At 9/30/06 10:54 PM, TrueDarkness wrote: I could of SWORN that at one point you had like so many blams and protects. Maybe I was hallucinating.
Maybe you were thinking of NegativeONE?
At 9/30/06 10:54 PM, TrueDarkness wrote: I could of SWORN that at one point you had like so many blams and protects. Maybe I was hallucinating.
Maybe you were thinking of NegativeONE?
At 9/30/06 10:51 PM, 23450 wrote: 3D is not easier in any way, its just...different. there is alot more involved in 3D then 2D, but most of the actuall "animation" involved in 3D is equivilant to motion tweening in flash. its the work that goes before that that i respect.
all in all, i like that things are not as "automatic" in 2D as it is 3D. artificial gravity, rigged characters, blah blah blah.
Well, in animation not really. For the professional animator, maybe 25% of hte time is keyframing... whereas 75% of the time you spend in the Graph Editor... kind of like the custom ease editor in flash.
Right.
I'm about to get to the final sequence of a short cartoon I've been making.
Its a weird thing where a robot powered by a plug from outer space tortures some happy yellow blobs and paints itself with their blood. (dont ask).
I'm trying to decide if there should be a happy ending or a sad ending.
Seeing as my latest peices of animated shit have all been happy as hell, I figured I should try and make this nice an depressing.
What do you lads wager?
At 9/30/06 07:20 PM, The-Super-Flash-Bros wrote: Nah, I'm just playing around in AS again, getting my bearings back. It'll be a while before I get down to a serious project, and with Dim having just started at art college, production might be slow. Lots of fun though :)
Tom?! WTF are you doing here?
I thought you died or something while at uni :)
Nice to see you weren't killed in a drunken rave.
At 10/1/06 12:22 AM, JoystickX wrote: Is it normal for objects with filters to be invisible during a html preview(f12)? Or is ther a setting I can change to make them visible.
Do you have Flash 8 player in the browser your testing with?
And I've never used HTML preview, so I'm not sure.
At 9/30/06 11:23 PM, orb wrote: Well, in animation not really. For the professional animator, maybe 25% of hte time is keyframing... whereas 75% of the time you spend in the Graph Editor... kind of like the custom ease editor in flash.
i know about the graph editor, it just does not seen as difficult as key framing a run cycle or fight scene in 2D....
At 10/1/06 01:33 AM, 23450 wrote: i know about the graph editor, it just does not seen as difficult as key framing a run cycle or fight scene in 2D....
yah im just going to take that back....its not easier, im just going to stick with the whole its "different" thing.
At 10/1/06 01:37 AM, 23450 wrote:At 10/1/06 01:33 AM, 23450 wrote: i know about the graph editor, it just does not seen as difficult as key framing a run cycle or fight scene in 2D....yah im just going to take that back....its not easier, im just going to stick with the whole its "different" thing.
Lol. Keyframing a run cycle is easy, it's tweaking it in the graph editor to make it look real that's hard. I could take the same runcycle keyframes and just with the graph editor make it look as if someone's stomping/is really heavy, and also make it looks like someone is walking really lightly.
The graph editor is what you have to use to create that realism in the animation.
At 10/1/06 02:14 AM, orb wrote: Lol. Keyframing a run cycle is easy, it's tweaking it in the graph editor to make it look real that's hard. I could take the same runcycle keyframes and just with the graph editor make it look as if someone's stomping/is really heavy, and also make it looks like someone is walking really lightly.
first of all, you generalized it. i oviously did not mean just a run cycle, considering i had "fight scene" int ehre as well, and obviously couldn't have named every hard animation there was. and i already took back my previous statement of it being easier. i was trying to end the debate by giving in to the oposition, but i geuss you wouldn't allow that.
The graph editor is what you have to use to create that realism in the animation.
and i already said that i knew exacly what the graph editor is for and how it is used, if you just so happened to miss that part.
Kay.
Lol I just got in the biggest and most frustrating e-fight of my life.
http://www.newground..d=516687&page=14
Continues on to page 15 with one of my alts BobTheSuperPie since I was replying so fast and ran out of 4 replies in 30 mins very fast.
At 9/30/06 10:25 PM, Johnny wrote:At 9/30/06 10:18 PM, TrueDarkness wrote: 3D can be bad and good I think. I think it's a lot easier to do than 2D,I actually work very well in 3d, but can't draw many things in 2d. I think I understand shapes, but I don't understand perspective.... or something.
