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Garbage Aspects in Good Games

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Response to Garbage Aspects in Good Games 2025-03-17 19:18:04


At 3/17/25 10:56 AM, Chdonga wrote:Zelda: Echoes of Wisdom's got a really garbage aspect in that you can capture basically everything in the damn game and turn it to an inventory item. Afaik there's no way to add certain items as a favorite or organize them in any more manageable way than one single massively long menu. It screws up the pace needing to pause and rummage through a menu to summon the right enemy in the heat of battle


Ew! Even Super Mario Maker does this right, what the heck were they doing!?

Response to Garbage Aspects in Good Games 2025-03-18 00:24:58


Off the top of my head, the item burden system in Demon's Souls PS3 was really annoying lol. There would be times in my early playthroughs where I missed out on some of the rarer weapons because it was too heavy and it eventually lead to me having to sit for a good while deciding what to drop to get it lol. I get the philosophy behind it, I just didn't care for it haha. I am glad they got rid of that system in the later Souls entries.

Response to Garbage Aspects in Good Games 2025-03-18 08:42:09


I'm trying to platinum Devil May Cry 5 Special Edition, at the moment.


One of the trophies requires an S rank on every single mission on every single difficulty level.


For some reason, there are like 2-3 missions where the scoring system is bugged or coded poorly or something, and you need to play really strangely to get a good rank.


I guess how it works is your score is averaged across all battles, so if you get in a fight with one enemy by itself... your score is going to tank HARD because there is no way you can get that many points off of one enemy.


Understanding that, on harder difficulties, a room full of weak enemies is replaced by 1-3 strong enemies, often times in unavoidable encounters where your score is forced to take a hit.


You would think that speed, style, and efficiency would lead to a good rank.... but you need to basically prolong every encounter without killing the foes, and drag out your SSS combos to be ridiculously long to even have a chance at getting an S rank at the end.... (either that or go for the "no hit multiplier" which gives you a x2 at the end for taking no damage during the mission.)


I made this image to help me cope... otherwise I probably would have smashed a controller by now.


iu_1370240_2939046.webp


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Response to Garbage Aspects in Good Games 2025-03-18 12:17:56


At 3/18/25 12:24 AM, Tomboy-sama wrote:Off the top of my head, the item burden system in Demon's Souls PS3 was really annoying lol. There would be times in my early playthroughs where I missed out on some of the rarer weapons because it was too heavy and it eventually lead to me having to sit for a good while deciding what to drop to get it lol. I get the philosophy behind it, I just didn't care for it haha. I am glad they got rid of that system in the later Souls entries.


this kind of mechanic is only good in games that allow you to upgrade your load bearing in some way. or offer an actual advantage to classes with low weight capacity.


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Response to Garbage Aspects in Good Games 2025-03-18 22:38:25


At 3/18/25 12:17 PM, OnixDark wrote:this kind of mechanic is only good in games that allow you to upgrade your load bearing in some way. or offer an actual advantage to classes with low weight capacity.


Tbf, you could upgrade your burden by leveling up your vitality, but you had to do multiple playthroughs to even comfortably carry a ton of heavy stuff (unless you just used the duping glitch lol).

Response to Garbage Aspects in Good Games 2025-03-19 20:46:42


Resident Evil 4 is to this day one of the greatest shooters I've played, the quick time events, however, can burn in hell. (and the entirety of Krauser's quick time fight in a a deep inferno)


The ball is in the wall, fetch

Response to Garbage Aspects in Good Games 2025-03-20 00:23:35


At 3/19/25 08:46 PM, nicolistheguy wrote:Resident Evil 4 is to this day one of the greatest shooters I've played, the quick time events, however, can burn in hell. (and the entirety of Krauser's quick time fight in a a deep inferno)


I haven’t played it, but I have seen many streamers and let’s players get completely screwed over by one quick time event or two.

Response to Garbage Aspects in Good Games 2025-03-20 17:38:46


The RTS in Soul Calibur 3 mode known as Chronicles of the Sword had problems. Winning by RTS was a route to use in winning but it takes too much time. I can’t remember winning the prizes since it was not worth the wait time. Unfortunately, no start from the beginning after completing which means that you can not so to seeing your high level character beating the first level. More importantly there is no another chance to gain weapons or any secrets that may have been missed.

Response to Garbage Aspects in Good Games 2025-03-20 18:14:11


All shooter games have fun mechanics and fun concepts, but plagued with either: Sweats, Toxicity or Cheaters, and has shit bot play.


