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I tried to do a Penicorn, it guessed Invisible Pink Unicorn. Pretty close to be honest ;)
At 11/8/09 07:20 AM, knugen wrote:At 11/8/09 06:51 AM, knugen wrote: Did anyone try this thing out? It's almost unbelievable how he "guesses" right almost every single time :O...
It's just 20 questions.
Have you been on http://www.20q.net/
At 11/8/09 11:11 AM, Rustygames wrote: It's just 20 questions.
Have you been on http://www.20q.net/
I have not before, seems like a good site as well, but I think I'm more impressed by Akinator though. 20q is divided into quite limiting categories, while Akinator often guess right among a huge amount of people with always the same set of questions :)
I do think that A cheats a little though, perhaps by looking up the location of the user's IP for example (he often asked me very early on if the character was Swedish).
At 11/8/09 10:28 AM, zrb wrote: Generic Monsters FTW
Yeah that's right, the one project I didn't give up on. Its that forest game thingy btw.
That's adorable.
At 11/8/09 11:45 AM, knugen wrote:At 11/8/09 11:11 AM, Rustygames wrote: It's just 20 questions.I have not before, seems like a good site as well, but I think I'm more impressed by Akinator though. 20q is divided into quite limiting categories, while Akinator often guess right among a huge amount of people with always the same set of questions :)
Have you been on http://www.20q.net/
I do think that A cheats a little though, perhaps by looking up the location of the user's IP for example (he often asked me very early on if the character was Swedish).
Ah that's kinda clever. Macthing IP's to what people are trying.
20Q has many more modes then just the classic, it has a character one too :)
At 11/8/09 06:51 AM, knugen wrote: Did anyone try this thing out? It's almost unbelievable how he He "guesses" right almost every single time :O
Anyone else think that genie reminds you of Luis...
At 11/8/09 06:51 AM, knugen wrote: Did anyone try this thing out? It's almost unbelievable how he He "guesses" right almost every single time :O
But just almost, they must have a huge database with answers as most characters have been played a couple thousands of times. Still, it's really clever use of that data.
I really didn't think he'd get this one...
At 11/8/09 11:45 AM, knugen wrote: I do think that A cheats a little though, perhaps by looking up the location of the user's IP for example (he often asked me very early on if the character was Swedish).
He does sometimes ask me if he's french, but I don't think he does it any more often than japapanese, swedish, american, and english; so I wouldn't go as far as blaming it for cheating.
Maybe it just means that a bigger percentage of the characters in the database are from the countries above.
Well he didnt get Bitey, or Tankman Steve.. so i win :)
.
At 11/8/09 03:04 PM, zrb wrote:At 11/8/09 03:01 PM, turtleco wrote: friggin hilariousI LOL'd right before Stamper broke the camera.
I love the ng lit... It's my newgrounds away from newgrounds.
On another note, is this too plain ?
(The structure and not the coloring lol)
the structure is fine in my opinion
At 11/8/09 03:07 PM, adman1993 wrote: Well he didnt get Bitey, or Tankman Steve.. so i win :)
It has the tankman at the top. But I tried JohnnyUtah and Stamper several times to no avail.
At 11/8/09 03:04 PM, zrb wrote:At 11/8/09 03:01 PM, turtleco wrote: friggin hilariousI LOL'd right before Stamper broke the camera.
On another note, is this too plain ?
(The structure and not the coloring lol)
I would add some basic shadowing, and possibly some small detail. (Moss/cracks..ect)
At 11/8/09 03:32 PM, zrb wrote: Sadly, it isn't a colliseum, it will probably be better to notice once its finished.
Is it an aqueduct?
At 11/8/09 06:51 AM, knugen wrote: Did anyone try this thing out? It's almost unbelievable how he He "guesses" right almost every single time :O
Yeah, I remember that from a while ago.. it is really cool =D
At 11/8/09 02:11 AM, fluffkomix wrote: Unreal
I just downloaded it now, I don't know why, I'm not going to use it.. but it is really cool. It gives you some example maps though, so basically I got a free partial copy of Unreal 3.. hell yeah? :D I love the graphics of Unreal 3, the textures are so crisp.. very gorgeous to look at.
