At 6/4/14 12:00 AM, MSGhero wrote:
Dear Publisher:
With the press of a button I can make an untested iOS game, but I am neither an Apple Developer nor a Mac owner. I cannot test the game until both of these are true. Help a brother out?
Not sure if OpenFL relies on Adobe AIR for iOS publishing but if it does then it'll create an IPA file that you can use to install on your device. BUT 1) you'll need an authentic provisioning profile and 2) you need a valid (signed & certified by Apple's dev servers) certificate for it to install on your iOS device. If OpenFL DOESN'T rely on Adobe AIR for publishing to iOS then chances are it'll just spew an XCode project that you'll need to manually compile on a Mac.
So:
1) if it packages the app into an IPA file on a Windows machine like Adobe's AIR does, then you can simply install it on your device through iTunes. But...
2) if it outputs an Xcode project file, you'll need a Mac to compile and create a packaged IPA file.
In both cases, you NEED a provisioning profile and authentic dev certificates. With one exception, with number 2 (XCode), there are ways to create an unsigned IPA file that can be installed only on a jailbroken device.
So... it's possible to test on your device without a Dev account but you'll need to have a jailbroken device and an IPA Installer (such as the one I've developed, conveniently and generically called 'IPA Installer', available on Cydia - free advertising!) as well as an on-device tweak that removes Apple's 'FairPlay' DRM (called 'AppSync' and commonly used to install pirated apps; developer-piracy paradox?).