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As: Main

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Response to As: Main 2005-09-06 09:37:52


At 9/6/05 06:32 AM, Inglor wrote: I should really make an advanced specific effect tutorial... does anyone have any ideas?

XML sockets and how to use a server (in flash)
Circle on circle collision
Dynamically loading textures
How to eat pies


- Matt, Rustyarcade.com

Response to As: Main 2005-09-06 15:28:18


I love denvish. May this thread never die.

Response to As: Main 2005-09-06 15:33:16


At 9/6/05 09:37 AM, Ninja-Chicken wrote: How to eat pies

Easy to do if you have the know-how.

function eatPie(num){
_root["pie"+num].removeMovieClip();
}
for(i=0;i<361;i++){
eatPie(i);
}

No need for a whole tutorial =P


Sup, bitches :)

BBS Signature

Response to As: Main 2005-09-06 15:40:34


At 9/6/05 03:33 PM, -liam- wrote: function eatPie(num){
_root["pie"+num].removeMovieClip();
}
for(i=0;i<361;i++){
eatPie(i);
}

No need for a whole tutorial =P

ungh, learn some proframming, your function was recursive, which didn't make ANY sense :P
can't you do:

function eatPie(num:Number):Boolean{
if(!(_root["pie"+num] instanceof MovieClip)){
return false;//object is not pie
}else{
return removeMovieClip(_root["pie"+num]);
}
}

Response to As: Main 2005-09-07 21:41:10


Is there anyway we can download these?
If we can't, I can try to make all of these into a rar archive and put them on my website, with your consent of course, and provide somewhere to download them from. Very good for reference.

Response to As: Main 2005-09-07 22:04:09


Put them on YOUR website?Are you on crack?!?!?!


wat

Response to As: Main 2005-09-07 23:24:55


At 9/6/05 09:37 AM, Ninja-Chicken wrote: Circle on circle collision

AS: Collisions by Glaiel. I suppose he didn't mention how to use a little trig to align them up correctly after a collision is detected, but the basic concept is there. If I remember I will fish through my old projects and find the code to do that and post it on one of the collision threads. It doesn't need a whole new one though. Your other ideas have potential but I'm not fully qualified to write either at this point.

Response to As: Main 2005-09-08 20:06:28


I meant to host them, doesn't mean I'm going to take credit for them. never said I would. I don't know ActionScript. Read a bit more carefully next time.

Response to As: Main 2005-09-09 11:18:26


Response to As: Main 2005-09-09 12:13:31


At 9/6/05 09:37 AM, Ninja-Chicken wrote: Dynamically loading textures

That just reminded me of something I saw the other day, link. The texture mapping one is the one I'm on about, though all the examples are pretty cool.. especially the 3D ones.


Sup, bitches :)

BBS Signature

Response to As: Main 2005-09-09 12:16:56


At 9/9/05 12:13 PM, -liam- wrote:
At 9/6/05 09:37 AM, Ninja-Chicken wrote: Dynamically loading textures
That just reminded me of something I saw the other day, link. The texture mapping one is the one I'm on about, though all the examples are pretty cool.. especially the 3D ones.

The 3d one runs so fast, I want one.

Response to As: Main 2005-09-09 12:22:17


At 9/9/05 12:16 PM, T-H wrote:

The 3d one runs so fast, I want one.

Wait til your older son
Is anyone going to do my suggestions?


- Matt, Rustyarcade.com

Response to As: Main 2005-09-09 13:15:00


This a temp list until Denvish comes on and does it properly, basically I haven't added anything.. I've just copy pasted Denvish's latest list.

AS: GENERAL CODE:

BASIC
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor

AS: Basic A.I. by Dancing-Thunder
AS: Bounce &amp; Gravity by ImpotentBoy2
AS: ClipEvents by Inglor

AS: Drag &amp; Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger

AS: Inventory 1 by Inglor
AS: Loops &amp; Conditions by BleeBlap
AS: Loops - For... In by Inglor

AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3

AS: Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance &amp; Optimisation Tips by T-H

AS: Quality Toggling
AS: Random by -Reedo11-
AS: Replay Button by Inglor
AS: Sound
AS: Stop &amp; Play Buttons by Inglor

AS: swapDepths by -liam-
AS: Symbols by Joelasticot
AS: Variables by Rantzien

INTERMEDIATE

AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap

AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor

AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor

AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge

AS: Save and Load
AS: Strings by Inglor
AS: SWF Right-Click Menu

ADVANCED
AS: 3Dimension - Basic by dELta_Luca

AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer

AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor

AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl

AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap

AS: XML by Inglor


Sup, bitches :)

BBS Signature

Response to As: Main 2005-09-09 13:20:25


wow liam! it's almost like you're trying to become denvish.

