That moment when those random twitter followers stop following you ._.
That moment when those random twitter followers stop following you ._.
At 9/4/13 01:39 AM, MSGhero wrote: That moment when those random twitter followers stop following you ._.
Be careful what you wish for :P
Also: never meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Oldy but goody :D
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/5/13 01:27 PM, Innermike wrote: Also, why is it so difficult to find out your National Insurance Number? I never got a card and now I'm being told it's going to take like a month to get it, fuck this system.
inb4 >that edgeI'm lucky enough to be somewhat prepared but what if I wasn't and I needed government help urgently? This is how people slip through the cracks. Fuck privacy give me a chip in my brain at birth so I don't have to go through all this bullshit honestly.
Bring two pieces of ID to your local job centre, one photographic, then they'll tell you then and there. It's odd that you didn't get a card, I got mine pretty promptly when I was meant to a few years back :S
Hai guys :3
I should get back into flash, not that I was ever very good at it
At 9/5/13 02:40 PM, Hamalo wrote: Hai guys :3
I should get back into flash, not that I was ever very good at it
You should. I believe in you.
I updated fd from out of the beta version, and all of a sudden the GameInput classes were available to me. Previous versions didn't let me access it, and adobe's beta docs say the class is AIR only. But it seems to work.
linky. Of course, it's an 11.7 or 11.8 feature, and of course it doesn't seem to work with pepper flash.
At 9/5/13 05:48 PM, MSGhero wrote:At 9/5/13 02:40 PM, Hamalo wrote: Hai guys :3You should. I believe in you.
I should get back into flash, not that I was ever very good at it
I updated fd from out of the beta version, and all of a sudden the GameInput classes were available to me. Previous versions didn't let me access it, and adobe's beta docs say the class is AIR only. But it seems to work.
linky. Of course, it's an 11.7 or 11.8 feature, and of course it doesn't seem to work with pepper flash.
Wowww, yeah. thats awesome. does not work on chrome as you said. I did not think flash player had direct access to a game pad. I am current working on a 2D fighter using C# and XNA game studio. one of the reason was cause flash could not take game pad input directly.
At 9/5/13 06:18 PM, swishcheese wrote:At 9/5/13 05:48 PM, MSGhero wrote:Wowww, yeah. thats awesome. does not work on chrome as you said. I did not think flash player had direct access to a game pad. I am current working on a 2D fighter using C# and XNA game studio. one of the reason was cause flash could not take game pad input directly.At 9/5/13 02:40 PM, Hamalo wrote: Hai guys :3You should. I believe in you.
I should get back into flash, not that I was ever very good at it
I updated fd from out of the beta version, and all of a sudden the GameInput classes were available to me. Previous versions didn't let me access it, and adobe's beta docs say the class is AIR only. But it seems to work.
linky. Of course, it's an 11.7 or 11.8 feature, and of course it doesn't seem to work with pepper flash.
I'm in the pre-stages of a fighting game, so controllers would be kinda cool there. I'd need to make a guide on how to enable it...doubt many people will update flash and disable pepper when they can just use the keyboard. And idk how importing GameInput is handled when you have a prior version of flash, as it wouldn't exist. Hmm...
At 9/5/13 06:18 PM, swishcheese wrote: Wowww, yeah. thats awesome. does not work on chrome as you said. I did not think flash player had direct access to a game pad. I am current working on a 2D fighter using C# and XNA game studio. one of the reason was cause flash could not take game pad input directly.
Unfortunately XNA was discontinued some time ago, though Microsoft has yet to come up with a replacement. I'd try MonoGame if I were you. It seems to be close to what you'd expect, it even uses some XNA stuff.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/5/13 06:32 PM, egg82 wrote:At 9/5/13 06:18 PM, swishcheese wrote: Wowww, yeah. thats awesome. does not work on chrome as you said. I did not think flash player had direct access to a game pad. I am current working on a 2D fighter using C# and XNA game studio. one of the reason was cause flash could not take game pad input directly.Unfortunately XNA was discontinued some time ago, though Microsoft has yet to come up with a replacement. I'd try MonoGame if I were you. It seems to be close to what you'd expect, it even uses some XNA stuff.
Well, its not building to XNA framework. it is building to .NET framework 4 Client Profile, but I am using Game studio(XNA) classes that help me take game control input. I tried to register an xbox app hub student account so i could connect to xbox and develop on that, but it was a hassle registering and i accident register a non-student account so I have to pay now if i want to test anything.
I forgot what exactly i download, it was like game studio 3.0 or something. But basically, in Visual Studio 2010 i go to create new project(Visual C#) and there are now different templates. I choose the Windows Game template. now with a connect xbox controller into my PC, I can move an animate character around with the analog stick (that is as far as i got).
At 9/5/13 06:27 PM, MSGhero wrote: I'm in the pre-stages of a fighting game, so controllers would be kinda cool there. I'd need to make a guide on how to enable it...doubt many people will update flash and disable pepper when they can just use the keyboard. And idk how importing GameInput is handled when you have a prior version of flash, as it wouldn't exist. Hmm...
Thats cool. And yeah. Heyyy! I Might. The controller thing seemed a lil buggy too. When i minimized screen and maybe i was testing my game my control turned of even tho it plugged in. Then I disconnected it, then i reconnected and it was connected as a second player on xbox controller.
At 9/5/13 06:52 PM, swishcheese wrote: Thats cool. And yeah. Heyyy! I Might. The controller thing seemed a lil buggy too. When i minimized screen and maybe i was testing my game my control turned of even tho it plugged in. Then I disconnected it, then i reconnected and it was connected as a second player on xbox controller.
