At 1/9/07 12:51 AM, orb wrote:
Storyboarding
How do you guys think I should go about doing this?
Hello secret Santa. I think the key with story-boarding is just to do what is absolutley practical to you. I wouldn't go by technical aspect, so 'the drawing that is the shot for the longest' as it all gets technical then, just do what you see.
If you don't have an idea of what the shots will be, do it on the fly, meaning compensate for loss-of shot ideas by just doing a simple sketch from a basic angle to capture what's going on. It's not nessecary to draw out multiple action bits for the same shot - say for example a fight, no need to draw everyshot.
For pans, tracking, zooms, tilts - just draw arrows coming from the edge of the picture.
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Btw, there's this thing in planing called a 'Floor plan'. Basically what it is is a Birds eye view of the 'set', partially so that crew etc will no the map of the place, where to keep there cables etc, but also mainly so you no where the action is going on and have a clar plan of the place.
When you watch something you really pick up the layout of the setting (not set because that's the behind the camera side of it - you aren't watching the set your in the setting).
I thihnk a good example of this is Luis's movie the Perfect murder. You (or I atleast) get a feeling that the building is a sort of square shape made up of 4 corridors along each side. When you know the place like this you really feel more there as it gives you a sense of direction and all that.