New Years
I'll be going out with some friends. hopefully i can catch a new std.
-L
None
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New Years
I'll be going out with some friends. hopefully i can catch a new std.
-L
None
Re: New Years
I'm going to stay home and celebrate one year of animating... I started in WMM with This crappy copy-and-paste-in-paint cartoon. Too bad I never continued it...
I kid.
I've gone and become an SSBB addict... what to do, what to do...
At 12/30/06 08:45 PM, Luis wrote: New Years
I'll be going out with some friends. hopefully i can catch a new std.
-L
The ones you have already arent enough fo ya!?
RE: Binary Coding
At 12/30/06 03:55 PM, DingoEatingFuzz wrote: A lot of binary is much faster, a common one being this:
if(!GO){} rather than if(GO==false){}
That's not really binary, though. Binary is coding from the perspective of false = 0; true = 1. Your example is jusy basic returns. As fas as my understanding goes, it works like this.
GO is a boolean value; either true or false.
!GO is just the opposite value to GO.
GO == false is a statement with a boolean return
So, in your example you're basically taking a boolean and using it in a comparison to return another boolean, which is pretty pointless. The real life equivalent is saying something like if your house is blue then paint your house blue.
What I still wonder about is how if(!number) compares to if(number == 0) in speed, since it's not a boolean value to begin with. Other false or true equivalents, too.
Somewhere there is a thread where dEltaluca and some others ran a bunch of speed tests about various things. That one has a quite large difference. A couple others where these:
if(go){//this}else{//that} is better than go ? //this : //that rendering conditionals only good for neatness.
Yeah, conditionals are pretty inferior to if statements, and binary for that matter.
another one...
var+=1 is better than var++ and var++ and ++var are equivalent.
That bit did suprise me :P Remember the thread.
RE: New Year
I've still got a pretty bad cold (NO WAI), so I'll probably make a point of overdosing on NightNurse and going to sleep at like nine or something, just because I can. I'm not working up much enthusiasm for random times anyway.
At 12/30/06 04:40 PM, Mogly wrote: new year
What are you all up to for new year? I'm going to a house party same place I went last year.
Freaky. I'm doing literally the exact same thing. Gonna get wasted. Yay!
RE: New Year
i'm probably going to do nothing different. i can't say i'm too excited over eval(++_root.year);.
RE: New Year
At 12/30/06 11:26 PM, Barbeq wrote: To get stoned.
oh, BBQ, you're so hardcore.
<3
RE: Binary
At 12/30/06 10:43 PM, Paranoia wrote:if(!GO){} rather than if(GO==false){}That's not really binary, though. Binary is coding from the perspective of false = 0; true = 1. Your example is jusy basic returns. As fas as my understanding goes, it works like this.
GO is a boolean value; either true or false.
!GO is just the opposite value to GO.
GO == false is a statement with a boolean return
The two samples I said were the same in functioning. If not GO and if GO is false. They both do the same thing, but if not GO is faster.
So, in your example you're basically taking a boolean and using it in a comparison to return another boolean, which is pretty pointless. The real life equivalent is saying something like if your house is blue then paint your house blue.
I wasn't returning another boolean, but rather testing the boolean GO: if GO is false do whatever. Which would be if(GO==false){}. The other one would be read as if not GO do whatever, if(!GO){}. Nothing new is added, and both handlers do the same. But I do see what you are saying with the redundancy, and that is probably why that option is slower. What's faster? Snapping your fingers once, or snapping them twice? Same principle I presume.
I wouldn't consider myself a very efficient coder, and I wouldn't doubt it if I sound like a noob :P
At 12/30/06 11:50 PM, DingoEatingFuzz wrote: What's faster? Snapping your fingers once, or snapping them twice? Same principle I presume.
well, i can snap my index fingers rather fast. it depends on the time per snap. if it takes me, say, 20 ms to snap (being figurative here, kthx) one finger, and i snap both index fingers within 30 milliseconds, that's technically 15 ms/snap. :P
RE: New Year and CitricSquid's lack of friends
i'll be your friend. <3
At 12/30/06 08:08 PM, DingoEatingFuzz wrote: You sound like quite a boring character :(
Because I am. I'm unpopular and unliked. *Miasmic depression*
RE: Binary
At 12/30/06 11:50 PM, DingoEatingFuzz wrote: I wasn't returning another boolean, but rather testing the boolean GO: if GO is false do whatever. Which would be if(GO==false){}. The other one would be read as if not GO do whatever, if(!GO){}. Nothing new is added, and both handlers do the same.
Nah, if(GO == false) is basically two booleans.
