At 9/20/10 11:31 PM, zrb wrote:
At 9/20/10 07:43 PM, Toast wrote:
everything you watched on TV in the 90's as a kid looked much more funny than it actually was.
I hate how true that is for shows and other things.
Luckily, Super Mario World still ceases to amaze me.
i was just about to say... super mario world and other 2d classics are great because of the world they created with such minimalist graphics (not of their time of course, but ours). In the middle, of then and now, there were low poly 3d games that relied heavily on the graphics to be a good game in the new age of 3d. Of course that still exists today but back then a lot of games were even worse.
I mean, if you go back to previous 3d games, it was all about collecting items. As much as I love Spyro, that kind of gameplay is so boring to me now and it's only good for nostalgic purpose. To go back to the 2d side of things, you can concentrate on getting good designs in the game without having a technological barrier. ooooh aaaah
If you look at some game design related classes in college etc, a lot of the stuff they are doing is trying to have the latest game engines and software available to students. Today, kids have Zbrush and 3dsmax and maya all one simple torrent away, and when they start diving into hi-poly normal mapped characters, they tend to skip the entire design phase of the 2d generation.
When the low poly games came out back in the day of the psx and dreamcast, etc, some of them DID still have some good design left in them but many got carried away with making everything in 3d they forgot what a good game was, or what good characters and story were.
Same things happening today and s;dfkj i'm going to stop repeating myself now goodnight