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Garbage Aspects in Good Games

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Response to Garbage Aspects in Good Games 2025-01-08 06:26:15


At 1/7/25 07:29 AM, OviManic wrote:
At 1/7/25 06:28 AM, Luis wrote:I don’t have a specific game but the one that comes to mind is Gears of War. The mechanic where you auto heal by just hanging out is so dumb and so not fun. I want to beat up whomever came up with that. I like life kits. I think they offer better opportunity to be resourceful.

What did Duke Nuken say in Forever? “Power Armor is for pussies”, right? While at the same time, Duke Nukem also auto-heals just like power armor in that game!


In the good old days, the Duke healed by kicking down a toilet and drinking from the wreckage.


At 1/7/25 01:44 PM, Tango wrote:I hate this too. Especially if the game is pretty old and obscure and nobody's playing it online anymore. Or if people do still play it, you know it's probably going to be a small group of hardcore fans who will steamroll any newbie they come across.

Also, limited time achievements, and achievements behind a paywall. Bad enough when it's DLC (I would really like it if achievements came with the DLC insead of automatically being attached to the main game even if you didn't buy it) but it's especially awful when it's connected to some lootbox/gacha mechanic. Looking at you, Fallout Shelter.


I’m genuinely surprised achievements in multiplayer games are still present despite the games’ potential of being shelved indefinitely. Eh, but I shouldn’t be, should I? There have existed mobile games that whales spend hundreds of dollars on, only for them to be no longer playable once the company lost care for it.

Response to Garbage Aspects in Good Games 2025-01-08 09:41:20


At 1/8/25 09:36 AM, OviManic wrote:
At 1/7/25 01:44 PM, Tango wrote:I hate this too. Especially if the game is pretty old and obscure and nobody's playing it online anymore. Or if people do still play it, you know it's probably going to be a small group of hardcore fans who will steamroll any newbie they come across.

Also, limited time achievements, and achievements behind a paywall. Bad enough when it's DLC (I would really like it if achievements came with the DLC insead of automatically being attached to the main game even if you didn't buy it) but it's especially awful when it's connected to some lootbox/gacha mechanic. Looking at you, Fallout Shelter.

I’m genuinely surprised achievements in multiplayer games are still present despite the games’ potential of being shelved indefinitely. Eh, but I shouldn’t be, should I? There have existed mobile games that whales spend hundreds of dollars on, only for them to be no longer playable once the company lost care for it.


The Gacha Gaming subreddit used to report on monthly revenue numbers of the most profitable gacha games and the people on the sub treated it like a contest of sorts. Someone asked why they did this, because you're essentially celebrating the games that have fleeced you the most, and the answer was that the higher a game ranks (and the more revenue it generates), the less likely it is for it to be shut down. Just incredibly bleak stuff.

Response to Garbage Aspects in Good Games 2025-01-08 09:44:11


Actually, that's going to be my definitive answer to this thread. Gacha mechanics and lootboxes.


I'm not actually inherently against microtransactions and battle passes, some games continue to be in development even after release - every live service game is like this - so it makes sense that it would need to continue making money too. But none of that should involve random chance.

Response to Garbage Aspects in Good Games 2025-01-08 10:02:07


At 1/8/25 09:41 AM, Tango wrote:The Gacha Gaming subreddit used to report on monthly revenue numbers of the most profitable gacha games and the people on the sub treated it like a contest of sorts. Someone asked why they did this, because you're essentially celebrating the games that have fleeced you the most, and the answer was that the higher a game ranks (and the more revenue it generates), the less likely it is for it to be shut down. Just incredibly bleak stuff.


At 1/8/25 09:44 AM, Tango wrote:Actually, that's going to be my definitive answer to this thread. Gacha mechanics and lootboxes.

I'm not actually inherently against microtransactions and battle passes, some games continue to be in development even after release - every live service game is like this - so it makes sense that it would need to continue making money too. But none of that should involve random chance.


I’m currently playing a mobile game right now and it’s a real eye-opener of how nasty the mobile market is and how much it has tainted gaming in general; and at the same time, without plundering myself into it. Animal Crossing Pocket Camp ‘Complete’: basically the mobile game that I had to pay $10 for but has ZERO micro transactions. Lemme tell you, this is almost the same version as the free one that has been discontinued, and the artifacts of well known micro transaction methods are still present but without the intended scarcity of the required digital currency. By just paying ten bucks and an hour of free time every day, I essentially played every gimmick a typical mobile game has to offer: well, besides the “waifu bait” n’ such.