Take it with a grain of salt, I am slower than a snail.

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I just started playing Gran Turismo 4 again as I've never actually completed 100% of the game before and I've decided I'd like to do that, even if it does take a few months (GT4 is a fucking LONG game).


I just remembered why I never did 100% the game before though, GT4 is the only Gran Turismo game (to my knowledge) that has "Driving Missions". A collection of 34 races that have arbitrary challenges. The first ones are kinda easy as they're basically just "go faster around this corner than the car in front of you", but my god the difficulty ramps up HARD.


But the worst missions are the "1 Lap Magic!" missions. It's basically a collection of 10 missions where you're driving a usually pretty decent and fast car and you have to beat a bunch of older, historical cars from the same manufacturer. The catch is those slower cars start the race MUCH further ahead of you, so you're basically even with them and in order to win you have to complete 1 really well-driven lap while overtaking all five opponents. The thing that sucks though is that for SOME FUCKING REASON, some imbecile at Polyphony Digital decided that the player should be forced to wait at the start line anywhere up to TWO MINUTES before you can actually start the race so that the other cars can get a head start.


Let me remind you that these missions are quite difficult because you have to be pretty precise in your driving, any mistake often means you have to restart the whole race. So every reset means you wait anywhere from 30 seconds to 2 minutes (depending on which mission you're on) before you can even put in another ATTEMPT. These missions are so difficult that even some of the better Gran Turismo players struggle with them.


The worst mission of all is infamously the last mission (naturally) as it's 1 lap of the Nürburgring Nordschleife, one of the longest motorsport circuits in the world (at just over 14 miles) and the longest track in the game. It takes about 10 minutes to beat the track in the game, so you can imagine the PAIN that there is if you mess up and have to restart this mission but then you have to wait TWO MINUTES before you can actually start.


To put into context how difficult Mission 34 is, there's a GameFAQ's guide that goes into detail on how to beat each mission, and the section for Mission 34 is EIGHT PAGES LONG. As I said before, even the best Gran Turismo players struggle to beat this mission consistently.


Why couldn't they make it like every other mission in the game? There are missions like the 3-lap races and the Slipstream Battles where the cars start ahead of you but you're already driving so you don't have to wait at the start line. It literally makes NO sense whatsoever.


I hope that whoever at Polyphony Digital made it this way got fired.

Response to Garbage Aspects in Good Games 2025-05-27 04:48:41


At 5/26/25 07:13 PM, TheJayJay wrote:I just started playing Gran Turismo 4 again as I've never actually completed 100% of the game before and I've decided I'd like to do that, even if it does take a few months (GT4 is a fucking LONG game).

I just remembered why I never did 100% the game before though, GT4 is the only Gran Turismo game (to my knowledge) that has "Driving Missions". A collection of 34 races that have arbitrary challenges. The first ones are kinda easy as they're basically just "go faster around this corner than the car in front of you", but my god the difficulty ramps up HARD.

But the worst missions are the "1 Lap Magic!" missions. It's basically a collection of 10 missions where you're driving a usually pretty decent and fast car and you have to beat a bunch of older, historical cars from the same manufacturer. The catch is those slower cars start the race MUCH further ahead of you, so you're basically even with them and in order to win you have to complete 1 really well-driven lap while overtaking all five opponents. The thing that sucks though is that for SOME FUCKING REASON, some imbecile at Polyphony Digital decided that the player should be forced to wait at the start line anywhere up to TWO MINUTES before you can actually start the race so that the other cars can get a head start.

Let me remind you that these missions are quite difficult because you have to be pretty precise in your driving, any mistake often means you have to restart the whole race. So every reset means you wait anywhere from 30 seconds to 2 minutes (depending on which mission you're on) before you can even put in another ATTEMPT. These missions are so difficult that even some of the better Gran Turismo players struggle with them.

The worst mission of all is infamously the last mission (naturally) as it's 1 lap of the Nürburgring Nordschleife, one of the longest motorsport circuits in the world (at just over 14 miles) and the longest track in the game. It takes about 10 minutes to beat the track in the game, so you can imagine the PAIN that there is if you mess up and have to restart this mission but then you have to wait TWO MINUTES before you can actually start.

To put into context how difficult Mission 34 is, there's a GameFAQ's guide that goes into detail on how to beat each mission, and the section for Mission 34 is EIGHT PAGES LONG. As I said before, even the best Gran Turismo players struggle to beat this mission consistently.