Shameless plugI just launched mine and jockey's game fiven pls. =)
Wow, so that was the game i made that spider for. Shame, i could have done the graphics but i didnt have any time. Plus the spider you chose is better for the style of game you made.
At 9/30/06 08:15 PM, KaynSlamdyke wrote: Crawford's a very, very angry man ..... working on his Interactive Storytelling engine, Erasmatron, which he hopes will not revolutionise gaming, but will create a new medium.
Lol i played a beta version of that thing, it came with a crappy non-technical book on game design my Mom got for me. That "game" sucks so much.
Hay guys....didnt notice there was a cool thread here because ive been trapped, viewing the art forum....that shits addictive.
SUP!?
Paranoia:
You gave this entry a 5!
That was fun. It could of been better, like every mini game, but it definetly falls under 'good enough' :)
At 10/1/06 07:45 AM, Mogly wrote: Paranoia:
You gave this entry a 5!
That was fun. It could of been better, like every mini game, but it definetly falls under 'good enough' :)
Hey, thanks :P I was worried I was gonna have to start whoring to get it noticed here by people likely to fifen it :)
Huh? I don't get this topic. And the first page it says FLASH regulars only. And still forum regulars talk and join here...
At 10/1/06 07:54 AM, Paranoia wrote:At 10/1/06 07:45 AM, Mogly wrote: Paranoia:Hey, thanks :P I was worried I was gonna have to start whoring to get it noticed here by people likely to fifen it :)
You gave this entry a 5!
That was fun. It could of been better, like every mini game, but it definetly falls under 'good enough' :)
Pretty cool fiffened, I am a lowly whore lol xD I wouldve done better it's just.... urmm....... the phone rang... yes, yes that's it.
And kenney me neither, i didnt like the idea at first, But i suppose it gives us somewhere to chat and spam and whore our sites/games without being banzord. :P
Btw please click on my ads I am like 2 clicks away from 100$ thanks xD !!1!
At 10/1/06 12:14 AM, LordTrunks wrote: Tom?! WTF are you doing here?
I thought you died or something while at uni :)
Nice to see you weren't killed in a drunken rave.
Lol, nope, still alive :)
And this reg lounge is a little different to its previous incarnations, where it really was only for regulars and we shouted loudly at anyone who disturbed us lol.
I miss the good old days :'(
Tom~
At 10/1/06 08:03 AM, reelbigcheese wrote: Btw please click on my ads I am like 2 clicks away from 100$ thanks xD !!1!
I clicked on two of the ads for you :) And Paranoia, I fifened your game already.
At 10/1/06 09:06 AM, The-Super-Flash-Bros wrote: And this reg lounge is a little different to its previous incarnations, where it really was only for regulars and we shouted loudly at anyone who disturbed us lol.
I miss the good old days :'(
Tom~
lol me too :/ I really need you to get back to me I have some good news
At 10/1/06 07:54 AM, Paranoia wrote: Hey, thanks :P I was worried I was gonna have to start whoring to get it noticed here by people likely to fifen it :)
Fifened it. I liked it too. :D
At 10/1/06 09:36 AM, Inglor wrote: lol me too :/ I really need you to get back to me I have some good news
I miss the old days where I still had some flame wars with NC... And that whole prank fashion was nice too.
Here's a question for all you coders out there:
What do you think of AS (2.0) as a language?
Obviously its fairly similar to some popular languages such as javascript, and in terms of core logic control, its got a lot of the standard stuff. But since its an interpreted language as opposed to something like C++ which is compiled to machine code, it will never be as fast as other languages.
I like AS 2.0 mainly because of the attached Flash package. I think that having an all-in-one development app like Flash is amazing for beginners and pretty useful for pros. And of course the portability of the format is incredible - if I were developing games in C, I'd never be able to get the kind of audience as I can on NG.
As a language, its fine for pretty much anything you could do in Flash, but as I push the limits, I find the lack of power fustrating. I still like it though, and its always going to have a place in my heart as my first language.
Tom~
I don't know how many of you have actually had a job that involves flash... But just let me tell you some of my experience.
My last job was an eContent Support Assistant, which basically meaned preparing teaching materials to host on a localised Intranet. Now, I got given a laptop with the entire Adobe suite (Flash, Fireworks, Dreamweaver, Freehand, Photoshop, Illustrator etc), HP scanner, printer and access to upload to the Intranet (so I was quite important, heh).
Now, a lot of my work didn't actually involve Flash - some of it was tedious manual jobs such as photo retouching, scanning in printed documents and converting them using OmniPage (very useful) etc etc etc...
