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The Flash 'Reg' Lounge

3,084,457 Views | 60,186 Replies
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Response to The Flash 'Reg' Lounge 2009-02-20 13:04:47


^^^^^^
Thats part of the appeal of thoe older consoles tho!

I had a whole ritual to playing a game on my nintendo.
1) blow into the nes
2) blow into the game cartridge
3) slap the cartridge on my leg 3 times
4) insert the game cartridge and as you push down wiggle side to side.
5) one more blow with the game loaded
6) close lid, turn on and hope.


None

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Response to The Flash 'Reg' Lounge 2009-02-20 13:07:06


At 2/20/09 12:12 PM, Luis wrote: I'm tempted to buy myself a snes from ebay.... I've never actually owned one and i've always wanted one as a kid but my shit parents never listened to me.

Get one, and then get Earthbound if you're in to RPG's. Best RPG I've ever played. Then there's also stuff like the Megaman games as well.


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Response to The Flash 'Reg' Lounge 2009-02-20 13:25:39


I have a SNES, I love it...

Response to The Flash 'Reg' Lounge 2009-02-20 14:53:27


At 2/20/09 12:30 PM, Kirk-Cocaine wrote: Forget the SNES get a Sega Mega Drive (Genesis)

Exactly this.

+ Anyone know of a Dig Dug flash clone? I love that game =[


Sup, bitches :)

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Response to The Flash 'Reg' Lounge 2009-02-20 14:59:34


can i get someone to help me with some action scripting problems?

Response to The Flash 'Reg' Lounge 2009-02-20 15:24:12


At 2/20/09 03:16 AM, Glaiel-Gamer wrote: does anyone know how to force flash to copy an Object rather than treat it as a reference without needing to copy over each member individually?

Have you tried witing the object to a byte array, then reading it back out? If you want to maintain the class type, you'll need to serialize it first. It should create a copy with all the same properties

Tom-

Response to The Flash 'Reg' Lounge 2009-02-20 16:12:13


At 2/20/09 03:24 PM, The-Super-Flash-Bros wrote:
At 2/20/09 03:16 AM, Glaiel-Gamer wrote: does anyone know how to force flash to copy an Object rather than treat it as a reference without needing to copy over each member individually?
Have you tried witing the object to a byte array, then reading it back out? If you want to maintain the class type, you'll need to serialize it first. It should create a copy with all the same properties

Tom-

That's an interesting idea.

Just makes me wish flash would let you specify "function a(reference b:Number) or function b(copy b:Object)" while keeping it defaulting to what it is now

Response to The Flash 'Reg' Lounge 2009-02-20 17:09:51


At 2/20/09 01:04 PM, Luis wrote: ^^^^^^
I had a whole ritual to playing a game on my nintendo.

I'm pretty sure everyone had a ritual like yours XD

I never had a SNES, my first system was sega Genesis, and from there it went to PS, ps2, wii, ps3
(not including handhelds)

yaaay!

Response to The Flash 'Reg' Lounge 2009-02-20 19:02:24


At 2/20/09 05:09 PM, Duchednier wrote: I never had a SNES, my first system was sega Genesis, and from there it went to PS, ps2, wii, ps3
(not including handhelds)

My first system was a SNES, then a ps1, and then a ps2.

I feel deprived.


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Response to The Flash 'Reg' Lounge 2009-02-20 19:20:12


At 2/20/09 07:13 PM, Kanadian-Keith wrote: LUIS IN AMERICAN IDOL

NO WAY...I found Luis on american idol....

wat


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Response to The Flash 'Reg' Lounge 2009-02-20 19:54:49


Luis on American Idol

Creepy.

The Lost and Damned

Anyone else try it out yet? If you at all liked GTA IV, it's definitely worth it. Same great story-telling and acting, and I've only tried a few MP modes so far, but they're super fun. Can't go wrong with all of that content for $20.


