Preparing for PtHGSS when I eventually get it (my b-day is in 1 1/2 months, so I might have a shot of getting Pt then, at least), I built a test team on Shoddy; I haven't broken it out yet, and figured I'd bring it up here first. Keep in mind, I'm the unconventional type. I'd like suggestions on the order, since I'm still new to the 'lead' concept.
Claydol (Shiny)
Bold / 252 Def / 252 SpD / 4 SpA
@Light Clay
Light Screen
Reflect
Stealth Rock
Earth Power
With both defenses at 339, this becomes one bulky little bastard, perfect for setting up defensive measures early on. Can't touch Levitators/Flyers, but it ain't meant to have to.
Machamp (Shiny)
Adamant / 252 ATK / 68 Def / 188 SpD / No Guard
@Leftovers
Bulk Up
Dynamicpunch
Stone Edge
Payback
Been wanting to utilize No Guard Machamp for some time now; it'll be fun to have Dynamicpunch actually hit. :P
Typhlosion
Modest / 4 HP / 252 Spe / 252 SpA
@Choice Scarf
Eruption
HP Grass
Focus Blast
Lava Plume
Saw this variant on Serebii, and it looked awesome. Nice to have a Pokemon who can actually make use of Eruption at full power - even those who resist it oughtta take a giant dent. I went LP over Flamethrower for the added Burn chance when necessary.
Sceptile
Modest / 12 HP / 252 Spe / 244 SpA
@Petaya Berry
Substitute
Endeavor
Energy Ball
Dragon Pulse
One of the other Typhlosion variants showcased on Serebii inspired me to make a version for one of my personal favorites. After Overgrow and the Petaya both kick in, Energy Ball should be scary enough. Endeavor was an idea to make giant special walls more manageable.
Tentacruel (Shiny)
Timid / 252 Spe / 4 SpA / 252 SpD / Clear Body
@Black Sludge
Rapid Spin
Toxic Spikes
Surf
Ice Beam
Removes entry hazards, then goes & lays some, all while being able to take a few hits & dish 'em back out.
Miltank
Jolly / 252 HP / 252 Atk / 4 Spe / Scrappy
@.........not sure on the item yet........
Milk Drink
Heal Bell
Body Slam
Earthquake
A horribly underused choice that pretty much does everything; hopefully HGSS will remind everyone else of its worth on a team - esp. with the addition of Scrappy. Chose Body Slam over Return for paralysis, which helps keep it around longer.
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Suggestions welcome here, since I'm still a noob to this gen's scene.