Response to Garbage Aspects in Good Games 2025-01-08 10:08:56


At 1/8/25 10:02 AM, OviManic wrote:
At 1/8/25 09:41 AM, Tango wrote:The Gacha Gaming subreddit used to report on monthly revenue numbers of the most profitable gacha games and the people on the sub treated it like a contest of sorts. Someone asked why they did this, because you're essentially celebrating the games that have fleeced you the most, and the answer was that the higher a game ranks (and the more revenue it generates), the less likely it is for it to be shut down. Just incredibly bleak stuff.
At 1/8/25 09:44 AM, Tango wrote:
Actually, that's going to be my definitive answer to this thread. Gacha mechanics and lootboxes.

I'm not actually inherently against microtransactions and battle passes, some games continue to be in development even after release - every live service game is like this - so it makes sense that it would need to continue making money too. But none of that should involve random chance.


I’m currently playing a mobile game right now and it’s a real eye-opener of how nasty the mobile market is and how much it has tainted gaming in general; and at the same time, without plundering myself into it. Animal Crossing Pocket Camp ‘Complete’: basically the mobile game that I had to pay $10 for but has ZERO micro transactions. Lemme tell you, this is almost the same version as the free one that has been discontinued, and the artifacts of well known micro transaction methods are still present but without the intended scarcity of the required digital currency. By just paying ten bucks and an hour of free time every day, I essentially played every gimmick a typical mobile game has to offer: well, besides the “waifu bait” n’ such.


I'm playing that game too! ACPC:C is so much less stressful to play than the F2P version though, because it's not trying to nickel-and-dime you at every turn. And with how affordable they made everything in the premium version I would've been pissed if I'd spent any actual money on the previous one.

Response to Garbage Aspects in Good Games 2025-01-08 14:39:30


At 1/6/25 02:03 PM, SepticDolphin wrote:The jungle temple in terraria is kinda meh. I feel like it would be cool if it was a twisted nested maze like the dungeon, giving you something to explore, but instead it's kinda just a straight line without junctions. Also the golem is not the best boss. I still love the game tho.


For me it's the celestial towers at the end of the game, I've never liked that part. You either keep dying and get really frustrated, or don't die and get really bored. The only good part is the new gear you can make from the fragment drops, but it feels more like a consolation prize at that point.


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Response to Garbage Aspects in Good Games 2025-01-08 16:42:21


The ethnic slur level in super mario 2 felt out of place. Could have done without that one. Good game aside from that.

Response to Garbage Aspects in Good Games 2025-01-08 23:17:21


At 1/8/25 04:42 PM, enemyslime wrote:The ethnic slur level in super mario 2 felt out of place. Could have done without that one. Good game aside from that.


It was off putting to hear a goombas opinion on native Americans and Mexicans but good game


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Response to Garbage Aspects in Good Games 2025-01-09 00:13:22


In Rayman Origins, there's this forth world which consists of water and ocean and you know, swimming in a platforming game. World on it's own isn't bad (and the swimming mechanics are also nice), but i'm the kind of person who likes running and jumping on a platformer with no reason.


Same critic would apply to Legends, but the ambience of spies given in that game (and less focus on swimming and more on just stealth) made it a big improvement to me


Being 100% alive means taking a 50% of actions and having a 50% of perspective

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Response to Garbage Aspects in Good Games 2025-01-09 07:11:17


I played Rift when I was younger. A nice way to escape real life, but then they introduced an annoying shiny flashy giant button promoting their pay to play BS.


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Response to Garbage Aspects in Good Games 2025-01-09 07:25:49


At 1/9/25 12:13 AM, EmsDeLaRoZ wrote:In Rayman Origins, there's this forth world which consists of water and ocean and you know, swimming in a platforming game. World on it's own isn't bad (and the swimming mechanics are also nice), but i'm the kind of person who likes running and jumping on a platformer with no reason.

