At 10/10/06 11:29 PM, Luis wrote: I Promass.
<3 Luis
wow why is it saying blank post. That's extremely annoying. A <3 says a thousand words :D
At 10/10/06 11:29 PM, Luis wrote: I Promass.
<3 Luis
wow why is it saying blank post. That's extremely annoying. A <3 says a thousand words :D
At 10/10/06 11:57 PM, orb wrote: wow why is it saying blank post. That's extremely annoying. A <3 says a thousand words :D
You know, for the longest time I though that represented a penis :D
A really weirdly shaped, triangular penis...
At 10/11/06 01:30 AM, Paranoia wrote:At 10/10/06 11:57 PM, orb wrote: wow why is it saying blank post. That's extremely annoying. A <3 says a thousand words :DYou know, for the longest time I though that represented a penis :D
A really weirdly shaped, triangular penis...
That's hillarious... because that's what I thought it represented until about a year ago (was it longer? I don't even remember... my time at newgrounds has been so skewed) I saw like an online birthday card or something that had MUCH <3 FROM [insert whoever's ng username it was] and a picture of a heart under the <3... and then I realized.
At 10/10/06 10:34 PM, skooj-lik-chaah wrote: That'd be pretty cool.
Though I was thinking one day, what if there was a giant collab of flash authors to make a a game? A game that is uber complex but done by a bunch of programmers and animators/artists so it would become possible.
I was also thinking that. I was thinking we could make a game simmilar to lemmings or worms or something.
I think these games would be suitable because there's so much to do that you can split it up into loads of jobs.
For example, if we chose to make a fully workjing worms game, different people would be working on these jobs:
- Destrucable terrain
-The movement of the worms
- each weapon could have a different person working on it.
- the speed and angle that a worm flies back when hit in certain places.
- a weapon select system
And for the art side of things:
- new weapons (i don't think we should just use the original ones)
- backgrounds
- Different creatures (we could make it so that instead of having worms, each team has a set creature which would).
- menu screen
I think it would be a great way of getting the community together and there's a part for everyone. Even if you're shit at AS and art, you could help thinking up ideas for weapons. And there's many things for people of different levels AS and art wise.
Example, the less good artists could still create weapons, and there are some easy AS jobs that the less good programmers can do.
Lemmings would work in a similar way.
At 10/11/06 02:09 AM, Cybex wrote:At 10/10/06 10:34 PM, skooj-lik-chaah wrote: 3 Frosted X Cheerios!Stuffs.
Thats my point exactly, except I couldn't think of a type of game like any of those at the time of posting but when I was thinking of one before I was thinking of an adventure game that would be like The Legend of Zelda on the NES but it'd have different things.
Though the Worms and Lemmings ones sound pretty good though the only problem with this would be the size of the file...well maybe not...
How about a sort of pass-the-flash thing? But in a much larger scale? That could work...
At 10/10/06 04:16 PM, Luis wrote: Damn you made me happy as if Adam actually started coming here and mingling with common folk
Well, he might come here 'cause of this new great thread we'll make. :P
At 10/11/06 05:53 AM, ViktorH wrote:At 10/10/06 04:16 PM, Luis wrote: Damn you made me happy as if Adam actually started coming here and mingling with common folkWell, he might come here 'cause of this new great thread we'll make. :P
Personally I reckon he wouldn’t touch this place with a ten foot pole. And if I was a good natured guy by the likes of himself, neither would I ;)
"Such is life..."
At 10/11/06 05:53 AM, ViktorH wrote:At 10/10/06 04:16 PM, Luis wrote: Damn you made me happy as if Adam actually started coming here and mingling with common folkWell, he might come here 'cause of this new great thread we'll make. :P
Hell, people without internet connections will be mingling with the in crowd here when we get this uper thread up. Its ripples will be felt throughout the world.
At 10/11/06 10:06 AM, Paranoia wrote: Hell, people without internet connections will be mingling with the in crowd here when we get this uper thread up. Its ripples will be felt throughout the world.
