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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2009-02-19 18:32:23


At 2/19/09 05:10 PM, Faires wrote: ..pretty noobish....noob ^^

Says the user with 60 posts.

Chess

Love chess, not played in ages so I'm probably crap by now, i can still remember all the rules of movement and certain strategies, but i'm not a pro or anything.

At 2/19/09 01:11 AM, Duchednier wrote: All of the water you see so far needs tweaking

Not bad so far, i know the graphics aren't final, but take the perspective into greater consideration. eg. the up direction of the buildings indicates their height, and when you look at the bridge it looks as if it is going into space rather than laying flat on the world.

And why can't he walk up to the edges, whats up with that?
=P

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Response to The Flash 'Reg' Lounge 2009-02-19 18:48:22


The arts starting to look great on this one :)

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge 2009-02-19 19:23:08


At 2/19/09 06:48 PM, J1mp wrote: The arts starting to look great on this one :)

Do you jump off of it?

Response to The Flash 'Reg' Lounge 2009-02-19 19:36:53


At 2/19/09 07:23 PM, Saza wrote: Do you jump off of it?

That's what she said.

Response to The Flash 'Reg' Lounge 2009-02-19 20:15:47


At 2/19/09 07:36 PM, BoMToons wrote:
At 2/19/09 07:23 PM, Saza wrote: Do you jump off of it?
That's what she said.

Your mum doesn't count.

Response to The Flash 'Reg' Lounge 2009-02-19 20:17:37


solving old problem's
so yea, back in 06, when ngcollabs and dragon/other thing eggs were the craze, I wanted to create my own version of the eggs, but using a swf. With my minimal knolwdge of AS2 I came up with this, this would make it that on march, the .swf would go to frame 2 and stay there forever..

onClipEvent (enterFrame) {
var my_date:Date = new Date();
day = my_date.getMonth();
year= my_date.getFullYear();
if (day==02 && year==2006) {
gotoAndStop(2);
} else if (day==03 && year==2006) {
gotoAndStop(2);
} else if (day==04 && year==2006) {
gotoAndStop(2);
} else if (day==05 && year==2006) {
gotoAndStop(2);
} else if (day==06 && year==2006) {
gotoAndStop(2);
} else if (day==07 && year==2006) {
gotoAndStop(2);
} else if (day==08 && year==2006) {
gotoAndStop(2);
} else if (day==09 && year==2006) {
gotoAndStop(2);
} else if (day==10 && year==2006) {
gotoAndStop(2);
} else if (day==11 && year==2006) {
gotoAndStop(2);
} else if (year==2007) {
gotoAndStop(2);
}
}
}

but alas, I came upon 3 error's that I dont think I ever figured out..

**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 17: ')' expected
} else if (day==08 && year==2006) {

**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 18: Statement must appear within on/onClipEvent handler
gotoAndStop(2);

**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 19: Unexpected '}' encountered
} else if (day==09 && year==2006) {

so uhh, what did I screw up?..lol

Response to The Flash 'Reg' Lounge 2009-02-19 20:21:38


couldnt you of said:

if(day>01 && year > 2005){ gotoAndStop(2) }

Response to The Flash 'Reg' Lounge 2009-02-19 21:10:13


Had 3 midterms today.

God damn trick questions.

On discrete math, there was this problem about variance and independence and expected value. I kept getting -1/2 for the second part, but that wasn't a choice on the test.

As it turns out, after the test, I found out the question said "two-headed coin" not "two-sided coin"

And this professor never did trick questions like that before.

Response to The Flash 'Reg' Lounge 2009-02-19 22:20:55


At 2/19/09 09:10 PM, Glaiel-Gamer wrote: Had 3 midterms today.

God damn trick questions.

Trick questions are bullshit. The worst part is is that it's not tricky at all if you actually read it correctly, and therefore you feel like an ass for not reading it correctly.

Which is why they suck.


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Response to The Flash 'Reg' Lounge 2009-02-19 23:04:04


At 2/19/09 09:10 PM, Glaiel-Gamer wrote: Had 3 midterms today.

God damn trick questions.

On discrete math, there was this problem about variance and independence and expected value. I kept getting -1/2 for the second part, but that wasn't a choice on the test.

As it turns out, after the test, I found out the question said "two-headed coin" not "two-sided coin"

And this professor never did trick questions like that before.

That sucks man, i wish they wouldn't allow crap like that on the test. Whats the point of testing you if they try to make it so your chances of getting the problem wrong increase?


iamcoreyg.com // campnorth

Need a website? music? graphics? CONTACT ME.

