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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2013-08-26 14:41:58


At 8/26/13 02:29 PM, Glaiel-Gamer wrote: MD5 isn't an encryption algorithm its just a hashing algorithm any website that says its decrypting the hashes is just looking them up in a table

I know this :P
What i'm asking is what specific line of code or piece of the algorithm is saying "you can't ever get this information back"?


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Response to The Flash 'Reg' Lounge 2013-08-26 15:33:05


At 8/26/13 02:41 PM, egg82 wrote:
At 8/26/13 02:29 PM, Glaiel-Gamer wrote: MD5 isn't an encryption algorithm its just a hashing algorithm any website that says its decrypting the hashes is just looking them up in a table
I know this :P
What i'm asking is what specific line of code or piece of the algorithm is saying "you can't ever get this information back"?

I'm far from an expert on hashes and this sort of thing, but I'll take a shot at answering your question.

It's the algorithm itself that says "you can't ever get this information back." The goal of a hashing algorithm is to basically take variable-length data and turn it into data of a fixed length. However, while compression algorithms are concerned with finding a shorter full representation of your data (either with or without losses), hash functions basically attempt to assign each possible input value a unique identifier that can be used for searches, comparisons, or encoding, without having to perform those operations on the data directly (for performance reasons). When applied to cryptography, the goal is to use/find/develop hash functions that aren't easily reversed. This is the only principal difference, as far as I know.

I might be way off there but that's my best guess as a crypto-newbie.

More info:
http://en.wikipedia.org/wiki/Cryptographic_hash_function
http://en.wikipedia.org/wiki/Hash_function#Description
http://en.wikipedia.org/wiki/MD5#Algorithm

Response to The Flash 'Reg' Lounge 2013-08-26 15:40:44


At 8/26/13 02:41 PM, egg82 wrote:
At 8/26/13 02:29 PM, Glaiel-Gamer wrote: MD5 isn't an encryption algorithm its just a hashing algorithm any website that says its decrypting the hashes is just looking them up in a table
I know this :P
What i'm asking is what specific line of code or piece of the algorithm is saying "you can't ever get this information back"?

AND, OR

if you know that A|B = 1, and you know that B=1, then A could be 0 or 1

Response to The Flash 'Reg' Lounge 2013-08-27 00:10:17


I need feedback on how to juice up my game. Particles and screen shakes seem out of place here.

All mouse controls. Trying to make the interface more fluid rather than having to click a tile then click a command back and forth. The remaining buttons will get replaced eventually.

Obviously, more art to come. Also planned: unique unit sprites, idle animations, dynamic expressions, dynamic dialogue sequences mid-battle, better animation interactions, balance, skills, etc.

Response to The Flash 'Reg' Lounge 2013-08-27 01:15:42


At 8/27/13 12:10 AM, MSGhero wrote: I need feedback on how to juice up my game. Particles and screen shakes seem out of place here.

ERROR — You do not have permission to preview this project.

Response to The Flash 'Reg' Lounge 2013-08-27 09:13:14


At 8/27/13 01:15 AM, FlyingColours wrote:
At 8/27/13 12:10 AM, MSGhero wrote: I need feedback on how to juice up my game. Particles and screen shakes seem out of place here.
ERROR — You do not have permission to preview this project.

I set it for anyone to see wtf, now I have to wait until I'm back at my laptop since mobile can't even touch those options x.x

Response to The Flash 'Reg' Lounge 2013-08-27 10:07:30


At 8/26/13 03:40 PM, Glaiel-Gamer wrote: AND, OR

if you know that A|B = 1, and you know that B=1, then A could be 0 or 1

I need to learn my bitwise operations .-.
thanks, I knew I was probably missing something obvious :P


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Response to The Flash 'Reg' Lounge 2013-08-27 10:21:50


At 8/27/13 01:15 AM, FlyingColours wrote:
At 8/27/13 12:10 AM, MSGhero wrote: I need feedback on how to juice up my game. Particles and screen shakes seem out of place here.
ERROR — You do not have permission to preview this project.

