At 5/31/14 09:58 AM, PSvils wrote:
There aren't any public links yet. hxE3 he made up, but hxE2 should be my mothership of entity systems...
Have you got a release date estimate? Would love to check it out.
At 5/31/14 05:40 PM, MSGhero wrote:
flixel-ui has live reloading of the xml file which defines your UI layout, and openfl itself in v2.0.0 supports file reloading, for desktop export only ofc.
More reason to actually write something in Flixel. I gave it a quick go the other day using some spritesheets I had, but the player was split up into his legs, torso, arms and head as they all move (rotate, specifically) independently so I had to use a FlxGroup with FlxSprite's objects for each part.
Even though it was a fair few lines of code to setup all the positions of the sprites, in comparison to what I had before, it's at least a 30% decrease in lines. My housemate essentially built a platformer with multiple characters, controller support and a few other nice features in 400~ lines, which is crazy.
exams suck