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Response to The Flash 'Reg' Lounge 2009-02-19 23:17:21


Once my professor put the answers to all the extra credit questions in the instructions just to see if people would read the instructions.

Only about 5% of the class got the extra credit.


Hi there!

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Response to The Flash 'Reg' Lounge 2009-02-20 00:10:12


At 2/19/09 09:10 PM, Glaiel-Gamer wrote: Had 3 midterms today.

God damn trick questions.

On discrete math, there was this problem about variance and independence and expected value. I kept getting -1/2 for the second part, but that wasn't a choice on the test.

As it turns out, after the test, I found out the question said "two-headed coin" not "two-sided coin"

And this professor never did trick questions like that before.

I feel so much more satisfied when I figure out trick questions that it balances out the annoyance I feel when I don't get them. But come on, the course is "discrete" math you gotta expect some cutty shit.


I'm cool now... Right guys?... Guys?

Art Thread So I don't Lose It >:(

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Response to The Flash 'Reg' Lounge 2009-02-20 00:20:27


At 2/19/09 09:10 PM, Glaiel-Gamer wrote: On discrete math,

That is the 2nd most annoying class I had to take for teh programming degreez.

Compiler and Interpreter design was the worst.

Context Free Grammar + Lexical Analyzers? No thanks.

Response to The Flash 'Reg' Lounge 2009-02-20 00:54:15


does anyone know a good, like, drawing porgram, other than gimp or flash..?
or blender or M paint :D

Renaenae told me to go here i think..maybe :D


Check out my Art Forum!!!

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Response to The Flash 'Reg' Lounge 2009-02-20 01:00:13


At 2/20/09 12:54 AM, supery9 wrote: does anyone know a good, like, drawing porgram, other than gimp or flash..?
or blender or M paint :D

Renaenae told me to go here i think..maybe :D

Adobe Photoshop.

Response to The Flash 'Reg' Lounge 2009-02-20 01:19:32


a free one


Check out my Art Forum!!!

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Response to The Flash 'Reg' Lounge 2009-02-20 01:48:47


At 2/19/09 08:17 PM, x-factor11 wrote: so uhh, what did I screw up?..lol

a lot of things...


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Response to The Flash 'Reg' Lounge 2009-02-20 02:37:44


At 2/20/09 01:19 AM, supery9 wrote: a free one

I wanna say gimp..

Or Paintshop pro?

Response to The Flash 'Reg' Lounge 2009-02-20 03:16:15


does anyone know how to force flash to copy an Object rather than treat it as a reference without needing to copy over each member individually?

Response to The Flash 'Reg' Lounge 2009-02-20 03:33:30


supery9:
The Gimp as mentioned. Unintuitive interface in traditional "open source" style, but it's more than good enough for any non-professional (and decent enough for professionals, though Photoshop does edge it out in many cases).

Glaiel-Gamer:
Your capital O "Object" makes the question ambiguous for me. If you're talking about the base "Object" that everything derives from, or if you count dynamic objects (which I do not use), then I'm not sure. If you just mean any random object build from a non-dynamic class, then the answer is no, not really. Just write a clone method and be sure to look out for "Rule of Three"isms (from C++ which, iirc, you're familiar with). It MAY be possible with introspection, but I doubt anyone would suggest an approach based on that. I've never messed with introspection, either.

On a likely-not-related note, classes should be kept small with as few private member variables as you can manage. WRT that, clone methods shouldn't be difficult or time consuming to write, if that was your conern.


We should take care not to make the intellect our god; it has, of course, powerful muscles, but no personality.

Freshmaking

Brainscrape

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Response to The Flash 'Reg' Lounge 2009-02-20 03:36:40


with as few private member variables as you can manage.

Just a small clarification: you should only have private member variables generally, the exception being a class with only public data members and nothing else (to act as a logical grouping--C style struct). I didn't mean to imply that you should minimize private variables by upping their visibility or anything like that.


We should take care not to make the intellect our god; it has, of course, powerful muscles, but no personality.

Freshmaking

Brainscrape

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Response to The Flash 'Reg' Lounge 2009-02-20 04:40:25


Ya I kinda need a dynamic object for what I'm doing (or some array thing, but dynamic objects are much more readable).

For my multiplayer game I have an action queue set up which I'm copying objects into which represent action data (an id for the action and a bunch of miscellaneous other parameters depending on the action, so I needed to be able to receive the objects and then enqueue them without worrying about flash treating it as a reference then changing it somewhere else (like the next time an object is received from the server).

