At 9/25/15 04:10 PM, Glaiel-Gamer wrote:At 9/25/15 12:23 PM, Rustygames wrote: One problem if you're working on your own a lot is that actually you'll find it hard fitting into employment as it usually involves team work and other skills you might now have picked up working independently. It's not like you can just walk into a high paid job just because you're older and have spent more time doing it, you need a certain set of skillsYeah plus big companies want you to specialize. On my games I do: engine code, gameplay code, graphics code, game design, level design, special fx code, tools code, sound code, etc. Jumping between jobs depending on what I feel like working on. I like doing all of those things so I'd probably go crazy if I was locked into just doing 1 of them and had no control over the rest of the project.
When I attempt this form of developing, it always tends to fall flat. I enjoy touching every aspect of my games. But the quality of code/animation/art/design that I can produce varies. And even if I want to focus on Game Design for a particular project, I may gravitate towards something like programming a tool, programming some AI, direction the audio design, or making art. Instead of what I set out to do, which was to make a well designed game.