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Response to The Flash 'Reg' Lounge 2009-02-20 20:48:27


im bored. someone speak to me through my msn plugin thingy on my website! see if it actually works :P


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Response to The Flash 'Reg' Lounge 2009-02-20 22:54:20


At 2/20/09 07:20 PM, Toast wrote:
At 2/20/09 07:13 PM, Kanadian-Keith wrote: LUIS IN AMERICAN IDOL

NO WAY...I found Luis on american idol....
wat

i was in an american idol audition. or rather. my cousin and sister subjected me to wait in line while they got tickets to audition. one had been in kareoke bars her whole adult life, the other was a voice major who sang abroad (and now carols on the side professionally during christmas). neither got past the initial round. just the fat gospel choir and tiny red-headed girls with -a cup bikinis, thinking that they could kick everyone's ass. musically and physically. neither were true.


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Response to The Flash 'Reg' Lounge 2009-02-20 23:05:07


Just poopin in


wtfbbqhax

Response to The Flash 'Reg' Lounge 2009-02-21 00:27:03


At 2/20/09 11:05 PM, fwe wrote: Just poopin in

...seems to be the trendy thing to do these days!!

Hi fwe!!! ...you said poop! lol :D

Response to The Flash 'Reg' Lounge 2009-02-21 00:29:57


At 2/21/09 12:27 AM, ReNaeNae wrote: ...seems to be the trendy thing to do these days!!

Its ReNaeNae! Someone take a picture!


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Response to The Flash 'Reg' Lounge 2009-02-21 01:18:50


At 2/21/09 12:27 AM, ReNaeNae wrote:
Hi fwe!!! ...you said poop! lol :D

Renae reverts to her 12 year old self.. assuming she's NOT 12.. DUN DUN DUN :O


Sup, bitches :)

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Response to The Flash 'Reg' Lounge 2009-02-21 01:39:40



iamcoreyg.com // campnorth

Need a website? music? graphics? CONTACT ME.

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Response to The Flash 'Reg' Lounge 2009-02-21 02:26:20


At 2/21/09 01:18 AM, liaaaam wrote:
At 2/21/09 12:27 AM, ReNaeNae wrote:
Hi fwe!!! ...you said poop! lol :D
Renae reverts to her 12 year old self.. assuming she's NOT 12.. DUN DUN DUN :O

Not only is she 12, but she's also... a girl O.o

they're a rare sighting around these parts they are, only come out at night and that's provided the full moon is out..

Response to The Flash 'Reg' Lounge 2009-02-21 02:59:53


At 2/21/09 12:27 AM, ReNaeNae wrote:
At 2/20/09 11:05 PM, fwe wrote: Just poopin in
...seems to be the trendy thing to do these days!!
Hi fwe!!! ...you said poop! lol :D

I miss youuuuuuuuuu


wtfbbqhax

Response to The Flash 'Reg' Lounge 2009-02-21 12:51:10


Pacman Dossier
This article is an incredible read on the game Pacman. It's incredibly detailed and even goes into collision detection, level design, and kill screens.


Hi there!

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Response to The Flash 'Reg' Lounge 2009-02-21 14:36:15


At 2/20/09 04:12 PM, Glaiel-Gamer wrote:
At 2/20/09 03:24 PM, The-Super-Flash-Bros wrote:
At 2/20/09 03:16 AM, Glaiel-Gamer wrote: does anyone know how to force flash to copy an Object rather than treat it as a reference without needing to copy over each member individually?
Have you tried witing the object to a byte array, then reading it back out? If you want to maintain the class type, you'll need to serialize it first. It should create a copy with all the same properties

Tom-
That's an interesting idea.

Just makes me wish flash would let you specify "function a(reference b:Number) or function b(copy b:Object)" while keeping it defaulting to what it is now

Yeah, it's kinda sad that you can't. At the base level though, the bytecode must be able to make that distinction, since it makes copies of primaitve types but references to higher level objects.

The bytearray method is great though, I have a static object cloning function in my utils class that I use quite a bit

Tom-

Response to The Flash 'Reg' Lounge 2009-02-21 14:38:00


hey guys im typing this message from the Apple store in PA. WOO

Response to The Flash 'Reg' Lounge 2009-02-21 14:49:53


At 2/21/09 02:36 PM, The-Super-Flash-Bros wrote: Yeah, it's kinda sad that you can't. At the base level though, the bytecode must be able to make that distinction, since it makes copies of primaitve types but references to higher level objects.

