Indeed good luck, I hope to have a game out by new years even thought its not new years related, just some recycling of unused art. I despise making levels >:( worst part of any game by far IMO.
Indeed good luck, I hope to have a game out by new years even thought its not new years related, just some recycling of unused art. I despise making levels >:( worst part of any game by far IMO.
At 12/26/08 01:32 PM, NextToNothing wrote: Indeed good luck, I hope to have a game out by new years even thought its not new years related, just some recycling of unused art. I despise making levels >:( worst part of any game by far IMO.
Level design sure is a pain, but finding music and especially sound effects is far worse imo :/ I'm always too picky.
At 12/26/08 10:53 AM, El-Presidente wrote:At 12/26/08 08:35 AM, Blaze wrote: May God Bless you all (to those who believe in God)NOOO! Not this discussion again! Damnit.
Oh-so-tempting... Ohh ohh ohh...
Hope you all had a Merry Christmas while Toast, all the other Jew-regs, and I were lighting the fifth candle. It's been a while since I've posted in here, but I keep having things to say, but not enough to make it a legitimate post. Screw that mindset from now on.
Yea this year I actually am lighting the candles because I was lucky enough to get plane tickets to israel during christmas; I usually only go to israel once a year on summer holidays. So it's cool now im with my family and all that shit lightin' dem candles.
Merry christmas to all you non-jews, even we really don't need you guys on these boards >:c
At 12/26/08 04:17 AM, Toast wrote: let's make a game someoneEven better, let's make two games.
Sure, sounds good.
I'm serious btw, I do want to make a game :x
It has come to my realisation that most of the people who currently hang out on these forums have never actually seen me "in action", in the older times (aka 05/06) I was pretty active in all the AS wars threads, AS main, and even just people asking for AS help. For those of you wondering about my flash skills, I would think myself well capable of finishing intermediately complicated games; although I do lack some of the "vocabulary" of the language, due to not learning anything new for a few years, I am very familiar and comfortable with the syntax. My weak point I guess is that I'm not capable of being a hard-worker.
At 12/26/08 12:03 PM, Nick wrote: I'm up for a game of some sort providing it's quite small, Toast. Also, would you happen to still have any of the .fla's for our previous unfinished masterpieces? I formatted my hard drive when I stopped Flash :(
This week I'll have access to my old old pc where i have all dem good files. I need it for the RPG i coded this summer, but ill look for the older stuff such as the thing I did with you, Nick. I have the file of that drawing game, but if I were to complete it I would want to re-do the code, and if I spend so much time to work on something I'd rather just make a new game tbh.
i also don't really have many ideas for games so u guys get ur juices flowin'
Anytime you want to do the coding I'd be pretty happy to do some art for a game, granted it would pretty much have to be your ideas, I like to make the things I envision myself because I'm a control freak and don't do well explaining things fully... shoot me a pm if you ever have the desire.
At 12/26/08 02:21 PM, zrb wrote: Yeah levels are the worst :P
zrb, you know how I promised that I would be a mod and be awesome at AS by the time you came back?
Yeah, well that didn't happen :'(.
At 12/26/08 03:57 PM, zrb wrote: NO WAI ! :(
I'm sorry, will you forgive me for breaking my promise? :'(.
Christmas
I'm got a Macbook for Christmas and my Birthday <3
We got Guitar Hero World Tour as a joint present and the usual fillers :P
What did you guys get?
Hrm.. I have an assignment to, among other things, come up with a programming problem (C++) and then solve it using a design pattern. I think that I will go with Abstract Factory, but I have no good idea for the problem.. I know this is a long shot, but if anyone have a clue what I'm talking about please tell me if you come up with something :)
At 12/26/08 01:39 PM, knugen wrote: Level design sure is a pain, but finding music and especially sound effects is far worse imo :/ I'm always too picky.
If any of you guys ever need a custom soundtrack done for a movie or game (a movie preferably) I would love to give that a shot. My audio profile isn't much right now, but I would like to try writing a soundtrack for someone's project some time. Just give me a couple of days to come up with something and if I can't, or you think it's shit, use another song/artist. Easy as that. For free obviously.