Response to As: Main 2005-09-09 13:25:56


At 9/9/05 01:20 PM, Inglor wrote: wow liam! it's almost like you're trying to become denvish.

No, I could never do it as good as him :P


Sup, bitches :)

BBS Signature

Response to As: Main 2005-09-09 13:32:13


At 9/9/05 01:25 PM, -liam- wrote:
At 9/9/05 01:20 PM, Inglor wrote: wow liam! it's almost like you're trying to become denvish.
No, I could never do it as good as him :P

do what 0_o ?

Response to As: Main 2005-09-09 13:33:58


Someone could have emailed me.... just because I'm not on the BBS doesn't mean I'm not at my PC. Sometimes I just need to work without the distractions of the forums.

Also, if we do hit a new page, please don't make too many posts since some will quite possibly be deleted to put the lists at the top.

AS: GENERAL CODE:

BASIC (29)
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien

INTERMEDIATE (21)
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Following/Shooting at Mouse
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu

ADVANCED (19)
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

Total: 59


- - Flash - Music - Images - -

BBS Signature

Response to As: Main 2005-09-09 13:34:28



- - Flash - Music - Images - -

BBS Signature

Response to As: Main 2005-09-09 13:35:43


At 9/9/05 01:32 PM, Inglor wrote: do what 0_o ?

List things?


Sup, bitches :)

BBS Signature

Response to As: Main 2005-09-09 13:36:45


we're aware they might be deleted :-P

I have a question, why is my timeout tutorial on the beginner section and my intervals tutorial on the intermediate one where they pretty much talk about similar concepts?

Response to As: Main 2005-09-09 13:40:57


At 9/9/05 01:36 PM, Inglor wrote: I have a question, why is my timeout tutorial on the beginner section and my intervals tutorial on the intermediate one where they pretty much talk about similar concepts?

Dunno. Timeout seemed to go into less detail about the workings and possiblities. To be perfectly honest, though, I only saw it just before I updated, so it just got chucked anywhere =)

Notepad version


- - Flash - Music - Images - -

BBS Signature

Response to As: Main 2005-09-09 13:42:39


yeah, I didn't think you actually read all of them :P

also:
AS: Syntax Checking Stack by Inglor

is probebly a specific effect rather then a tutorial since it explains something for a spefic task

Response to As: Main 2005-09-09 14:11:32


At 9/9/05 01:33 PM, Denvish wrote: Someone could have emailed me.... just because I'm not on the BBS doesn't mean I'm not at my PC. Sometimes I just need to work without the distractions of the forums.

Noted for similar situations in the future.


BBS Signature

Response to As: Main 2005-09-10 17:48:36


At 9/10/05 05:45 PM, SpamBurger wrote: Yea, I think its a good idea. Thats why I asked here.

Yeah well letrs do it then
And advertise it in your sig etc so it gets good exposure
Try and get someone high status involved (ie denvish or inglor)


- Matt, Rustyarcade.com

Response to As: Main 2005-09-10 18:02:56


At 9/10/05 05:51 PM, SpamBurger wrote: Ok, who should start it?

I think you should get inglor or denvish or someone to go make it


- Matt, Rustyarcade.com

Response to As: Main 2005-09-10 18:08:33


At 9/10/05 06:04 PM, SpamBurger wrote:
At 9/10/05 06:02 PM, Ninja-Chicken wrote:
At 9/10/05 05:51 PM, SpamBurger wrote: Ok, who should start it?
I think you should get inglor or denvish or someone to go make it
Ok, inglor or denvish, if you are reading this, make PR: Main. I would make it but I dont know if anyone wants me to.

Why not Programming: Main? It doesn't have to be restricted to two letters.


BBS Signature

Response to As: Main 2005-09-10 18:10:53


yeh but PR is faster to write than Programming

Response to As: Main 2005-09-10 18:10:55


Reccomendations for AS: Topics

General
Using the microphone
XML sockets
PHP and flash

Specific projects

Online game (with server)
Custom controls


- Matt, Rustyarcade.com

Response to As: Main 2005-09-10 18:12:50


At 9/10/05 06:10 PM, dELta_Luca wrote: yeh but PR is faster to write than Programming

Sure is, I don't really care =P


BBS Signature

Response to As: Main 2005-09-10 18:14:02


Ok, how bout I make it then if anyone wants, they can take over?


I'm 12 years old and what is this?