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Garbage Aspects in Good Games

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Response to Garbage Aspects in Good Games 2025-01-14 19:53:38


At 1/14/25 01:45 PM, OnixDark wrote:combat in stardew valley.


I’m honestly stunned there’s even combat in that game!

Response to Garbage Aspects in Good Games 2025-01-14 20:01:04


At 1/14/25 07:52 PM, OviManic wrote:
At 1/14/25 11:40 AM, TinyFieryOphanim wrote:Though it is not my opinion, and I didn't mind it, a lot of people seemed to dislike the weapon durability mechanic in both Breath Of The Wild and Tears Of The Kingdom.

I haven’t played either of those games, but if I would, I too would be cheesed off by it! I had it up to here trying to rebuild my shovel over and over again in Animal Crossing: New Horizons!


I feel like I'm the only one who liked that mechanic in BOTW/TOTK since it meant I had to strategize about not wasting my hits on weaker enemies and also about finding new ones.


At 1/14/25 07:53 PM, OviManic wrote:
At 1/14/25 01:45 PM, OnixDark wrote:combat in stardew valley.

I’m honestly stunned there’s even combat in that game!


feels more like an afterthought than an actual mechanic, imo.

oh, and you know what is the best part? pickaxe upgrades (most of the combat areas require a pickaxe to navigate).

you have the following ore tiers, from weakest to strongest:

copper > iron > gold > iridium > radioactive

and the following pickaxe power level upgrades, same order:

none > copper > iron > gold > iridium > powerful enchantment.


copper pick breaks copper ore in 2 hits; iron pick breaks iron ore in 2 hits and copper in 1 hit; gold pick breaks gold ore in 2 hits and iron in 1 hit; by that logic, you'd expect iridium pick to break gold ore in a single hit, right? NOPE, IT STILL TAKES 2 HITS, even after you further upgrade it with a power enchantment. i don't expect my "basic" iridium pick to break radioactive ore in a single hit, but i do expect it to break gold in a single hit, iridium in 2 or 3 (iron takes 6, gold takes 4). it's best to upgrade your pick to swift (makes you swing faster) or efficient (removes energy cost) instead of increasing pick power, which... well, this thread from the stardew valley forums puts it better...


TL;DR: a gold pick breaks old ores in 2 hits. two upgrade tiers later, the strongest pick in the game still takes 2 hits to break gold, which is a basic material.


ps. friendly reminder to read this thread's title, just in case xP


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Into the Radius is a really good implementation of S.T.A.L.K.E.R’s immersive sim gameplay in VR, but boy I hate how the enemies are either floating wisps or lowpoly humanoid “ghosts”. It kills the excitement when I clean my guns, pack some food and ammo in my backpack and do a 15 minute hike to a location just to encounter these enemies that look bare and really lame. It’s probably a pitfall of it coming out when VR was still emerging, but everything else worked so I couldn’t help but wonder why they went in that direction. When they announced Into The Radius 2, I was disappointed to see that the enemies were kind of the same as before so I just didn’t get it for that sole reason.


Sidenote: S.T.A.L.K.E.R. 2’s chimeras suck. They are bullet sponges and I can barely outrun them. Killing them isn’t even worth it because its like bullfighting, but you waste all your bullets. Its fine encountering them while exploring because it makes the Zone feel dangerous, but those missions in which I had to kill chimeras were an absolute chore.

Response to Garbage Aspects in Good Games 2025-01-21 04:58:24


Power-ups in mario games, some of the newer ones like the propeller cap just let you skip over the entire level with one jump. It's a platformer, you are SUPPOSED to jump ONE jump at a time across the level, and P-UPS (Shorthand for power up) like the tanooki suit just let you float over the entire level? Hell no, if you need to use a P-UP to beat a Mario level then not only are you probably underperforming at the game, but you are also missing the point? It's a PLATFORMER you DUNDERHEADS, you are meant to PLATFORM, it isn't called a P-UP'ER so if that makes you upset then PLAY A DIFFERENT GAME, gosh. If you play a Mario game just to grab a wing cap P-UP and skip the whole friggin' level, then congrats dummy, you just missed the point of the friggin' game. If you need P-UP's like the fire flower, then you are just hurting your platformer skills in the long run, good luck making a triple jump work for you in Bowser's castle, bud. All I ask is that people listen to me and actually PLATFORM, that means one stinkin' jump AT A TIME, as it was meant to be played.