The actual use of Flash that I did was to make a couple of educational games - I did a quiz game engine based on Who Wants To Be A Millionaire? (ITV) - thinking of changing the graphics and making my own quiz thingy out of it - and also to design and build the prospectus for the school.
The rest of the time there was developing a new interface for their Intranet and doing web based resources in static format - so HTML/CSS for the most part.
Point is that in my job I needed to have a wide range of design skills - Solely relying on Flash as a developers job is probably NOT a good idea - don't limit yourself to Flash, be open to new technologies - heck, I learned CSS from the ground up this year and now it's like a second language to me... Now I'm going to start PHP/SQL to boost my knowledge of web technologies even further and hopefully with the range of skills I have I will be able to grab that desired web developer position next time around.
I'd say everyone in here has the ability to learn at least basic HTML and perhaps CSS and then you can start to develop your own amazing sites... :-)
At 10/1/06 03:14 AM, orb wrote: Kay.
Lol I just got in the biggest and most frustrating e-fight of my life.
http://www.newground..d=516687&page=14
Continues on to page 15 with one of my alts BobTheSuperPie since I was replying so fast and ran out of 4 replies in 30 mins very fast.
Damn, I got mad only reading all thos stupid answers.
Good thing some knew their math. :)
Damn, the guys at the General Forum are really stupid.
At 10/1/06 11:19 AM, The-Super-Flash-Bros wrote: Here's a question for all you coders out there:
What do you think of AS (2.0) as a language?
Obviously its fairly similar to some popular languages such as javascript, and in terms of core logic control, its got a lot of the standard stuff. But since its an interpreted language as opposed to something like C++ which is compiled to machine code, it will never be as fast as other languages.
Actionscript is SLOW compared to actual languages. It's weak, and can't do too much outside it's little sandbox. But having said that, it's an exceptionally easy thing to pick up and play about with. I've seen amazing things from people like dELTA and yourself and anyone who plays about with drawing from actionscript.
Every opportunity I get I buy books about creative uses of Actionscript. Things like "Flash Math Creativity" by the Friends of Ed are books you'd be proud of to have on your coffee table because of the fantastic effects they've managed to create using just AS2.0.
I'm none too looking forwards to upgrading to AS3.0 as it currently looks - maybe when they turn some of the Native functions into words I can understand I'll be happy. But for now, I'm exceptionally happy with Flash as it currently stands for making web games that amuse and delight.
And of course the portability of the format is incredible - if I were developing games in C, I'd never be able to get the kind of audience as I can on NG.
Praise be to Forwards-Backwards-And-Cross-Platform Compatability!
...
Wow, im using firefox at the moment which is cool. I dont like the gay borders around everything though but i can live with it. But i just notced that gifs run about 10x faster orb your gif looks like its on speed or something and panarama yours is going fast as well. Has anyone else noticed this before?
At 9/30/06 10:51 PM, 23450 wrote: 3D is not easier in any way
I dunno if that's how I'd describe it, because it is easier in some ways, it's just harder in others. There's a much larger initial investment to model the characters, but once you have your rig set up, it becomes pretty easy to create fluid animations. Plus it isn't fbf in most cases.
Maybe you were thinking of NegativeONE?
Rawr! 10.41 votes ftw
I miss the good old days :(
Aye, don't we all. I was modded during the course of the original lounge. Those were good days. But everyone misses some 'good old day' or another, I suppose. Unless they're a n00b! lolzorz...
At 10/1/06 12:46 PM, NegativeONE wrote:At 9/30/06 10:51 PM, 23450 wrote: 3D is not easier in any wayI dunno if that's how I'd describe it, because it is easier in some ways, it's just harder in others. There's a much larger initial investment to model the characters, but once you have your rig set up, it becomes pretty easy to create fluid animations. Plus it isn't fbf in most cases.
well, i didn't really mean it in that way. i just meant its not easier overall. but yah, someguy came to my school and had a maya seminar of a sort, and showed me some of his rigged characters after school had ended. everything was so....automatic. All mouth and eye movement were controlled by some sort of scroll bar or something, i cant really explain it. And alot of the fluid movement were due to his rigs and such. so yah, after the modeling, texturing, rigging, lighting and....whatever ever else there is, animating becomes easier.
At 10/1/06 08:03 AM, reelbigcheese wrote: Btw please click on my ads
Me too... >=(
Paranoia - Fivened.
At 10/1/06 01:23 PM, different wrote:At 10/1/06 08:03 AM, reelbigcheese wrote: Btw please click on my adsMe too... >=(
lol, careful guys. You can lose your ads like that.