yaaaaaaaaaaay
started rewriting my game from scratch to incoperate completely different physics engine, and to change the whole graphical framework
so far: physics engine basicly finished.
collisions between:
triangle and boxes
triangle and spheres
triangle and particles
boxes and boxes
boxes and sphere
boxes and particles
spheres and spheres
spheres and particles
things to try and add: cylinders
things to add: elastic collidable ropes.
http://img294.imageshack.us/my.php?image=scr3 ul7.jpg
http://img48.imageshack.us/my.php?image=scr4p i4.jpg
the first one is a little playground i made, you can knock the dominoes over, or crash into the tower etc.
the second one is what that playground looks like when attacked with 63 spheres and boxes of varying sizes, and then i mounted the pile with the player :P
the physics engine is no doubt, not perfect, many engines out there are much better, more stable, probably faster.
but this runs very comfortably for me, it is very much so a real time engine, the fps from first screenshot is more than 60, (i say that because its capped at 60 for v-sync) and the second one when not in a big pile, is also more than 60, and when in that big pile, is about 38fps
yaaaaaaaaaaay