At 12/26/08 04:57 PM, Xeptic wrote:
Just give me a couple of days to come up with something and if I can't, or you think it's shit, use another song/artist. Easy as that. For free obviously.
Noted =) If I ever finish the short I'm working on I'll hit you up XD
At 12/26/08 06:13 PM, NextToNothing wrote: Noted =) If I ever finish the short I'm working on I'll hit you up XD
Cool beans, thanks!
At 12/27/08 10:37 AM, zrb wrote: I think I'm just gonna stick to AS2 >:(
Don't do it zrb, really,
i got a good grip of it after reading the
Language/Components reference for a couple of hours.
Then just practice, and you'll realize
it's not that much different than AS2 after all.
The syntax is pretty much exactly the same, too.
You wont regret it, i promise.
Besides, it's what all the COOL PEOPLE are doing. PEER PRESSURE!
what
At 12/27/08 10:51 AM, zrb wrote: Are you freaking kidding me ? All that instead of : duplicateMovieClip(_root.penis,"penis",0 );
>:C
That's just a class similar to 'DuplicateMovieClip' in AS2.
If you really want to duplicate an MC,
make it into a class extending MovieClip,
and make more than one instance of that class...
like so;
var penis:MyPenis = new MyPenis();
It might sound weird, but,
it's freaking easy - and about 10x more useful.
Go look up a beginner AS3 OOP tutorial. :]
what
At 12/27/08 10:56 AM, K-Guare wrote: var penis:MyPenis = new MyPenis();
Why would you have a MyPenis class? Surely it would be the Penis class and MyPenis would be an instance of that. I assume the Penis class would derive from the "appendage" or "organ" class :p
Sup, bitches :)
At 12/27/08 12:42 PM, liaaaam wrote: Why would you have a MyPenis class? Surely it would be the Penis class and MyPenis would be an instance of that. I assume the Penis class would derive from the "appendage" or "organ" class :p
Excuse me, let me adjust my code then. :]
var liamPenis:Penis = new Penis();
var kgPenis:Penis = new Penis();
liamPenis.setLength(5);
kgPenis.setLength(liamPenis.length + 9000);
:]
what
At 12/27/08 12:53 PM, K-Guare wrote: liamPenis.setLength(5);
kgPenis.setLength(liamPenis.length + 9000);
But if "length" is public, why bother with a function to set the length? May as well be:
liamPenis.length = 5;
kgPenis.length = liamPenis.length + 9000;
Which it shouldn't be, because length should be private, and there should be a set/get function for it so in the end it would be:
liamPenis.setLength(5);
kgPenis.setLength(liamPenis.getLength() + 9000);
At least that's what I'm led to believe.
It seems you have not specified the measurement of which you are measuring in, so i assume your penises are actually just numerical values, which does not impress me.
At 12/27/08 01:53 PM, SweetSkater wrote: It seems you have not specified the measurement of which you are measuring in, so i assume your penises are actually just numerical values, which does not impress me.
The setLength function inputs in Inches, which is an extension of the Number class.
Lol. :]
what
At 12/27/08 10:37 AM, zrb wrote: I bet you anything that if I find an alternative, its probably some 20 lines of codes.
addChild (Object (x.constructor)).transform = x.transform;
You can see it's hacky and as was said you should use classes which, unlike AS2, do not require hacks to work well with the display list (though I usually opt to use them anyway).
Senocular's version applies to more cases and is documented and in a global declaration. It comes down to five lines which are plain copying display properties over the objects.
Are you unfamiliar with functions? It doesn't matter how many lines one takes because you usually need only one line to call it later; the more the better (because like I said, that code comes down to five lines - which could be shortened to two with a loop).
You need a 101 on programming concepts. (But then everyone except us cool guys who has taken more than a few months with AS2 needs to be brainwashed and taught some proper concepts.)
