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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2013-08-22 12:41:46


At 8/22/13 03:12 AM, Innermike wrote: ...

:P what can I say? I don't have a favorite album. Never did, and never will. I have favorite individual songs, not entire albums or even artists, really.


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Response to The Flash 'Reg' Lounge 2013-08-22 14:44:52


At 8/22/13 12:41 PM, egg82 wrote:
P what can I say? I don't have a favorite album. Never did, and never will. I have favorite individual songs, not entire albums or even artists, really.

Same. I can't describe the genre that I listen to on pandora...it started with house music as the seed, but I hate almost all of it. After that, it put me somewhere in the electronic genre, there's prolly a name for it, but idk.

Favorite song, though, is Nitronic by zircon.

Response to The Flash 'Reg' Lounge 2013-08-22 20:24:33


At 8/22/13 03:53 PM, Innermike wrote: I guess since I got into music listening to full LPs any other approach seems pretty alien to me.

In other news, I've gone back to flash and I'm working on this game in which you create planets with different sizes properties then launch your little guy off to bounce off/sling around these in order to avoid obstacles and reach the end goal. It's pretty neat though and it's refreshing working on shit like this again but I swear to god if a single person says it's anything like Angry Birds space...

Hopefully I'll be able to contribute to the next round of screenshots.

You have until #screenshotsaturday. It seems like it'd be a lot more launch and pray than strategizing (for at least the first few launches), especially if a slingshot mechanic is needed for a puzzle.

It hit me that I can make properties for my units so I don't have to constantly loop through an array and test each one. Simple enough, store the damage that the unit will take, if he blocked the attack, and a getter for if the unit will end up dead or low hp because of the impending damage. It didn't occur to me to store "the future" in the unit itself for some reason...now to clean up everything.

Well, now to do circuits hw, then to fix the--play dota, then fix the code
It feels like when I forgot I could extend a class to add specific functionalities...

Response to The Flash 'Reg' Lounge 2013-08-24 15:19:59


GUIDE has restored some of my faith in matlab.

Post 'em time

Started juggernaut 2, and it's going nicely so far, I'm like 2 months ahead of last year after a week of progress. Since I'm rewriting everything, it won't go that quickly, but still it's nice. Not the most interesting screenshot, but the artist just got back, so I haven't done anything interesting yet.

The other game, tentatively titled "Princess Wars" I'm experimenting in. It looked like it would be a boring FFT clone, so I'm adding a lot of dynamic stuff to it. Right now I'm doing dynamic dialogue, where it queries the current game state and finds the dialogue that best fits there. I'm like 2/3 in this, so I can't actually compile for a screenshot right now, but I'll upload a demo for suggestions later. Future plans: dynamic face expressions, maybe idle animations, more streamlining of the command interface, just stuff to juice up the battle system.

gamasutra knows the perfect articles to show me

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2013-08-24 19:47:10


At 8/24/13 03:19 PM, MSGhero wrote: Post 'em time

I'm working more on technical stuff, so it's pretty hard to show a screenshot. Basically one day I asked myself, "can I make my own Skype?" - and for shits and giggles, I decided to try. This allows multiple compression algorithms as well as multiple levels of compression, and several different encryption algorithms as well if you're into that. Audio, video, text, the whole shebang, because why not? From my current testing (which isn't much, and also isn't complete) this SHOULD be faster than Skype, as well as more lightweight.

With great boredom comes great applications

The Flash 'Reg' Lounge


Programming stuffs (tutorials and extras)

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Response to The Flash 'Reg' Lounge 2013-08-24 20:01:59


At 8/24/13 07:47 PM, egg82 wrote: From my current testing (which isn't much, and also isn't complete) this SHOULD be faster than Skype, as well as more lightweight.

If it doesn't have flash ads, it's already faster and less memory-intensive than skype.

With great boredom comes great applications

I'm usually bored until I figure something out after midnight, then I get excited and don't want to sleep

Response to The Flash 'Reg' Lounge 2013-08-24 23:09:26


Guys, someone explain to me why anyone puts up with HTML5 game programming (JavaScript, rather)? It takes me back to the days of AS2 where trying to object-orient anything was a task for a man with a deathwish.

