5 lines of code minus embeds to create a map and add transition points to other maps. This is too easy, something is wrong.
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5 lines of code minus embeds to create a map and add transition points to other maps. This is too easy, something is wrong.
At 8/31/13 10:19 PM, MSGhero wrote: 5 lines of code minus embeds to create a map and add transition points to other maps. This is too easy, something is wrong.
well, I just created a system that automatically splits (client) and then merges (server) UDP packets because limitations. Header is 10 bytes per packet.
Haven't tested it yet. What could possibly go wrong?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 8/30/13 11:14 PM, MintPaw wrote: Hey guys, I'm try to make a switch to Unity, any of you guys got a good handle with it and could help me out with various small things on Skype?
Either way I feel like all the AS specific things about DispalyLists, Swcs, Scout, GC, et cetera will all be lost when I get a handle on Unity. What do you guys think?
Unity is easy to use. I have played around for a month or so. In just few hours (and some basic knowledge of unity) i managed to make vehicle driving over the hills and it was fun, but nothing too serious and from what i have seen its seems like as2 and flash, when you just put stuff on stage and link script to it similar to timeline code.. i see it more like drag and drop 3D game maker and didnt find it challenging enough.
At 9/2/13 01:26 AM, Innermike wrote: Will this change?
Is this just me?
What is the future of mobile gaming?
Will the (often rhetorical) questions ever end?
That's bothered me too. I feel like it's changing at the indie level, but that only goes so far. I especially hate games like words with friends who become so popular that they make a board game of it when scrabble already exists. As long as the masses have money, it will persist.
More devs need to read gamasutra articles; I swear there's an article posted every time I'd need to read it. Lots of good post mortems and videos and articles and everything.
Also, I'm watching Anita Sarkeesian's tedx talk, and of course there's a violent ng game about her -_-
what the fuck is wrong with people?
At 9/2/13 01:26 AM, Innermike wrote: I've had my iPhone for a month now and it's great and all but there doesn't seem to really be any good games on the app store. Either games have a nice refined UI and crisp well thought out controls but are boring and lack substance or the the exact opposite. is it so much to ask for a story, layered gameplay and some decent controls? The store has been around for years and it's still like what, 78% autorunners?
The usual argument is people only play these games for like 5 minutes a day, which is bullshit, the amount of people I know that spend literally hours on their phones a day, jeez. Just don't make the gameplay real time, or if there is a real time aspect make it go in very short bursts that are connected meaningfully. Infinity Blade does that to a degree, but I think too much of the resources were spent on graphics. I would've preferred a more fleshed out game with reduced graphical fidelity, but I digress. People seem to get so caught up in the languages/frameworks/libraries/platforms when it comes to games I feel like people forget about the games themselves.
Will this change?
Is this just me?
What is the future of mobile gaming?
Will the (often rhetorical) questions ever end?
For mobile it is meant to be designed around waiting for a bus or train, or a quick trip somewhere and the kid plays it on the way for example, maybe the dev. However there are exceptions, but you could say the same thing about AAA console games and ask well i want to play a game for 10 minutes, but 5 of those are just loading up to your save point and you're barely able to kill a guy or two before those 10 minutes are up.
I dont think mobile will change too much from the way it is now, its far too much of a casual market. Maybe android consoles will fill that gap of a more meaningful game that is connected and it'll get ported over to iphone and android.
Personally I dont like where mobile gaming is headed/is at with its free 2 play model rather than purchasing outright, and it feel too flooded. The more I read about the state of the mobile market the less appealing it looks, the way I see it is the way i've been told it looks is its basically the lottery, if you get in that top 100 you'll get some big bucks. otherwise you'll just be looking at a couple hundred if you're lucky.
i like rhetorical questions
At 8/30/13 01:57 PM, egg82 wrote:At 8/30/13 01:20 PM, Mr-Shark wrote: This is possible right?From what I can tell in your post, you're trying to code a game using a language from '98 and an animation IDE from about the same time. Macromedia doesn't even exist anymore, I don't think.
Come on, Flash 8 was 2005, not '98. AS2 is pants compared to AS3 but then these days the cool kids are going back to js, which is far worse than AS2, so we can't be snobbish anymore ;)
As an answer to your question, I believe AS2 locks down shared objects to the program specifically.
