At 9/26/10 12:51 PM, Luis wrote:At 9/26/10 12:46 PM, EJR wrote: aaaaa that bastard oh well.SHUT IT.
You seem stressed.
At 9/26/10 12:51 PM, Luis wrote:At 9/26/10 12:46 PM, EJR wrote: aaaaa that bastard oh well.SHUT IT.
You seem stressed.
At 9/26/10 01:09 PM, Sam wrote:At 9/26/10 12:51 PM, Luis wrote:You seem stressed.At 9/26/10 12:46 PM, EJR wrote: aaaaa that bastard oh well.SHUT IT.
Killing hookers does not make you less stressed.
No, seriously.
At 9/26/10 05:17 PM, citricsquid wrote: I thought the idea was good, I might be fucking stupid but I found it quite hard to play -- the levels that require good timing, I fucked them up every time and after 20 goes I gave up.
There's definitely room for improvement and lots of ways to make it more fun and engaging but, as you all well know, you start with an idea, it evolves, and at some point you have to move forward with finishing it off...I would like to do a sequel someday though and hopefully take the idea to the next level.
It was a fun and challenging experiment, and I'm really happy with what we were able to do in the time period we did it in. It stretched me in new ways and provided lots of challenges that were enjoyable to solve, though it's still far from fully realizing the concept.
P.S. you have to shoot the red lights on the 3rd level :-P
At 9/26/10 07:33 PM, zrb wrote:At 9/26/10 07:30 PM, BoMToons wrote: P.S. you have to shoot the red lights on the 3rd level :-PI figured that out but its the timing with the robots that always screwed me over :P
Watch some of the replays to see how people approach it, if you get on their same level briefly you can take them out quick before they shoot you.
At 9/27/10 07:30 AM, citricsquid wrote: Overall, great idea but the game wasn't for me.
Grenade bug on 1st boss I need to take care of later today, thanks for your input, I realize this one isn't everyone's cup of tea :)
I just played your game for a bit BoM (albeit only until the worm boss level, so I didn't delve into it very deeply). It's a great and refreshing concept, but I think the main problem is that you need to repeat the same process so many times (at least I had, maybe because I lack the proper skills) that it loses most of its fun. I think for the boss level its acceptable that you don't know the exact pattern of the boss until you've given the level a go a few times, but for the other levels it's quite frustrating.
I thought I had planned a good route, but then once I hit the action button I saw the enemies actually moved/jumped around more than I thought they would so my entire route messed up. You have to remember the exact timing of the enemies and I wasn't too good at that. I didn't really take my time for it, so things might have gone better if I had though.
I don't know what you could've done to make the game slightly less frustrating without making it too easy. If you'd shown the enemies' paths the game would be way too simple I guess. It's an interesting concept though, with some room for improvement, but that's a good thing right? Beautiful design by the way.
Congrats Tottenham for winning a game, with a few penalties you were gonna win anyway!
Medal Help in flash forums
It is getting bad, every other post is about 'my medals don't work' and such. They are not that hard to implement, and if you have trouble with them, don't add them. But on the flipside there are not many tutorials or threads explaining how to implement medals correctly, yes the api help pages are good but they just do the job of posting example code. I may make some kind of medal help flash or something that goes into the as:main would be good.
Any idea what to do if you accept a bid and you don't hear from your sponsor for over two weeks?
Who's your sponsor? you can pm/IM if you don't want to discuss it here.
At 9/29/10 04:36 PM, funkycaveman wrote: Congrats Tottenham for winning a game, with a few penalties you were gonna win anyway!
Medal Help in flash forums
It is getting bad, every other post is about 'my medals don't work' and such. They are not that hard to implement, and if you have trouble with them, don't add them. But on the flipside there are not many tutorials or threads explaining how to implement medals correctly, yes the api help pages are good but they just do the job of posting example code. I may make some kind of medal help flash or something that goes into the as:main would be good.
The problem is the API wiki is outdated ( as the boob mentioned in one of the posts) so things like API.getMedal() to return the array of medals - as documented in the wiki - don't exist in the newest API that's linked for download, instead its just API.medals. There's no mention of this anywhere and no one cares to shed any light. With the source and some pages unavailable for any hobo such as myself make it kind of impossible to properly use it.
