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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2011-03-27 04:58:56


At 3/26/11 09:53 PM, Kirk-Cocaine wrote: If anyone's got LittleBigPlanet2 be sure to let me know.

I saw you playing it, I have the first one, what's the second one like?

Response to The Flash 'Reg' Lounge 2011-03-27 18:51:57


At 3/27/11 04:58 AM, funkycaveman wrote: I saw you playing it, I have the first one, what's the second one like?

Gameplay wise not much has changed, there's still worlds by different creators all with prize bubbles etc, there's a few new gadgets, like a grappling hook and the paint gun from the MGS pack is back (albeit not firing paint now) and there's also versus levels where you compete for the best score.

There's a fuckton of cool new gadgets in create mode, however, like pre-built logic gates, a music creator and a device called the controllernator. The controllernator allows you to map functions (movement, emitters, sounds, lights etc) to the controller. So you could build a creature that moves with the left stick, jumps with X, shoots water with circle, shoots fire with square.

They've also created sackbots, which are little sackpeople robots. You can set all sorts of behaviours for them and they can even use the same power ups you can. They can be hostile or afraid of the player, or even follow his movements:

http://www.youtube.com/watch?v=PTWIh1JQn io

The player (riding the caterpiller) is controlling both sackbots at once.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2011-03-28 21:44:17


I got a 3DS (so i can be ready for when games actually come out for it). M friend code is 1332-7718-7380

Response to The Flash 'Reg' Lounge 2011-03-29 09:19:51


At 3/28/11 09:44 PM, Glaiel-Gamer wrote: I got a 3DS (so i can be ready for when games actually come out for it). M friend code is 1332-7718-7380

Man playing with the 3ds gave me headache after awhile. In other news, I've gone back to being an artboy

In other other news, I wad on mike's facebook the other day and I noticed he put Jordan Mehkner(?) in his inspirational people blurb. Dunno if you are familiar with him but he was the mastermind behind the prince of Persia series. So my question to you is do you have inspirational progrmers? It's probably rarer to put a single face behind a game franchise nowadays but if you can't think of the exact programmer, what games do you remember from back in the day that you can now say man that was a tightly programmer game or a clever approach or whatever.


None

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Response to The Flash 'Reg' Lounge 2011-03-29 09:22:06


Also I'm on mobile so apple is randomly 'correcting' so ignore the fact that my above post looks like I'm drunk.


None

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Response to The Flash 'Reg' Lounge 2011-03-29 09:32:42


news flash*** i turned 21 this weekend. all i can say about all last week is i don't know how i'm still alive. carryon.


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2011-03-29 09:34:56


At 3/29/11 09:32 AM, Starogre wrote: news flash*** i turned 21 this weekend. all i can say about all last week is i don't know how i'm still alive. carryon.

Truly jealous, I had a pretty shitty weekend.

Response to The Flash 'Reg' Lounge 2011-03-29 10:36:57


I'm so tired of working on stuff that isn't games and yet I'm so tired of being poor.

Also for luis question: Richard Garriott, Jason Rohrer, Toady, Pixel, Will Wright

Response to The Flash 'Reg' Lounge 2011-03-29 14:43:20


jon blow, hideo kojima, shigeru miyamoto (for yoshi's island specifically)

although you don't have to be a programmer to have good game design skillz


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2011-03-29 15:25:18


At 3/29/11 09:19 AM, Luis wrote: So my question to you is do you have inspirational progrmers?

john carmack

At 3/29/11 02:43 PM, Starogre wrote: jon blow, hideo kojima, shigeru miyamoto (for yoshi's island specifically)

although you don't have to be a programmer to have good game design skillz

miyamoto is an artist

Response to The Flash 'Reg' Lounge 2011-03-29 15:57:12


At 3/29/11 02:43 PM, Starogre wrote: hideo kojima

I second that!

Response to The Flash 'Reg' Lounge 2011-03-29 20:49:44


At 3/29/11 03:57 PM, 4urentertainment wrote:
At 3/29/11 02:43 PM, Starogre wrote: hideo kojima
I second that!

I third it!


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Response to The Flash 'Reg' Lounge 2011-03-30 01:01:48


At 3/29/11 08:49 PM, TacticalWalrus wrote:
At 3/29/11 03:57 PM, 4urentertainment wrote:
At 3/29/11 02:43 PM, Starogre wrote: hideo kojima
I second that!
I third it!

i checked wikipedia, and kojima also isn't a programmer. Seems like more of a writer / now a director/designer than anything.