Same critic would apply to Legends, but the ambience of spies given in that game (and less focus on swimming and more on just stealth) made it a big improvement to me


I think I’m one of the few people who don’t have issue with water levels in platform games. Some of their mechanics are weird sure but so long it doesn’t go Super Mario Sunshine Pachinko Level, I’m all good!

Response to Garbage Aspects in Good Games 2025-01-09 13:18:12


In Ninja Gaiden for NES there's a mechanic where if you die (even once) on the final boss it sets your progress back by like 3 stages.


I love the game but I have no idea why the programmers did that. I died on the final boss so many times before beating it, so much time was wasted by that annoying setback!

Response to Garbage Aspects in Good Games 2025-01-09 14:15:01


At 1/9/25 01:18 PM, siddikinz wrote:In Ninja Gaiden-


Say no more! I haven’t even played the game and I heard the horror stories of it!


Response to Garbage Aspects in Good Games 2025-01-09 16:39:26


That damn toy helicopter mission in Vice City. It was pretty early on so I used the game more for radio than actually playing. That is also the only preorder game I have ever done.


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Response to Garbage Aspects in Good Games 2025-01-09 17:46:12


At 1/9/25 05:11 PM, ZombieGhost wrote:I think Mario Bros is just a redundance now.

There is nothing to experiment on the IP.


Something tells me that you probably haven't played a lot of Mario games lately.


Anyway, the only thing that should be made about Mario is the sequel movies.
And a Luigi's Mansion spiff-off without Mario as the main character


Um...Luigi's Mansion main star is Luigi.


The first movie was good, but I think Luigi deserved more light to shine.
Also Peach was just not the original Peach from the games.


Americanized to the brim, of course to accomodate the "Mordern Audience"


Ok, using "Americanized" practically makes any argument null and void, especially for a character that was practically American-looking in the first place.


Plus the whole "Modern audience" is a giant red herring that exists because bad faith actors believe that all men in Hollywood are square-jawed genetic jackhammers(TM) and women should be lingerie models lusting after them.


Back on track here, the Super Mario franchise as a whole doesn't need a lot of changes because of how iconic the main characters are, and yet they have numerous spin-offs with various characters proves that they don't completely rest on their laurels.


Just stop worrying, and love the bomb.

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Response to Garbage Aspects in Good Games 2025-01-09 17:51:52


At 1/9/25 05:46 PM, orangebomb wrote:
At 1/9/25 05:11 PM, ZombieGhost wrote:I think Mario Bros is just a redundance now.

There is nothing to experiment on the IP.

Something tells me that you probably haven't played a lot of Mario games lately.

Anyway, the only thing that should be made about Mario is the sequel movies.
And a Luigi's Mansion spiff-off without Mario as the main character


Um...Luigi's Mansion main star is Luigi.

The first movie was good, but I think Luigi deserved more light to shine.
Also Peach was just not the original Peach from the games.


Americanized to the brim, of course to accomodate the "Mordern Audience"


Ok, using "Americanized" practically makes any argument null and void, especially for a character that was practically American-looking in the first place.

Plus the whole "Modern audience" is a giant red herring that exists because bad faith actors believe that all men in Hollywood are square-jawed genetic jackhammers(TM) and women should be lingerie models lusting after them.

Back on track here, the Super Mario franchise as a whole doesn't need a lot of changes because of how iconic the main characters are, and yet they have numerous spin-offs with various characters proves that they don't completely rest on their laurels.


I don't care and won't change my opinion to suit your mindset.


ZombieGhost

Response to Garbage Aspects in Good Games 2025-01-09 19:36:38


At 1/9/25 04:39 PM, ZebraHumor wrote:That damn toy helicopter mission in Vice City. It was pretty early on so I used the game more for radio than actually playing. That is also the only preorder game I have ever done.


The Grand Theft Auto series always has one of those “bullshit” levels in every game, don’t it?

Response to Garbage Aspects in Good Games 2025-01-09 19:44:52


At 1/9/25 07:36 PM, OviManic wrote:
At 1/9/25 04:39 PM, ZebraHumor wrote:That damn toy helicopter mission in Vice City. It was pretty early on so I used the game more for radio than actually playing. That is also the only preorder game I have ever done.

The Grand Theft Auto series always has one of those “bullshit” levels in every game, don’t it?