Why couldn't they make it like every other mission in the game? There are missions like the 3-lap races and the Slipstream Battles where the cars start ahead of you but you're already driving so you don't have to wait at the start line. It literally makes NO sense whatsoever.

I hope that whoever at Polyphony Digital made it this way got fired.


Wow, that seems worse than the loading screens from Sonic ‘06!

Response to Garbage Aspects in Good Games 2025-05-27 08:13:46


Man this is a perfect opportunity to talk about sonic adventure 2 innit.

The perfectly imperfect game where everyone loves everything, except for "that thing", and "that thing" is always different.

For me, it's how the lines are desynced in cutscenes.

Response to Garbage Aspects in Good Games 2025-05-27 09:54:25


At 5/27/25 08:13 AM, Fafferdaffy wrote:Man this is a perfect opportunity to talk about sonic adventure 2 innit.
The perfectly imperfect game where everyone loves everything, except for "that thing", and "that thing" is always different.
For me, it's how the lines are desynced in cutscenes.


Basically Sonic Adventure 2 cutscenes in a nutshell!

Response to Garbage Aspects in Good Games 2025-06-03 15:56:28


At 1/6/25 11:03 AM, Drazah wrote:Jak 2 and Spongebob the Movie Game would be some of my favorite games if not for the egregious slide/drive levels.

I enjoyed how hard Jak 2 was, but those fucking races (especially in the city) where hot fucking garbage, I came for a combat platformer, not a driving sim with piss poor turning.
Jak 3 suffers from the same fate, but instead 30% of the game being driving, it's 80%???? The open zones where more fun, due to the lack of the time limits being super harsh, but it felt like I had less control when I had to fight enemies.
The game still has god awful races though, first hour of the game and you see yourself at the hardest part of the game (I'm serious), which is a fucking race level.
The mini games where annoying, but they didn't make me want to drop the game out of rage.

Spongebob The Movie Game... the best Spongebob platformer imo, it has the best combat and level design imo, and it's pretty difficult as well! But like Jak 3, half the fucking game are racing levels (and now sliding stages from BFBB!!!), the drive levels just feel fucking awful for one thing, and this game takes the slide levels from BFBB and makes them three times longer, and adds a fuck ton more of them, the extra challenges for the drive stages where way too hard as well.

Difficulty is not a bad thing! But it should NOT be harder than the actual main content of the fucking game, not to mention the easy slide levels in STMG where monotonous and boring when doing challenges, one slip up and you start ALL the way back at the beginning of the long ass courses.

A lot of ps2/GC era platformers unfortunately suffer from having driving levels with poor control, and some even being cursed to have 20 - 60% of them being driving levels in my experience.


Speaking of Jak 3 my brother pretty much rage quit from the game because of that stupid missile mission. It’s way too difficult and the fact that you can’t pause the game during the mission doesn’t help nor can you exit the mission so you can just go looking around a bit or take it easy so you’re stuck on the mission forever until you beat it. Not to mention whenever Daxter says anything you’re automatically dead. And even though we haven’t beaten Jak II either, we still made it way farther in that game but we have barely tried going back to Jak 3 because of that dumb missile mission.

Response to Garbage Aspects in Good Games 2025-06-03 18:45:26


Mario Kart.

I stopped playing MK games because I feel like all the powerups that let shitters compete with skilled players ruined the game.


Like... sure, bro... you won the race... after the game felt sorry for you and gave you the tools to destroy me. That blue shell, and chain chomp, lightning strike, and whatever the fuck else the game gave you to win was all player skill. 🙄


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Response to Garbage Aspects in Good Games 2025-06-03 19:17:19


At 6/3/25 06:45 PM, 5ERGEI wrote:Mario Kart.
I stopped playing MK games because I feel like all the powerups that let shitters compete with skilled players ruined the game.

Like... sure, bro... you won the race... after the game felt sorry for you and gave you the tools to destroy me. That blue shell, and chain chomp, lightning strike, and whatever the fuck else the game gave you to win was all player skill. 🙄


Oh, the memories of Double Dash!

Response to Garbage Aspects in Good Games 2025-06-03 23:48:44


In Starfox 64 when defending Great Fox in Sector Z, in order to get achievement I heard you have to attack your own teammates. They are doing a good job and you attack them for kill stealing some glory. This seems to promote toxic playing. Is there another way?