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Your opinion on roguelikes?

535 Views | 49 Replies
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Response to Your opinion on roguelikes? 2024-12-12 05:06:49


At 12/11/24 04:07 PM, OnixDark wrote:
At 12/11/24 06:43 AM, Drazah wrote:About as over saturated as shooters and 2D platformers, but less fun.

can't blame you for feeling that way about the genre. i hope this issue has died down by now, but last time i tried to find a new rogue-like to play there was an epidemic of mis-tagged games that were nothing like rogue, they were a completely different genre (usually bullet hell subgenres). some of those mis-tagged games were fun and all, but when you put the wrong label in your product, you're also making it harder for people who want your product to find it.

aaaaaaand since i bothered to reply:

i miss playing Zorbus and Shattered Pixel Dungeon. Pixel Dungeon was also nice, but Shattered made the game much less luck-reliant. Zorbus doesn't have item identification nor hunger, which is why i liked it so much (you are already unlikely to live to see the 1st downstairs even without that hassle). i need to pick up Angand again though. that heritage system sounds nice, but it's been centuries since i last played it.

my opinion of the genre in general is that the need for food rarely makes any real sense, it just forces you to rush to the next level asap and pray that you'll get enough items and experience to survive, in other words, it just enforces the need for luck and some of the games where you're sure to get food, the stuff becomes more inventory clutter (unless there's a cooking mechanic to make the specific food you eat more relevant). would be interesting if there was a rogue-like where we eat our defeated foes though, that would make the hunger feel more like a proper survival mechanic and less like something shoved in to pressure the player. could also be skill issue, since i rarely make it far enough to see the interesting food-related mechanics, when they're present.


Hi Onix!


You’re right, food mechanics a lot of the time is fucking obnoxious shit! I fully agree that a lot of roguelikes don’t need a food mechanic. If something is boring or doesn’t add to the gameplay, it should be removed. A good experience is just as much about removing things as it is about adding them. It’s easy to add too much.


I like how food is handled in Neo Scavenger because it adds to the atmosphere and makes the game fun for me. The game is hard, and one mistake, like not paying attention, can make you lose easily. I played it for 55.4 hours and really enjoyed the experience. There are also a lot of story elements that add to the overall experience.


At 12/11/24 11:00 PM, larrynachos wrote:I like them when there is progression beyond what occurs in a single run. I enjoy games with rounds that can be completed in 30 minutes or so, but I need the rounds to be working towards something long term. I wouldn't play dead by daylight if not for the battle pass, although that's not exactly a roguelike. Extraction shooters are attractive for this reason, but it's hard to find an online shooter that's not super sweaty to the point of being not fun.


True!


What would make them less sweaty?


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Response to Your opinion on roguelikes? 2024-12-12 07:10:55


I think they are either a smash hit or a far miss and there's no In between their either amazing fun games like tboi or go mecha ball or they are complete let downs like ak-olotl.


It depends on the game but most of them are good and I like how there's no need to commit to the game for longer than 20 minutes

Response to Your opinion on roguelikes? 2024-12-12 07:14:36


At 12/12/24 07:10 AM, CattomNG wrote:I think they are either a smash hit or a far miss and there's no In between their either amazing fun games like tboi or go mecha ball or they are complete let downs like ak-olotl.

It depends on the game but most of them are good and I like how there's no need to commit to the game for longer than 20 minutes


If you were to design a roguelike game, what features would you want it to have?


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Response to Your opinion on roguelikes? 2024-12-12 07:20:19


If you were to design a roguelike game, what features would you want it to have?


I've always wanted to see a rouge like with the movement of a game like uktrakill but the level progression of rouge legacy. Fighting your way up a tower and collecting items on your way, weapons and upgrades that aren't just different types of guns but different weapons entirely like a sword, akimbo shotguns, a bow and arrow, enough. Variety that no run plays the same as the last.

Response to Your opinion on roguelikes? 2024-12-12 07:27:02


At 12/12/24 07:20 AM, CattomNG wrote:
If you were to design a roguelike game, what features would you want it to have?

I've always wanted to see a rouge like with the movement of a game like uktrakill but the level progression of rouge legacy. Fighting your way up a tower and collecting items on your way, weapons and upgrades that aren't just different types of guns but different weapons entirely like a sword, akimbo shotguns, a bow and arrow, enough. Variety that no run plays the same as the last.


That would be very fun to play.


What would be the style of the game?


And what should the music sound like?