Response to The Flash 'Reg' Lounge 2013-08-24 23:19:38


At 8/24/13 11:09 PM, Archawn wrote: Guys, someone explain to me why anyone puts up with HTML5 game programming (JavaScript, rather)? It takes me back to the days of AS2 where trying to object-orient anything was a task for a man with a deathwish.

Its trendy!


None

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Response to The Flash 'Reg' Lounge 2013-08-25 09:36:42


At 8/24/13 11:09 PM, Archawn wrote: Guys, someone explain to me why anyone puts up with HTML5 game programming (JavaScript, rather)? It takes me back to the days of AS2 where trying to object-orient anything was a task for a man with a deathwish.

The reason why I have to build games with javascript and HTML5 is purely because there are no plugins supported universally across mobile browsers. Since the Flash plugin was shit-canned JS is now the only choice. Simple as that. Lack of choice forces you to develop is JS if you wish to run your games in a browser.

The best solution is to build native apps for each platform, and stick to plugins for desktop browsers, however there is still demand for browser based software (Web 2.0 bollocks) so unfortunately we are being forced against our wills to comply with this medieval bullshit called JS.


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-08-25 09:57:02


At 8/25/13 09:36 AM, Rustygames wrote: The best solution is to build native apps for each platform, and stick to plugins for desktop browsers, however there is still demand for browser based software (Web 2.0 bollocks) so unfortunately we are being forced against our wills to comply with this medieval bullshit called JS.

What about haxe openfl? Flash export for browser, iOS and android exports...

Or AIR, but you'd need a separate as3 version that doesn't use any ANEs for browser.

Response to The Flash 'Reg' Lounge 2013-08-25 11:15:29


At 8/25/13 09:57 AM, MSGhero wrote:
At 8/25/13 09:36 AM, Rustygames wrote: The best solution is to build native apps for each platform, and stick to plugins for desktop browsers, however there is still demand for browser based software (Web 2.0 bollocks) so unfortunately we are being forced against our wills to comply with this medieval bullshit called JS.
What about haxe openfl? Flash export for browser, iOS and android exports...

Or AIR, but you'd need a separate as3 version that doesn't use any ANEs for browser.

I've never heard of the former but I know AIR does not run in the browser. By browser you know I mean, chrome, safari and the android stock browser right? And I'm talking about mobile only here, not desktop


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-08-25 13:39:58


At 8/25/13 11:15 AM, Rustygames wrote: I've never heard of the former but I know AIR does not run in the browser. By browser you know I mean, chrome, safari and the android stock browser right? And I'm talking about mobile only here, not desktop

Ohh I see. Haxe is basically as3 syntax with a few goodies, and it compiles to pretty much every language. Openfl is an extension of that which exports to flash, win/mac/linux, html5, ios, android, and blackberry.

Response to The Flash 'Reg' Lounge 2013-08-25 15:26:15


Okay, so I'm a day late for Screenshot Saturday, but I've got the goods!

This is from one of my upcoming games, an RPG called Ender Story. It's just a battle screenshot of one of the characters summoning a fire beast and it attacking an enemy. We've just about finished the battle system now and have just to add cut scenes, saving/loading, some menu functionality and then we'll get it tested and released. It's probably about four to six weeks or so from being wrapped up now and then the sponsor hunt begins again.

The Flash 'Reg' Lounge


Tale of Enki: Pilgrimage, an RPG with a few twists. Available to buy it on Steam here!

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Response to The Flash 'Reg' Lounge 2013-08-25 15:32:43


At 8/25/13 03:26 PM, VoidForce wrote: add cut scenes, saving/loading

Mannnn, I was on a roll. Now I'm depressed cuz you reminded me about those nightmares... :(

Response to The Flash 'Reg' Lounge 2013-08-25 15:59:08


At 8/25/13 01:39 PM, MSGhero wrote:
At 8/25/13 11:15 AM, Rustygames wrote: I've never heard of the former but I know AIR does not run in the browser. By browser you know I mean, chrome, safari and the android stock browser right? And I'm talking about mobile only here, not desktop
Ohh I see. Haxe is basically as3 syntax with a few goodies, and it compiles to pretty much every language. Openfl is an extension of that which exports to flash, win/mac/linux, html5, ios, android, and blackberry.