Sorry for the rant, haha...

Response to Garbage Aspects in Good Games 2025-01-22 04:45:03


I revisited GTA4 because it's been many years since I first played it, and I'm questing to platinum achievement all main GTA games in order leading up to GTA6's release.


Everyone makes a big deal about GTA4 was the superior engine and feel to GTA5. It does some things right, but coming off of San Andreas, it's lacking.


-Why was San Andreas the one to introduce grinding RPG mechanics (the more you drive, the better you are at it. The more you shoot, the more accurate, etc) only to drop it on 4, and somewhat reintroduce it to 5? (Only you still can't get buff/fat/skinny)

-There are three clothing stores in 4. A singular Russian wholesale store in the starting island, 1 normalish store called Mondo on the second island, and 2 Perseus's on the second island. Nothing new on the 3rd...yet, when you explore around Liberty City, there's callbacks to vendors from San Andreas (VICTIM, Eidas), and even a couple of Army Navy Surplus stores that exist but you can't enter.

-GTA San Andreas introduced car modding- you can't modify any car at all in 4. Paint jobs are randomized at Pay N Sprays and nothing else can be customized for cars. Even though, twice during the campaign, you are fullblown GIFTED desirable cars- like that car is yours. But similar to San Andreas, if you don't garage it, it's gone forever.

-The racing AI is better in San Andreas than it is in 4. You can do single player races for Brucie in GTA4, and they are not challenging at all. Once you get used to the physics engine, you lose the bulk of the competitive racers after the first or second major turn and it's common to lap them after that. In San Andreas, that should would get sweaty for far longer because they seemed unrelenting. They were ON IT.

-The gun variety ain't there at all. Gta4 has Glock or Deagle, bat or knife, Uzi or MP5, long Shotgun or Stubby, M4 or AK, Molotov or Grenade, Hunting Rifle or Combat Sniper, and RPG. Meanwhile Vice City and San Andreas offered far more variety across their tiers of weapons. Even GTA3 had a flamethrower. GTA4 even mentions ninja swords in commercials, they're nowhere to be found.


Having said that, 4 does a lot right that I took for granted. Like if you body tag someone with an SMG, they ragdoll around and might even drop their weapon, but they'll get back up and keep fighting because it was a nonlethal hit. Which incentivized accuracy. Or the storytelling decision if they were seriously hurt in a gunfight, and they're writhing around on the ground or trying go crawl to safety, disengaging, and it's up to you if you spare them. That's damn good and I like it every time I see it. Being able to disarm them with well placed shots or just getting an aggro'd civilian to disengage by pointing a weapon at them (a callback to the ps2 era.) It's well made.


...I hope 6 doesn't suck.


fuck rank elderly anger kek piss off cock ass limp yankee poopy slimy ejaculate

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Response to Garbage Aspects in Good Games 2025-03-03 18:30:21


At 1/6/25 09:18 AM, OviManic wrote:What some game you have liked and otherwise find good that has this one scenario, phase, achievement, or mechanic that sends your overall enjoyment of the game careening into a wall?

For me, I’m currently playing a Super Mario 64 rom hack called Mario and the Multiverse. It’s basically Super Mario 64 crossing over multiple other gaming titles with some power-ups to boot. Fifteen major worlds, each providing one power-up based-on or inspired by their respective world. Now you’re thinking, “Wow! Fifteen Power-ups!? I hope they’re all super cool to use”… or perhaps you’re thinking “Freakin’ fifteen power-ups? Lemme guess, balance issue, ey?”.

I tell you one thing, the game is not perfect: there are definitely issues with it! But there are plenty of great moments in that rom hack. Out of the fifteen, some are situational, a good few are universal (especially the last power-up that breaks the game in half), but there are two significant power-ups that are absolute TRASH in their use!

First is the power-up Chronos based on the game Katana Zero. I gotta say, the power-up’s world in the game isn’t all that good either. Really expansive but very few distinct landmarks that you will get lost rather quick. The boss of that world requires you to use this horrible power-up and the boss itself is ultimately a gauntlet sequence. So Chronos is a move that allows you to slow down time and use your katana to dash-slash. Sounds good on paper and probably great in practice from the root game: not here! The time slowdown barely works and the katana’s hit box is absurdly small and short lived. You’ll more bump into enemies more than actually striking them and it’s real easy the dash-slash yourself into a pit. 9 times out of 10, you don’t even have to use Chronos: however, this one situational enemy type requires the time ability to properly defeat it. That is, if you CAN defeat them being shot to death! And yes, the enemy is part of that boss fight!