I'm just going to try it without "copying" though, probably will work. I might just be over thinking things after doing so much c++ and being used to actually being able to control whether objects are copies or references.

Response to The Flash 'Reg' Lounge 2009-02-20 06:15:19


At 2/20/09 03:33 AM, DougyTheFreshmaker wrote: Your capital O "Object" makes the question ambiguous for me. If you're talking about the base "Object" that everything derives from, or if you count dynamic objects (which I do not use), then I'm not sure. If you just mean any random object build from a non-dynamic class, then the answer is no, not really. Just write a clone method and be sure to look out for "Rule of Three"isms (from C++ which, iirc, you're familiar with). It MAY be possible with introspection, but I doubt anyone would suggest an approach based on that. I've never messed with introspection, either.

Where did this guy come from :)?

Trick Questions

There was a study amongst a-level students a few years ago to see who actually read the paper before taking it. There was a page at the end of the test saying "don't answer any of the questions for full marks", so anyone who did the actual test failed, and anyone who sat there passed.

Trick qs like the one glaiel mentioned are annoying though, the aim of a test should not be to deceive, but to get an insight into the users knowledge, which they can't apply fully if they are worried about every question being a trick.


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Response to The Flash 'Reg' Lounge 2009-02-20 07:37:53


At 2/20/09 04:40 AM, Glaiel-Gamer wrote: I'm just going to try it without "copying" though, probably will work. I might just be over thinking things after doing so much c++ and being used to actually being able to control whether objects are copies or references.

You should try not changing small objects at all, copying to update. As for copying, it's best to implement a method for each class, although you can do it reflectively with for..in too.


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Response to The Flash 'Reg' Lounge 2009-02-20 10:38:01


At 2/19/09 11:17 PM, jmtb02 wrote: Once my professor put the answers to all the extra credit questions in the instructions just to see if people would read the instructions.

I always read the instructions, it's pretty much a procrastination technique :]

At 2/20/09 12:54 AM, supery9 wrote: does anyone know a good, like, drawing porgram, other than gimp or flash..?
or blender or M paint :D

I may be wrong but I believe there is a free edition of Photoshop, named Photoshop Express.. no nevermind, that seems to be an online version which allows you to edit images D: There are quite a lot of free drawing apps, google for it and try a few to see which you like.

In other news, I have the holiest sig on Newgrounds. Blessed are thou.


Sup, bitches :)

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Response to The Flash 'Reg' Lounge 2009-02-20 12:12:58


Gaming Then and Now

I was just poking around the web looking for old games and I ran across the SNES wiki and I was looking at the hardware that powered it and its kind of amazing that something with such lowend muscle by todays standards made some of the funnest and most playable games that ever existed.

Its a 16-bit processor that runs at 3MHz and had only 128 KBof RAM.

I'm tempted to buy myself a snes from ebay.... I've never actually owned one and i've always wanted one as a kid but my shit parents never listened to me.

BTW it was actually refreshing to come into this thread and see actual Flash-based subject topics dominating this page. WB DougytheFreshmaker

None

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Response to The Flash 'Reg' Lounge 2009-02-20 12:18:33


At 2/20/09 12:12 PM, Luis wrote: I'm tempted to buy myself a snes from ebay.... I've never actually owned one and i've always wanted one as a kid but my shit parents never listened to me.

Get one. I play mine more than my PS3 or Wii (though the xbox gets a ton of usage).
System is cheap. Games are cheap. Definitely worth the time/money.

I have SNES ROMs for the PC as well, but it's really not the same.

Response to The Flash 'Reg' Lounge 2009-02-20 12:30:54


Forget the SNES get a Sega Mega Drive (Genesis)


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2009-02-20 12:34:41


At 2/20/09 12:54 AM, supery9 wrote: Renaenae told me to go here i think..maybe :D

lol, I meant the Art Forum Lounge.

Response to The Flash 'Reg' Lounge 2009-02-20 12:58:50


At 2/20/09 12:30 PM, Kirk-Cocaine wrote: Forget the SNES get a Sega Mega Drive (Genesis)

YES! And get the Lion King with that while you're at it. It's one of the most frustrating games you'll ever play. I wish my Mega Drive was still functioning properly, I have to insert and eject the discs a million times before the game works (if it decides to work at all). The controllers are total-loss as well, pressed the buttons too hard whilst playing Micro Machines... Good times...


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