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The Flash 'Reg' Lounge

3,083,110 Views | 60,186 Replies
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Response to The Flash 'Reg' Lounge 2010-11-26 14:14:15


At 11/26/10 12:44 PM, funkycaveman wrote: BTW would bootcamp or parallels be better? I don't have Win 7 yet but need it for 3DS Max.

Do you have a high end iMac? You shouldn't really have to much trouble running programs in parallels considering I managed to run it on my Macbook - 2.1GHz Core 2 Duo, 4GB 667MHz and install LoL (not that it actually ran, but the installation was fine).

Response to The Flash 'Reg' Lounge 2010-11-26 14:31:55


At 11/26/10 02:14 PM, Sam wrote:
At 11/26/10 12:44 PM, funkycaveman wrote: BTW would bootcamp or parallels be better? I don't have Win 7 yet but need it for 3DS Max.
Do you have a high end iMac? You shouldn't really have to much trouble running programs in parallels considering I managed to run it on my Macbook - 2.1GHz Core 2 Duo, 4GB 667MHz and install LoL (not that it actually ran, but the installation was fine).

it's the 27", quad core, 1gb gpu, 4gb ram. The memory might be the only thing to let it down, i just didnt want to spend 200quid more for 8gb. seeing this is for complex 3d rendering, i need the best set up, sounds like bootcamp might be better, but sucks i have make all the graphics on osx then reboot to win7. would windows xp be better, what were you running?

Response to The Flash 'Reg' Lounge 2010-11-26 14:56:28


At 11/26/10 02:31 PM, funkycaveman wrote: what were you running?

I ran Windows XP in parallels and as a secondary boot, but I didn't need 7.

Response to The Flash 'Reg' Lounge 2010-11-28 06:51:26


AIR

isn't it basically flash applications? I've never used it before.

Response to The Flash 'Reg' Lounge 2010-11-28 08:22:35


AIR

A lot of people it's 100% oxygen, but actually only 20% of its composition is oxygen. Go figure.


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Response to The Flash 'Reg' Lounge 2010-11-28 08:27:12


AIR
Actually it's more like 21%/20.95%.


"To live is the rarest thing in the world. Most people exist, that is all."

- Oscar Wilde

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Response to The Flash 'Reg' Lounge 2010-11-28 10:01:38


At 11/28/10 08:22 AM, InnerChild548 wrote: A lot of people it's 100% oxygen, but actually only 20% of its composition is oxygen. Go figure.

And then under high energy the nitrogen reacts with the oxygen to form nitrous oxide which then reacts again with the oxygen and forms nitrous dioxide and then some other shit happens that I forget, free radical something, then Ozone is formed which destroys our respiratory system.

ignore me

don't be late | Collab101 | Australian Users List | Nayhan's actionScript examples > click

Response to The Flash 'Reg' Lounge 2010-11-28 10:04:07


It's OKKK Deadclever, being able to correct my estimations by harnessing the power of Google doesn't make you any smarter!

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge 2010-11-28 10:15:41


I was expecting more like 10 posts starting with AIR. I'm disappointed.

Response to The Flash 'Reg' Lounge 2010-11-28 11:48:56


At 11/28/10 10:15 AM, Sam wrote: I was expecting more like 10 posts starting with AIR. I'm disappointed.

AIR

Heres another post starting with it.

Response to The Flash 'Reg' Lounge 2010-11-28 12:04:09


Hey guys, I dont mean to be switching topics like this, but i was just wondering if anyone could help me with this problem Ive been having with bitmapData for the past couple of days.

Ok so any time i run ANY flash using bitmapData for some reason it lags at least 15 - 30 fps. For example:
Here is a fountain created by HDXmike:

http://innermike.com/site/Fireworks.html

it runs at 27 - 42 fps for me, and 60 for archawn and mike! I HAVE NO IDEA WHAT THE PROBLEM IS

Ive tried reinstalling both the debug player and the browser player

My computer can definitely handle it, I have 4 gigs of ram, and a decent AMD processor.

Anyone have any ideas?

Response to The Flash 'Reg' Lounge 2010-11-28 12:17:30


At 11/28/10 12:04 PM, raidthewood wrote: Hey guys, I dont mean to be switching topics like this, but i was just wondering if anyone could help me with this problem Ive been having with bitmapData for the past couple of days.

Ok so any time i run ANY flash using bitmapData for some reason it lags at least 15 - 30 fps. For example:
Here is a fountain created by HDXmike:

http://innermike.com/site/Fireworks.html

it runs at 27 - 42 fps for me, and 60 for archawn and mike! I HAVE NO IDEA WHAT THE PROBLEM IS

Ive tried reinstalling both the debug player and the browser player

My computer can definitely handle it, I have 4 gigs of ram, and a decent AMD processor.

Anyone have any ideas?

I'm pretty sure it relies on your GPU aswell. 4gb of ram is nothing if the speed is slow. Give us some full specs and you'll probably find your rig isn't as good as Mikes or Bens.

Response to The Flash 'Reg' Lounge 2010-11-28 12:32:20


At 11/28/10 12:17 PM, Sam wrote: I'm pretty sure it relies on your GPU aswell. 4gb of ram is nothing if the speed is slow. Give us some full specs and you'll probably find your rig isn't as good as Mikes or Bens.

You're right, if you exported using flash player 10, this can take advantage of your computers GPU capabilities, runs at 60 FPS for me.