Yeah you can't just use shared objects across games. You'll have to use some external solution such as sending the data to a web script or some sort (PHP easiest), saving the data to a DB and then reading that back in to any swf you like. To be honest I think this will be quite tricky for you and probably better off just sticking to the 1 game for now.
At 9/2/13 01:26 AM, Innermike wrote: I've had my iPhone for a month now
> Homeless
> Owns an iPhone
Priorities
At 9/2/13 11:18 AM, Innermike wrote:At 9/2/13 08:09 AM, Rustygames wrote:Phones and tunaAt 9/2/13 01:26 AM, Innermike wrote: I've had my iPhone for a month now> Homeless
> Owns an iPhone
Priorities
You're right, but iPhone 5's go on ebay used for like £500 and a brand new Nexus 3 costs £150. That's £350 worth of canned tuna you could have :D
At 9/2/13 08:09 AM, Rustygames wrote: Come on, Flash 8 was 2005, not '98. AS2 is pants compared to AS3 but then these days the cool kids are going back to js, which is far worse than AS2, so we can't be snobbish anymore ;)
Aww, but it's more fun being snobbish :P
And maybe they'll learn something? Who knows
Speaking of snobbish, I haven't seen 4ur around lately. Did he die?
I kid, I kid :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/2/13 12:45 PM, egg82 wrote: Speaking of snobbish, I haven't seen 4ur around lately. Did he die?
Each time I get a new twitter follower, I get a bit creeped out. Like, how did this guy find me from just one hashtag that I used?
At 9/2/13 01:15 PM, MSGhero wrote: Each time I get a new twitter follower, I get a bit creeped out. Like, how did this guy find me from just one hashtag that I used?
I get a little excited. It's another person who likes my content or my opinion
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/2/13 01:59 PM, egg82 wrote: I get a little excited. It's another person who likes my content or my opinion
It doesn't bode well that I haven't had a follower in a while despite my constant updating...this saddens me.
At 9/2/13 03:02 PM, VoidForce wrote: It doesn't bode well that I haven't had a follower in a while despite my constant updating...this saddens me.
i've got all of two subscribers on my channel. Don't worry, you're probably doing well :P
My god, my application is a monster D:
The webcam capture rapidly consumes memory and never releases it again, somehow.
Somewhere along the "take the packet apart, send it, and put it back together on the other end" bit, i'm using almost all of my CPU. On top of that, encryption and compression takes for-fucking-ever (about three seconds, which is ungodly long when we're talking about streaming data) and uses what's left of my CPU.
I'm going to temporarily give up on the webcam thing and move on to something I know works, audio. Hopefully i'll be able to pinpoint spots that need optimization with that.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/2/13 12:02 PM, Innermike wrote:At 9/2/13 11:45 AM, Rustygames wrote: You're right, but iPhone 5's go on ebay used for like £500 and a brand new Nexus 3 costs £150. That's £350 worth of canned tuna you could have :DNo I don't have an iPhone 5, I was trying to make a point but I guess it was lost in translation, it's a fairly used 4.
Ah kk soz. I quite fancy a Google phone thingy. My phone is smashed due to a drunk man falling on me :(
At 9/2/13 12:45 PM, egg82 wrote:At 9/2/13 08:09 AM, Rustygames wrote: Come on, Flash 8 was 2005, not '98. AS2 is pants compared to AS3 but then these days the cool kids are going back to js, which is far worse than AS2, so we can't be snobbish anymore ;)Aww, but it's more fun being snobbish :P
And maybe they'll learn something? Who knows
To be fair, I am on your side, why bother learning AS2 when you could be learning AS3 which is faster and easier!
Speaking of snobbish, I haven't seen 4ur around lately. Did he die?
I kid, I kid :P
This forum is basically just Eggy Mario, Metal Gear Solid Hero, Homeless Mike and occasionally that Mexican bloke shows up. Oh and of course the occasional rubbish from a silly cowboy person
At 9/2/13 03:20 PM, Rustygames wrote: This forum is basically just Eggy Mario, Metal Gear Solid Hero, Homeless Mike and occasionally that Mexican bloke shows up. Oh and of course the occasional rubbish from a silly cowboy person
Metal Solid Gear, although that's not what it actually means.
At 9/2/13 03:47 PM, MSGhero wrote: Metal Solid Gear, although that's not what it actually means.