GO is a boolean
!GO is a boolean
(a == b) is a boolean
When you make any sort of comparison, you're looking for a boolean; true if x is equal to y, or greater than, or whatever, and false if it isn't. NOT just reverses a boolean, so it's going to be faster.
Re: Coders and Artist Couples!
Volarin. We haven't made a single game yet.
coders and artists couples
Me and Evan McFrosty have been going strong for.. about a year I think. Anniversary on sunday wish me luck!!! XxXx.
I have an on-off relation ship with AuthorBlues.
and a Gay-relationship with Luis.
Human Anatomy
i gave it a try today..its alot harder than i expected..i mean, holy shit is it hard to draw a human body >_>
At 12/31/06 01:32 AM, x-factor11 wrote: Human Anatomy
i gave it a try today..its alot harder than i expected..i mean, holy shit is it hard to draw a human body >_>
Even harder to bury one effectively... christ...
RE: Flash Forum Class of '06
I've been so busy the past week or so. I almost completely missed it, but luckily I caught it in your sig. Great job jmtb, it's sooo cute. Thanks for including me :)
RE: Artist and Coder couples
i'm my own artist and my own coder, except for special occasions when i feel like letting someone else do the work for me! :P
lolblaze
RE: Artist and Coder couples
At 12/31/06 02:08 AM, Rammer wrote: i'm my own artist and my own coder, except for special occasions when i feel like letting someone else do the work for me! :P
Yeah, same. I occasionally get a handy artist like Zoy or Fuzz to do a little thing, but i try and do the main art + programming myself.
Last Day For 'The Flash Reg Lounge'??
If people remember, a few weeks ago, there was lots of discussion about locking the thread on New Year. Is that still going to happen? I really think the threads improved allot :).
hint hint :P.
At 12/31/06 05:53 AM, Deppy wrote:
Yeah, same. I occasionally get a handy artist like Zoy or Fuzz to do a little thing, but i try and do the main art + programming myself.
Hello, you said my name
Last flash reg lounge day?
It has improved, just has it improved enough?!
Flash couples
I like working witth different people, at teh moment im working with pan (pan>panarama>paranoia)
I worked with neashir also not long ago.. I dont have a fav coder, but i like pan because he has high expectations :P
lol pan
Ill ask him if i can post a screenshot of our game or if its top secret
At 12/31/06 05:53 AM, Deppy wrote: Last Day For 'The Flash Reg Lounge'??
If people remember, a few weeks ago, there was lots of discussion about locking the thread on New Year. Is that still going to happen? I really think the threads improved allot :).
hint hint :P.
RE: Thread locking
please lets not get to far into this, but as far as i know, it is better. well...it was. the past 5 or 6 pages have been spammy by my standards. I think we still have a long way to go before this thing can be considered a working thread. right now its not better then it was a montha go, with or without the bolding text.
anyway, maybe a new topic will due...but its to late and i cant think of anything. nighty night.
Re: Sunshine Crew
I watch the videos... but they annoy the heck out of me.
I've gone and become an SSBB addict... what to do, what to do...
Sunshine crew
Its a good laugh, i never vote on them if i would it would be low. But the fact they get through the portal time after time makes them even better.
Not to be taken seriously
At 12/30/06 11:32 PM, Rammer wrote: oh, BBQ, you're so hardcore.
<3
What? I got dreads! I have the rights to get stoned and listen to reggae :P
Well, I'm off again.
Happy new year, everyone!!
Game
I love how this is looking so im posting a screen shot. This was before paranoia added code. But he has now and the engine is working. Comments?
re locking
the stupid think wont bold lol
no i think they shuldn't lock it
no edit button
tell me whay the bbs have no edit button i culd have just edited my last post
but no ou have to write a new one whay is that ?
internet explorer 7
i got the new inernt ad it is so cool and butiful you can open new windows in one window
and you can zoom it is awsome
Re: Game
Looks good so far, although i can imagine it would looks amazing in motion. Anyway, I'm sure it'll be a great game, i look forward to it , also that sig is secksay <3 :P.
3000th Post!
Woop. Also, new sig, opinions are appreciated :).
Sorry for posting as an alt for a while, i was trying to think of something memorable to do with my 3000th post, but nothing came to mind :(.
crappy new year
hey i'm back :D!
Today i went out to get some munchies, it wans't that cold so i went out in a tshirt < yes i'm nuts> so on the way back... it not only rained, but fucking pissed down wiht super stormy wind and hail stone.
and its still continuing!
fireworks over here in edinburgh may be canceled due to strong wings...
merry new year