I got the same. Have you tried turning it off and on again?


"If loving Python is crazy then I don't want to be sane." -Diki

Response to The Flash 'Reg' Lounge 2013-08-27 11:10:41


At 8/27/13 10:21 AM, pirateplatypus wrote:
At 8/27/13 01:15 AM, FlyingColours wrote:
At 8/27/13 12:10 AM, MSGhero wrote: I need feedback on how to juice up my game. Particles and screen shakes seem out of place here.
ERROR — You do not have permission to preview this project.
I got the same. Have you tried turning it off and on again?

Ok here, I remember now there was a server error when I went to another page, so it probably didn't save the change

Response to The Flash 'Reg' Lounge 2013-08-27 13:26:36


At 8/27/13 11:10 AM, MSGhero wrote: Ok here, I remember now there was a server error when I went to another page, so it probably didn't save the change
http://www.newgrounds.com/projects/view/675472
TypeError: Error #1006: stopAllMovieClips is not a function. at Animation/stop()[C:\Users\Nick\Documents\Projects\Flash\Princess Wars\src\Animation.as:99] at States::CutsceneState/exit()[C:\Users\Nick\Documents\Projects\Flash\Princess Wars\src\States\CutsceneState.as:123] at StateManager/helpSwap()[C:\Users\Nick\Documents\Projects\Flash\Princess Wars\src\StateManager.as:62] at Function/<anonymous>()[C:\Users\Nick\Documents\Projects\Flash\Princess Wars\src\StateManager.as:50] at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock::TweenLite/render()[D:\_Flash\_AS3_v12\src\com\greensock\TweenLite.as:699] at com.greensock.core::SimpleTimeline/render()[D:\_Flash\_AS3_v12\src\com\greensock\core\SimpleTimeline.as:148] at com.greensock.core::Animation$/_updateRoot()[D:\_Flash\_AS3_v12\src\com\greensock\core\Animation.as:547]

after pressing the "Skip Cutscene" button or just clicking "Next" until the end. Also, everything fades to black and stays there. Not sure if unfinished, or bug.


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Response to The Flash 'Reg' Lounge 2013-08-27 13:40:05


At 8/27/13 01:26 PM, egg82 wrote: after pressing the "Skip Cutscene" button or just clicking "Next" until the end. Also, everything fades to black and stays there. Not sure if unfinished, or bug.

Update your flash noob. #11.8

It's such a nice function, but yeah 11.8 :(

Response to The Flash 'Reg' Lounge 2013-08-27 14:11:59


Ok fine.

Doesn't require 11.8 now

Response to The Flash 'Reg' Lounge 2013-08-27 14:27:24


At 8/27/13 02:11 PM, MSGhero wrote: Ok fine.
http://www.newgrounds.com/projects/view/675472
Doesn't require 11.8 now

looks pretty neat!
I would update, but since I use the debug with chrome it's a bit of a manual process. I'll do it later. Maybe.

You would not believe the sheer number of errors in the YouTube player

So I maded this, my skype-alike. Well, partially-maded. The only thing that really works right now is audio :(
It should use UPnP if available, though I have no means to test it, so i'll just trust that the code works. Otherwise it's pretty much LAN-only. Also, you can play with the values in the settings, though I haven't made a nice in-app interface for them yet.
Thoughts?


