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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2008-07-24 09:48:27


At 7/24/08 04:29 AM, Thomas wrote: Except for some reason after the redesign my level went up.

Really? My level went down. weird.


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Response to The Flash 'Reg' Lounge 2008-07-24 09:54:03


At 7/24/08 09:48 AM, MrMacro wrote:
At 7/24/08 04:29 AM, Thomas wrote: Except for some reason after the redesign my level went up.
Really? My level went down. weird.

It wouldn't have gone down. Everyones levels went up. Before the redesign there were 30 levels now there are 60.

Response to The Flash 'Reg' Lounge 2008-07-24 10:01:46


At 7/24/08 09:54 AM, UnknownFury wrote:
At 7/24/08 09:48 AM, MrMacro wrote:
At 7/24/08 04:29 AM, Thomas wrote: Except for some reason after the redesign my level went up.
Really? My level went down. weird.
It wouldn't have gone down. Everyones levels went up. Before the redesign there were 30 levels now there are 60.

Yeah, even Luis got caught in it :P


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Response to The Flash 'Reg' Lounge 2008-07-24 10:43:54


At 7/24/08 10:01 AM, Paranoia wrote: Yeah, even Luis got caught in it :P

Ahhh, the good ol' days of the level 1 mod :P

Response to The Flash 'Reg' Lounge 2008-07-24 12:31:56


At 7/24/08 09:54 AM, UnknownFury wrote: It wouldn't have gone down. Everyones levels went up.

I believe there were some people within a certain EXP-range that actually did level down, those on the "lower part" of level 9 I think.

Response to The Flash 'Reg' Lounge 2008-07-24 12:45:18


At 7/24/08 12:31 PM, knugen wrote: I believe there were some people within a certain EXP-range that actually did level down, those on the "lower part" of level 9 I think.

I remember when I made an other account, it was level 2 to begin with.

Response to The Flash 'Reg' Lounge 2008-07-24 12:58:34


Warning: rubbish actionscript ahead

i have a bit of a problem with some code I'm working on, which I hope you guys can help me with. It's pretty much the first substantial piece of AS3 I've ever wrote so bear with me here.

I have declared a few variables for directional purposes, gravity and such like so:

var ax:Number = 0; var ay:Number = 0; var vx:Number = 0; var vy:Number = 0; var gravity:Number = 0.15; var friction:Number = 0.9; var jump:Boolean = false;

I have an enter frame function that, as of now, does little else than calling the function for character movement:

function gameLoop(event:Event) { characterMovement(); }

The characterMovement function looks like this:

function characterMovement():void { if (inAir() == true) { friction = 0.99; } else {friction = 0.9;} if (jump == true) { ay = -20; jump = false; } else {ay = 0;} vx += ax; vy += ay; vy += gravity; vx *= friction; hero.x += vx; hero.y += vy; checkGroundCollision(); checkWalls(); }

There's a function to check which key has been pressed:

function onKeyIsDown(event:KeyboardEvent):void { switch (event.keyCode) { case 87 : if (inAir() == true) { jump = false; } else { jump = true; } break; case 65 : ax = -1.5; break; case 68 : ax = 1.5; break; case 83 : break; default : break; } }

The inAir function checks whether or not the main character is in the air (yeah, really):

function inAir():Boolean { if (hero.y < ground.y - ground.height / 2 - hero.height / 2) { return true; } else { return false; } }

Last but not least there's a groundCollision function that checks whether the character has hit the ground, and it sets the 'jump' Boolean to false if it has.

function checkGroundCollision():void { if (hero.hitTestObject(ground)) { hero.y = ground.y - ground.height / 2 - hero.height / 2; jump = false; } }

The actual problem :/
When I press the 'w' key I get different results. Sometimes the character jumps very high, sometimes the character jumps very low. I thought when the W key is pressed it called the EnterFrame function every time, meaning that it would only 'jump' only once (because of the 'jump' boolean), apparently it doesn't. What am I doing wrong here?

Here's the .swf so you can see it for yourself.


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Response to The Flash 'Reg' Lounge 2008-07-24 13:51:35


I haven't used AS3 like at all, but my guess is that this might have something to do with it:

case 87 : if (inAir() == true) { jump = false; } else { jump = true; }

I don't really get why you would set jump as false if the character is in the air and the jump key is pressed? What happens if you do this instead:

case 87 : if (!inAir()) { jump = true; }

Response to The Flash 'Reg' Lounge 2008-07-24 14:09:13


At 7/24/08 01:51 PM, knugen wrote: I got a new name

Man. i still think it was a horrible idea changing your name, i'm so not used to it, i dont know how to pronounce it and I liked the old name better >=( copyright or not.

