Hey guys I was wounding..what kind of software are you guys useing to make these Flash. I got this 3D Anamater thing but it takes for ever can I get some help.
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Hey guys I was wounding..what kind of software are you guys useing to make these Flash. I got this 3D Anamater thing but it takes for ever can I get some help.
After getting headaches from the fact that the SWF format has blatant wrong information in it, I finally got it to decode shapes
Tag: FileAttributes
Tag: Metadata
Tag: SetBackgroundColor
Tag: DefineSceneAndFrameLabelData
Tag: DefineShape4 [ID=1]
| Move To [(-224.3, 55)]
| Line To [(-56, -113.3)]
| Line To [(112.3, 55)]
| Line To [(-56, 223.3)]
| Line To [(-224.3, 55)]
| End Shape
Tag: DefineShape4 [ID=2]
| Move To [(-55, -105)]
| Line To [(-57.2, -104.6)]
| Style Change
| Line To [(-54.75, -100.45)]
| Curve To [(-48.55, -94.6), (-44.55, -88.65)]
| Curve To [(-29.05, -88.65), (-12.5, -73)]
| Curve To [(23.5, -86.5), (26.3, -86.5)]
| Curve To [(32.5, -86.5), (68.5, -100)]
| Line To [(86.8, -98.9)]
| Curve To [(106.85, -94), (127, -92)]
| Curve To [(155, -51.8), (197.85, -41.35)]
| Curve To [(204, -26.85), (213.3, -13.55)]
| Curve To [(213.3, -10.15), (218, 1)]
| Curve To [(211.2, 27.7), (211.2, 53.45)]
| Curve To [(199.6, 75), (193, 101.05)]
| Curve To [(178.45, 113.55), (166.55, 135.55)]
| Curve To [(150.6, 135.55), (135, 148.85)]
| Curve To [(128, 141.45), (121.2, 141.45)]
| Line To [(116.6, 136.3)]
| Curve To [(115.25, 136.3), (113, 134)]
| Curve To [(97.95, 136.75), (80.65, 136.75)]
| Curve To [(69, 146.6), (46, 150.85)]
| Line To [(2, 150.85)]
| Line To [(2, 69)]
| Curve To [(0.45, 70.05), (-0.15, 70.05)]
| Line To [(-6, 74)]
| Curve To [(-21.9, 89.9), (-31.8, 96.45)]
| Line To [(-60.1, 125.35)]
| Curve To [(-71.7, 133.5), (-88.6, 150.25)]
| Curve To [(-99.85, 150.25), (-115, 160.85)]
| Curve To [(-123.55, 149.85), (-134.05, 149.85)]
| Curve To [(-134.05, 108.45), (-148, 90.5)]
| Curve To [(-147.3, 74.3), (-147.3, 37)]
| Curve To [(-144.25, 23.65), (-143.3, 1.55)]
| Curve To [(-136.4, -9.5), (-133.15, -23.6)]
| Curve To [(-120.45, -35.8), (-114, -46)]
| Curve To [(-95.4, -67.65), (-67.1, -94.85)]
| Line To [(-59.75, -103.05)]
| Curve To [(-58.4, -103.55), (-57.2, -104.6)]
| Style Change
| Curve To [(-56.9, -105.7), (-58, -108)]
| End Shape
Tag: DefineSprite [ID=3]
| Tag: PlaceObject2 [PLACE][OBJ=1][DEPTH=1]
| Tag: ShowFrame
| Tag: PlaceObject2 [REPLACE][OBJ@DEPTH=1][OBJ=2]
| Tag: ShowFrame
| Tag: End
Tag: PlaceObject2 [PLACE][OBJ=3][DEPTH=1]
Tag: DoABC
Tag: SymbolClass [ID(3)="TestingClip1"]
Tag: ShowFrame
Tag: PlaceObject2 [MODIFY][OBJ@DEPTH=1]
Tag: ShowFrame
Tag: RemoveObject2 [OBJ@DEPTH=1]
Tag: DefineShape [ID=4]
Tag: PlaceObject2 [PLACE][OBJ=4][DEPTH=1]
Tag: ShowFrame
Tag: End
You should all tell me what you think of this little engine ive been working on for the past while.
http://coveportfolio.com/LIFEBeta/LIFE.h tml
While not an official beta test or anything, but i wouldn't mind knowing how well it generally runs. Shooting for a frame rate of over 30 at least. Cheers.
