At 10/22/15 12:56 AM, Cordyceps wrote: Have you made progress on procedural generation yet?
I haven't really made much progress on it. I like your cave drawing idea. That might be a good way to generate some simple concave structures to explore. Right now my world building process is just.
1. Use perlin noise to generate some data
2. Place all the lakes using perlin data
3. Find random locations for towns and make sure they're some distance apart.
4. Draw roads between each town (A*)
5. Place trees in empty locations using the perlin data, some distance away from towns.
Pretty simple.