Is the JS/HTML5 capabilities of Haxe really complete though? Last I saw it was unreliable at best


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-08-25 16:07:25


At 8/25/13 03:59 PM, Rustygames wrote: Is the JS/HTML5 capabilities of Haxe really complete though? Last I saw it was unreliable at best

Openfl, not just haxe. And I have no idea, I doubt it's unreliable at this point, maybe not entirely bug-free, though.

Response to The Flash 'Reg' Lounge 2013-08-25 19:47:31


i made a post in general and it got deleted immediately didn't realize the mods around here were still that active

Response to The Flash 'Reg' Lounge 2013-08-25 19:54:04


At 8/25/13 07:47 PM, Glaiel-Gamer wrote: i made a post in general and it got deleted immediately didn't realize the mods around here were still that active

Posts you'd think are good will usually turn into a warzone in general. y advice is to lurk around a bit to make sure what you're posting won't start crap the mods'll need to deal with, or they simply won't deal with it (via locking or deleting)


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

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Response to The Flash 'Reg' Lounge 2013-08-25 20:03:43


At 8/25/13 07:54 PM, egg82 wrote:
At 8/25/13 07:47 PM, Glaiel-Gamer wrote: i made a post in general and it got deleted immediately didn't realize the mods around here were still that active
Posts you'd think are good will usually turn into a warzone in general. y advice is to lurk around a bit to make sure what you're posting won't start crap the mods'll need to deal with, or they simply won't deal with it (via locking or deleting)

@Diki destroyed one thread I saw, it way beautiful.

Also he was prolly trolling and didn't expect anyone to be watching.

Kappa

Response to The Flash 'Reg' Lounge 2013-08-25 20:24:05


At 8/25/13 05:51 PM, Innermike wrote:
Also @VoidForce, it's been what 6 weeks since that big Japanese talk, I've learned about 200 kanji in that time (and around 500 words too), with a couple dozen more I'm currently trying to lock down, the SRS system is a wondrous thing. I've seen that 550 of the ~2000 joyo kanji will cover about 70% of most texts, while 1100 will cover about 90%, so I can't wait to actually start reading practice, there are a whole bunch of great mobile apps for Japanese learning too so that's nice.

Reading is proving to be an order of magnitude easier than everything else though, all the homophones are murder, it's one of those things I know I'd only be able to work on living in Japan. It's easy to tell the difference between 公 and 高 in text but they're both pronounced the same way, with a bit of thought you might be able to tell from context which one the person is referring to, but what about more similar words? Shit's crazy.

Not going to lie, I've gotten pretty lazy as far as learning goes. I got hiragana down and then have kept putting off katakana. Kind of funny/irritating in that they're the shorter, simple ones and the kanji is the one with thousands of characters. What I have been doing is learning basic spoken Japanese through JapanesePod101, simply because I can do that anywhere. Usually in bed at night or right after I get up, also on the train when I'm heading to and from Belfast.

I'm moving house at the moment so as soon as I get into the new one and my stuff unpacked and internet connection up, I'm going to make an aim to have Katakana done by the end of September which by most estimations from people is more than enough time.

Most people seem to say that languages are easier to pick up when you're around people that speak it, which makes sense. Got any plans as far as going to Japan for any decent time to help learning? There are loads of people around that I've spoken to recently (mostly Korean, a few Japanese) that have been up for Skype chatting for a bit of language exchange if that would help pronunciation?


Tale of Enki: Pilgrimage, an RPG with a few twists. Available to buy it on Steam here!

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Response to The Flash 'Reg' Lounge 2013-08-25 22:25:58


My Ludum Dare game.

http://www.prettymuchgames.com/games/yea

Trying out full screen. It seems to perform OK on my computer. Any one have a bad frame rate ?