Second is the “Esteemed Mortal” that is the saw axe from the Walking Dead… Could not find any practical use of it. Upon activation, Mario’s dives become a repetitive, bouncing, front-flip meant to mow down enemies. It may seem otherwise as you’re using it, but you’re not totally invincible as you bounce-flip. There’s a small window where enemies can hurt you, and it’s real easy to knock yourself out of it by hitting a wall. There’s actually a better invincibility power-up and its home world is labeled a number before the world where you get this one: so most would actually prefer using that power-up over the Esteemed Mortal anyway. I’ll admit, it is fun to bounce around, but it’s very impractical in almost all cases.

the worst aspect ever is when shit gets boring


a videog-

ohhh what's this?

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Response to Garbage Aspects in Good Games 2025-03-03 19:59:07


At 3/3/25 06:30 PM, mlgfheggamer wrote:the worst aspect ever is when shit gets boring


That’s perfectly understandable! Was there a game in particular that worn out its welcome?

Response to Garbage Aspects in Good Games 2025-03-03 21:53:33


Mysterio's Mysteriums and those bee and rat shooting missions



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Response to Garbage Aspects in Good Games 2025-03-03 23:15:25


When you die


Coolier than thou

Best Toon

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Response to Garbage Aspects in Good Games 2025-03-03 23:49:18


At 3/3/25 07:59 PM, OviManic wrote:
At 3/3/25 06:30 PM, mlgfheggamer wrote:the worst aspect ever is when shit gets boring

That’s perfectly understandable! Was there a game in particular that worn out its welcome?

no


a videog-

ohhh what's this?

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Response to Garbage Aspects in Good Games 2025-03-04 00:39:05


At 3/3/25 09:53 PM, olskoo wrote:Mysterio's Mysteriums and those bee and rat shooting missions


Is it one of those challenge modes where you have to perfect it to get anything?

Response to Garbage Aspects in Good Games 2025-03-04 01:18:17


At 3/4/25 12:39 AM, OviManic wrote:
At 3/3/25 09:53 PM, olskoo wrote:Mysterio's Mysteriums and those bee and rat shooting missions

Is it one of those challenge modes where you have to perfect it to get anything?


You get different rewards to upgrade your gear, I just find em boring


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Response to Garbage Aspects in Good Games 2025-03-04 06:42:43


Yakuza games have sooooo much going on (good) that they have to stop your momentum every few minutes to introduce some new feature or side content (bad). I know I'd probably regret missing out on half the content if they didn't stop me in my tracks and force me to do the first bit of a hundred different (eventually) optional questlines, but sometimes I just wish they'd let me miss it.

Response to Garbage Aspects in Good Games 2025-03-04 12:38:50


At 3/4/25 06:42 AM, Skoops wrote:Yakuza games have sooooo much going on (good) that they have to stop your momentum every few minutes to introduce some new feature or side content (bad). I know I'd probably regret missing out on half the content if they didn't stop me in my tracks and force me to do the first bit of a hundred different (eventually) optional questlines, but sometimes I just wish they'd let me miss it.


I had the same feeling with Skyrim except I doubt in Yakuza, the whole game falls apart the longer you play it.

Response to Garbage Aspects in Good Games 2025-03-05 20:19:06


Half-life is great except for those freaking grunts and the glitchy platform. They're the only things stopping it from being 10/10.


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Response to Garbage Aspects in Good Games 2025-03-05 20:51:54


At 3/5/25 08:19 PM, AZ0RZER0 wrote:Half-life is great except for those freaking grunts and the glitchy platform. They're the only things stopping it from being 10/10.


The entire desert level stops it from being a 10/10, that damn plane section, having to find a hidden nook in the hills that's across a mine field, the actual enemies you have a fighting chance against are dumb as hell and walk into the mines or die from their own grenades.


Take it with a grain of salt, I am slower than a snail.

