Does anyone know what to do? I posted about my question in my previous post.
2b r not2b lawl

http://media.putfile.com/testPreloader69
forgot to uncooment some code int he previous link to display how long it took
At 11/5/05 04:53 AM, dELta_Luca wrote: http://media.putfile.com/testPreloader69
forgot to uncooment some code int he previous link to display how long it took
When it goes down to 0 kb/s, it says 0 seconds remaining, you might wanna change that, even manually if so.
At 11/5/05 05:57 AM, DNentertainment wrote:At 11/5/05 04:53 AM, dELta_Luca wrote: http://media.putfile.com/testPreloader69When it goes down to 0 kb/s, it says 0 seconds remaining, you might wanna change that, even manually if so.
forgot to uncooment some code int he previous link to display how long it took
yeh i was going to add some things to the class to make it less code on user side:
i made it go to 0seconds instead of having it as infinity, but ill probably change that if i can be bothered
At 11/5/05 12:54 AM, Matomic wrote:At 11/4/05 08:24 PM, BleeBlap wrote: The estimated time left is possible but it would be grossly innacurate. You could just check the bytes loaded over a specified amount of time and then multiply that out for the total bytes. It would work similiar to a fps counter. All you need to know is getTimer() getBytesLoaded() getBytesTotal() and a little algebra.It would be grossly inacurate, eh? Downloads of stuff off the internet have estimated times and they are very accurate. (see attached pic)
I do not know how to use actionscript; I am a complete noob with it. If anyone has nothing better to do, could you write said actionscript for me? It would be just about the coolest thing ever!
YAY FOR MACS!
And that's programmed into your computer, and not a download time either. That's like to install or move things or empty 5000 things from the trash. Not download.
At 11/6/05 12:01 PM, -Paranoia- wrote:At 11/6/05 11:58 AM, -KhAo- wrote: the programming forum took your idea Denvish!Fewls. Don't they know that by adding an extra letter to their title it could have been put into the search bar?
OH SNAPPY LINK!
I dont understand what you are talking about???
Also you spelt fools wrong : P
eek another post, i think this is 24th on the page. try not to post as at 30 it will new page. if you can give me an answer, AIM/MSN me it please.
there was a thread made not to long ago for a screen shake effect. does anyone know the link to it?
At 11/5/05 04:53 AM, dELta_Luca wrote: http://media.putfile.com/testPreloader69
forgot to uncooment some code int he previous link to display how long it took
Thats what I meant by grossly innacurate. I should have explained myself better saying that there isn't a constant transfer rate and so the time left would jump around every frame unless you add in a bunch of rounding and approximating. I would imagine thats how macs or whatever os have accurate dl time remaining things but I could be wrong.
AS:Component Password by Thomas
I'm sure it will come in handy :P
AS: GENERAL CODE:
BASIC (31)
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: Sound
AS: Starting Out by -Thomas-
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien
INTERMEDIATE (25)
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Following/Shooting at Mouse
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Upload/Download (Flash 8) by -liam-
ADVANCED (23)
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Components by dELta_Luca
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Scoreboard Protection
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: Very Basic Wireframe 3D by Begoner
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-
AS: SPECIFIC EFFECTS/PROJECTS:
BEGINNER (10)
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-
INTERMEDIATE (18)
AS: Component Password by Thomas
AS: Basic Space Ship Game by Spamburger
AS: Fading Trail Effect
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Jumping Engine For All by Rystic
AS: Movie Control by Spamburger
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver
ADVANCED (4)
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken
Other useful links:
Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon
NG's best tutorial movies
Flash tuts list by AGH
The Big Tutorial List by IWantSomeCookies
Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com
NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted
Liveswif 2.2 - Free Flash maker
Sham Bhangal's Flash V-Cam
Flash: FP Version Checker (component) by JeremysFilms
Keycode Getter by gorman2001
Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies
Sprite page list by different
Music and Sound Effect sites V2 by different
Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Claymation info by schorhr
Fixing problems with importing sound
How to: Flash to animated .gif
Sorry for all the deleted posts, I thought it was for the best. I added spam and thomas' tutorials under intermediate as specific effects/projects
Also I forgot to convert the & entities, as I copied the source html from the previous page, but no biggie
At 11/8/05 08:47 AM, Afro_Ninja wrote: Sorry for all the deleted posts, I thought it was for the best. I added spam and thomas' tutorials under intermediate as specific effects/projects
It was, glad someone finally sorted it out.. we all expected the posts to be deleted anyway.
=)
Sup, bitches :)
At 11/9/05 03:08 AM, shazwoogle wrote: had a look at it.. not all that good.. its ok i guess didnt explain much (not that i needed but some other people will)
wat more explaination did u want?!?! i explained every single line of the script.
What do you guys think of this?:
AS: Text Fields by guywithhiscomp
I'm not sure if it has been done before though.
Did this too:
AS: Movement - Asteroids ship by guywithhiscomp
Please comment it.