It'll get it's own Wikipedia page.
Bush will mention it in his daily speech of stupidity.
At 10/11/06 10:45 AM, ViktorH wrote: Bush will mention it in his daily speech of stupidity.
And then I'll take a shit on his face.
At 10/11/06 10:46 AM, orb wrote: And then I'll take a shit on his face.
Btw, do you have a twin?
I always imagined you had back when you were TwinsenDude. :P
Just needed to ask.
At 10/10/06 11:29 PM, Luis wrote: we'll settle in on something by this weekend. I Promass.
No, sooner than the weekend. :(
At 10/11/06 10:48 AM, ViktorH wrote: Btw, do you have a twin?
I always imagined you had back when you were TwinsenDude. :P
Just needed to ask.
Nope. Twinsen is the name of a video game character in the little-known (but amazingly awesome) video game "Twinsen's Odyssey." So when we got AOL intrawebz at my house many many years ago, I wanted to make my name Twinsen, and it was taken, so I made my name TwinsenDude.
I wanted to change it for a while before I moved to -orb-, but as you know it's difficult to change names since everyone recognizes you by your name and there will always be people that don't hear about the change and are like "wtf where'd he go?"
:D
Holy shit! I was wondering where TD went :P
next you'll be saying that T-H is still around
At 10/11/06 11:13 AM, Paranoia wrote: Holy shit! I was wondering where TD went :P
next you'll be saying that T-H is still around
1: Lol Here's two people already that didn't know who I am. This is exactly why I didn't want to have to switch in the first place. Oh well.
2: What? What happened to Teee-Aych?
At 10/11/06 11:01 AM, GAAARGH wrote:At 10/11/06 10:59 AM, orb wrote:You're Twinsen dude? wow. I never actually realised that, I've never really kept track of who's who.D
Which kind of re-enforces your point, really.
:D btw I really like Alien Zominid on ur Dev page, did you ever post it in the art showcase thread? If not you should.
i like the worms idea.. i think if we can have an actionscript wiz take leadership of that end of things then ill take leadership of managing the art people and we can set the thread up on friday and see where it goes.
Let me know who wants to be my boyfriend!
-L
None
At 10/11/06 10:59 AM, orb wrote: Nope. Twinsen is the name of a video game character in the little-known (but amazingly awesome) video game "Twinsen's Odyssey."
Better known as Little Big Adventure II.
Lovely little isometric adventure game from France. Absolutely freaking insane and cryptic as nails in places, but very awesome.
...
At 10/11/06 02:11 PM, Luis wrote: i like the worms idea.. i think if we can have an actionscript wiz take leadership of that end of things then ill take leadership of managing the art people and we can set the thread up on friday and see where it goes.
Let me know who wants to be my boyfriend!
-L
The problem with having more than one programmer working on a flash project is large though.
2 animators can work on one project together, that's easier because you can see the style of the other animator and tyr to copy it or even just have 2 different styles. They all work the same in the end.
However, with scripting and programming, it's much harder to have different people's codes work together since the entire project is dependant on one code interweaving withg another code, and it makes it impossible to work on 2 things at once because you dont know how another person's code will be like.
Companies that make games with multiple programmers make sure that all the programmers are on the same level and set standards.
Plus, with c++ and languages like that 99% of the project is done with extensive oop, so it makes it much easier for 2 programmers to work on the same game, but they need to outline the coding (a flow chart) before they even start. This is why actual game developement doesnt have room for flexible changes to the game. They spend months planning so each programmer can do his or her job.
We're all used to just coding as we go along, in no specific manner, without pre-planning (in diagrams and stuff) how everything will work. Most of us havent even ever tried using oop in flash.
Right now, more programmers will actually hurt a project rather than help it.
I do like the idea of a worms game though, and i did make a little engine that could work with tweaks a while ago.
A group programming project won't work right now, unless we have someone make an engine and someone else make the gameplay. Like, Delta is really good at making fast running engines, however he's never really finished a real game.