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Response to Garbage Aspects in Good Games 2025-03-06 01:01:59


At 3/5/25 08:19 PM, AZ0RZER0 wrote:Half-life is great except for those freaking grunts and the glitchy platform. They're the only things stopping it from being 10/10.


I really wanted to play that game for a long time! I believe I have it now, but I may need a good weekend to play it!

Response to Garbage Aspects in Good Games 2025-03-06 20:57:32


You can find a lot of them in TBOI rebirth

Response to Garbage Aspects in Good Games 2025-03-06 21:32:18


At 3/6/25 08:57 PM, EdChar wrote:You can find a lot of them in TBOI rebirth


True… True…

Response to Garbage Aspects in Good Games 2025-03-07 10:02:27


Almost any game with an escort/guide component that has a seemingly useless NPC.


Resident Evil 4 is a fantastic game, but escorting the president's daughter (Ashley? I don't remember her name off-hand) was a game dropping experience for me at the time when I was a kid. She was useless and her getting killed was so common/easy.


XBOX LIVE /// KevRS

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Response to Garbage Aspects in Good Games 2025-03-07 10:42:46


At 1/14/25 11:40 AM, TinyFieryOphanim wrote:Though it is not my opinion, and I didn't mind it, a lot of people seemed to dislike the weapon durability mechanic in both Breath Of The Wild and Tears Of The Kingdom.


I didn't mind it in ToTK where it actually felt like you had more than one way to kill an enemy besides whacking it with your sword till it dies or till the sword breaks. But what bugged me in both games was the overabundance of Yiga Clan ambushes and quests that ask you to fetch some item that's an absolute bitch to find, and being rewarded with an item of lesser value than the loot you found along the way. It was so bad in BotW that after a while I just stopped trusting NPCs and I ultimately ended up dropping it completely. TotK was great though.


Fuck you give me money!

(thanks for the years of Lulu/Payne r34 my loyal dealers)

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Response to Garbage Aspects in Good Games 2025-03-07 19:49:46


Been playing Rent-A-Hero on Genesis and while I want to like the game, the combat sections are painful to get through.


delphox and zoroark are milfy lesbians

Response to Garbage Aspects in Good Games 2025-03-07 19:53:06


At 3/7/25 10:42 AM, Chdonga wrote:
At 1/14/25 11:40 AM, TinyFieryOphanim wrote:Though it is not my opinion, and I didn't mind it, a lot of people seemed to dislike the weapon durability mechanic in both Breath Of The Wild and Tears Of The Kingdom.

I didn't mind it in ToTK where it actually felt like you had more than one way to kill an enemy besides whacking it with your sword till it dies or till the sword breaks. But what bugged me in both games was the overabundance of Yiga Clan ambushes and quests that ask you to fetch some item that's an absolute bitch to find, and being rewarded with an item of lesser value than the loot you found along the way. It was so bad in BotW that after a while I just stopped trusting NPCs and I ultimately ended up dropping it completely. TotK was great though.


I’ll be honest, I don’t think I’ll ever play those two games. I already have so much in my Switch library already and on top of that, I’m really sick of playing with that console! I’ve been turning to rom hacks and PC games so it’s hard for me to go back to console.

Response to Garbage Aspects in Good Games 2025-03-11 23:36:25


At 1/7/25 02:48 PM, OviManic wrote:
At 1/7/25 12:19 PM, Moth-Bee-Chameleon wrote:Bowser's Inside Story and Dawn of Sorrow are great games, but suffer from being victims of being DS titles, witch resulted in really gimmicky shit that puts dirty on rather shining gems.

Inside Story has the fire breathing in the giant Bowser fights, which you had to blow in the DS to work (or in my case, since I used an emulator, had to find and use a sound file until I got an excellent). This is really troublesome with the Fawful Express boss, which not only can be only damage with the fire, but will kill Bowser once the amount of limited turns are up.

What’s funny is that there exists a DS Mario & Luigi that was released BEFORE Inside Story and because it was developed during the DS’s prototype phase, Alpha Dream played it safe and used the four buttons and dual screens over the drawing feature. This game, I’ll admit, is underrated as all hell!


I've only played & finished Bowser's Inside Story once and it's all because I'm hot dookie water at that damn carrot mini-game.


M&L Partners In Time I've played through more than once. It's seriously underrated as you said.


Anyway, rapid button mashing in videos games is something I absolutely despise and some DS games were guilty of that.