This is what happens when such a thing is 'available for all' but at the same time not available for all, so I think they should either make a push to document it properly to actually be accessible for all or hide it completely so any hobo can't download the API and get stuck trying to use it
Ye for the most basic use you can get away with only needing to use API.unlockMedal(""); but I was planning on customising a bit.
At 9/29/10 05:59 PM, SantoNinoDeCebu wrote:At 9/29/10 04:36 PM, funkycaveman wrote: Congrats Tottenham for winning a game, with a few penalties you were gonna win anyway!The problem is the API wiki is outdated ( as the boob mentioned in one of the posts) so things like API.getMedal() to return the array of medals - as documented in the wiki - don't exist in the newest API that's linked for download, instead its just API.medals
Medal Help in flash forums
It is getting bad, every other post is about 'my medals don't work' and such. They are not that hard to implement, and if you have trouble with them, don't add them. But on the flipside there are not many tutorials or threads explaining how to implement medals correctly, yes the api help pages are good but they just do the job of posting example code. I may make some kind of medal help flash or something that goes into the as:main would be good.
YES TO EVERYTHING YOU POSTED.
I'd be willing to do the animation/infomercial to help shed light on the newer api shit. Its like a major bottleneck here at the office. In fact its part of the reason the redesign is taking so long, cause people will be like please help me mike/psychogoldfish and they will divert from what they are supposed to be doing to lend a hand.
If theres any programmer who knows what they are doing with the api, particularly for the medals, please pm me about it. I'd really be interested in throwing together a 1940esque infomercial to atleast steer people in the right direction.
None
At 9/29/10 07:33 PM, Luis wrote: I'd be willing to do the animation/infomercial to help shed light on the newer api shit. Its like a major bottleneck here at the office. In fact its part of the reason the redesign is taking so long, cause people will be like please help me mike/psychogoldfish and they will divert from what they are supposed to be doing to lend a hand.
If theres any programmer who knows what they are doing with the api, particularly for the medals, please pm me about it. I'd really be interested in throwing together a 1940esque infomercial to atleast steer people in the right direction.
I was thinking of putting together a tutorial about how to use the new API as well. Glad to see that other people have been thinking the same thing.
I'd be willing to help out.
New game plug:
Also, how long is it usually until approved medals show up under a submission?
NG API Tutorial
OK then, I will start putting something together today and show you guys.
Parts that could be covered (need both AS2/AS3 versions, but the tutorial will be in AS3, or maybe create two tutorials for each version?)
-API adding to your submissions
-Flash ads
-Medals
-Scoreboards
-Fetching username data
-Custom events
Anyone is free to take these parts, I will make whatever is left over to do.
At 9/30/10 07:24 AM, funkycaveman wrote: NG API Tutorial
OK then, I will start putting something together today and show you guys.
Parts that could be covered (need both AS2/AS3 versions, but the tutorial will be in AS3, or maybe create two tutorials for each version?)
-API adding to your submissions
-Flash ads
-Medals
-Scoreboards
-Fetching username data
-Custom events
Anyone is free to take these parts, I will make whatever is left over to do.
I told mike we were planning on doing tutorials, he said to hold on it. He was releasing a cleaner update of the API either tmrw or by early next week. So yea just stick around for that, may as well not be outdated as soon as we launch tut's otherwise its back to the same shit of releasing tutorials for deprecated technology
None
Can you programmers tell me what the heck this video means?
http://www.youtube.com/watch?v=LGkkyKZVz ug&feature=player_embedded#!
At 9/30/10 08:30 PM, BoMToons wrote: Can you programmers tell me what the heck this video means?
http://www.youtube.com/watch?v=LGkkyKZVz ug&feature=player_embedded#!
lmao holy crap better than the starship enterprise someone made
At 9/30/10 08:30 PM, BoMToons wrote: Can you programmers tell me what the heck this video means?
http://www.youtube.com/watch?v=LGkkyKZVz ug&feature=player_embedded#!
He explains it in the video. If that isn't enough, you simply need to be a programmer.
On a related note, I made something similar out of sand in that game like 6 months before that (sand!!!! [before redstone even existed in the game])
#include <stdio.h>
char*p="#include <stdio.h>%cchar*p=%c%s%c;%cmain() {printf(p,10,34,p,34,10);}";
main() {printf(p,10,34,p,34,10);}
At 9/30/10 11:35 PM, Starogre wrote:At 9/30/10 08:30 PM, BoMToons wrote: Can you programmers tell me what the heck this video means?lmao holy crap better than the starship enterprise someone made
http://www.youtube.com/watch?v=LGkkyKZVz ug&feature=player_embedded#!
