Hmm, might want to take the [administrate] link out of your sig, not that we can use it anyway though.. pretty cool idea anyway and nicely done =)
Sup, bitches :)

At 11/17/05 01:28 PM, -Thomas- wrote: I can't help but notice that you took out AS: Boundaries,right when I need it...
(
Actually, it was taken out back on page 22. Since I'm no longer restricted by char limits though, it's back in.
At 11/17/05 12:31 PM, Denvish wrote: Since the list was starting to push to the point where it was going to require three posts, I've moved it onto my domain.
i have a strange feeling that this is a bad thing. now, when we send the people who ask questions here, theyll come back and say that it didnt help them because they didnt see the links to your domain.
either bring it back, or i think we need to stop linking to as: main, and just start linking to that page on your domain instead =\
At 11/17/05 02:03 PM, authorblues wrote: i have a strange feeling that this is a bad thing. now, when we send the people who ask questions here, theyll come back and say that it didnt help them because they didnt see the links to your domain.
either bring it back, or i think we need to stop linking to as: main, and just start linking to that page on your domain instead =\
Hmmmmm. I kind of agree, I don't really like to take the list off of NG. If it stays on NG, it's going to require splitting into three posts each time this thread reaches a new page. How does everyone else feel about this?
At 11/17/05 03:28 PM, Denvish wrote: Hmmmmm. I kind of agree, I don't really like to take the list off of NG. If it stays on NG, it's going to require splitting into three posts each time this thread reaches a new page. How does everyone else feel about this?
i dont see whats unacceptable about that in the first place, aside from the fact that, as it grows, if it ever gets to 5+, youll have to have an alt account to post. otherwise, a list that takes up extra pages is fine. the larger it is, the better help it provides, so keep it here, where it belongs =)
At 11/17/05 03:28 PM, Denvish wrote: How does everyone else feel about this?
It would be better if it was on here (what does Tom say?) but it's good eitherway, really.
At 11/17/05 03:30 PM, authorblues wrote: if it ever gets to 5+, youll have to have an alt account to post
He's a moderator, those rules don't apply to him and his kind.
Sup, bitches :)
OK, I'm going to go with keeping the list on here. Next page will probably require three posts unless I scrap the Useful Links section.
Notepad version of the list
Alphabetic List
===========================
BASIC - GENERAL
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: Sound
AS: Starting Out by -Thomas-
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien
BASIC - SPECIFIC
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-
INTERMEDIATE - GENERAL
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by guywithhiscomp
AS: Upload/Download (Flash 8) by -liam-
INTERMEDIATE - SPECIFIC
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash Registration Form by bigftballjock
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine For All by Rystic
AS: Maze by Begoner
AS: Movement - Asteroids Ship by guywithhiscomp
AS: Movie Control by Spamburger
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by guywithhiscomp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver
ADVANCED - GENERAL
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Components by dELta_Luca
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by dELta_Luca
AS: Trigonometry by BleeBlap
AS: Very Basic Wireframe 3D by Begoner
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-
ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken
======================
USEFUL LINKS:
Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon
NG's best tutorial movies
Flash tuts list by AGH
The Big Tutorial List by IWantSomeCookies
Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com
NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted
Liveswif 2.2 - Free Flash maker
Sham Bhangal's Flash V-Cam
Flash: FP Version Checker (component) by JeremysFilms
Keycode Getter by gorman2001
Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies
Sprite page list by different
Music and Sound Effect sites V2 by different
Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Claymation info by schorhr
Fixing problems with importing sound
How to: Flash to animated .gif
i prefer it with the lists here. its better because if i want to give a nub a link to the list, being outlinked to a site would usually put me off, plus theres ALOT of information to wade through on your site version, would put me off quickly
XD
At 11/17/05 04:44 PM, -liam- wrote:At 11/17/05 04:22 PM, dELta_Luca wrote: someone give me an AS thread to do (no XML or PHP stuff, i cant be bothered with it)How about explaining the geom class?
whats there to explain?
Point class - simple
Rectangle class - simple
Matrix class - pretty simple still: and explained well enough in documentation
At 11/17/05 04:57 PM, -liam- wrote:At 11/17/05 04:53 PM, dELta_Luca wrote: .. atleast give me something not boring lolWell you could redo OOP, Inglors was a bit basic.. also IK maybe..
Meh, I dunno =(
im too tired, i dont think there would be any point in an IK tut. its easy and pretty much useless for 99.99% of people
I could use a good tutorial on Inverse Kinematics, Mindchamber hit me up with another idea and I'd need to know a little of this to do it.
At 11/17/05 04:06 PM, Denvish wrote: USEFUL LINKS:
i havent yet decided if i think this really belongs, but it would be nice to see my XKey class show up in the useful links. i made it so people can be sent there to help with Key.isDown() functions, so i figured its appropriate to go there, but im not sure whether it can be considered particularly useful, just because its a specific solution to a generalized problem.
heres to hoping, however...
At 11/17/05 09:21 PM, Glaiel_Gamer wrote: I could use a good tutorial on Inverse Kinematics, Mindchamber hit me up with another idea and I'd need to know a little of this to do it.
if you have msn then its delta_luca@hotmail.com, i dont feel like doing a tut on it
At 11/18/05 06:50 PM, Denvish wrote:At 11/18/05 06:16 PM, dELta_Luca wrote: i have a headacheWhat, no sex tonight? You don't love me like you used to.
lol, in the meantime GG appears to have finnaly pushed me to make a game, even though i havnt yet started on the actual game,
so far ive messed around with my preloader, made a very very cool looking and interactive title, and have the 3 options (not yet made interactive since they might change) that when you roll over them the info randomnely appears letter by letter (very fast) into the text box, and when you roll out it removes it letter by letter (very fast)
stop();
_root.alreadyLoaded = _root.getBytesLoaded();
setInterval(function () {
_root.dSpeed = _root.getBytesLoaded() - _root.alreadyLoaded;
_root.alreadyLoaded = _root.getBytesLoaded();
timeLeft = int(_root.getBytesTotal() / _root.dSpeed);
secondsLeft = timeLeft % 60;
minutesLeft = (timeLeft - secondsLeft) / 60;
_root.displayTime = minutesLeft + ":" + (secondsLeft < 10 ? "0" : "") + secondsLeft + " Minutes remaining";
updateAfterEvent();
}, 1000);
it's really jumpy since it doesn't load at a constant speed, but it works. and also i did use inglor's bandwidth script because even though i hate set interval, i like his mehtod better.
also to change how frequently it updates the time left change the number 1000. the lower the number the more frequent, but at the same time more jumpy.