Change it back, or else Ill have to change my name to Coolio.

Response to The Flash 'Reg' Lounge 2008-07-24 14:12:29


I want to change my name to just "Wurmy" but some meany took it long ago :c

On another note today I finally beat solitaire and minesweeper for the first time ever. How very exciting my life is c:


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Response to The Flash 'Reg' Lounge 2008-07-24 14:29:40


At 7/24/08 02:12 PM, Wurmy1029 wrote: On another note today I finally beat solitaire and minesweeper for the first time ever. How very exciting my life is c:

Just played minesweeper for the first time in years. Completed it in 104 seconds on beginner.

Response to The Flash 'Reg' Lounge 2008-07-24 14:31:33


At 7/24/08 01:51 PM, knugen wrote: I don't really get why you would set jump as false if the character is in the air and the jump key is pressed?

That's the result bad choice for variable naming.

The jump boolean is set to true when the W-key is pressed. The characterMovement function checks whether or not jump is true. When it is true, 20 is added to the y-velocity of the character. After 20 is added the boolean is set to false so the next time characterMovement is called 20 won't be added to vy. By using the boolean I thought it would only add the y velocity to the vy-variable once, when the w-key is pressed and the character is on the ground.

The inAir function only checks whether or not the character is on the ground. Basiaclly it makes sure you can't jump whilst the character is still in mid-air. So that works, I just can't figure out how I can fire the jumping part only once.

What happens if you do this instead:

It doesn't do anything :). Thanks for trying to help though.


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Response to The Flash 'Reg' Lounge 2008-07-24 14:36:29


At 7/24/08 02:31 PM, SpamBurger wrote: We should have a NG Ashkinsripturs Collab 2 (first one here). Who agrees?

I'm down ;D

Response to The Flash 'Reg' Lounge 2008-07-24 14:39:28


At 7/24/08 02:31 PM, SpamBurger wrote: We should have a NG Ashkinsripturs Collab 2 (first one here). Who agrees?

There was a second one planned, but it epically failed.


postcount +=1;

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Response to The Flash 'Reg' Lounge 2008-07-24 15:23:40


At 7/24/08 02:31 PM, SpamBurger wrote: We should have a NG Ashkinsripturs Collab 2 (first one here). Who agrees?

ASHKINSKRIPT THREE POINT OH

Seriously though, we should make an effort for it. Not to the extent of actually learning to draw - maybe just something like the massively underrated MGS Funnies collab.


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Response to The Flash 'Reg' Lounge 2008-07-24 15:25:19


At 7/24/08 03:23 PM, Paranoia wrote:
At 7/24/08 02:31 PM, SpamBurger wrote: We should have a NG Ashkinsripturs Collab 2 (first one here). Who agrees?
ASHKINSKRIPT THREE POINT OH

WHAT NOW?

Seriously though, we should make an effort for it. Not to the extent of actually learning to draw - maybe just something like the massively underrated MGS Funnies collab.

Agreed.

Response to The Flash 'Reg' Lounge 2008-07-24 15:53:11



wat

Response to The Flash 'Reg' Lounge 2008-07-24 16:19:07



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Response to The Flash 'Reg' Lounge 2008-07-24 16:23:39


24356? 233442? shit, what was that kids name again?

Remember that person once upon a time, who drew really bad sigs, but someone told him they were great, and then everyone joined in the joke, until eventually he figured it out and left ng? Im trying to find the sig he drew me..

Response to The Flash 'Reg' Lounge 2008-07-24 16:57:35


At 7/24/08 02:09 PM, Coolio-Niato wrote: Man. i still think it was a horrible idea changing your name, i'm so not used to it

You will be :)

i dont know how to pronounce it

Why would you pronounce it?

and I liked the old name better >=( copyright or not.

Oh well..

Change it back, or else Ill have to change my name to Coolio.

I can't say that "threat" has any bigger impact on me.. Especially so because coolio is already taken ;)

At 7/24/08 02:31 PM, Xeptic wrote:
At 7/24/08 01:51 PM, knugen wrote: What happens if you do this instead:
It doesn't do anything :). Thanks for trying to help though.

No problems man, hope you work it out :)

At 7/24/08 04:23 PM, x-factor11 wrote: 24356? 233442? shit, what was that kids name again?