Well whaddaya know, EA2D snapped up Adam philips as a game artist, I didnt know that! They just released their first game, its not bad, only played a few minutes. Looks pretty :) Dunno what they were thinking with he character animations though!
While not an official beta test or anything, but i wouldn't mind knowing how well it generally runs. Shooting for a frame rate of over 30 at least. Cheers.
First off...this is really very cool, and it has a ton of potential to be a great addictive game. there are bugs galore in it currently, which I'm sure you are more than aware of. I was able to jump vertically through a very large wall, and then fell promptly to my death. Don't stop making it perfect. :3
At 11/22/09 06:27 PM, 23450 wrote: You should all tell me what you think of this little engine ive been working on for the past while.
http://coveportfolio.com/LIFEBeta/LIFE.h tml
While not an official beta test or anything, but i wouldn't mind knowing how well it generally runs. Shooting for a frame rate of over 30 at least. Cheers.
That's a cool platform engine... the controls are a little too spaced out for my taste though...
Don't patronize me, I know I'm awful at everything.
At 11/22/09 06:44 PM, doctormario wrote: First off...this is really very cool, and it has a ton of potential to be a great addictive game
Thanks alot. : )
there are bugs galore in it currently, which I'm sure you are more than aware of. I was able to jump vertically through a very large wall, and then fell promptly to my death. Don't stop making it perfect. :3
Bugs galore??? While i was aware of the glitch you described, i was under the influance that it was fairly playable at this point. Am i wrong?
At 11/22/09 12:31 PM, Duchednier wrote: AnyFreakinWay, I've been coding my own website, how does THIS layout look.
I strongly suggest a font change. While the typestyle you use is the same font that is standard in the Exile series, I don't know if it really helps the overall readability and aesthetic nature of the site. ESPECIALLY on the right side menu, let alone the top menu bars.
Also, align the 'News' box with the top of the main text box...that will make it look more organized.
Besides that it looks relatively clean and simple. A nice start for someone not to familiar with the coding process.
MUAHAHAHA it WORKS!!!
IT'S ALIVE
I literally laughed out loud when I saw it working... like mad scientist laugh. I don't know what came over me but it was crazy awesome to see a SWF play at 2500 FPS (even if there's no fills and it's all just outlines right now). Crazy awesome
At 11/22/09 07:48 PM, Senti wrote:At 11/22/09 12:31 PM, Duchednier wrote: AnyFreakinWay, I've been coding my own website, how does THIS layout look.I strongly suggest a font change. While the typestyle you use is the same font that is standard in the Exile series, I don't know if it really helps the overall readability and aesthetic nature of the site. ESPECIALLY on the right side menu, let alone the top menu bars.
Also, align the 'News' box with the top of the main text box...that will make it look more organized.
Besides that it looks relatively clean and simple. A nice start for someone not to familiar with the coding process.
Haha yeah i used that font at the time cuz i didn't know what else to use, and since then my basics of form class at college has taught me to become a helvetica slave. Arial's got nothin on helvetica!!
But yeah, i'll deff mix it up, the arts not done btw for those saying luke and ray are out of place ;)
At 11/22/09 10:41 PM, Glaiel-Gamer wrote: MUAHAHAHA it WORKS!!!
IT'S ALIVE
I literally laughed out loud when I saw it working... like mad scientist laugh. I don't know what came over me but it was crazy awesome to see a SWF play at 2500 FPS (even if there's no fills and it's all just outlines right now). Crazy awesome
link pls
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
At 11/23/09 01:41 AM, fluffkomix wrote: link pls
no link, screenshot
Pickle
A long, long time ago I made a game called dragBall, which went down the history books as being pretty crappy. So a long time ago I made a sequel called dragBall 2 (I know) which I uploaded to FGL and waited for someone to place a bid on it (which never happened), so I kinda forgot all about it and worked on other projects. Then a while ago my computer crashed and I lost all my files. I managed to download the .swf file of dragBall2 from FGL but it was encrypted so I can't decompile it and extract something useful out of it. Meaning I can no longer sell it, which I don't care too much about, the bigger problem is the game doesn't have a preloader and there's a pretty fatal bug in the main menu which I can't fix anymore.
