At 6/10/13 10:04 AM, nitokov wrote:At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.Once it is finished i will never ever play it again :D
Pretty much.
At 6/10/13 10:04 AM, nitokov wrote:At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.Once it is finished i will never ever play it again :D
Pretty much.
Also, I wrote a post mortem about the game on my news page in case anyone is interested.
I like writing when the subject isn't Wuthering Heights...
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Confession: I've never really played through all the levels of BvF myself. I was actually surprised someone could do it since it wasn't exactly the best game ever. :P
Incidentally, there was this guy called Ngo Tan Thao who hit a few wires in Vietnam... Then he managed to shut off the electricity supply of much of Vietnam plus neighbouring Cambodia.
Compared to this, Luis tripping over wires seems much more trivial...
There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.
At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.
there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular. Don't worry about it, client-side stuff is always vulnerable. Plus, the more you push, the harder they'll resist. Which could be a good marketing strategy, come to think about it.
Anyway, I decided to make a full-on mod with the tutorials i'm getting from across the interwebs. New ores, recipes, dimensions, mobs, the whole thing. I needed to sharpen my Java skills again and I had "make a minecraft mod" on my to-do for quite some time, so I figured i'd just combine them.
Please hire me :(
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
E3 in a nutsack:
At 6/11/13 01:31 AM, Glaiel-Gamer wrote: E3 in a nutsack:
Speaking of E3:
Why in the HELL does everyone from Microsoft wear two watches?!
I mean, I like being on time, too, but Jesus...
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 6/10/13 11:59 PM, egg82 wrote:At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular.
Thanks, egg, you just gave me another unattainable goal.
At 6/11/13 04:29 AM, FlyingColours wrote: Thanks, egg, you just gave me another unattainable goal.
to get hacked?
At 6/10/13 11:59 PM, egg82 wrote:At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular. Don't worry about it, client-side stuff is always vulnerable. Plus, the more you push, the harder they'll resist. Which could be a good marketing strategy, come to think about it.
They're actually a pretty swell bunch of people. If you contact them they will gladly remove the game. They also deliberately remove leaderboards so that people playing the hacked version won't get higher scores than people playing the normal version. They also leave any ads/sponsor branding.
Of course they're also getting a free custom version of the game that other sites usually pay for in the form of a "non-exclusive" license, but eh.
At 6/11/13 06:51 AM, nitokov wrote:At 6/11/13 04:29 AM, FlyingColours wrote: Thanks, egg, you just gave me another unattainable goal.to get hacked?
Yeah, since it means my game has got 'mildly popular'. :P
Cool quite a lot of my games are on that hack site. It's nice to see someone enjoyed them enough to bother hacking them :)
can someone punch me. Why on earth i didn't make my asset library class static?
It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.
Organized game dev, fuck yeah
At 6/11/13 06:58 PM, nitokov wrote: can someone punch me. Why on earth i didn't make my asset library class static?
ha nice
At 6/11/13 10:27 PM, MSGhero wrote: It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.
Organized game dev, fuck yeah
so i thought that i was making game, and i made 70% done and realized that last 30 will be pain in the ass to implement using current code, so i scraped that and start all over, in 2 weeks i rewrote whole game which i was working 6-7 weeks. and now i know what prototyping is :D I should have scrap it way earlier, but now everything i whant to implement is sooo smooth and it gives me that great feeling
At 6/12/13 11:48 AM, nitokov wrote:At 6/11/13 10:27 PM, MSGhero wrote: It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.so i thought that i was making game, and i made 70% done and realized that last 30 will be pain in the ass to implement using current code, so i scraped that and start all over, in 2 weeks i rewrote whole game which i was working 6-7 weeks. and now i know what prototyping is :D I should have scrap it way earlier, but now everything i whant to implement is sooo smooth and it gives me that great feeling
Organized game dev, fuck yeah
Out of interest which framework (if any) were you using? I've been in the situation in the past where that has happened until I switched to using PureMVC
At 6/12/13 02:49 PM, Rustygames wrote: Out of interest which framework (if any) were you using? I've been in the situation in the past where that has happened until I switched to using PureMVC
paper and pen, not proud. I was looking for good software but... ill check that out
This Jam sounds like it will be refreshing.
At 6/12/13 07:02 PM, Mattster wrote: GAMEJAMMMMM
This Jam sounds like it will be refreshing.
@Toast game jam poke
For a bullet hellish game, assuming shooting is automatic, would you guys prefer mouse or keyboard movement (no wasd)? If keyboard, would you be fine with navigating menus and a shop with the arrow keys as well? If mouse, would you want your speed limited (player moves toward the mouse at 5px/sec or something) or to track the mouse exactly (continuous collision detection to avoid skipping over things)?
I just want to avoid switching between the mouse and arrow keys a lot, and I know non-wasd is a turnoff for some people.
I'm starting to regret signing up for Zoosk.
"Hey, look at this pretty girl we found for you! BUUUUUTTTTT you can't communicate with her in any way unless you pay us $20 a month. Have fun!"
So. Many. E-mails.
I'm also lonely :(
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
I'm totally joining this one!
Game Jam + MWC... looks like work!
I'm totally joining this one!
Game Jam + MWC... looks like work!
At 6/12/13 09:59 PM, egg82 wrote: I'm starting to regret signing up for Zoosk.
"Hey, look at this pretty girl we found for you! BUUUUUTTTTT you can't communicate with her in any way unless you pay us $20 a month. Have fun!"
So. Many. E-mails.
I'm also lonely :(
They're usually fake too. I thought you were quite young Egg, can't you just hit the bars? ;)
At 6/11/13 01:31 AM, Glaiel-Gamer wrote: E3 in a nutsack:
http://gamewebcomic.com/?id=all&start=26&end=30
you've gone crazy. although i enjoyed the last one =3
At 6/11/13 01:31 AM, Glaiel-Gamer wrote: E3 in a nutsack:
http://gamewebcomic.com/?id=all&start=26&end=30
Just read through all of them.
Didn't regret it.
Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp
"Sit look rub panda" - Alan Davies
At 6/13/13 07:32 AM, Rustygames wrote: They're usually fake too. I thought you were quite young Egg, can't you just hit the bars? ;)
a little TOO young for that, yet. I'll be 21 the beginning of October.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Am I missing the Steam summer sales? Just got this for $7
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
After a week of coding the animation shit for my swf renderer without really being able to test it (it's full of a million interlocking systems that all depend on each other), I tested it last night for the first time. And it worked on the first time.
And its so fast
sample interface at the moment:
initialization:
swf::SWFDecoder decoder("../../test.swf");
decoder.decode();
instantiating a movieclip
glaiel::swf::DisplayObject* myClip = glaiel::swf::Dictionary::findSprite("test3")->createDisplayObject();
update / rendering the movieclip
myClip->update();
myClip->render();