Monosodium glutamate, I think?
Flavor-enhancing acid-salt-thing added to most cheap (and even some expensive) Chinese foodstuffs.
You came up with the name when Hero was taken and you had Chinese takeout, right?
Eggy Mario, because normal Mario just wasn't enough.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/2/13 04:23 PM, egg82 wrote: Eggy Mario, because normal Mario just wasn't enough.
Mine's just my name :(
Eggy mario is so much better
At 9/2/13 04:23 PM, egg82 wrote: You came up with the name when Hero was taken and you had Chinese takeout, right?
I wanted takeout, never did get it :(
At 9/2/13 04:45 PM, Innermike wrote: Theres a brilliant sitcom pilot somewhere there.
I hope I get to be the recurring guest star who's jokes are all based around not knowing any coding whatsoever.
At 9/2/13 06:29 PM, VoidForce wrote: I hope I get to be the recurring guest star who's jokes are all based around not knowing any coding whatsoever.
"Why would you use three lists when you can simply use a dictionary with a tuple for your UDP packets?! Ahahaha.. Wait, no, that's not even remotely funny..."
I have the strangest feeling we wouldn't last longer than a pilot
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/2/13 06:29 PM, VoidForce wrote: I hope I get to be the recurring guest star who's jokes are all based around not knowing any coding whatsoever.
Multiples of four, man. Multiples of four!
canned laughter
At 9/2/13 11:50 PM, egg82 wrote: I have the strangest feeling we wouldn't last longer than a pilot
We'd get to storyboard, but there'd only be one sketch of everyone typing on a computer. Nothing else, no action or movement.
Is it possible to prevent page from scrolling using mouse wheel when flash is focused?
At 9/2/13 11:50 PM, egg82 wrote: "Why would you use three lists when you can simply use a dictionary with a tuple for your UDP packets?! Ahahaha.. Wait, no, that's not even remotely funny..."
I have the strangest feeling we wouldn't last longer than a pilot
A pilot that gains a cult following, I'd settle for that.
At 9/3/13 05:32 AM, nitokov wrote: Is it possible to prevent page from scrolling using mouse wheel when flash is focused?
Yeah, mousewheelcatcher doesn't work on chrome, and another one I'll link later doesn't work on Mac tho.
At 9/3/13 11:50 AM, Innermike wrote: It begins.
Someone has a photo editing program and too much time on their hands, I see :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 9/3/13 09:35 AM, MSGhero wrote:At 9/3/13 05:32 AM, nitokov wrote: Is it possible to prevent page from scrolling using mouse wheel when flash is focused?Yeah, mousewheelcatcher doesn't work on chrome, and another one I'll link later doesn't work on Mac tho.
other one. I don't remember what the first one was actually called, oh well. Just know it won't work for all viewers.
At 9/2/13 11:55 PM, MSGhero wrote:At 9/2/13 11:50 PM, egg82 wrote: I have the strangest feeling we wouldn't last longer than a pilotWe'd get to storyboard, but there'd only be one sketch of everyone typing on a computer. Nothing else, no action or movement.
What are you talking about? Whenever I post I'm wearing a mankini whilst juggling chainsaws on a unicycle. Also there is a bear
At 9/3/13 01:47 PM, Rustygames wrote: What are you talking about? Whenever I post I'm wearing a mankini whilst juggling chainsaws on a unicycle. Also there is a bear
I post with my face.
by tybg6p[-0trwqe2qawTRY5UJHY;L'PM, JHKUO90PU7Y64R5ESAWDECV GHDESFRKLBVUJYHRET
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Something I coded two weeks ago for the future just became relevant and immensely useful. Thanks past me.
i don't even know how it works, not touching it
At 9/3/13 02:12 PM, egg82 wrote:At 9/3/13 01:47 PM, Rustygames wrote: What are you talking about? Whenever I post I'm wearing a mankini whilst juggling chainsaws on a unicycle. Also there is a bearI post with my face.
by tybg6p[-0trwqe2qawTRY5UJHY;L'PM, JHKUO90PU7Y64R5ESAWDECV GHDESFRKLBVUJYHRET
Not going to lie, I opened up a notepad file after reading that and tried to see if I could spell any words accidentally using my face...
NO SHAME!
That moment when those random twitter followers stop following you ._.