Animation Challenges and other ideas
So... it'll be similar to the 'weekly' previously linked to?
I'd like to see one art/animation task, one interactive design task and maybe a few AS tasks.
Reason: art/design-based stuff can be done in a great variety of ways. If the challenge was a 10s dancing mermaid clip, for example, someone could theoretically enter using nothing more than a crappy drawing and some tweening. Someone else might try coming up with a stylish character, get them moving fbf, work out some nice choreography... On the other hand, I think that all AS stuff has a more definite entry level and can only be advanced so far. It'd allow everyone who wanted to to compete if there were, say, 3 different tasks, with level 1 being something so basic even I could take part.
By interactive design, I mean maybe level design for a specific gametype. Maybe game rules and components are given, maybe with links to a basic engine, and we need to create the best thing we can that meets the requirements. Not so much like a theme and limited pallette, but more like, "Okay, you've got to create 1-level shooter, completable in 30s, these are the controls, go design the movement patterns and whatnot now."
Just an idea.
"Create a demo, lasting under a minute, of a game designed to teach basic arithmetic to children."
Maybe not a good one.
"Make a one-level platformer spanning no more than 3 screens in any direction. Scissors must be involved!"
Kind of...
New posting style!
Should help make it more readable. But while I'm in a pernickety mood, adding 'Re:' makes it kinda less instantly identifiable what the topic is.
And what should a hypothetical person do, if they hypothetically wished to address a small off-shoot contained within another, hypothetical, post? Should we just clump together miscellaneous stuff at the bottom?
Hypothetically speaking of course.
misc
At 12/3/06 10:31 PM, Rammer wrote:
a game i made when i was 12 (Rammer - killer) was somewhat successful. i got a few fans and even several tributes. my game didn't have great graphics, replayability, high scores, indefinite levels, or any of that stuff. so why did i get a small amount of people in <3 with me from it? no fecking clue. someone play it and tell me plzkthx.
Which version? There's a few...
Line Rider! some people even imply it's an art form by how they use it.
That course must have taken ages! I always found the thing terribly frustrating to use, hard to edit and hard to judge exactly how to keep him moving how I wanted without falling off.