Haha, I saw that Enterprise too. But yeah, very impressive ALU.
I'm in two minds about purchasing Minecraft. One one hand, it looks awesome. On the other, I'm not much of a builder (or much of a survivalist), so I'd be relying on the works of others for my entertainment.
I would love to play with my friends, but they'd be in the same boat and we'd end up boring ourselves after a while.
At 9/30/10 11:45 PM, Redshift wrote: On a related note, I made something similar out of sand in that game like 6 months before that (sand!!!! [before redstone even existed in the game])
That is absolutely fantastic! I have no idea why, but I find this cooler than the ALU posted by BoMToons.
I'm in your map now, and I'm not sure if I should try it or not. Do you have it backed up or whatever?
At 10/1/10 08:03 AM, Doomsday-One wrote: I'm in your map now, and I'm not sure if I should try it or not. Do you have it backed up or whatever?
You can't modify the saves on other peoples accounts, so you can mess with it as much as you want.
#include <stdio.h>
char*p="#include <stdio.h>%cchar*p=%c%s%c;%cmain() {printf(p,10,34,p,34,10);}";
main() {printf(p,10,34,p,34,10);}
At 10/1/10 08:03 AM, Doomsday-One wrote: Do you have it backed up or whatever?
Oh, it's a single-player map stored on the servers.
Didn't know there were such things -_-
OK, my achievements still aren't showing up. There doesn't seem to be a connection between the test API and my submission, and I don't want to pester Tom any more.
I'm so confused :s
At 10/1/10 10:22 AM, citricsquid wrote: Minecraft is a cool game
yeah a redditor who plays minecraft, somehow im not surprised
At 9/30/10 07:33 PM, Luis wrote: I told mike we were planning on doing tutorials, he said to hold on it. He was releasing a cleaner update of the API either tmrw or by early next week. So yea just stick around for that, may as well not be outdated as soon as we launch tut's otherwise its back to the same shit of releasing tutorials for deprecated technology
Thanks for that information, will get some ideas together and think about doing a tutorial with the new API soon.
At 9/30/10 07:33 PM, Luis wrote: I told mike we were planning on doing tutorials, he said to hold on it. He was releasing a cleaner update of the API either tmrw or by early next week. So yea just stick around for that, may as well not be outdated as soon as we launch tut's otherwise its back to the same shit of releasing tutorials for deprecated technology
In addition to releasing Flash Tutorials dealing with the new API, it may be helpful to have a handful of users that know the API that can update the wiki for it. That way nobody has to deal with updating SWF files when a new version is released, which seems to happen relatively frequently.
At 10/1/10 11:25 AM, Archawn wrote:At 9/30/10 07:33 PM, Luis wrote: I told mike we were planning on doing tutorials, he said to hold on it. He was releasing a cleaner update of the API either tmrw or by early next week. So yea just stick around for that, may as well not be outdated as soon as we launch tut's otherwise its back to the same shit of releasing tutorials for deprecated technologyIn addition to releasing Flash Tutorials dealing with the new API, it may be helpful to have a handful of users that know the API that can update the wiki for it. That way nobody has to deal with updating SWF files when a new version is released, which seems to happen relatively frequently.
Yea glaiel brought this up yesterday. The problem is that the wiki isnt able to handle people editing it just yet. I know that sounds absurd considering thats what a wiki is supposed to function like but yea... I think with mike's update they were planning on cleaning out that outdated info too. Atleast I would hope so?
None
At 10/2/10 04:36 PM, Sam wrote: Oh hi guys, I'm learning VEE BEE.
I died a little on the inside. My da has a book on it, glanced through one day. It's like an ugly, illogical version of Java.
At 10/2/10 06:33 PM, Deadclever23 wrote:At 10/2/10 04:36 PM, Sam wrote: Oh hi guys, I'm learning VEE BEE.I died a little on the inside. My da has a book on it, glanced through one day. It's like an ugly, illogical version of Java.
They teach it in my programming class and it's awful, simply awful. I feel dirty using it.