At 12/27/08 01:37 PM, Wurmy wrote: Which it shouldn't be, because length should be private,
Encapsulated, not private.
and there should be a set/get function for it so in the end it would be:
public function set length (value : Number)
Encapsulation setter syntax.
At 12/27/08 01:37 PM, Wurmy wrote: But if "length" is public, why bother with a function to set the length?
Because the function might do other things, like make all the ladyfolk swoon.
At 12/27/08 02:02 PM, GustTheASGuy wrote: stuff
Shows how much I know (:
Merry Christmas!
I was at my future in-laws for Christmas about 2 hours south of Seattle in the middle of nowhere. Absolutely gorgeous but it sort of makes you realize how much internet is part of your life. I tried submitting a Christmas post about 3-4 times from my iPhone and none of them stuck on the website it seems :(.
Portland Airport and Sacramento Airport are now on the Awesome list due to having internet access for free. Sacramento has rows of power outlets at center bar areas so that you can plug in all your shit without having to fight people.
Hi there!
To all PS3 owners
For the love of God, never, ever, try to open your Sixaxis controller. It might only take 3 minutes to open, but I've just spent about 3.5 hours, and trust me when I say I shit you not, trying to put the cheap plastic piece of shit back together. It has loads of miniscule parts that will fall onto the floor, only to never be found again when you have carpet. It has scores of little plastic bits that will break and require the use of 3 different brands of glue to force them back together. On top of that it appears some parts are actually made of some sort of expanding material, so that once you've opened up the controller the parts will never fit properly again. Oh, and I think Sony hired a puzzle designer to design the inner bits...
RAGE!
At 12/27/08 04:04 PM, Xeptic wrote: RAGE!
The same applies to everything about the PS3, the developers have a hard time developing for it, but if they prevail the results are much better than on a 360. It may be an awkward bastard, but it has much more capability for expansion if someone can work out how to mod the damn thing.
At 12/27/08 02:02 PM, GustTheASGuy wrote:At 12/27/08 10:37 AM, zrb wrote: I bet you anything that if I find an alternative, its probably some 20 lines of codes.addChild (Object (x.constructor)).transform = x.transform;
I think that should be addChild(new (Object(o.constructor))).transform = o.transform;. Also, to anyone working with AS3 targeting Flash Player 10, the new copyFrom() function of the Graphics object is a great function. It now allows developers to essentially create an exact duplicate of a DisplayObject including the dynamically generated graphics.
At 12/27/08 04:04 PM, Xeptic wrote: RAGE!
Why oh why did you open it in the first place? Theres 3 (?) motion sensors, which are basically teeny complicated pieces, of course it'll be a maze :p
Sup, bitches :)
At 12/27/08 06:21 PM, liaaaam wrote: Why oh why did you open it in the first place? Theres 3 (?) motion sensors, which are basically teeny complicated pieces, of course it'll be a maze :p
I spilled some kind of sticky liquid (lemonade I think, fyi...) on the circle button, it didn't work too well anymore. So I thought 'hey why not take 5 minutes of my time to clean it up', turns out I was a bit optimistic. Anyway, I actually didn't really notice the motion sensors, everything is fitted snugly on one little pcb. It's all the plastic parts for the buttons, especially the shoulder-buttons, that are extremely frustratingly hard to put back in. And I make these kind of devices for a living...
If anyone else is planning to open up his controller, be aware that there is a sealing ring in there that breaks when you open it. If the ring is broken you apparently lose your warranty...
At 12/27/08 06:32 PM, Xeptic wrote:At 12/27/08 06:21 PM, liaaaam wrote:
If anyone else is planning to open up his controller, be aware that there is a sealing ring in there that breaks when you open it. If the ring is broken you apparently lose your warranty...
HAHAHAHAH! I like your rage story
don't spill stuff anymore, just go buy a new one :P Get DS3, as it has rumble, which as we know, is much more bettah.
So someone called my hair style a "jewfro".
Whatcha think? :D
I'm getting a hair cut ASAP and getting my mullet back soon so this may be the last pic of it.