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Response to The Flash 'Reg' Lounge 2013-08-27 14:46:56


At 8/27/13 10:07 AM, egg82 wrote:
At 8/26/13 03:40 PM, Glaiel-Gamer wrote: AND, OR

if you know that A|B = 1, and you know that B=1, then A could be 0 or 1
I need to learn my bitwise operations .-.
thanks, I knew I was probably missing something obvious :P

Yeah there's only a handful of them that are reversible
besides the obvious ones (~, identity)

XOR is reversible (its reversible with XOR, fun fact)
ADD and SUBTRACT are reversible (assuming they wrap around after 256, etc)
bit rotate (not bit shift) is reversible

remember you need to know one of the inputs in order to reverse them too, simply doing like

result[0] = input[0]^input[1]

would crush information

Response to The Flash 'Reg' Lounge 2013-08-28 06:16:10


Anyone here have experience with Stage3D?

I have a 2D tile renderer that does full culling every frame, allowing it to render massive worlds at no extra performance cost. However, this doesn't work too well on mobile, giving me about 12FPS on an old XPeria R800i. When I tried the same thing in Unity with it's GL class (for direct access to OpenGL), it gave me near 60 FPS.

So basically, I need to render around 1000 quads each frame, each with their own UV map, using the same 1024x1024 texture. Would Stage3D be fast enough for this?

Response to The Flash 'Reg' Lounge 2013-08-28 10:11:58


At 8/27/13 01:40 PM, MSGhero wrote: It's such a nice function, but yeah 11.8 :(

I can't really do anything with either version. I'm stuck on 11.2; I'd upgrade but it's the end of the line for Firefox on Linux. I'll see if the Chrome Pepper version is up to 11.8 later tonight. From what I can see it looks cool.


"If loving Python is crazy then I don't want to be sane." -Diki

Response to The Flash 'Reg' Lounge 2013-08-28 10:25:10


At 8/28/13 06:16 AM, Wolfos wrote: So basically, I need to render around 1000 quads each frame, each with their own UV map, using the same 1024x1024 texture. Would Stage3D be fast enough for this?

the biggest issue you'll run into is memory. For some reason, Flash likes to limit the amount of memory you can use for textures and other things. Normally that's fine, and you won't run into problems, but once you get into 3D you'll hit that cap pretty quickly.
Otherwise, you shouldn't have too much of a problem with performance.


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Response to The Flash 'Reg' Lounge 2013-08-28 12:06:11


At 8/28/13 06:16 AM, Wolfos wrote: So basically, I need to render around 1000 quads each frame, each with their own UV map, using the same 1024x1024 texture. Would Stage3D be fast enough for this?

Probably. Starling is your best 2d bet, away3d for 3d. They also just updated the max texture size to be 4096x4096.

on phone, quoting too hard

@pirateplatypus when is it crashing? Did you ctrl f5 to reload?

Response to The Flash 'Reg' Lounge 2013-08-28 14:43:51


At 8/28/13 12:06 PM, MSGhero wrote: away3d for 3d

Alternativa ftw


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-08-28 15:26:28


At 8/28/13 02:43 PM, Rustygames wrote: Alternativa ftw

HEATHEN! BURN THE NONBELIEVER!!!
:P

So I figured out i'm making UPnP wayyyy more complicated than it needs to be. Turns out there's an MS built-in library for it. Herpaderp.


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Response to The Flash 'Reg' Lounge 2013-08-28 15:34:45


At 8/28/13 03:26 PM, egg82 wrote:
At 8/28/13 02:43 PM, Rustygames wrote: Alternativa ftw
HEATHEN! BURN THE NONBELIEVER!!!
P

Really? I found it to be more intuitive and far better documentation (the versions of Away3D that use Stage3D are still an enigma to me :P).

I liked alternativa when I used it, but I haven't done anything full scale in either so I'm just going by initial reactions, maybe there is a lot I'm missing :)


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-08-29 01:22:26


Anyone familiar with Euclideon works?
whats your thoughts on this ?


RangeError: Error #1125: The index 4 is out of range 4.

Response to The Flash 'Reg' Lounge 2013-08-29 07:47:45


I need feedback on how to juice up my game. Particles and screen shakes seem out of place here.