Nah, bytecode doesn't deal with objects. References are pretty much primitive values. You push a reference and call an opcode to do something with it.


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Response to The Flash 'Reg' Lounge 2009-02-21 14:54:55


At 2/21/09 02:49 PM, GustTheASGuy wrote:
At 2/21/09 02:36 PM, The-Super-Flash-Bros wrote: Yeah, it's kinda sad that you can't. At the base level though, the bytecode must be able to make that distinction, since it makes copies of primaitve types but references to higher level objects.
Nah, bytecode doesn't deal with objects. References are pretty much primitive values. You push a reference and call an opcode to do something with it.

I need to look into flash at the base level more some time. So primitives are all that the bytecode handles?

Tom-

Response to The Flash 'Reg' Lounge 2009-02-21 18:07:30


I <3 Little Big Planet and Resistance 2

killzone 2, and sadly motorstorm 2

Add me up! My PSN Name is Duchednier
Also i'm going to add you mr funkycaveman! But i think i might already have you on there... maybe... not sure O.o

klkl, i will look forward to playing with you are beating your ass :)

Response to The Flash 'Reg' Lounge 2009-02-21 18:48:31


At 2/21/09 06:07 PM, funkycaveman wrote:
I <3 Little Big Planet and Resistance 2
killzone 2, and sadly motorstorm 2

Add me up! My PSN Name is Duchednier
Also i'm going to add you mr funkycaveman! But i think i might already have you on there... maybe... not sure O.o
klkl, i will look forward to playing with you are beating your ass :)

haha i'd kick your ass in Little big planet >=D

if .. possible....

ANYBODY WHO PLAYS RESISTANCE 2 ONLINE TELL ME AND I WILL INVITE YOU TO MY SUPER SEXY CLAN

ESSENCE OF DIVINITY LEVEL UPDATE

The level has undergone some sex and now its better looking than ever.
(i'm leaving for work right now so i couldn't finish the shadows on the house and i have alot to change, but its very VERY nice)

Also, thanks to flash's bitmap cache i have cleared the level from lag.
*happy*

CLICK HERE TO PLAY

Response to The Flash 'Reg' Lounge 2009-02-21 19:21:49


I need to look into flash at the base level more some time. So primitives are all that the bytecode handles?

Sort of... the AVM2 bytecode can be pretty abstract when compared with typical "assembly-like languages". The bytecode standard (or whatever this document on AVM2 opcodes is) explains what values certain opcodes expect--generally a primitive or an index into one of several tables (which in turn could contain references). That may not be relevant, though.

I've always thought that the phrase "pass by reference" was a big misnomer when used alongside "pass by value". Nothing is ever passed by reference. You can pass *a* reference, but the reference itself will be passed by value (copied). The canonical example is a swap method of the form swap(a:type, b:type):void, where the values are swapped in a side-effecting manner.

In C#, you can pass a reference to a reference by using the "ref" keyword before your parameters. In C/C++, you can pass pointers to pointers and other things like that. AS3, in standard fashion, has no explicitly defined mechanism for doing this sort of thing.


We should take care not to make the intellect our god; it has, of course, powerful muscles, but no personality.

Freshmaking

Brainscrape

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Response to The Flash 'Reg' Lounge 2009-02-21 21:05:57


At 2/21/09 12:51 PM, jmtb02 wrote: Pacman Dossier
This article is an incredible read on the game Pacman. It's incredibly detailed and even goes into collision detection, level design, and kill screens.

I underestimated the complexity of Pac-Man!


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Response to The Flash 'Reg' Lounge 2009-02-21 21:30:10


At 2/21/09 12:51 PM, jmtb02 wrote: Pacman Dossier
This article is an incredible read on the game Pacman. It's incredibly detailed and even goes into collision detection, level design, and kill screens.

I always find stuff like that fascinating. I read an article like that on the original metroid once, much much more complicated game, but it did explain exactly what caused the glitches and what their result is too.

Read something on the original pokemon game too, with the missingno glitch and its cause. Its interesting stuff