At 11/14/05 11:40 AM, guywithhiscomp wrote: Yay! 3 tutorials in 3 days :)
AS: Timer by guywithhiscomp
wow this guy has been going a little overboard with the AS posts lol but nice jod any way
At 11/14/05 03:28 PM, -Paranoia- wrote:At 11/14/05 03:24 PM, -Toast- wrote: stuffToast has just discovered how to copy and paste.
Yeah thanks, Inglor teached me.
Almost everything is unspecified.Aren't you an observant one?
My mum was always proud of my observation, glad you noticed I'm so good at it.
so what if he's just signed up, if he's making good tutorials then i say good work. who cares that most of his stuff is unspecified when i first signed up all of my stuff was unspecified. that is until i found how safe this place really was.
At 11/14/05 03:24 PM, -Toast- wrote: Almost everything is unspecified.
Ah, sorry about that.
If you want to email me my email is: guywithcomp@hotmail.com
I don't got any AIM right now because I'm not sure how to use it :P
At 11/14/05 03:28 PM, jarvid wrote: I tlooks like hes just here to explore the BBS.
since when has your opinion mattered to ANYONE around the bbs. i say hes done will for himself, and i think hes made a great initiative to join us around here.
remind me again why as:main isnt a sticky? wouldnt that clear up SOME of the spam around the bbs? it just makes no sense to me why this isnt at the top of the page...
I think inglor might have to catch it this time.. I'm really busy right now with stuff : (
I also don't have the source html, which means I have to copy and paste the old html and fix all the entities and take out the <br>'s, as well as add five new tutorials and decide which sections they go in. In other words a pain in the ass I can't mess with at the moment.
Just hold tight and stop posting please, thanks :)
At 11/15/05 04:02 PM, KungFuCow wrote: You know how in some dress-up games there are reset buttons that make everything go back to its original place? Well i would really appreciate it if an AS tutorial was made for that. Thanks.
there is a code for that but i'd be much easier to just go back one frame then forward one frame
AS: GENERAL CODE:
BASIC (31)
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: Sound
AS: Starting Out by -Thomas-
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien
INTERMEDIATE (25)
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: HitTesting Duped MCs by SpamBurger
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Following/Shooting at Mouse
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Text Fields by guywithhiscomp
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Upload/Download (Flash 8) by -liam-
ADVANCED (23)
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Components by dELta_Luca
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Scoreboard Protection
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: Very Basic Wireframe 3D by Begoner
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-
47 chars left on this post (10 now)
AS: SPECIFIC EFFECTS/PROJECTS:
BEGINNER (10)
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-
INTERMEDIATE (18)
AS: Movement - Asteroids Ship by guywithhiscomp
AS: Fading Trail Effect
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Jumping Engine For All by Rystic
AS: Movie Control by Spamburger
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by guywithhiscomp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver
ADVANCED (4)
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken
Other useful links:
Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon
NG's best tutorial movies
Flash tuts list by AGH
The Big Tutorial List by IWantSomeCookies
Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com
NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted
Liveswif 2.2 - Free Flash maker
Sham Bhangal's Flash V-Cam
Flash: FP Version Checker (component) by JeremysFilms
Keycode Getter by gorman2001
Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies
Sprite page list by different
Music and Sound Effect sites V2 by different
Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Claymation info by schorhr
Fixing problems with importing sound
How to: Flash to animated .gif
=========================
Quick comments: A couple of the new tuts didn't make it in, I'm too tired right now to explain why not.
Welcome to guywithhiscomp.
At 11/15/05 03:39 PM, Afro_Ninja wrote: I also don't have the source html, which means I have to copy and paste the old html and fix all the entities and take out the <br>'s, as well as add five new tutorials and decide which sections they go in.
There's a link to the Notepad version in the second post, just right-click>save as. Dunno where Inglor has buggered off to... thanks for updating the list anyway =)
At 11/15/05 09:32 PM, KungFuCow wrote: Yes, but I really need to know the code though. Anyone here that's not too lazy that could post an AS for resetting dragable movieclips?
Haven't touched AS for 2 weeks so I'm a bit rusty, but try this
On each of your MCs, add this code
onClipEvent(load){
rX=_x;
rY=_y;
}
Then on your button
on(press){
_root.mcInstanceName1._x= _root.mcInstanceName1.rX;
_root.mcInstanceName1._y= _root.mcInstanceName1.rY;
}
You could make your life easier by InstanceNaming your MCs consecutively eg mc1, mc2, mc3... mc50, because you could then use a for loop on the RESET button
on(press){
for(i=1;i<51;i++){
_root["mc"+i]._x= _root["mc"+i].rX;
_root["mc"+i]._y= _root["mc"+i].rY;
}
}
there is another way to do it, by using a pair of arrays to hold your initial MC positions - and looping through the array to reset - but I can't be bothered explaining that, have a look at AS: Arrays if that appeals to you.
Hi i was wondering if anyone can help me by making a tutorial for some code.
I would like to have a code that i can use to detect kepress movements, set them as a variable so that i can use it to assign them to the current movement controls.
Basicly i would like to make a customisable option for the controls for my game.
If anyone can help me with that i it would be apprechiated.
Thanks
James
SIG YOINK!
Guys... if your problem is an individual one, then please create a new topic about it, rather than posting in here. Only post suggestions for tutorials in AS: Main if you think that having such a tutorial would be useful to many other people besides yourself.
I made this:
AS: if command by guywithhiscomp
Really, really basic.
At 11/16/05 02:52 AM, Denvish wrote: You could make your life easier by InstanceNaming your MCs consecutively eg mc1, mc2, mc3... mc50, because you could then use a for loop on the RESET button
on(press){
for(i=1;i<51;i++){
_root["mc"+i]._x= _root["mc"+i].rX;
_root["mc"+i]._y= _root["mc"+i].rY;
}
}
Denvish, I love you.
At 11/16/05 08:22 PM, -Thomas- wrote: Oi,Denvish!
AS:Main - Separate!
Heh. Nice try, but I win =)
Besides, it would be hard for me to update it on your domain. I appreciate the effort though.
I'm going to reorganise the lists a bit now that I have more space to move in, but that can wait for a bit.
At 11/17/05 11:50 AM, -Paranoia- wrote:At 11/17/05 11:47 AM, Denvish wrote: ... I request that you guys continue to link people to /bbs/topic.php?id=229808&page=9999 rather than linking them directly to my page.The world will never know of when Denvish cocked up...
Well, unless they look here.
lol ^^