I think you can handle that kind of stuff with ADDED, REMOVED, and UNUSABLE. It was a quick demo so it probably doesn't have any of that.
At 9/5/13 11:21 PM, MSGhero wrote: *cough*make art faster*cough*
Making faster dialogue...wait...what?
At 9/8/13 10:45 PM, Innermike wrote:At 9/5/13 02:05 PM, VoidForce wrote: Bring two pieces of ID to your local job centre, one photographic, then they'll tell you then and there.As if it's that easy. That place is useless. Maybe cause it's only a JobCentre+, maybe I need to go to a JobCentre++?
Add another plus and you may be onto a winner!
Why am I friends with these people, again? o.o
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/11/13 10:17 AM, egg82 wrote: Why am I friends with these people, again? o.o
Normally, I can understand ignant writing, but I can't decipher that.
Trying out some different ui stuff: now, units are mouse disabled and slightly faded when it's time to select a tile. It makes it significantly easier to click a tile behind a sprite; before you had to rotate the display to get to that tile. Idk how to handle obstacles, if those should fade as well or stay visible. It would be weird selecting a tile that's floating in the air (it would look like it belonged farther back), but it'd also look weird the other way too.
At 9/12/13 07:33 PM, Rudy wrote: whats upppppp
The ceiling.
In my attempts to put off homework for a while, I decided to start a github as3 tutorial thing. I want to learn how to use github better, I want noobs to learn how to code, and I want to code something that isn't a fucking rpg. I'm open for suggestions: things or features to add, better explanations, etc.
and now back to RC circuits and root-finding with MATLAB
hmm... This is actually pretty bad. Lotta people dead or without homes around here.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Also, I swear i'm not ignoring all the other posts around here :P
Things've just been busy lately. It'll calm down a bit in a few weeks, I think.
Then it'll be my 21st and i'll go drinking and gambling for a day or two
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
c++/openGL flash vector engine is coming along nicely, i'm actually at the point where I can start making a game with it
https://vine.co/v/hnhKUrHhiZr
http://i.imgur.com/hdSFgR0.png
[the demo runs like 1500 fps when I unlock the framerate]
i found a cool new way to fund buying all the games I want on steam for the next few years
http://i.imgur.com/7k4tnKU.png
(those weren't even my rarest items)
At 9/15/13 02:44 PM, Glaiel-Gamer wrote: i found a cool new way to fund buying all the games I want on steam for the next few years
http://i.imgur.com/7k4tnKU.png
(those weren't even my rarest items)
I got an item from ti3 that sold instantly when I put it up...I think I could have at least doubled the price :(
Doesn't matter, bought keys
At 9/15/13 03:09 PM, MSGhero wrote: I got an item from ti3 that sold instantly when I put it up...I think I could have at least doubled the price :(
Doesn't matter, bought keys
steam has a cap of 500$ in your steam wallet at a time, otherwise I would have sold this set too http://dota2.gamepedia.com/The_Alpine_Stalker's_Set (each piece is worth like 300-400$ right now, so free games forever i guess, I need to spend whats in my wallet first though)
Hello people!
Check it out I finished an animation finally.
At 9/16/13 07:40 PM, Mogly wrote: Hello people!
Check it out I finished an animation finally.
http://www.newgrounds.com/portal/view/625236
That was amazing. Outstanding background art, animation and sound. I really felt for the old man as it went on, but I feel worst for the dog at the end.
At 9/19/13 07:48 PM, Innermike wrote: Feels appropriate to quote myself here, two weeks to get to the bottom of this page and I bet the next few will go by in a couple days.
I'm purposefully not gonna post anything in this thread now to disprove you.
wait a second...
At 9/19/13 08:19 PM, MSGhero wrote: I'm purposefully not gonna post anything in this thread now to disprove you.
wait a second...
I've been pretty damn busy, I gotta say.
I'm still running that D&D campaign, which now meets on a weekly basis. The production quality is slowly improving as I start making fancier things and actually start putting together a real schedule and format.
I've created a small blog that focuses on PC gaming news, that's actually been going surprisingly well.
I has a twitter which I use on occasion to shout out nonsensical things.
I got an old Youtube account back with a thousand and a half video views, i'm hoping to take some of that weight and throw it in the general direction of PC let's plays after I get the motherboard in for my new-ish hex-core processor.
I started a Facebook page for egg82 (can you guess the URL?) to help centralize all of the other stuff I have - it's really just going to be used for formatted announcements, which is nice considering i'm doing all of the above.
I created an ad campaign for the Facebook page, which i'm keeping tabs on. I'm getting about what i'm expecting, which isn't a bad thing entirely.
On top of that, i've got college classes which are DUMPING homework on me.
Oh, and I found a girl that wants to have coffee with me :D
None of it's bad, it's just a heck of a lot to keep track of on a daily basis o.o
Also, to MSG:
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/20/13 06:41 PM, Mr-Shark wrote: Post there if you want to join, reply and tag me in this thread, or inbox me. Would help me alot, been working on the game for too long.
Sureeeeee.
I just realized that no one will ever see the jokes and references in my strings that don't go into textfields. It's an inside joke where I'm the only one who will ever know of its existence.
getting money: "disregardFemalesAcquireCurrency"
talk to crystal: "it'sPronouncedCristalLikeTheChampagne"
talk to darrel: "duh'rayle"
im so bored