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It's not a genre I have any interest in; it's just a boring game type to me because I don't like stuff that's too repetitious or focused on incremental statistical gains. Pokémon Mystery Dungeon and Cadence of Hyrule were the ones that had the best chance of capturing my attention, but even when I tried those I didn't end up playing for more than a couple hours, despite enjoying the visual presentation and music


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Response to Your opinion on roguelikes? 2024-12-12 09:42:08


At 12/12/24 05:06 AM, BottleTopBillFanclub wrote:
At 12/11/24 11:00 PM, larrynachos wrote:I like them when there is progression beyond what occurs in a single run. I enjoy games with rounds that can be completed in 30 minutes or so, but I need the rounds to be working towards something long term. I wouldn't play dead by daylight if not for the battle pass, although that's not exactly a roguelike. Extraction shooters are attractive for this reason, but it's hard to find an online shooter that's not super sweaty to the point of being not fun.


True!

What would make them less sweaty?


It's not the games necessarily, it's the user base. Gamers nowadays play like their lives depend on it. I can't get into that mindset anymore. Maybe I've just lost my touch.


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Response to Your opinion on roguelikes? 2024-12-12 10:23:03


I like it when roguelikes are like rogue and not some dopamine ghoul slop.


Check out the Flash RPG I made in 2024. It takes about 25 minutes to complete.

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Response to Your opinion on roguelikes? 2024-12-12 11:11:06


I think rogalikes are delicious. ;)

iu_1316601_3945050.png


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Response to Your opinion on roguelikes? 2024-12-12 15:01:20


At 12/12/24 05:06 AM, BottleTopBillFanclub wrote:
At 12/11/24 04:07 PM, OnixDark wrote:
At 12/11/24 06:43 AM, Drazah wrote:About as over saturated as shooters and 2D platformers, but less fun.

can't blame you for feeling that way about the genre. i hope this issue has died down by now, but last time i tried to find a new rogue-like to play there was an epidemic of mis-tagged games that were nothing like rogue, they were a completely different genre (usually bullet hell subgenres). some of those mis-tagged games were fun and all, but when you put the wrong label in your product, you're also making it harder for people who want your product to find it.

aaaaaaand since i bothered to reply:

i miss playing Zorbus and Shattered Pixel Dungeon. Pixel Dungeon was also nice, but Shattered made the game much less luck-reliant. Zorbus doesn't have item identification nor hunger, which is why i liked it so much (you are already unlikely to live to see the 1st downstairs even without that hassle). i need to pick up Angand again though. that heritage system sounds nice, but it's been centuries since i last played it.

my opinion of the genre in general is that the need for food rarely makes any real sense, it just forces you to rush to the next level asap and pray that you'll get enough items and experience to survive, in other words, it just enforces the need for luck and some of the games where you're sure to get food, the stuff becomes more inventory clutter (unless there's a cooking mechanic to make the specific food you eat more relevant). would be interesting if there was a rogue-like where we eat our defeated foes though, that would make the hunger feel more like a proper survival mechanic and less like something shoved in to pressure the player. could also be skill issue, since i rarely make it far enough to see the interesting food-related mechanics, when they're present.

Hi Onix!

You’re right, food mechanics a lot of the time is fucking obnoxious shit! I fully agree that a lot of roguelikes don’t need a food mechanic. If something is boring or doesn’t add to the gameplay, it should be removed. A good experience is just as much about removing things as it is about adding them. It’s easy to add too much.

I like how food is handled in Neo Scavenger because it adds to the atmosphere and makes the game fun for me. The game is hard, and one mistake, like not paying attention, can make you lose easily. I played it for 55.4 hours and really enjoyed the experience. There are also a lot of story elements that add to the overall experience.
At 12/11/24 11:00 PM, larrynachos wrote:
I like them when there is progression beyond what occurs in a single run. I enjoy games with rounds that can be completed in 30 minutes or so, but I need the rounds to be working towards something long term. I wouldn't play dead by daylight if not for the battle pass, although that's not exactly a roguelike. Extraction shooters are attractive for this reason, but it's hard to find an online shooter that's not super sweaty to the point of being not fun.


True!

What would make them less sweaty?


this Neo Scavenger sounds interesting. speaking of roguelikes with a story, you just reminded me of A Hint Of A Tint. I downloaded that one years ago, but never played it xP

I wonder how many roguelikes with a(n interesting) story are there.


Full size of signature's picture

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Response to Your opinion on roguelikes? 2024-12-12 15:07:11


Not gonna lie I feel like a game with that gameplay in the style of a game like fallen aces would be cool.


