At 11/9/09 02:30 PM, Deadclever23 wrote: Let's just remember that Death Worm was made in game maker.
and Spelunky
At 11/9/09 02:30 PM, Deadclever23 wrote: Let's just remember that Death Worm was made in game maker.
and Spelunky
So what's everyones current animation? Did you learn any new tricks from it? And what's everyones deadline for it if there is one?
My animation is Relaxatives. Yeah, you'll see when it's finished :P
Basically, I pretty much learnt audio from it. I mean, I new how to import it and everything, but I learned much more, like how to actually delete it from the frame, and other stuff. I also learned a lot about lip synching.
My deadline is December 31st. What about any of you guys?
At 11/9/09 03:36 PM, bl00db47h wrote: So what's everyones current animation? Did you learn any new tricks from it? And what's everyones deadline for it if there is one?
My animation is Relaxatives. Yeah, you'll see when it's finished :P
Basically, I pretty much learnt audio from it. I mean, I new how to import it and everything, but I learned much more, like how to actually delete it from the frame, and other stuff. I also learned a lot about lip synching.
My deadline is December 31st. What about any of you guys?
Working on my first big game project and trying to put myself on the map. Learnt a lot about how different things are in practice.
Deadline is Feb next year.
a couple of collabs, but the big project is "Mobile Stereotype Suit G Gundam". It won't be done for some time. I'm being real picky so the fbf purists don't get butthurt, and feel compelled to bless me with their infinite propensity for "zero reviews". Nothing says, "Job well done", like a bunch of zeroes from people who've never created anything in their whole life. Ooo snaps.
What I've been learning on this project:
1. No laziness. None.
2. Rework the script constantly.
3. Deadline does not apply to this project.
4. Use voice actors on NG, otherwise they'll feel butthurt.
I have another super secret ongoing thing, that's so inflammatory, I might have someone else release it.
At 11/9/09 08:04 PM, zrb wrote: Update:
Hope you guys like my vision of the colours. This is what it looked like in my head.
I will be putting statues in those big black hole/entrace things !
And then cracks, broken stone, junk.
Floor is temporary !
Sweet I really like how vibrant it is. only thing i suggest is making the floor a slight different tone under the 'rainbow gradient' so it stands out as a floor rather than the walls behind. The character stands out which is good too. good work so far, interested to see how the background objects turn out!
At 11/9/09 08:04 PM, zrb wrote: Update:
Hope you guys like my vision of the colours. This is what it looked like in my head.
I will be putting statues in those big black hole/entrace things !
And then cracks, broken stone, junk.
Floor is temporary !
looked better before
At 11/9/09 08:30 PM, zrb wrote:
Maybe I should try shading the walls to colours similar to those without filter raping it.
I'll see what I can do to change it to look a bit more like before.
What do you think of something more of the lines of this ?
Although its more neat and less ruin-y I could deal with that.
As long as that 1 frame doesn't become shitloads of lag O.o
At 11/9/09 09:26 PM, Duchednier wrote: As long as that 1 frame doesn't become shitloads of lag O.o
Bitmaps are your friend.
Hi there!
Anyone else grab CoD:MW2 today? Holy shit, FUN! Ive only played probably half the single player so far and its absolutely insane, multiplayer is what I got it for though. Its everything I could have possibly hoped for really, what a great game! This things gonna ruin my final year at uni :)
If anyone wants a game (PS3) add me: jimpuk
Been playing the mp for a good part of the day. It's great as expected.
At 11/10/09 02:51 PM, Xeptic wrote: Been playing the mp for a good part of the day. It's great as expected.
I don't have a 360
At 11/10/09 02:35 PM, Jimp wrote: Anyone else grab CoD:MW2 today? Holy shit, FUN! Ive only played probably half the single player so far and its absolutely insane, multiplayer is what I got it for though. Its everything I could have possibly hoped for really, what a great game! This things gonna ruin my final year at uni :)
Man, I'm so between buying that and Left 4 Dead 2, I think I'll wait 'til November 17th and then, if I've got some money left in my empty pokets, I guess I'll give Modern Warfare 2 a shot, I bet it must be great...
At 11/10/09 03:07 PM, Zyphonee wrote: Man, I'm so between buying that and Left 4 Dead 2, I think I'll wait 'til November 17th and then, if I've got some money left in my empty pokets, I guess I'll give Modern Warfare 2 a shot, I bet it must be great...
I think I'm going to get left 4 dead2,
valve isn't too shabby either when it comes to sequels.
I never had the first, but they had a free PC demo up on steam.
Pret-ty sweet, but i'm still a teeny bit unsure.
what
Im gunna get both.. soon.
Cannot wait <3 Played the L4D2 demo, fun as shit with machetes and guitars. SOUTHERN
At 11/10/09 02:35 PM, Jimp wrote: Anyone else grab CoD:MW2 today? Holy shit, FUN! Ive only played probably half the single player so far and its absolutely insane, multiplayer is what I got it for though. Its everything I could have possibly hoped for really, what a great game! This things gonna ruin my final year at uni :)
I pre-ordered it at Play.com, they guaranteed it would be here on release day but it didn't arrive (they only shipped it Monday night!). I hope it arrives today (well, Wednesday, it's technically Wednesday), because I do want to plays it >:P
If anyone wants a game (PS3) add me: jimpuk
I shall, I'm 'notliam' btw if anyone hasn't added me :p
Sup, bitches :)
Not to add to the Video Game Regs Lounge, but I've discovered that if you buy popular games on Amazon as preorder they usually give you a $10-20 coupon for your next game. I preordered MW2 and got a $20 coupon towards Mario Bros Wii (got it for $26), then I got a coupon from that for another $10. A lot better than whatever you're getting a retail.