Response to The Flash 'Reg' Lounge 2013-08-25 22:32:35


At 8/25/13 10:25 PM, PrettyMuchBryce wrote: My Ludum Dare game.

http://www.prettymuchgames.com/games/yea

Trying out full screen. It seems to perform OK on my computer. Any one have a bad frame rate ?

Yea

Wait, no. Also, that fucking scared me the first time >=(

Response to The Flash 'Reg' Lounge 2013-08-25 23:40:41


At 8/25/13 10:25 PM, PrettyMuchBryce wrote: Trying out full screen. It seems to perform OK on my computer. Any one have a bad frame rate ?

yeah, it uses 100% of my CPU (dual-core 3.2 GHz - it seems to use both cores?) and runs at about 10 FPS


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

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Response to The Flash 'Reg' Lounge 2013-08-25 23:58:07


At 8/25/13 11:40 PM, egg82 wrote:
At 8/25/13 10:25 PM, PrettyMuchBryce wrote: Trying out full screen. It seems to perform OK on my computer. Any one have a bad frame rate ?
yeah, it uses 100% of my CPU (dual-core 3.2 GHz - it seems to use both cores?) and runs at about 10 FPS

Oh well. I'll just revert it back to non-fullscreen. Theres something about some systems that makes it just barf. It works fine on my mac, but on my windows machine it runs poorly. Thanks for checking.

Response to The Flash 'Reg' Lounge 2013-08-26 00:06:30


At 8/25/13 11:58 PM, PrettyMuchBryce wrote: Oh well. I'll just revert it back to non-fullscreen. Theres something about some systems that makes it just barf. It works fine on my mac, but on my windows machine it runs poorly. Thanks for checking.

Maybe turn the quality down some if you didn't already? I think it was ebf4, it looked kinda poopy fullscreened (lower quality) and better not.

Response to The Flash 'Reg' Lounge 2013-08-26 06:10:51



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Response to The Flash 'Reg' Lounge 2013-08-26 13:05:25


At 8/26/13 12:54 PM, Innermike wrote: Side story: I just got totally flamed to pieces on a Japanese language forum for a reply I made saying I thought incest was messed up.

Their culture is pretty different. In America, for instance, pretty much everything related to sex is considered, to a varying degree, to be "taboo" - we're pretty shamefur about our intercourse, here.


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

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Response to The Flash 'Reg' Lounge 2013-08-26 13:08:46


At 8/26/13 01:05 PM, egg82 wrote: Their culture is pretty different. In America, for instance, pretty much everything related to sex is considered, to a varying degree, to be "taboo" - we're pretty shamefur about our intercourse, here.

reminds me, actually: An old 9th-grade challenge was to go into a crowded room and shout "penis" or "vagina" at the top of your lungs. Most people were too embarrassed to do it. Pretty sure very few other countries have that issue.


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

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Response to The Flash 'Reg' Lounge 2013-08-26 13:13:53


At 8/26/13 01:05 PM, egg82 wrote: Their culture is pretty different. In America, for instance, pretty much everything related to sex is considered, to a varying degree, to be "taboo" - we're pretty shamefur about our intercourse, here.

Spoiler alert:
.
.
.
I wonder how they're gonna tackle that in the spike lee remake of Oldboy. It's coming out in a few months I believe.

Response to The Flash 'Reg' Lounge 2013-08-26 13:47:13


oh, here's a question if you need food for thought. Or thought for food.

What is it specifically that differentiates the MD5 hashing algorithm from, say, an MD5 encryption algorithm? That is to say; what line of code or part of the algorithm specifically makes sure the data is "hashed" and not "encrypted"?

This is my best guess:
I assume when you perform bitwise operations that do not result in loss of data, it can then be reversed to "decrypt" the data - however a hash like the MD5 continually drops data during the operation to finally come up with a result of 128-bit (16-byte) strings. The thing is, I can't seem to find any specific line of code or piece of the algorithm that does that. I'm probably missing something obvious, but if anyone else wants to give it a shot, i'm pretty curious to know exactly how it all works.

Also, this was interesting


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

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