I have never completed a GTA game. San Andreas I got to the last mission, but had to get someone to do the damn plane tutorial.


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Response to Garbage Aspects in Good Games 2025-01-10 05:16:42


At 1/9/25 07:44 PM, ZebraHumor wrote:I have never completed a GTA game. San Andreas I got to the last mission, but had to get someone to do the damn plane tutorial.


Better than me, I’ve never beaten a GTA game! I get too distracted of causing mayhem often.

Response to Garbage Aspects in Good Games 2025-01-10 09:53:47


At 1/7/25 01:17 AM, OviManic wrote:
At 1/6/25 11:28 PM, BickerySebastian wrote:And another one for Pokemon, this time on Scarlet/Violet and that's breeding. Now breeding isn't something I care so much about considering I'm not into the PvP scene of the game. While I haven't finished the game as I'm typing this post, I FUCKING HATE THE BREEDING PROCESS. For starters, instead of a daycare, you can get eggs from picnics, which is fine, until you realize that it breeds Pokemon within your party, meaning you can get eggs from every POSSIBLE pair combination. Worst of all, there's no way to know what egg comes from what parents, so if you accidentally took 6 Pokemon in your party who happen to be compatible with each other, you're not only going to have so much eggs and also don't know what eggs you want to release until you hatch ALL of those eggs. Sure, you could get a Destiny Knot and a Everstone to lock those pair in, but that doesn't solve the main issue of breeding in this game and that's how it TAKES UP TIME. In other games, all you had to do was put two Pokemon in a daycare and if they can breed, you can get an egg and you can take it as long as you return to the daycare, even while you're away from it and doing something else. But here, you gotta wait for the eggs to arrive, and that's BORING because you then have to settle in on whether you want to do something important in the game OR take the time for 2 Pokemon to fuck.

Haven’t touched any of the Switch Pokémon games, to be honest. This looks to me, the franchise is definitely turning to the more casual market if the breeding process is now THAT much more convoluted. They probably got the idea from Sonic Adventure’s Chao Garden if I’m hearing this correctly. Quite the shame they ain’t following the “if it broke, don’t fix it” rule.


The other guy makes breeding in the new games sound convoluted, but you're able to produce waaaaay more eggs within a short amount of time compared to sticking them in a daycare. iirc with the daycares you'd have to run around for a bit before you trigger the flag then you talk to the daycare NPC and receive one egg at a time then you have to go run around again to re-trigger the flag.

Whereas with breeding in Scarlet/Violet, you just have to enter picnic mode with two compatible mons and check the basket every couple minutes. And if you're trying to grind for a shiny, you can eat a meal that increases your egg drop chance and within minutes you'll have more eggs than you'll know what to do with.

It's not cumbersome by any stretch of the word lmfao. Just empty your party down to Ditto and the mon you wanted to breed, then enter picnic mode. It takes less than 5 minutes to set up. And if you want it to be competitively viable, go take the hatchling to the Hyper Training NPC and use the Mirror Herb to give it those perfect IVs and Egg/Tutor moves that you wanted. The one thing the daycare has over the picnic is that the mons you leave in daycare will also level up a bit as you walk around whereas the picnic mons will get a meager +300 EXP if you feed them.


Fuck you give me money!

(thanks for the years of Lulu/Payne r34 my loyal dealers)

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Response to Garbage Aspects in Good Games 2025-01-10 15:36:34


At 1/10/25 09:53 AM, Chdonga wrote:Whereas with breeding in Scarlet/Violet, you just have to enter picnic mode with two compatible mons and check the basket every couple minutes. And if you're trying to grind for a shiny, you can eat a meal that increases your egg drop chance and within minutes you'll have more eggs than you'll know what to do with.
It's not cumbersome by any stretch of the word lmfao. Just empty your party down to Ditto and the mon you wanted to breed, then enter picnic mode. It takes less than 5 minutes to set up. And if you want it to be competitively viable, go take the hatchling to the Hyper Training NPC and use the Mirror Herb to give it those perfect IVs and Egg/Tutor moves that you wanted. The one thing the daycare has over the picnic is that the mons you leave in daycare will also level up a bit as you walk around whereas the picnic mons will get a meager +300 EXP if you feed them.


Interesting!