I think you're doing awesome so far. :) Here are some ideas:

-Background with animations, esp. if generated with random numbers
-Icons next to every menu item
-After a skill is performed, display the name of the skill in a non-English language in an interesting way. For example, for whirlwind, you could show the Chinese characters xuuanfeng 旋風 (yay for the new unicode) spinning around and getting larger until it covers the whole screen.

Response to The Flash 'Reg' Lounge 2013-08-29 10:49:29


At 8/29/13 07:47 AM, FlyingColours wrote: -After a skill is performed, display the name of the skill in a non-English language in an interesting way. For example, for whirlwind, you could show the Chinese characters xuuanfeng 旋風 (yay for the new unicode) spinning around and getting larger until it covers the whole screen.

Idk how well Chinese would work considering nothing in the game relates to that, but it's a good idea. Tbh the skirmishes seem too congested, I might fade the screen and everyone except the attacker and defenders and then space out the units or zoom in to bring more focus to them.

Response to The Flash 'Reg' Lounge 2013-08-30 13:23:41


At 8/30/13 01:20 PM, Mr-Shark wrote: This is possible right?

Yeah, you would just use the same file name in SharedObject.getLocal in the next game. At least for as3, idk if as2 is any different here.

Response to The Flash 'Reg' Lounge 2013-08-30 13:57:08


At 8/30/13 01:20 PM, Mr-Shark wrote: This is possible right?

From what I can tell in your post, you're trying to code a game using a language from '98 and an animation IDE from about the same time. Macromedia doesn't even exist anymore, I don't think.

As an answer to your question, I believe AS2 locks down shared objects to the program specifically.


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Response to The Flash 'Reg' Lounge 2013-08-30 23:14:49


Hey guys, I'm try to make a switch to Unity, any of you guys got a good handle with it and could help me out with various small things on Skype?

But I have learned a lot about AS3, and I like making AS3 videos, as you may have seen I answered my last few forum questions in video format. I thought about making a tutorial series, but there's hundreds of those. I thought about making very specific ones, about getting out of AS2 habits and theoretical and structural AS3, but I'm not sure I have enough good ideas for that. I'd like to do a livestream answering people's questions about actionscript, but the community just isn't large enough and all in the same place. I'd like to do a video that's me just basically coding a game from start to finish and talking about it. But it'd be long who would watch that?

Either way I feel like all the AS specific things about DispalyLists, Swcs, Scout, GC, et cetera will all be lost when I get a handle on Unity. What do you guys think?


If ya have something to say, PM me. I have a lot of time to spare.

Also never PM egg82.

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Response to The Flash 'Reg' Lounge 2013-08-31 01:02:42


At 8/30/13 11:14 PM, MintPaw wrote:

I'd like to do a livestream answering people's questions about actionscript, but the community just isn't large enough and all in the same place.

You wouldn't have nearly the views you might think. My D&D campaign got two chatters and four viewers one day, that was quite a lot!

Either way I feel like all the AS specific things about DispalyLists, Swcs, Scout, GC, et cetera will all be lost when I get a handle on Unity. What do you guys think?

Depends on the language, but for the most part yeah. I've learned that, structure aside, AS3 is quite a lot its own language.


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Response to The Flash 'Reg' Lounge 2013-08-31 15:15:22


Last day of voice actor auditions for JUGGERNAUT II, I didn't realise just how big the VA community is. I made two or three posts here and a thread over at VAA and over 50 people sent in auditions over the six or seven week period. It's pretty amazing really how eager people are to get into voice acting for various projects. There's a really big variety out there.


Tale of Enki: Pilgrimage, an RPG with a few twists. Available to buy it on Steam here!

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Response to The Flash 'Reg' Lounge 2013-08-31 21:15:25


goddamnit.

So I made that application (the Skype-alike) and tested it with my friends. Figured out it doesn't work for some reason. Three days of testing later, and I realized I bound the server's listener to "127.0.0.1" instead of "0.0.0.0"
all the headdesk.


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