Just some food for thought.
At 10/11/06 02:42 PM, KaynSlamdyke wrote:At 10/11/06 10:59 AM, orb wrote: Nope. Twinsen is the name of a video game character in the little-known (but amazingly awesome) video game "Twinsen's Odyssey."Better known as Little Big Adventure II.
Lovely little isometric adventure game from France. Absolutely freaking insane and cryptic as nails in places, but very awesome.
What????? I know it's known as Little Big Adventure II... but I definately don't remember it being isometric.
AT ALL. lol
At 10/11/06 02:56 PM, Glaiel-Gamer wrote: oop oop oop oop oop oop oop lol oop oop oop
WTF is oop?
kthx
At 10/11/06 03:07 PM, orb wrote:At 10/11/06 02:56 PM, Glaiel-Gamer wrote: oop oop oop oop oop oop oop lol oop oop oopWTF is oop?
kthx
object oriented programming
it incolves classes and encapsulation and inheritance
At 10/11/06 03:05 PM, orb wrote: What????? I know it's known as Little Big Adventure II... but I definately don't remember it being isometric.
My mistake. I only played the original LBA, which WAS iso.
I miss LBA... ;_;
At 10/11/06 03:07 PM, orb wrote: WTF is oop?
kthx
Object Oriented Programming
Rather than make everything work on an individual case by case basis, OOP's principle is that things of the same type and behaviour (known as a class), can be governed by general rules for each of thier instances (objects).
For instance, (unless I'm very wrong), Orb is an object of the Human class. So is Glaiel. So am I. Each human has a predefined set of attributes inherent to all humans for your game (like "Living status" or "Eye Colour"), and therefore Orb will behave similarily to Glaiel when you poke them in the eye, requiring you to only program for the Human class.
Extending this futher, classes can be defined out of other classes. For instance, the Human class inherits the mammaryGlandAndNipple property from the Mammal class (whatever the hell that's good for in your game), and has it's own little features to make it a unique class (like "toolUsingCapacity" flag being set to true).
Stuff like that. Fairly common practice in all high tier programming languages and ActionScript from 2.0 (Flash 7) upwards
...
At 10/11/06 02:56 PM, Glaiel-Gamer wrote: Stuff
I think it will be much easier for artists and programmers to make a worm game together. There are so many different jobs. One person would make a turn based system, one person would make a destructable terrain and movement engine, and pretty mich everyone else would just be making little weapon functions.
Also (to lulu), i nominate glaiel for your bum-chum.
At 10/11/06 03:18 PM, Cybex wrote:At 10/11/06 02:56 PM, Glaiel-Gamer wrote: StuffI think it will be much easier for artists and programmers to make a worm game together. There are so many different jobs. One person would make a turn based system, one person would make a destructable terrain and movement engine, and pretty mich everyone else would just be making little weapon functions.
no definately not. As I said before, it is much easier for one programmer to do everything.
At 10/11/06 03:23 PM, Glaiel-Gamer wrote: RAWR! I WILL RUN THE WHOLE SHOW!
Heh, of course it's easier. But you should really learn to work alongside other programmers.
About the worms game:
- We could make it so that one person actionscripts a fully working game engine, and has copy-and-pastable codes ready for each contributor to put into their weapons/characters etc, e.g all the gun would work with pretty much the same basic programming, but a few variable such as power and timing would be different. I'm rubbish at explaining =)
Hi, i'm new to this thread. Hope i'm reg enough ;)
...
At 10/11/06 03:27 PM, NegativeONE wrote:At 10/11/06 03:23 PM, Glaiel-Gamer wrote: RAWR! I WILL RUN THE WHOLE SHOW!
actually i dont really want to do it that much, i'm kinda busy
Heh, of course it's easier. But you should really learn to work alongside other programmers.
Yes i know we should all learn too, but I was simply stating that flash isnt the best vehicle to do so and that it would require extensive planning and flow charts and stuff for it to work.