In other news my wife is painting acrylic paintings of some of my Flash games for the AG office. Super awesome.
Hi there!
At 11/11/09 12:37 PM, jmtb02 wrote: In other news my wife is painting acrylic paintings of some of my Flash games for the AG office. Super awesome.
Super awesome indeed!
Take some pics for us please!
Oh, and remember that the only reasonable gift you can give back are games based on her paintings.
Working Out
Does anyone here work out?
I've just started doing it and I'm just wondering if anyone else does.
If so what exercises do you do?
How much weight/reps?
And what's your targets?
At 11/11/09 02:35 PM, Deadclever23 wrote: Working Out
I did once for a few months, I stopped because I didn't like being sore all the time.
At 11/11/09 02:35 PM, Deadclever23 wrote: Working Out
Does anyone here work out?
I've just started doing it and I'm just wondering if anyone else does.
If so what exercises do you do?
How much weight/reps?
And what's your targets?
sometimes when i go from my room to the kitchen i try to to it really fast even though there's stairs on the way. Most of the time it's because I go get a drink during the 20 seconds respawn timer.
Does that count as working out?
At 11/11/09 02:58 PM, hashbrown wrote: god i cant believe i was gone long enough to hear about you getting married. congrats (one year late), you seem really old now, like denvish old
I'm just waiting for Denvish to officially leave so I can take the title of oldest Flash Forum Reg. Damn you Bob! The title belongs to me!
At 11/11/09 02:35 PM, Deadclever23 wrote: Working Out
I started working out a couple years ago. I decided that if I was going to be doing Flash for 40 hours a week I needed to get in shape and get away from the computer more. Working towards something like a big bike event or running event is what has kept me going since then. I did my half marathon and my 100 mi bike ride this year and next year I want to work towards a full marathon.
I do weight lifting twice a week and try to do some sort of cardio once a week when not training. When training for a cardio-related event I try to work out 3 times a week at least, at least 30 minutes cardio and 30 minutes lifting. On Sundays I would do an extended cardio (like 2-5 hours) to get set for the run/ride.
When i lift I try to focus on only one thing. It might be bicep night, back night, legs night, etc... just work a muscle group at a time then return to it in a week or so. That's worked for me fairly well. Since i am trying to bulk more than tone I do high weight/ low rep(reps of 15) instead of lighter weight with more reps (reps of 30).
Also hang out with someone who knows the equipment or take out a personal trainer/class to get used to it. Using equipment wrong (or using just the wrong equipment for the job) is a waste of time. Having someone just get you in gear is so useful, especially in a gym environment.
Hi there!
At 11/11/09 04:39 PM, jmtb02 wrote:At 11/11/09 02:35 PM, Deadclever23 wrote: Working OutAlot of intresting stuff about working out
I rock climb :) 3/4 times a week in the gym. On holidays I sometimes climb outside ( the actual rock climbing ). I probably train hmmm..... 10- 15 hours a week or so ( Being only 15 years old that´s kinda much ).
It was all worth it when I became dutch youth champion ... Probably won't mean much too you guys but it's something special for me.
I hope this is an answer to your question, or are you only talking about weightlifting and stuff?
-Tom
:Btw, hi I'm new here.
Working Out
I started running about a year back. At the moment I run about three times a week, 2 times a good 7 miles, and once a week a somewhat faster 2 miles. I never really was a sporty kinda guy but I enjoy running a lot, besides I spend far too much time sitting on my ass all day. I'm planning to do half a marathon this summer, did a good 10 miles about a week ago, and that went pretty well, so I think I'll manage.
At 11/11/09 02:35 PM, Deadclever23 wrote: Working Out
I do it for wrestling and it's a requirement for school when you're not doing a sport. It sucks, fuck that shit. Just get good genes and you should be ok. If you don't have good genes, get new ones :)
MY E-PENIS IS BIGGER THAN YOURS
8=================================>
...and this is my fag...
At 11/11/09 05:36 PM, zrb wrote: Woot! Finally 17.
Congrats :)
Fitting Into The Equation
As a writer and a programmer, I find there isn't really much I can do with my talents when it comes to interactive media without an artist. That being said, how does a writer fit into the equation of interactive media? When can a writer make a legitimate claim to contributing to a project? I understand a lot of newbies around here who want to spout fanfics and claim to be a writer want to try to fill the position, but what happens when a legitimate writer wants to offer himself?
Something that I've always aspired to do was to create a flash animation series, correspondent game, and in-universe novel. A triple threat in regards to entertainment and a legitimate seed for a strong franchise. Seeing as I have the programming capabilities to see the project through in all aspects, I just need the artistic touch.
My question then is, how would a writer approach an artist and ask for such a dedication? It's difficult to get someone to agree to work on a project without full-disclosure, something a writer such as myself would be reticent to do to avoid plagarism. I've got the idea in my head and I'm about 15% done with the novel, with a projection of being completed by Q1 2010. I'm looking into taking a screenplay course next semester so I'd have that experience as well. I've got the skill to plan a game and build an engine. This is where I'm at a loss. I'm ready to do it, I just don't have anyone who wants to back me up. I need help guys. Quality help.
I just started a blog: [ http://www.totheblankpage.com ]. It contains a few of my poems and a flash fiction story. It'll be updated often and I'll be starting a short story series as soon as National Novel Writing Month is over. So, what do you guys think?
I think you pretty much answered the question yourself. Its going to be very hard (if not impossible) to find someone to take on such a huge workload, especially if youre not going to disclose information about the project during developement.
For something of this scale I really think you need to work closely with someone you can trust, rely on and get excited with, as well as bounce off when dev times start to drag out. Theres really no point looking for someone at a place like Newgrounds, unless you find someone to work on some smaller projects with to build up a working relationship. That, or commissioning an artist would be the way to go imo!