Regardless, my stopping point for the Pokémon series will always be X and Y since I’m not too sold on the new stuff often added to the series after that. Hell, I even have Ultra Moon but it has never been accessed after purchase. And the Switch games? Forget about it! I really lost investment in Pokémon at that point.

Response to Garbage Aspects in Good Games 2025-01-10 16:20:44


Opening the puzzle boxes in the Onimusha games was always annoying; you've a limited set of moves to solve increasingly annoying block puzzles. Ugh; at least Dawn of Dreams gave you the option to just smash the box open.


Also, the Special Stage in Sonic 2 (the stupid half pipe). Yeah...No; somehow I don't mind going without being Super Sonic for that one. (Never played Sonic Advance 2, but I heard getting the Chaos Emeralds in that one was also horrible).

Response to Garbage Aspects in Good Games 2025-01-10 16:25:38


At 1/10/25 03:36 PM, OviManic wrote:
At 1/10/25 09:53 AM, Chdonga wrote:It's not cumbersome by any stretch of the word lmfao.
Interesting!
Regardless, my stopping point for the Pokémon series will always be X and Y since I’m not too sold on the new stuff often added to the series after that. Hell, I even have Ultra Moon but it has never been accessed after purchase. And the Switch games? Forget about it! I really lost investment in Pokémon at that point.


I don't blame you. I've been playing Pokemon since day 1 and I discovered the ROMhack/fangame scene pretty early on as well. I know personally how much of a pain in the dick it is to make a full fledged RPG campaign with hundreds of playable party members that you can breed and tweak and personalize down to the most minute details, so I'm way more forgiving when it comes to the official games not being perfect.

But that being said, there's a lot of fangames that have what I want in a modern Pokemon game. Sometimes it feels like an even 50/50 on how much positive and negative I have to say about modern Pokemon and I don't know if I'd be a die-hard fan if I wasn't able to take a break from the official stuff and just pick up a fanmade Pokemon Roguelike for a bit as a palate cleanser.


I have something to say in defense of most of the official mainline Pokemon games. The Diamond and Pearl remakes though? They are the only pair of versions that I couldn't defend. Just replay Platinum.


Fuck you give me money!

(thanks for the years of Lulu/Payne r34 my loyal dealers)

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I fucking hate paid online.


You spend 60 fucking dollars on say, Splatoon 3, and you have to pony up an extra 20 bucks yearly.

Same goes for other consoles, you have to pay MORE for them as well!!


PC games don't have this, but then they're plagued with sweats and cheaters.

20 bucks really isn't much, but it's so scumbag that the entire 20$ is basically just giving you online yearly, if we exclude the piss poor excuse of retro games that came out ages ago that Online users are drip fed, and a mid Nintendo exclusive app for their music they could have just put on Spotify.


I miss playing Splatoon, I haven't since, as I refuse to pay Nintendo money over and over to keep playing a game I already paid for.


Playing Splatoon 3 rn (via piracy, fuck you Nintendo), and you really cant do shit besides playing the Story Modes, so I found a mod that lets you play Multiplayer matches with bots, but it crashes after they end, meaning you're stuck on level 1, with braindead Octoling AI, and no way to use the stores.

Basically, you're stuck where you're at no matter how much you play.


I fucking hate this, Splatoon was such a good series, gatekept by paying for Online.

Splatoon 1 has fan servers that revived it after Nintendo took them down, but iirc you still need a physical Wii U for some kind of thing to play Online last I recall, so you'd need to buy a fucking Wii U for one game, so you don't have to pay Shitendo money to play it online already! Bah! Fuck that!


You either play PC with cheaters, or console by being forced to pay and extra 20 - 70 fucking dollars yearly just to play a paid game online, what the fuck??

I just want to fuck around with randoms without assholes ruining everything!

It's why I play PVZ GW2 PC with bots and a ton of solo play mods injected, fuck them 8 year old ass kids cheating with boss mods and instakill hacks, and 60 year old wizards spamming broken characters and flinching over everything!


But these are PVP games, of COURSE it's gonna be a shady practice blanketed over superiority-complex player bases.


Take it with a grain of salt, I am slower than a snail.

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Response to Garbage Aspects in Good Games 2025-01-10 20:00:07


At 1/10/25 04:20 PM, Ricadams wrote:Also, the Special Stage in Sonic 2 (the stupid half pipe).