The first one I came to think of when I saw those numbers was 23450, but considering your description I guess it's not him?

Response to The Flash 'Reg' Lounge 2008-07-24 17:32:25


The first one I came to think of when I saw those numbers was 23450, but considering your description I guess it's not him?

nah its definitely not 23450, but his name was a random sequence of numbers, I think it began with 0..its hard to remember, but another thing about him is that I think the first one to make a joke out of him was hashbrown..

Response to The Flash 'Reg' Lounge 2008-07-24 17:40:33


At 7/24/08 05:34 PM, SpamBurger wrote: ITS ON!!!1

I might join in the next one if there is another..


:'(

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Response to The Flash 'Reg' Lounge 2008-07-24 18:08:38


At 7/24/08 05:43 PM, SpamBurger wrote:
At 7/24/08 05:40 PM, Treerung wrote:
At 7/24/08 05:34 PM, SpamBurger wrote: ITS ON!!!1
I might join in the next one if there is another..
Why not this one?

Im too busy and the coding seems a little tough for me.


:'(

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Response to The Flash 'Reg' Lounge 2008-07-24 18:09:39


At 7/24/08 04:57 PM, knugen wrote:
Change it back, or else Ill have to change my name to Coolio.
I can't say that "threat" has any bigger impact on me.. Especially so because coolio is already taken ;)

It's inactive so I'm sure Tom wouldnt mind. People misprint my name most of the time anyway, usually

Coolio-Natio or even Coolio-Nation(wtf).

Response to The Flash 'Reg' Lounge 2008-07-24 19:10:06


At 7/24/08 04:57 PM, knugen wrote: At 7/:
i dont know how to pronounce it
Why would you pronounce it?

and I liked the old name better >=( copyright or not.
Oh well..

Change it back, or else Ill have to change my name to Coolio.
I can't say that "threat" has any bigger impact on me.. Especially so because coolio is already taken ;)

lol I laughed so hard..


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Response to The Flash 'Reg' Lounge 2008-07-24 19:12:44


Sory for double post
Tom be back..stupid pm..
I just got this pm from somebody i don't know, you might have gotten it to...

I was lurking around on the internet when I stumbled upon a game that redefines the gaming experience. That game is called 4Chan Fandango. The graphics don't beat those of professional studios, but the gameplay is where this gem really shines. Due to the loose controls, unbridled freedom, and innovative design, the game captures your attention and refuses to let it go. Personally, I've almost finished the game and I can say that I enjoyed every second that I played. Before I attempt to finish this epic game, I'm going to lock my door and hang up a sign on it that reads: "Door's closed, due to 4Chan Fandango."

like wtf ?


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Response to The Flash 'Reg' Lounge 2008-07-24 19:50:45


At 7/24/08 07:17 PM, zrb wrote:
At 7/24/08 07:12 PM, patu1 wrote: like wtf ?
Its a virus.

Yeah, I got one a few days ago too. We've been here before with fake .swf decompilers. I wasn't gullible enough to actually download anything, but come on.

It's a pretty impressive amount of effort to go to just to be an asshole, all the same.


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Response to The Flash 'Reg' Lounge 2008-07-24 20:07:33


At 7/24/08 07:50 PM, Paranoia wrote: It's a pretty impressive amount of effort to go to just to be an asshole, all the same.

It's actually sad that these people have nothing better to do with their lives than try to create some e-drama. These people really need to get outside more.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2008-07-24 20:14:15


At 7/24/08 08:07 PM, Kirk-Cocaine wrote:
At 7/24/08 07:50 PM, Paranoia wrote: It's a pretty impressive amount of effort to go to just to be an asshole, all the same.
It's actually sad that these people have nothing better to do with their lives than try to create some e-drama. These people really need to get outside more.

Hear here.

On the plus side, it's an argument in favour of massive relaxing of underage drinking laws.


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Response to The Flash 'Reg' Lounge 2008-07-24 20:26:40


At 7/24/08 08:14 PM, Paranoia wrote: On the plus side, it's an argument in favour of massive relaxing of underage drinking laws.

See, while that would remove the hoodies and their 50% extra free bottles of white lightning from parks across the land, it's just going to make what little pubs we have left (over 10 pubs a day close in Britain) even more crowded.

Plus the people in question are probably too socially inept to have friends to go down the pub with anyway =/

Although it's all academic because the limit is gonna get raised to 21 soon, you can see it coming.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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