Response to Garbage Aspects in Good Games 2025-03-16 21:55:25


At 1/7/25 02:43 PM, OviManic wrote:
At 1/7/25 10:44 AM, Drazah wrote:One I really hate in general with games is when they randomly have a fucking casino stage, my problem stems when you have to literally wait and let RNG do it's thing, holding behind content (Pokemon), or holding back the next fucking stage (Mario Sunshine), and god forbid you have to do it at all to even progress the fucking game (Chibi Robo Clean Sweep).

Mario Sunshine is not as stingy at all thankfully, just a good minute of trying (still annoying).

Shit game design imo, nothing like having to spend hours gambling in a video game to progress!!!!!!!
Still better than gambling with loot boxes, you can't manipulate those


No, what makes the Shine Sprite in that level annoying is not exactly the slots or anything “casino-related”, it’s that stupid pipe reveal game after lining up both slots! I tell you, the PHYSICS in that segment!


What annoyed me about Sunshine was the chucksters.

Response to Garbage Aspects in Good Games 2025-03-16 22:49:11


At 3/16/25 09:55 PM, VulcanSurge wrote:What annoyed me about Sunshine was the chucksters.


I can’t look at them the same way again after playing Super Mario Eclipse! In that expansion, Pianta Village got a whole new subsection where you can access the depths beneath the village’s big tree. A pretty dark subsection if you ask me, in more ways than one! Many Piantas had fallen into the depths and have no way of escaping; including some Chucksters that eventually went mad. How mad? You don’t even have to talk to them for them to trigger their dialogue and they’ll throw you just for being near them!

Response to Garbage Aspects in Good Games 2025-03-17 09:19:20


I finally remembered what I can reply to this with.


Any game that asks me to log in/start it up every day and/or has a constantly rotating schedule of limited time events and stuff. It’s not necessarily something that makes me immediately stop enjoying it, but I tend to feel guilty and depressed if I have to miss a few days, which leads to me feeling unmotivated to continue to play, because what’s the point if I missed some of the events?


Also, one of the games in that category, My Singing Monsters. I already got all of the common monsters (at least on the islands that were available when I stopped), so I had to start working on my Rare and Epic collection. The whole random chance breeding mechanic is so grindy after that point, and on top of that, Rares and Epics are only available for a limited time! If I wanted one, I’d have to work my tail off, pulling up the game the second the breeding structure finished in order to start it up again, and the majority of the time I was rewarded with monsters I already had that had higher breeding chances than what I wanted. This is why I call MSM “almost a Gacha game”, as much as I love the designs and central premise of the game.


Someone please help me revive my clubs

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Response to Garbage Aspects in Good Games 2025-03-17 10:56:14


At 3/7/25 07:53 PM, OviManic wrote:I’ll be honest, I don’t think I’ll ever play those two games. I already have so much in my Switch library already and on top of that, I’m really sick of playing with that console! I’ve been turning to rom hacks and PC games so it’s hard for me to go back to console.


Building contraptions and fusing weapons in Tears of the Kingdom is one of those features that's hard to sell to someone. It's inch wide & miles deep and it won't click with everyone.

I always thought BotW felt unfinished, but TotK made BotW feel downright barren.


Zelda: Echoes of Wisdom's got a really garbage aspect in that you can capture basically everything in the damn game and turn it to an inventory item. Afaik there's no way to add certain items as a favorite or organize them in any more manageable way than one single massively long menu. It screws up the pace needing to pause and rummage through a menu to summon the right enemy in the heat of battle


Fuck you give me money!

(thanks for the years of Lulu/Payne r34 my loyal dealers)

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Response to Garbage Aspects in Good Games 2025-03-17 19:06:44


At 3/17/25 09:19 AM, Thetageist wrote:I finally remembered what I can reply to this with.

Any game that asks me to log in/start it up every day and/or has a constantly rotating schedule of limited time events and stuff. It’s not necessarily something that makes me immediately stop enjoying it, but I tend to feel guilty and depressed if I have to miss a few days, which leads to me feeling unmotivated to continue to play, because what’s the point if I missed some of the events?


I felt similarly during the first month of Animal Crossing: Pocket Camp Complete. Eventually, I leveled up high enough and recognized the gameplay loop that I can skip days playing it without missing much at all. The ditching of micro-transactions really does help a lot with these games!