It isn't a revolutionary gaming experience by any standard, but I did spend quite some time on it and I feel it'd be a waste to let no one ever play it. I've uploaded the game to STW here, as you can see there's no preloader and when you hit continue in the main menu the game crashes (this only happens when you've never played the game before, once you've played it once the continue button will work).
I thought there might be a chance to make a preloader by loading the game swf in another (preloader) swf, but I haven't looked into that yet. Does anyone know if that's possible in theory? Also, once I get that to work and place a little disclaimer in the comments so nobody hits the continue button the first time, you guys think I should upload it to NG?
At 11/23/09 04:15 AM, Glaiel-Gamer wrote: no link, screenshot
Pretty. How is the animation (i.e. different frames) stored, is it sequential enough to just loop through and draw an object (the shape/movieclip) frame by frame?
Sup, bitches :)
Bugs galore??? While i was aware of the glitch you described, i was under the influance that it was fairly playable at this point. Am i wrong?
It's very playable. "Galore" might not have been the best adjective. My bad. I'm sure you know where the issues are. Most seem to have to do with the character hitTest with the ground, and the resulting gravity rotation (which can be a real pain in the ass to get smooth and glitch free). I'm confident you'll work it out.
:]
At 11/23/09 10:27 AM, liaaaam wrote:At 11/23/09 04:15 AM, Glaiel-Gamer wrote: no link, screenshotPretty. How is the animation (i.e. different frames) stored, is it sequential enough to just loop through and draw an object (the shape/movieclip) frame by frame?
each SWFSprite has a list of children (which can be either SWFSprites or SWFShapes. Shapes have no timeline, so once I hit a shape I can render it without having to worry about children).
Each SWFSprite has an array of frames. On each frame, there's a depth-sorted list of which child to render and with what transformation matrix. Children can be referenced more than once.
The SWF format stores timelines as a list of commands (basically what's different about this frame compared to the previous one) so at decode time I simulate the timeline and construct each frame and store it in a more direct manor to allow jumping around to any frame I want.
Tomorrow is the series treasure hunt results at last.
I got butterflys in my stomach. Wonder if the Duders will be mentioned and excited to see what other series come to surface. I remembered havin' the series mentioned last time in something last this - so not sure if its a good thing or a bad thing that I'm still in this boat this year. Meh, I ain't too greedy for a series page now. Still want one - and confident in the series. Sucks though, could've got two episodes done this year if ep 2 wasn't lost. Twas my first large project after much practice and I never saved a back-up or in any individual parts.
Got a game I want to get done before the end of the year and its lookin like I will. Ep 3 will be completed possible just before summer next year - episodes take 4 - 6 months to animate for me, or at least that's the time for the last one. This hasn't been my best year here guys - I spend the first 6 months working on an ep only to loose it and spend almost the rest of the year makin it AGAIN, then squeeze it anything I can at the end of the year so I don't look like a slacker. It's embarrassing seeing over 30 flashes my first year and barely 10 the two after. I tell myself it's cool cause quality has increased cause I've grown in skill and putting more time and effort into it.
I was learning about Sylvia Plath today. 30 year old women who wrote with words of death. Most depressing poetry ever - poor girl attempted suicide 3 times and the third was a success. I'd suggest her poem "Daddy" and "Lady Lazarus".
Okay, class is over, I've had a moment on the computer - goin to write and animate for a while.
After I take some time to work on the garage-lab home project thing.
I was learning about Sylvia Plath today. 30 year old women who wrote with words of death. Most depressing poetry ever - poor girl attempted suicide 3 times and the third was a success. I'd suggest her poem "Daddy" and "Lady Lazarus".
You should look into some Anne Sexton writings. She's the "feel good experience" of the century.
