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Reviews for "Incubus Pulsum"

Good work, but dosn't push the envelope.

Pretty much another DDR clone, only using eight directions. Ho-hum.

What was nice about this game is the level of polish that went into the design. Extras like clean graphics, a nice interface, and a story go a long way. Unfortunately, the artist forgot to address the actual gameplay while all this was going on.

Let one little slime get by, and you're in trouble. Not only does the music cut out, but the creature jumps into the hole with a bright flash, obscuring other enemies from your vision. It's very hard to line the creatures up for smashing, and the snakes allow you ZERO time to press the next key, almost ensuring that you must either let the end of the snake go, or miss the next note.

7/10 for being better than 95% of the crap on Newgrounds. As an actual game, though, it's very mediocre and frusterating.

Way to hard.

The game look like it would be a lot of fun but I wouldn't really know since the game is so hard even on easy that I couldn't play for long...

If you made to so you get somewhere in the game that would be a huge improvement!

It's way too fucking hard to recover.

As said in the titel. I mean, if you let one go, it's graphic will spawn in the mid of the screen. Which is very annoying, not even talking about confusing.

And the hammer isn't accurate sometimes. These two things screw the game up imo.

Not bad...

...
Well theres not very much to say except...
Thats it very colourful

wat?

TO many things going on at one time...