Sup, bitches :)
At 11/8/09 03:42 PM, zrb wrote:At 11/8/09 03:37 PM, Xeptic wrote: Is it an aqueduct?Supposed to be walls of a temple-ruin ish environment.
Needs less straight lines then. Crooked walls, cracks, stuff that has fallen down, debris, rubble, partially collapsed stuff, the work. You got the style right though
At 11/8/09 06:51 AM, knugen wrote: Did anyone try this thing out? It's almost unbelievable how he "guesses" right almost every single time :O
Didn't get Keith Chegwin.
good old cheggers...
At 11/8/09 04:35 PM, zrb wrote:At 11/8/09 03:52 PM, trig1 wrote: Didn't get Keith Chegwin.Who?
Moar spam, started coloring the main thing, details (cracks, all that junk) will be later.
Took me 15 mins to find the right colors :|
i like it so far, i really like the character too. just make sure he doesn't blend in with the background too much. you want the action to take place with the things that stand out the most
gonna be playing the left 4 dead 2 demo on steam, add me. i'm fluffkomix.
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
Another go for more opinions!
I've taken some suggestions from you guys into account for Prismatica II. Things that have changed:
The star is now larger at the beginning and scales down as you level to make it a bit easier.
Upgrades now occur every 3rd level, instead of randomly. (As such, more often)
There is a small 'screen shaking' effect whenever anything clicked.
There is now a score multiplyer (based on not allowing more than 10 seconds between hits)
I think all pixel explosions should remove themselves from the screen now.
Pixel explosions are now larger (Which may cause lag... need to know this)
Preloader works (though still just a placeholder)
Thanks for all of the suggestions. I haven't changed anything with the instructions screen yet, but I'm thinking I'll have a basic instruction screen (sort of like there is now) with a link to more advanced ones for people who want to know.
Note: There is an issue with the star not scaling back to its original size after a 'size up' upgrade is supposed to wear off. Only happens sometimes. Working on it.
Touch pads... be warned. Not touch pad friendly.
Lemme know what you guys think of the changes, especially feelings on if it's too easy/difficult, and if there's any lag for you.
At 11/8/09 04:35 PM, zrb wrote:At 11/8/09 03:52 PM, trig1 wrote: Didn't get Keith Chegwin.Who?
Moar spam, started coloring the main thing, details (cracks, all that junk) will be later.
Took me 15 mins to find the right colors :|
I'm impressed! You're no longer just a spammer in my mind now...
At 11/8/09 04:35 PM, zrb wrote:At 11/8/09 03:52 PM, trig1 wrote: Didn't get Keith Chegwin.Who?
Moar spam, started coloring the main thing, details (cracks, all that junk) will be later.
Took me 15 mins to find the right colors :|
Really nice looking, the color pallete is probably the highlight of the game, it sort of reminds me of Gonzossm's stuff. Thubs up.
I'm following a course on Game Design this semester, we have to make a game in Game Maker...
At 11/8/09 03:52 PM, trig1 wrote:At 11/8/09 06:51 AM, knugen wrote: Did anyone try this thing out? It's almost unbelievable how he "guesses" right almost every single time :ODidn't get Keith Chegwin.
good old cheggers...
He was the "special guest" at last years christmas party. He's still annoying
At 11/9/09 07:21 AM, Xeptic wrote: I'm following a course on Game Design this semester, we have to make a game in Game Maker...
Ouch
At 11/9/09 08:56 AM, Magical-Zorse wrote:At 11/9/09 07:21 AM, Xeptic wrote: I'm following a course on Game Design this semester, we have to make a game in Game Maker...Ouch
I know, turns out they don't have a working Mac version either, so that means I'll have to install Windows on my Mac, which I'd promised I'd never try again after it made my computer fatally crash a couple of months back.
Decompiler
On that note, I have a pretty much finished old game laying around, but I only managed to recover the .swf file after my computer crashed. Could someone decompile it for me? I don't feel like forking out a fortune to the folks at soThink.
At 11/8/09 09:01 PM, fluffkomix wrote: gonna be playing the left 4 dead 2 demo on steam, add me. i'm fluffkomix.
Searched for you and nothing showed up, try searching me, I'm zyphonee.
Let's just remember that Death Worm was made in game maker.
At 11/9/09 02:30 PM, Deadclever23 wrote: Let's just remember that Death Worm was made in game maker.
and Spelunky