GUIDE has restored some of my faith in matlab.
Post 'em time
Started juggernaut 2, and it's going nicely so far, I'm like 2 months ahead of last year after a week of progress. Since I'm rewriting everything, it won't go that quickly, but still it's nice. Not the most interesting screenshot, but the artist just got back, so I haven't done anything interesting yet.
The other game, tentatively titled "Princess Wars" I'm experimenting in. It looked like it would be a boring FFT clone, so I'm adding a lot of dynamic stuff to it. Right now I'm doing dynamic dialogue, where it queries the current game state and finds the dialogue that best fits there. I'm like 2/3 in this, so I can't actually compile for a screenshot right now, but I'll upload a demo for suggestions later. Future plans: dynamic face expressions, maybe idle animations, more streamlining of the command interface, just stuff to juice up the battle system.
gamasutra knows the perfect articles to show me