They just HAD to run on ice physics in those levels…

Response to Garbage Aspects in Good Games 2025-01-12 08:20:25


At 1/10/25 05:02 PM, Drazah wrote:I fucking hate paid online.

You spend 60 fucking dollars on say, Splatoon 3, and you have to pony up an extra 20 bucks yearly.
Same goes for other consoles, you have to pay MORE for them as well!!

PC games don't have this, but then they're plagued with sweats and cheaters.
20 bucks really isn't much, but it's so scumbag that the entire 20$ is basically just giving you online yearly, if we exclude the piss poor excuse of retro games that came out ages ago that Online users are drip fed, and a mid Nintendo exclusive app for their music they could have just put on Spotify.

I miss playing Splatoon, I haven't since, as I refuse to pay Nintendo money over and over to keep playing a game I already paid for.

Playing Splatoon 3 rn (via piracy, fuck you Nintendo), and you really cant do shit besides playing the Story Modes, so I found a mod that lets you play Multiplayer matches with bots, but it crashes after they end, meaning you're stuck on level 1, with braindead Octoling AI, and no way to use the stores.
Basically, you're stuck where you're at no matter how much you play.

I fucking hate this, Splatoon was such a good series, gatekept by paying for Online.
Splatoon 1 has fan servers that revived it after Nintendo took them down, but iirc you still need a physical Wii U for some kind of thing to play Online last I recall, so you'd need to buy a fucking Wii U for one game, so you don't have to pay Shitendo money to play it online already! Bah! Fuck that!

You either play PC with cheaters, or console by being forced to pay and extra 20 - 70 fucking dollars yearly just to play a paid game online, what the fuck??
I just want to fuck around with randoms without assholes ruining everything!
It's why I play PVZ GW2 PC with bots and a ton of solo play mods injected, fuck them 8 year old ass kids cheating with boss mods and instakill hacks, and 60 year old wizards spamming broken characters and flinching over everything!

But these are PVP games, of COURSE it's gonna be a shady practice blanketed over superiority-complex player bases.


Words can not express how much I agree with you on this.

Response to Garbage Aspects in Good Games 2025-01-14 11:40:43


Though it is not my opinion, and I didn't mind it, a lot of people seemed to dislike the weapon durability mechanic in both Breath Of The Wild and Tears Of The Kingdom.

Response to Garbage Aspects in Good Games 2025-01-14 13:45:17


At 1/14/25 11:40 AM, TinyFieryOphanim wrote:Though it is not my opinion, and I didn't mind it, a lot of people seemed to dislike the weapon durability mechanic in both Breath Of The Wild and Tears Of The Kingdom.


this mechanic is already disliked in games where it makes sense (horror and strategy to force you to think before using your weapon, sandbox where you can craft more on the fly), so it's no wonder people would hate it in an RPG franchise where weapons were always unbreakable.


aaaaaaaaaand since i bothered to reply:


combat in stardew valley. on top of the enemies being damage sponges that take forever to kill even with the strongest weapon in the game, the swing direction is inconsistent. you NEVER know if you'll swing where the farmer is facing or toward the cursor, the game seems to decide randomly which of the 2 it'll be.

the slingshot is your only ranged attack option (trinkets don't let you choose the target) and it only has 2 tiers. despite there being a wizard looking for an apprentice, we can't learn magic to defend ourselves from the monsters.

sure, there are weapon enchantments that make certain monsters die faster, but then you'd be dedicating 3 inventory slots to weapons when you also have to carry a pickaxe (and depending on things, a hoe AND an axe), food, bombs, environment loot and monster loot which may or may not include items that don't stack at all (the trash can upgrades only help so much with that).


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Response to Garbage Aspects in Good Games 2025-01-14 19:52:33


At 1/14/25 11:40 AM, TinyFieryOphanim wrote:Though it is not my opinion, and I didn't mind it, a lot of people seemed to dislike the weapon durability mechanic in both Breath Of The Wild and Tears Of The Kingdom.


I haven’t played either of those games, but if I would, I too would be cheesed off by it! I had it up to here trying to rebuild my shovel over and over again in Animal Crossing: New Horizons!