And probably break core because it fits the best for the fast paced gameplay

Response to Your opinion on roguelikes? 2024-12-12 16:28:32


I’m in the middle ground

Some are really fun but the amount of them is just ridiculous

So it’s just meh for me now


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Response to Your opinion on roguelikes? 2024-12-13 11:45:34


At 12/10/24 01:11 PM, BottleTopBillFanclub wrote:I played Streets of Rogue today. I got a good squad on and then this happening!


The game is very fun in my opinion, and there are so many different playstyles!

You can unlock many mutations, which change the game.


What do you think about roguelikes?


STREETS OF ROGUE 2 GONNA BE DROPPING NEXT YEAR!!!! You can find the demo on steam but ITS GONNA BE STREETS OF ROGUE BUT BETTER!!!!!


Response to Your opinion on roguelikes? 2024-12-13 14:42:23


At 12/12/24 08:28 AM, tydaze wrote:It's not a genre I have any interest in; it's just a boring game type to me because I don't like stuff that's too repetitious or focused on incremental statistical gains. Pokémon Mystery Dungeon and Cadence of Hyrule were the ones that had the best chance of capturing my attention, but even when I tried those I didn't end up playing for more than a couple hours, despite enjoying the visual presentation and music


What are some of your favorite games?


At 12/12/24 09:42 AM, larrynachos wrote:
At 12/12/24 05:06 AM, BottleTopBillFanclub wrote:
At 12/11/24 11:00 PM, larrynachos wrote:I like them when there is progression beyond what occurs in a single run. I enjoy games with rounds that can be completed in 30 minutes or so, but I need the rounds to be working towards something long term. I wouldn't play dead by daylight if not for the battle pass, although that's not exactly a roguelike. Extraction shooters are attractive for this reason, but it's hard to find an online shooter that's not super sweaty to the point of being not fun.


True!

What would make them less sweaty?

It's not the games necessarily, it's the user base. Gamers nowadays play like their lives depend on it. I can't get into that mindset anymore. Maybe I've just lost my touch.


What would it take for gamers to change their point of view?


At 12/12/24 10:23 AM, Jin wrote:I like it when roguelikes are like rogue and not some dopamine ghoul slop.


What is dopamine ghoul slop?


At 12/12/24 03:01 PM, OnixDark wrote:this Neo Scavenger sounds interesting. speaking of roguelikes with a story, you just reminded me of A Hint Of A Tint. I downloaded that one years ago, but never played it xP
I wonder how many roguelikes with a(n interesting) story are there.


Thank you! One roguelike I’ve played and really enjoyed is Griftlands. It has a great story. The art style is super cool too!


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Response to Your opinion on roguelikes? 2024-12-13 15:21:28


At 12/13/24 02:42 PM, BottleTopBillFanclub wrote:
What would it take for gamers to change their point of view?


I don't think there's any real solution to it. People want to have fun, and the way to have fun in these games is to win them. They just care about video games more than I do, so they play them more often for longer and put more effort into them. I rarely feel adrenaline when playing games anymore, but back in my warzone/counter strike days, I definitely know the rush of playing a competitive shooter


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Oooh, I really love roguelikes, I've easily sunk a couple hundred hours into Isaac between Xbox and Steam, n recently I've been super into Dead Estate


Definitely need to put some more time into Metal Slug Tactics, that's been pretty fun too, and every now and then I go back to Shattered Pixel Dungeon for a while


Spelunky 2 was also a lot of fun, but at the end of the day i honestly think I preferred HD, 2 felt like it had way too much going on at times imo, but the multiplayer was a huge improvement over HD. Oh yeah, and Crypt of the Necrodancer was pretty fun too


woo baby yeah yeah baby yeah

Response to Your opinion on roguelikes? 2024-12-13 21:34:28


At 12/11/24 04:07 PM, OnixDark wrote:i miss playing Zorbus and Shattered Pixel Dungeon. Pixel Dungeon was also nice, but Shattered made the game much less luck-reliant.


Shattered PD is so good, the sidequests and trinkets added with the past few major updates are great


woo baby yeah yeah baby yeah

Response to Your opinion on roguelikes? 2024-12-14 04:59:05


Every time I give my opinion on roguelikes, it's a little different.

Response to Your opinion on roguelikes? 2024-12-14 05:11:39


I've heard the caves of Pikmin 2 have roguelike elements, and I like them.


Either cash out and keep the treasures you have or go deeper and risk losing all of your treasures, and boy, are these caves really hard...


Not working on Nightmare Cops.

Also last post.

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Response to Your opinion on roguelikes? 2024-12-21 20:23:52


rogue the bat


Fredrick piss water the 3rd

my best thread

My channel :)

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