a successful and productive (no crashing) flight. So, after the pre-flight check list, you have take off. That's the phase where you actually start designing the game. Maybe some initial character design.

Then comes the long part, the actual flight. The flight is the period where you work on your game. Now, there may be a lot of turbulence sometimes, but planes are strong, and you'll get through it in one piece. You can just maneuver around it or go right through it, either way works.

Then, you have in my opinion the most important flight phase. The pre-landing checklist. That is all the checks you do before you release a game. This is important because you will need to work out all the small kinks and usability issues before the landing, the release.

The landing is usually the most fun part. You know you've made it, and you get to relax. Spread your game around, and watch it become viral media.

OK, I have no idea why I just wrote this, but it popped into my head.

Thoughts? Hates? Loves?