Flash of inspiration this morning:
Been takin a break from the flash forum and have been reading more business blogs lately. dunno why .. but some stuff is kinda interesting.
This article kind of annoyed me cause FarmVille and Mafia Wars are such terrible 'games' if you even want to call em that.. but who am i to judge if the guy who made them is worth 1 billion.... i suppose if anything, there is still some profitability on the net ... meh.
None
At 11/23/09 10:34 PM, Luis wrote: This article kind of annoyed me cause FarmVille and Mafia Wars are such terrible 'games' if you even want to call em that.. but who am i to judge if the guy who made them is worth 1 billion.... i suppose if anything, there is still some profitability on the net ... meh.
Yea these games are pretty sad. With farmville, there is no real goal other than to max out your farm. I suppose there is some social aspect to it, but I don't think that's why people keep playing it, I think it's just to pass the time, instead of watching cat videos or something equally as time-wasting. This game has literally no skill involved. I guess people like being drones? I don't get it tho...
Has anyone noticed that renaenae is now a mod again? I thought she stepped down from being one, and now she's back.
although I am happy she's a mod again, I think it's a little odd.
At 11/24/09 12:51 AM, Magical-Zorse wrote: Has anyone noticed that renaenae is now a mod again? I thought she stepped down from being one, and now she's back.
although I am happy she's a mod again, I think it's a little odd.
some people just like experimenting on both sides
At 11/24/09 12:51 AM, Magical-Zorse wrote: Has anyone noticed that renaenae is now a mod again? I thought she stepped down from being one, and now she's back.
although I am happy she's a mod again, I think it's a little odd.
Yea I noticed that, wonder why she took back the job, perhaps she's a different type of mod?
At 11/23/09 04:00 PM, doctormario wrote: You should look into some Anne Sexton writings. She's the "feel good experience" of the century.
Thanks. I need a break from Robert Frost later this week.
At 11/23/09 10:34 PM, Luis wrote: This article kind of annoyed me cause FarmVille and Mafia Wars are such terrible 'games' if you even want to call em that.. but who am i to judge if the guy who made them is worth 1 billion.... i suppose if anything, there is still some profitability on the net ... meh.
Whatever amuses people Lu. The thought of competing with the world, even at basic random number generation and resource management at it's most simplistic keeps people playing these games, whereas a lot of people need shiny 3d models and some kind of pace on top of the game structure before they're interested.
Personally I'd think there'd be a market for someone making one of these games, but tying it into a twitchier Flash game for those who lack the patience to wait thirty minutes for a new turn
...
At 11/23/09 10:34 PM, Luis wrote: This article kind of annoyed me cause FarmVille and Mafia Wars are such terrible 'games' if you even want to call em that.. but who am i to judge if the guy who made them is worth 1 billion.... i suppose if anything, there is still some profitability on the net ... meh.
It's not like we're all in it for the money, though :p Right?
right?
At 11/24/09 11:24 AM, KaynSlamdyke wrote: Whatever amuses people Lu. The thought of competing with the world, even at basic random number generation and resource management at it's most simplistic keeps people playing these games, whereas a lot of people need shiny 3d models and some kind of pace on top of the game structure before they're interested.
I've played a few of them, it's kinda fun but in the end pointless and you get nothing out of it.
Personally I'd think there'd be a market for someone making one of these games, but tying it into a twitchier Flash game for those who lack the patience to wait thirty minutes for a new turn
Well, yeah.. a flash version would be much better. Wouldn't have to keep reloading the page (I don't mean F5ing, I mean like in a Mob Wars type game you click "do job" and it reloads, repeat 15x, ugh), could be prettier and more dynamic.. just might be easier to hack, but that's take-care-able. Are you working on one? I remember you were thinking about it, or at least you seemed to be. I can't imagine making one would take much work. Math.exp().
Sup, bitches :)
If someone from here does make one. Share the cash, yeah? ;)
I totally agree, FarmVille, Mafiawars, Restaurant City and so on actually require no skill. It probably gets to the point where you don't even think about it and just click on it every day and do your daily shit.
My mums on it...