Response to The Flash 'Reg' Lounge 2011-03-30 02:35:52


At 3/30/11 01:01 AM, Glaiel-Gamer wrote: i checked wikipedia, and kojima also isn't a programmer. Seems like more of a writer / now a director/designer than anything.

he and miyamoto are great designers in all regards, i dont understand what you mean


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2011-03-30 06:19:59


At 3/30/11 02:35 AM, Starogre wrote:
At 3/30/11 01:01 AM, Glaiel-Gamer wrote: i checked wikipedia, and kojima also isn't a programmer. Seems like more of a writer / now a director/designer than anything.
he and miyamoto are great designers in all regards, i dont understand what you mean

The question was inspirational programmers!
John Carmack is a god among men.
Whetheryou like it or not, gotta give props to Erin Catto for making box2d, the engine the entire 2d world uses!

Response to The Flash 'Reg' Lounge 2011-03-30 08:42:53


At 3/30/11 06:19 AM, SantoNinoDeCebu wrote:
The question was inspirational programmers!

Not really. His example was Jordan Mechner who is a game designer/author, not a programmer

But about Luis' other point about feeling good with controls, I must say Tommy Refenes got super meat boy pretty good with the controls. For being a masochistic game like Super Mario Bros 2 (lost levels) having good control of the character is super duper important


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2011-03-30 15:20:20


At 3/30/11 08:42 AM, Starogre wrote: But about Luis' other point about feeling good with controls, I must say Tommy Refenes got super meat boy pretty good with the controls.

Personally, I think he got them spot on. Really nice learning curve, precision works really well with the Xbox Controller, too, just feel really responsive.

Response to The Flash 'Reg' Lounge 2011-03-30 20:16:21


At 3/26/11 06:28 AM, Innermike wrote: You're only 17, I have chairs older than you.

I have a spoon from 1894

next month, I might be bold and say something interesting.

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Response to The Flash 'Reg' Lounge 2011-03-30 21:16:05


Hey guys, can you all please check this thread and help me out please :D it won't take much of your time and I really need the votes!!

Thanks NG!

<3

Response to The Flash 'Reg' Lounge 2011-03-31 13:39:49


Is it just me (I don't come here very often anymore) or is the forum grinding to a halt? Doesn't seem to be as active as it used to be.


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Response to The Flash 'Reg' Lounge 2011-03-31 14:45:11


At 3/31/11 12:14 PM, Innermike wrote: Movin' to the country, gonna eat a lot of peaches.

Better than every town or city in England.

Response to The Flash 'Reg' Lounge 2011-03-31 16:20:28


I still haven't moved to a new account.


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Response to The Flash 'Reg' Lounge 2011-03-31 16:29:02


The forum was always almost devoid of competent discussion as far as I remember.
Except around '08 and maybe '09, which was the time of interest in 3d engines and AS3, quite a few cool people posted that I was able to reply to, they didn't stick though.

But looking at my chat list it's pretty much exclusively people I met via Newgrounds. What.
Can't break this habit though.


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Response to The Flash 'Reg' Lounge 2011-03-31 21:08:50


I still see some good discussion. Obviously the vast majority of people are just trying to get started doing simple stuff. I think it's important to make an effort to help these people, though. You never know. They could eventually sink their teeth in and really make something cool. Also a lot of them are younger kids.

Response to The Flash 'Reg' Lounge 2011-04-01 11:27:03


At 3/31/11 04:20 PM, GustTheASGuy wrote: I still haven't moved to a new account.

But I've always liked your name and "haXe > all"-iness!


Ceterum censeo Carthaginem delendam esse.

Response to The Flash 'Reg' Lounge 2011-04-01 12:14:20


Guess who was born in 1991! (me)

I don't know any inspirational programmers. I'm inspired by really amazing AI, like the Hunters in Half Life 2 or a lot of the dismemberment stuff in Dead Space and how they adapt their animations based on what limbs they lost n cool shit like that, and the vs AI in Street Fighter-- but I have no idea who does that.
Or whether or not you'd even class it as programming or design.

Yo in Red Faction you can wreck everything, that's pretty good.

Response to The Flash 'Reg' Lounge 2011-04-01 15:45:03


Guys I found the April Fools joke!

The threads in the Flash Forum!

Response to The Flash 'Reg' Lounge 2011-04-01 18:35:48


Happy birth year to me!
That is, until Luis decides for the second time that he hates 1992 and we do the time warp again.


Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2011-04-01 20:23:29


Suckerpunch is a shit film.


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Response to The Flash 'Reg' Lounge 2011-04-02 05:22:08


At 4/1/11 08:23 PM, Xeptic wrote: Suckerpunch is a shit film.

I don't think anything with steampunk Nazi zombies in it can be described as shit :p


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