You say you tried in a browser, try a different browser if you have one. Also close any other programs you have running, including Flash, if you are testing inside a browser. Check your CPU usage in the task manager. Also try changing the quality of the flash, see if it makes a difference.

Response to The Flash 'Reg' Lounge 2010-11-28 13:09:23


Thank you for the response,
I think u put me on the right track with exporting in flash 10... I have flash CS3, and when I look in my publish settings I can only export up to 9. Do you guys know how i could export for 10?

Response to The Flash 'Reg' Lounge 2010-11-28 13:22:44


*face palm* sorry, when you said flash 9 i thought you where talking about what im exporting to, not literally exporting from flash 9 which is CS3.

Response to The Flash 'Reg' Lounge 2010-11-28 15:51:47


AIR

I hope you're happy, sam

I like it, it's basically just a supercharged version of flash. You can do nice things like make transparent windows or mess with file systems and it makes me feel all warm and fuzzy inside.

Response to The Flash 'Reg' Lounge 2010-11-28 23:13:18


Old abandoned (awesome) Game

Insignia and I started working on this RPG a couple of years ago but unfortunately it never went anywhere. This is as far as it went. Artwork and ideas from Insignia, and my programming.

http://www.newgrounds.com/dump/item/d96a acdcbceb949d5fab2fe997bbf6c7

You can't really do much outside of leaving the hut and casting a couple of spells using the 1,2,3,4,5,6,7 and Q keys. Performance is a lot better in desktop than browser.


wtfbbqhax

Response to The Flash 'Reg' Lounge 2010-11-29 00:32:34


That is really something. I loved the art, and the way you programmed the character movement...was just... beautiful B]. I think you guys should continue it. It has great potential!

Response to The Flash 'Reg' Lounge 2010-11-29 02:36:04


At 11/28/10 11:13 PM, fwe wrote: Old abandoned (awesome) Game

Insignia and I started working on this RPG a couple of years ago but unfortunately it never went anywhere. This is as far as it went. Artwork and ideas from Insignia, and my programming.

The control system is pretty good. I found the animations to be a bit slow. it doesnt appear to be the framerate. I think it just has too many frames perhaps. Cool shiet anyway

also. I've started taking heroin today.


None

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Response to The Flash 'Reg' Lounge 2010-11-29 06:24:56


At 11/29/10 02:36 AM, Luis wrote: also. I've started taking heroin today.

One of the perks of working for Newgrounds?


Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2010-11-29 12:08:16


WHERE CAN I APPLY!?

Response to The Flash 'Reg' Lounge 2010-11-29 17:30:20


At 11/29/10 02:36 AM, Luis wrote: also. I've started taking heroin today.

True story: when I was in san francisco this august my cousin and brother and I helped some heroin addicts find their lost brother named "midnight" or "casey" depending on who you asked. He was from spain, and when they realized their brother was from spain, they realized that, woah, they were from spain too.

Response to The Flash 'Reg' Lounge 2010-11-29 20:44:01


what is macromedia fireworks used for? ( or adobe fireworks, whatever its called) I've always wondered...


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Response to The Flash 'Reg' Lounge 2010-11-29 21:20:54


Making .pngs and stuff like that. More vector based than photoshop.
I find it completely useless.

Response to The Flash 'Reg' Lounge 2010-11-29 21:32:52


I just found out Leslie Nielsen passed away...


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Response to The Flash 'Reg' Lounge 2010-11-30 02:45:21


At 11/29/10 09:20 PM, Chickumbleh wrote: Making .pngs and stuff like that. More vector based than photoshop.
I find it completely useless.

Nicer than photoshop when you need something done quickly.


"To live is the rarest thing in the world. Most people exist, that is all."

- Oscar Wilde

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Response to The Flash 'Reg' Lounge 2010-11-30 13:39:21


At 11/30/10 06:28 AM, HDXmike wrote:
At 11/29/10 08:44 PM, turtleco wrote: what is macromedia fireworks used for? ( or adobe fireworks, whatever its called) I've always wondered...
When I had it I used it for compressing PNGs made in another program

yea thats mainly what its used for. I think the only real usefulness for it if you own that and Photoshop is for some reason IE recognizes Fireworks' transparency in PNG-8, yet adobe's PNG-8's wont show transparent in a browser.

Also im no longer doing drugs. Out of rehab.


None

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Response to The Flash 'Reg' Lounge 2010-11-30 13:56:53


At 11/30/10 01:39 PM, Luis wrote: Also im no longer doing drugs. Out of rehab.

We're all so proud of you.

Response to The Flash 'Reg' Lounge 2010-11-30 14:35:56


Ya, photoshop's PNG support is pretty shitty (when transparency is involved). Since new closure runs on PNGs and starogre works primarily in photoshop for it, we had a weird issue where photoshop would incorrectly store 100% transparent sections as "White with 0% alpha" which sticks ugly halo artifacts around the edges of objects when they're resized in-game. The only solution is using a plugin that smears the edges of a graphic outward, then saves as a tga, THEN you have to open the tga in gimp and resave as a PNG.

Really adobe should just merge fireworks into photoshop. They're too similar to justify them being different programs

Response to The Flash 'Reg' Lounge 2010-11-30 14:53:07


At 11/30/10 01:39 PM, Luis wrote: Also im no longer doing drugs. Out of rehab.

Quitter! Winners never give up, Luis.

In other news, I'm officially old. Snow is no longer fun, it's just annoying...


The water in Majorca don't taste like what it oughta.

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